DM/SR Build


Doomguide

 

Posted

This is my build on my dm/sr scrapper. I have used a lot of respecs and inf over time going from one build - not being happy - so reworking and going to another build.
I finally think this one is my last....unless you guys all agree it needs a lot of work! lol
Let me know what you think.
So far playing it the only think I notice is that my attack chain might be little slow.
Werner I know your very familiar with this build so let me know what you think.
I'm not familiar with hamidon's which is why this build has none. And the purple recipes are just too expensive. I'm at lvl 32 with my first farmer toon. So hopefully inf will be coming in quicker then.

O and so far from playing it the only thing I know I'm gonna change is change conserve power for focused accuracy. My plan is to slot it with "chance to build up" from gaussian to help me with damage. But I was curious also, in Mids when I slot that IO in their it increases my damage. is that permanent or only when the chance to build up works?
I'll wait for I19 for hopefully my last respec on this toon ever! lol

Thanks enough typing, here's my build.


Hero Plan by Mids' Hero Designer 1.803
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Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(29)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(34)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def(15), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23)
Level 4: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/Rchg(45)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Rchg+(9), S'dpty-Def/EndRdx(31)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(13), Numna-Heal/EndRdx(13), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(25), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 14: Super Speed -- Run-I(A)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), RgnTis-Regen+(45), RgnTis-Heal/EndRdx(46), RgnTis-Heal/Rchg(46)
Level 20: Dodge -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(21)
Level 22: Quickness -- Run-I(A)
Level 24: Dark Consumption -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg/Rchg(37), Erad-%Dam(37), Erad-Acc/Dmg/Rchg(39)
Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-EndMod/EndRdx(31)
Level 28: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(40)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), S'fstPrt-ResDam/EndRdx(46)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
Level 35: Lucky -- LkGmblr-Rchg+(A), S'dpty-Def(36), S'dpty-Def/EndRdx(36)
Level 38: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 41: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 44: Conserve Power -- Empty(A)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(48), Mrcl-Heal/EndRdx(48), P'Shift-EndMod/Acc(48), P'Shift-End%(50), P'Shift-EndMod(50)
Level 49: Evasion -- LkGmblr-Rchg+(A), S'dpty-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run



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Posted

What are your goals for this build? General PvE, or are you going for AV/pylon soloing? Your Accuracy is rather low, you don't have enough recharge to run the MG>Smite>SL>Smite chain, AoE Defense isn't soft-capped, and your endurance usage is really high.

You seem to have sacrificed a great deal in your build to seek out HP and Regen bonuses. While these do up survivability in an /SR toon, SL covers a lot of your healing at ~40 HP/sec fully slotted for Heal, and sacrificing so much to get HP bonuses is hurting you more than helping.


 

Posted

I put this build together for you to look at.

Important points:

- It doesn't use any Purple or PVP IOs
- Softcapped vs. all positionals
- Runs the MG>Smite>SL>Smite chain gapless
- 95%+ Accuracy vs. +4 in all attacks without SD or FA running
- Endurance sustainable without needing DC (which would lower DPS)
- SD is frankenslotted without any damage enhancement so you won't kill your fodder
- 1715 HP (using the Accolades that you had selected on your build)
- 319% Regen (22.8 HP/sec)
- +95% DDR
- 17.7% S/L Resistance

edit: I figured I should go into explaining Hami-Os, since I included them in the build. As far as Hami-Os go, they work like an IO that enhances more than one thing, though they are better in a few respects: they enhance multiple aspects all at the equivalent of an SO (or better in some cases), which tends to allow for higher enhancement values while using fewer slots, and finally their effectiveness is not reduced when you exemplar, like an ordinary IO might be.

In this build, I used an Enzyme in Focused Senses to enhance both the Endurance Reduction and the Defense Buff. In SL, I used Nucleolus to boost both Accuracy and Damage and Golgi to boost both Heal and Endurance Reduction.

I hope this helps.

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Posted

Minor nit ...

Far as I know ALL enhancement values of any sort of enhancement (from TO's to SO's to IO's and HO's) are subject to exemplar scaling per http://paragonwiki.com/wiki/Exemplar...n_Enhancements. That includes Purple IOs, PvP IOs and Hami O's.

What aren't effected are the set bonuses for Purple sets and PvP sets. For those you do not need to be within 3 lvls of the IO for the set bonus(es) to apply. In the case of both Purples and HO's they both have higher base enhancement values than similarly aspected IO's and hence end up with higher values after exemplar scaling kicks in.


 

Posted

My plan for this build is strictly pve. I want my toon to be able to solo the hard ae missions as well as take out AV's so that I can do AV farm missions.


 

Posted

Quote:
Originally Posted by Doomguide View Post
Minor nit ...

Far as I know ALL enhancement values of any sort of enhancement (from TO's to SO's to IO's and HO's) are subject to exemplar scaling per http://paragonwiki.com/wiki/Exemplar...n_Enhancements. That includes Purple IOs, PvP IOs and Hami O's.
Ah yes, quite right. Brain fail.

Quote:
Originally Posted by LastPhantomZoner View Post
My plan for this build is strictly pve. I want my toon to be able to solo the hard ae missions as well as take out AV's so that I can do AV farm missions.
The build I posted is capable of fulfilling your goals without any problem. Go get 'em!


 

Posted

Have you played that build before?
Would I notice a difference from losing 6 hitpoints/sec regen as well as about 200 total hitpoints if I were to go from my build to yours?


 

Posted

Also. Just curious why you picked conserve power?
Would this build require some endurance help?
Again currently with my build I don't have any endurance issues at all.
Also, how you say in my build my attack chain has gaps and your build doesn't.
Is that more due to your overal recharge rate or specifically the way you have those attack powers slotted? Just wanting some knowledge about how to build attack chains.


 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
Also. Just curious why you picked conserve power?
Would this build require some endurance help?
Again currently with my build I don't have any endurance issues at all.
Also, how you say in my build my attack chain has gaps and your build doesn't.
Is that more due to your overal recharge rate or specifically the way you have those attack powers slotted? Just wanting some knowledge about how to build attack chains.
I don't generally figure out my end use that tightly (I shoot for something along the lines of 2.5 net, with pushing 3.0 being the golden mark) ... but I suspect Gaiden's build would be much less likely to need CP or run low on end in any given fight. Mostly his build uses much less and both builds produce nearly the same once Perf Shifter is averaged in leaving his net recovery in much better shape to deal with the attack chain usage.

More than whether your attack chain is truly gapless or not I'd be concerned about the low accuracy, though how concerned is largely a matter of what you intend to fight. Fighting +2's it's largely not a concern. Against +4's, however, it will see you missing far more than I'd be comfortable with. Currently against +4's it would be common for at least one of your attacks to miss each time thru the chain. That's a large chunk of dps effectively gone. The gapless factor is also a much greater concern fighting a single hard target such as an AV where pushing the dps is more significant. In general team play there's so much interruption (to move, to swap targets, to pop inspires, to chat, to whatever) that as long as the gap isn't "large" it really doesn't matter if one exists.


 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
Quote:
Originally Posted by LastPhantomZoner View Post
Have you played that build before?
Would I notice a difference from losing 6 hitpoints/sec regen as well as about 200 total hitpoints if I were to go from my build to yours?
Also. Just curious why you picked conserve power?
Would this build require some endurance help?
Again currently with my build I don't have any endurance issues at all.
Also, how you say in my build my attack chain has gaps and your build doesn't.
Is that more due to your overal recharge rate or specifically the way you have those attack powers slotted? Just wanting some knowledge about how to build attack chains.
I'm sorry I wasn't able to answer more promptly, but overtime at work has been killing me this week.

No, I haven't played that build, but I have a 50 FM/SR and DM/SD which are both AV-soloers, so I'm quite familiar with how the sets work.

As far as the HP - yes, you're losing HP and a small amount of regen. The HP loss is indeed a drop, but in order for you to have that many +HP set bonuses you missed shoring up other important build points, most notably Accuracy, the global recharge needed to run DM's optimal attack chain, and endurance efficiency. The 6/sec regen won't be noticeable. The 200 HP might be, but only if you get really unlucky with the RNG or fight certain enemies that do non-positional attacks. Over 1700 HP is sufficient to survive AVs and Pylons.

I chose Conserve Power so that the build is endurance sustainable, a key trait to look for in a build designed to solo AVs - what this means is that you can attack indefinitely and not run out of endurance. This would be especially needed if you decide to run FA, which you shouldn't need except in fringe cases or to boost damage slightly due to the GSFC proc.

As far as endurance being a non-issue in your build: In normal missions, or on teams with buffs then you probably didn't have any end issues. The first difference would be that you weren't capable of the optimal attack chain, and secondly, I can't see your endurance being sustainable for a fight that may last up to 20+ minutes of non-stop attacking at the rate your build expended endurance. When I put a Scrapper build together, I always go for a build that is built to do the job solo.

For DM's highest DPS chain, you need 234.2% total recharge in MG. You would add your global recharge to the recharge enhancement in the power to get to that total. In your build, you have only a total of 115.93% recharge in MG, which is significantly short of what's needed. For DM, if you have enough recharge in MG, then by default you'll usually have enough in Smite(184.1%) and SL(116.5%) to run the chain.

Also, if you decided to invest in a purple set, in my build you could replace the 5 Crushing Impact set in Smite with a set of 5 Hecatombs (minus the Dmg IO) to up your damage output significantly.

Hope this answers your questions.