invul/energy after I19
oops. at 50, resist elements i just sorta threw in there so that power could be something else as well.
Hmm, well, it needs work.
First of all, for power selection I'd drop Maneuvers and Assault. They're high-endurance toggles with relatively little benefit for a tanker. An Invul tank can soft-cap to most positions without Maneuvers, and there are better things to take, like Whirling Hands (the only AoE option in EM!) and Energy Punch. Also, if you are going to skip one of the resistance passives, skip ResEn instead of ResEl, since E/NE damage is more common than F/C, and you will get more use out of the end debuff resistance in ResEn than the slow resistance in ResEl.
Your slotting is also anything but optimal. From the top:
The base resistance value of Temp Invul is 3 times that of RPD, yet you're underslotting it and fully slotting RPD. Move the RA set into TI, and put the Steadfast +Def in RPD. Invul does not need KB protection, so the Steadfast -KB is a waste of influence. Unless you have the slots to go for a set bonus, I'd leave RPD at the Steadfast +Def and a resistance common.
Mako's Bite is not a good choice for typed defense since the E/NE bonus is small for the number of slots. If you get Whirling Hands, 3 Eradication slotted there will give you almost as much E/NE defense as 12 slots of Mako's. I'd use 4 slots of Smashing Haymaker (or Kinetic Combat if you can afford them) plus another one or two slots from another set for some S/L defense.
Unyielding is way overslotted, and the GA set is going to cost you many billions of influence. Just the GA +Def is 2 billion if you can get it at all, so I wouldn't count on that 3% def unless you're sure you can afford it. I'd 4-slot another set of RA there instead.
Like the situation with TI and RPD, you've completely slotted defense powers with relatively small base values, and underslotted Weave, which gives twice as much defense. Pull some slots and 3 or 4 slot Weave with LotG; CJ needs 2 at most.
The KC set in Boxing should be used in one of EM's single target attacks; leave Boxing at the base slot.
The Gaussian's set in Build-Up is an okay choice, great for positional defense but a lot of slots for relatively little return for a typed def set like Invul. If you end up needing slots that would be a good place to get them from.
The tiny amounts of Psi def/res in Imperv Armor are essentially useless for Invul; go with another RA set instead in Tough.
The ToD set in TF is also not a good choice for typed defense, you could get as much from 4 slots of Smashing Haymaker at a fraction of the cost.
There's no point in using a single-attribute set IO like the Imperv Armor resistance IO in ResEl by itself; a common IO will give you the same enhancement value.
Here's the sort of thing I would do with your build; I left in one Mako's set to soft-cap E/NE. This will be an expensive build with the KC sets and the LotG +Recharges, but not nearly as much as you would have spent on the GA set.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam:40(34)
Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(23), Mako-Acc/Dmg/EndRdx/Rchg:50(25)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Rchg:50(9), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal:50(23)
Level 4: Energy Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(19), Mako-Acc/Dmg/EndRdx/Rchg:35(25)
Level 6: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Acc/Dmg/EndRdx:50(37)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(43)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(13), Mocking-Acc/Rchg:50(43), Mocking-Taunt/Rng:50(43), Mocking-Rchg:50(45)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Whirling Hands -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(21), Erad-Acc/Dmg/Rchg:30(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dmg/EndRdx:50(45)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(34)
Level 20: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21)
Level 22: Boxing -- Acc-I:30(A)
Level 24: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(46)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27), Ksmt-ToHit+:30(31)
Level 28: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(29), RechRdx-I:50(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam:40(46)
Level 32: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(42), Aegis-ResDam:50(42)
Level 35: Energy Transfer -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(36), Mako-Dmg/Rchg:50(36), Mako-Acc/EndRdx/Rchg:50(36), Mako-Acc/Dmg/EndRdx/Rchg:50(37), Mako-Dam%:50(37)
Level 38: Total Focus -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(39), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(39), P'ngS'Fest-Acc/Dmg:30(39), P'ngS'Fest-Dmg/EndRdx:30(40), P'ngS'Fest-Dmg/Rchg:30(40)
Level 41: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Rchg+:50(45), LkGmblr-Def:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Mrcl-Rcvry+:40(A), P'Shift-End%:40(48)
Level 49: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50), Thundr-Acc/Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(48)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(40), P'Shift-End%:50(48)
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 18.63% Defense(Smashing)
- 18.63% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 16.75% Defense(Energy)
- 16.75% Defense(Negative)
- 3% Defense(Psionic)
- 10.81% Defense(Melee)
- 12.69% Defense(Ranged)
- 6.125% Defense(AoE)
- 3.6% Max End
- 47.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 32% Enhancement(Accuracy)
- 5% FlySpeed
- 168.67 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 14.3%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 2% (0.033 End/sec) Recovery
- 58% (4.538 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thx fin for your help.
I want to try to keep both super speed AND super jump for concept idea of the toon.
I like your build but if you were to include super jump what would you replace it for?
My Characters
Knight Court--A CoH Story Complete 2/3/2012
There are a lot of options: skipping Energy Punch, LBE, Build Up, or ResEn shouldn't be too much of problem. Though in some cases you'll have to find a way to make up for lost defense bonuses if you want to stay at the soft-cap for S/L/E/NE.
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Of course, you end up running around like a ninja, so that may not be your cuppa.
So I haven't played this game in bout 7months but am now coming back and would like to respec my tank now with I19 and inherent fitness.
I just kinda threw this build together but think he looks really solid with his high resistance and defenses as well as his recovery.
But I could be wrong.
Any thoughts?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(15)
Level 1: Barrage -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(34)
Level 2: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(15), Mrcl-Heal(23), Mrcl-Heal/EndRdx(34), Mrcl-Heal/Rchg(34)
Level 4: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(17), Mako-Dam%(19), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 6: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx(7), RctvArm-ResDam(37)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Unyielding -- GA-ResDam(A), GA-Res/Rech/End(11), GA-End/Res(11), GA-3defTpProc(43), GA-RechEnd(45), GA-RechRes(45)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Rchg(45)
Level 14: Super Speed -- Run-I(A)
Level 16: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(33)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 20: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(21), LkGmblr-Rchg+(31)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(46)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(33)
Level 35: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 38: Total Focus -- T'Death-Dmg/EndRdx(A), T'Death-Acc/Dmg(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42)
Level 44: Conserve Power -- Empty(A)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(48)
Level 49: Resist Elements -- ImpArm-ResDam(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(48)
Level 2: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(48)