Kyriani

Legend
  • Posts

    912
  • Joined

  1. Yea I'm of the mind that a whole new base builder should be made and the old one relegated to maintenance mode. Let the players use the supergroup registrar to choose which system they wanna use for their base (old or new) so that way people who like the old system still have it but a whole new system (with proper documentation and understanding by the current devs) is available that can be expanded upon without the "house of cards" issue.

    And honestly? The only way I can see us really getting many of the things requested for bases over the years is for a new builder to be made. So we can have exterior zones and a bunch of virtual "legos" to actually make our base to taste.
  2. I've spent more on COH market stuff than any other game with a cash shop. Like many here the big things that catch my eye are things that affect my whole account. Costume bundles, unlocks that let me bypass doing it individually (capes, auras, roman costumes, etc), powers for every character even if I dont plan to use em (some characters like the rocket board, others work better with the carpet, some use traditional travel, all of them find a use for ninja run or beast run at some point). I didn't hesitate to get the expanded enhancement storage for all my characters

    Would I buy a "personal account base" that all my characters can access and I can customize? sure!

    Would I buy consumables? No. I do use the ones I get as vet rewards or through the super packs but actively going out of my way to get them no. COH just isn't designed to be a consumable intensive game.

    Though if any consumable seems worthwhile to me its the windfalls. The problem for me with those is I feel like if I am gonna use one I need to get the most out of it and farm crazy maps full of mobs for the full duration of the buff to make sure I get the most bang for that buck.
  3. I think the reason kinetic crash even has the -KB bonus is as incentive to actually use it.

    That said... here's what i would do:

    <insert snazzy set name here>
    acc/dmg
    acc/dmg/rech
    dmg/rech
    dmg/end/rng
    dmg/end/rech/rng
    proc for dmg

    bonuses:

    2) 2.5% recovery
    3) 7% acc
    4) 2.5% ranged defense (1.25% energy/negative defense)
    5) 1.58% smashing/lethal resistance
    6) 7.5% global recharge

    This concept keeps ranged enhancement as part of the set (and cones do appreciate that) but squeezes in some more recharge. Putting the global recharge bonus as the 6pc not only encourages use of the whole set but justifies the higher recharge bonus (and there's already quite a few 6.25% recharge bonuses out there already). Everything in the bonuses is generally useful to just about anyone with targeted ranged aoes.

    Just my thoughts on the subject.
  4. Honestly? I think we're long overdue for some new invention sets (of all types) to be added to the game. We've never had a wide selection of targeted aoe sets and what we have is meh outside of posi-blast and ONLY because of the recharge set bonus it has... if it didnt have that it would be about as meh as the rest.
  5. Quote:
    Originally Posted by Kurrent View Post
    Pretty sure that the Rule of 5 renders ANY bonus beyond the fifth irrelevant, regardless of whether it's the same bonus value or a different value, resulting in only the five highest bonuses counting toward a power or attribute. So a sixth +10% recharge reduction and a +8.75% recharge reduction would both be equally extraneous if you already had five +10% accumulated.
    Maybe I didn't word it right but that is essentially what I was trying to say.

    The +10% recharge bonus from an epic ATIO set is the same as the 10% recharge bonus of typical epic IO sets. So it is not possible to get a 6th 10% recharge bonus by using an epic ATIO set when you're already using 5 epic sets that provide 10% recharge bonuses.
  6. Quote:
    Originally Posted by Honey Badger View Post
    Thanks for the warm welcome. Already I’m seeing several new ideas that sound intriguing! I have a few things I’d like to mention in no particular order:

    -I have been following this thread from beyond its inception. No need to re-post your previous requests to Tunnel Rat, I assure you I’ve seen it! **COUGH** power pool customization **COUGH**!

    -There is a definite distinction between auras and costume pieces. So something like glowing bones is a neat idea, but if we were to do it with fx, it would end up looking like the Donnie Darko skeleton t-shirt print. I’d recommend passing that over to a character art thread combined with a reference image(s). Same goes for inner eye glows, glowing costume pieces, costume textures, and chest decals. These are not part of the FX pipeline, they are for Character Artists.

    -Lord_Kalistoh: Female Eye auras, which ones are offset wrong? Please elaborate, there are many.

    -Alternate FX for legacy powers: we’re looking into this. Trust me, we’d love to do this too!
    I'm going to take your mention of power pool customization as a promise that we will see power pool customization before the year is out however irrational that sounds!

    In all seriousness I am glad that particular issue is whirling around the mind of someone on the dev team. It's long overdue and I daresay every single player right now will sing your praises if you can make it happen soon... and not "trademark devspeak soon" but reality soon. no pressure!
  7. Quote:
    Originally Posted by Johnny_Butane View Post
    After the initial rush of players running Dark Astoria for story content, they'll quickly figure out that the pace of the Incarnate progression is so slow compared to trials they'd be stupid to to run DA arcs more than once.

    The vast majority will go right back to trials, and the people on servers with low populations or who play at odd times preventing them from running trials, will be forced to run DA until they become frustrated with the lack of progress and just give up on Incarnates or move to another server to run trials.

    As I see it, DA really serves no one at the current rate of progression and will be mostly empty three-four months after launch, except maybe for people using it as a trial staging area.


    .
    DA serves ME. I do not run trials anymore. I really have no desire to. I do however wish to continue progressing on incarnate powers on my characters... which until I22 is like paper cutting my delicate parts and pouring salt on them with how slow it is. I22's content is going to give me a ton of stuff to do and at the same time let me advance my incarnate progression at a pace that isn't glacial all without having to step foot into a trial. Sure it wont be the breakneck pace of trial advancement but I am ok with that. For me that serves quite well.
  8. Quote:
    Originally Posted by Surging_Starfall View Post
    Well I thought enhancements that matched your level such as store bought ones would adjust when you get exemplared, based on some talk else where, but recently I read that isn't the case and saw a link to wiki explaining how it really works.

    Now I'm not really sure, but if it doesn't work like that in the first place, then it isn't a loss and you lose nothing.
    Maybe I am not understanding what you're trying to say but if I am understanding correctly I'll try to explain.

    Epic IO sets (this includes ATIO sets that have been "catalized" into epics) as well as PVP IO sets will always grant their set bonuses no matter what level you exemp to. I've tested this myself to be sure.

    Two reasons, however, to not "catalize" your ATIO sets...

    1) If you catalize then only lvl 50's can use em... which means you cant send em to a new alt of the proper AT to use from lvl 1 on. You could only swap it between lvl 50s of the same AT.

    2) If you already have 5 epic sets in your build you may end up with overlapping set bonuses thus going beyond the "rule of 5" limit and "wasting" set bonuses (a biggie would be the 10% recharge bonus). If you already have 5 epic sets you can avoid "catalizing" the ATIO set and get it's not inconsiderable 8.75% recharge bonus on top of the x5 10% recharge bonuses you're getting from 5 epic sets.
  9. Quote:
    Originally Posted by Golden Girl View Post
    I think that you're missing the point - the devs have said that they want players to team up - that doesn't mean that they're only going to make team content - just that team content will give better rewards.
    Strict soloers will find that Dark Astoria gives far faster progress than the current solo Incarnate path - but the Trials are still quite a bit faster, as they're the core Incarnate content.
    Encouraging teaming is not the same as defining MMORPG as "teaming required if you want to get anything done". It's a simply foolish argument to say that the "massive multiplayer" means anything than what it says... a massive amount of players (not that you are saying otherwise but others involved in this thread have). The devs do not believe that silly notion. They wanted to get a more "traditional endgame" model into COH and did so successfully. But they are also adding alternative content for those not interested in the "traditional endgame" model.

    Honestly right now I don't consider there to be a real "solo" path for incarnate advancement. Not in the sense of it being something you can actively pursue and make reasonable progress with. I22 changes that dramatically. I will always agree that the group content should be the faster method of advancement. That doesn't mean that a slower (but not glacial pace) form of advancement cannot co-exist with it for those inclined to solo or small groups.
  10. Quote:
    Originally Posted by Johnny_Butane View Post
    Which was true, until they shut out the conclusion and resolution of all that content behind a non-soloable trial.

    And no, removing a cutscene didn't 'fix' that.
    It's still true regardless.

    Soloable incarnate content does indeed await the masses. Sure the last mission given at the end of the arc is to "complete the DD trial" but that is irrelevant. The fact remains that with I22 players will now have the opportunity to engage in incarnate content that does not require a large group and is outside the trial format. Players who prefer solo and small group content will have the option to advance their incarnate powers without running trials. No amount of "poo pooing" the ending of the dark astoria changes that fact. If anything the ending of the arc encourages the soloist to at least do the trial once for the story and there is NOTHING WRONG WITH THAT.

    The bulk of the game from 1-50 is mainly soloable/small group but there IS content that is designed for groups. I22 is not intended to suddenly do away with group content. It does however give soloers/small groupers the chance to engage in the incarnate system without running trials.
  11. Quote:
    Originally Posted by Golden Girl View Post
    The devs disagree
    I daresay I22 says you're wrong my dear. Soloable incarnate content for the masses awaits!

    Not that this means team based/trial content will stop. But the devs are NOT by any stretch of the imagination subscribing to the ridiculous notion that MMO = team focused exclusively. City of Heroes had never been of that mind till incarnate content reared its head and now that the trials have settled into a fairly varied array of options, the devs are now adding in a way for the introverts, soloers and small groups to engage the system as well.
  12. I tested on the test server... the bonuses of the epic ATIO's are considered the "same" as epic IO's... so if you already have 5x 10% recharge from epic sets the epic ATIO set wont give you any more recharge.

    That said... the ATIO sets give another avenue to stack that recharge when your powersets dont offer a wide array of options for epic sets. You could also possibly unslot an epic set that was suboptimal and was used solely for the recharge bonus and potentially recover some slots.

    All in all with the ease of acquiring and how nice most of the set bonuses are (as well as the nifty unique procs) I can't think of any reason NOT to use an ATIO set.
  13. Wow! I am honestly shocked! I truly thought we'd never see any "go back and fix a few things" type of updates. I really thought we'd only see more of the "push the new new new!"

    All I can say is thank you! I'm glad I was wrong! And I hope that more consideration like this will be seen in the future as time permits!
  14. Kyriani

    Paid For Powers?

    I'd love to see the fire blast snipe alternate animation lose the "i'm constipated and pushing really hard to get this thing out!" starting animation...
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    my ultimate goal is to keep the game being a game, and what this means is to find a way to integrate all that stuff into my routine and actually make it part of the entertaining side of the game, rather than the godless busywork side of it.
    The easiest way I can think of to do this (and is the way I tend to do it these days) is when you decide to make a new character plan out the build so you have a road map of what you want/need. Then as you level and pick up reward merits/alignment merits buy what you need as you go. It becomes part of the leveling process and not something you're going too much out of your way to do!

    Now obviously if you're sticking to only level 50 IOs you wont spend your currencies till about 47 but ultimately it shouldnt be too much out of the way effort to set yourself up. But ideally? you'll want to grab the game changer IO's at much lower levels. For example... at 17 I always give the character a lvl 20 miracle proc in health... at 18 the performance shifter proc in stam... at 27 they get a lvl 30 numina proc. Depending on the character I may give them a lvl 10 +stealth IO for sprint and lvl 10 -KB IO for their travel power at lvl 7.

    Stuff like that can really alter the feel of the character through the entirety of the leveling process.
  16. performance shifter, miracle and numina procs in every toon no question

    any toon without KB protection gets at least 1 -kb IO

    any non illusion/stalker gets a +stealth IO in sprint

    Beyond those... it varies. LotG +global recharges make appearances often but not always.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    1. What must one do to acquire the resources needed to make Inventions - recipes and salvage? Can this be done by just playing Story Arcs and regular missions like I always have, or do I need to run Architect missions or farm Alignment missions or such?
    I'm by no means an ebil marketeer or drowning in billions of inf but... I typically have anywhere from 500 mill to 1 billion inf on hand at any given time. I periodically spend to trick out a character and then rebuild my funds. What I do to make inf? I simply use my characters to get alignment merits... whether via direct alignment merit gains via tips/ssa's or by converting reward merits with some influence. Then i use the alignment merits to by high prices recipes, craft them and sell them. This typically gets me about 120 million inf for 2 merit items and about 70 million for 1 merit items. Figuring out what will sell and how fast is pretty easy. I never buy a bunch of the same thing to sell though. Usually its one of each high ticket item and let them sit till they sell... collect my inf and spend it on the things I want. That said... when I need a high priced item (every single toon of mine gets the miracle and numina uniques for health) I simply use the alignment merits so I dont have to spend out of pocket. The trick isn't always to make money... but to curb spending by acquiring things you'd normally pay for through other means. If you're going to spend inf for something buy a recipe not a crafted enhancement. You can use AE to generate tickets for salvage and spend a fraction of what it costs to buy one already crafted.

    Quote:
    Originally Posted by Samuel_Tow View Post
    2. Is it possible to build specifically at level 50, using only level 50 Inventions, or do I have to have a menagerie of different numbers on my Enhancements screen?
    I like using lvl 50 enhancements for the full values they offer. The downside is if you exemplar alot to much lower levels you lose alot of set bonuses. The upside is that lvl 50 enhancements are often cheaper than the "prime exemp level" equivalents. If you dont exemp alot or dont mind losing set bonuses lvl 50 recipes are perfectly fine to use. There's some finesse to it on a case by case basis depending on the character but on average lvl 50 io's are fine.

    Quote:
    Originally Posted by Samuel_Tow View Post
    3. What defines "cheap" vs. "expensive" sets? Market price? Ticket cost? Merit cost? Is there any way to tell which is which before I commit to it?
    I always look at the market because I am typically MAKING my inf by selling stuff. Basically i value 2 alignment merits as 120million inf. If I can buy what I need for less inf I will and use 2 alignment merits for something to sell. Once you realize you can make inf hand over fist without much effort or being a marketeer you find a comfort zone with pricing.

    Quote:
    Originally Posted by Samuel_Tow View Post
    4. Does everyone have to build for Defence? Seemingly, whether your sets provide defence or not, and even whether you're melee or not, everyone suggests building for defence. What else should I build for as a general thing? Recharge? Endurance? What?
    Every character is different. My ill/rad controller has no real need of defense. I stacked recharge till the cows came home so I have perma phantom army... what do I need defense for when I have 3 invulnerable pocket tanks to take the aggro and let me pew pew with impunity! Some AT/powersets shine with support in various ways. It's up to you to figure it out. Think of complimentary things. Recharge is great for ill/rad as I said for a WP character its not quite as valuable. A super reflexes character would find regen set bonuses quite the boon vs defense which would do little once they are softcapped. A regen character on the other hand finds defense AND recharge great if they can manage alot of both. I try to use set bonuses to either make up for things lacking (my invuln tank has as much resistance to psi dmg as everything else that isn't s/l and her defense to psi is about 30% as well) or to make key powers permanent (hasten, accel metab, light form, phantom army, etc).

    Quote:
    Originally Posted by Samuel_Tow View Post
    5. Is it possible to develop a basic template that's at least generally applicable to a whole AT with whatever amount of tweaking, or does every character essentially require starting a build design from scratch?
    I would say every character is different. Your powerset choices have a huge impact on what exactly you might want/need from set bonuses. For example you might need need as much melee defense if your primary has Parry (or a similar power) or like i mentioned ebfore regen and super reflexes both shine with very different set bonus support.

    Quote:
    Originally Posted by Samuel_Tow View Post
    6. How much work is it to put together a decent, "cheap" build at the level cap as opposed to, say, buying a full set of Common Inventions, assuming I have the build worked out beforehand?
    Mids makes everything easy You can be frugal and still find set bonuses you want. The key however i think lies in my answer to your first question. Once inf becomes less of a limiting factor you'll find that most things will fall into the "affordable" category. About the only things that are long term investments for me are purples and ive never had the inf to buy a pvp unique IO. I typically plan out my builds to not use pvp IO's or purples if I can help it though the control set purples are much more affordable than say the damage dealing ones. Working out a build and then looking at the market prices for the recipes can give you an indicator of the investment needed. That said... alignment merits can make everything happy... both for expensive IO's you may want like LotG +global recharges and for making inf by selling ios you craft from recipes you purchase.
  18. I typically go with the 4 slot of performance shifter in stam to max out the end mod aspect and have the proc on top. The set bonuses are just more gravy on top.
  19. I must be playing regen wrong then... I've felt completely safe and havent cared about what type of mob I am fighting or what type of damage I am getting hit with... I just heal it all back >_>
  20. The omission of the roman weapons is disheartening =\
  21. Do keep in mind however that you will not get extra rewards from doing the villain ssa arcs in the same week as doing the hero ssa arcs. They share a cooldown across faction.
  22. Honestly know what I think would be cool?

    If the final story for dealing with darren wade awarded you with an accolade passive that gave a small boost to a bunch of things.

    For villains the story goes with them beating darren wade and stealing statesman's powers for themselves (accolade)

    For heroes they beat wade and are tasked with holding on to statesman's power for safe keeping (accolade)

    the essential mechanics end up the same for both heroes and villains but the story allows both heroes and villains to play as appropriate to their faction.

    The accolade could be something nifty like 5% resistance to everything, 5% global recharge and 5% more damage. Pretty potent but considering this is supposed to represent statesman's power (or as much as the player can access of it)... I'd say it seems warranted.
  23. Well there's really no rush... that said... its not really getting high level that matters as much as picking the right powers and slotting them well. As a freebie/premium you likely don't have access to inventions so that limits your bad-assery a bit. You'll be limited to using SO enhancements and at 47+ you can use Hamidon enhancements which boost more than one aspect of a power. (there are also lower level versions of these from mid lvl trials but I'm not sure how easily one can get those in bulk).
  24. I tend to adjust scales quite a bit but:

    1) I never go higher than 6'2"ish in height male or female

    2) I rarely if ever make boobs bigger than the default

    3) I often increase the waist size of females and occasionally do so for males.

    4) I often scale down male bulkiness a little bit in both muscle mass and chest size.

    5) I tend to widen the hips of both males and females

    6) I try to incorporate at least 3 colors into every costume

    7) I am not a fan of helms or hats. I like hair

    8) I am iffy on using capes. Sometimes they work for a concept sometimes not.

    9) I use skin baring options almost always male or female. Not only because I like a little "sexy" in my costumes but also because it adds another color to the overall character palette.

    10) Like Houtex I almost always use high heels/thigh highs/other narrow heeled boots for females. I dont like blocky big feet on females. The one exception that not only looks decent but because it works for the concept are the rocket boots I use on one of my female characters.
  25. Quote:
    Originally Posted by Blue_Centurion View Post
    Okay, have you played the new arc for new heroes? The one where you join the budding super group? You know how I knew it was fiction? When we went into the SG base. I was like "Your base has Elevators, this isn't a real SG" Thats when I knew SPOILER ALERT that the "new SG" was being set up by someone and completely faked out. Real SGs don't have elevators. Or anything besides boxy little rooms.

    And why? We know from the AE Editor that any map is available as an instance. As if we did not have years of play to tell us that. What if I want the layer cake cave room as my base. Why not? Seriously, why not? It's like the Devs have all this content they can sell, like a businessman with all this inventory. But they decide not to sell it. Nah, I'll just sell some screwdrivers and hammers. I know I have a limitless supply of powertools I could sell, but, nah, why would I do that?

    My suggestion. Let everyone keep the bases they have, if they want. But offer new maps as well. Make the prestige easier to get so small but established SGs can easily move to the newer maps. In fact, make future prestige earning at double theclip, and double the prestige everyone has to allow them to immediately start using the new shineys. There are dozens of other solutions for that end. But seriously, its an imaginary unlimited resource. Put a Vator option item so an established SG can keep their current map, then build out to different "levels" with new maps added on.

    My reasons.

    1)its a lot more fun for SGs. base editors/SG members

    2) The Devs can make sky high stacks selling stuff thats more fun.

    Seriously, all of this is available and it seems like imaginary prestige pricing is the only technical issue standing in the way.
    Prestige pricing is the last thing that is inhibiting base development.

    The primary thing was development funds. Freedom is starting to change that. But make no mistake it is not some simple matter to just add a system like you are a proposing. And there's also the profit factor. There would not be tons of "content to sell" because there would not be tons of customers. Few people in any SG have base editing permissions and those that do or those with a solo base aren not a big enough base to draw from.

    For bases to become "profitable" we'd need a whole new base editing system and that system would likely need the following:

    The new base editor would be completely revised. Base data would be stored via text file much like architect missions and costumes are.

    Legacy Bases vs. New Bases:
    Legacy Bases (the current ones we have) would remain in the game as they currently are. There would be little to no new content added for them though certain bug fixes could probably be addressed (such as say the Pocket D beacon for example). The supergroup registrar would allow the player to swap between legacy base access and new bases access much like swapping specs. When one is active the other is inaccessible. This system will allow those who have an invested interest in the old bases to retain what they have and continue to use it as it is. Both legacy and new group bases would use prestige as their currency for building and all current supergroup base badges and unlockable features would be available in each.

    Personal Bases vs. Group Bases:
    The new base system would introduce a new type of base for personal use. the personal base is a smaller scale version of a group base with limited features but giving the individual the freedom to explore the system and create something personal for their character. The size of a personal base would be extremely limited. Likely a single plot of a modest size that could be subdivided into smaller areas if desired. Imagine it, if you will, as a 6x6 oversight center plot with all the allowable features of that room plus say 1 more placeable storage and possibly 1 teleport device and 1 beacon. The personal base would use a new currency called personal prestige for building. Since a personal base is of limited scope and likely easy to cap out, personal prestige can only be purchased with influence from the sg registrar much like you purchase sg prestige (though this would have a much more favorable conversion). Personal bases would have an option to be linked to a group base so that players can transition from one to the other without exiting. Personal bases have their own permission controls that the owner can set to preference such as allowing group members to enter their base or access their storage. Personal bases would be accessible after a special mission accessible from the city representative at level 10 and grant an initial allotment of personal prestige for the player to work with. There could likely be a badge associate with unlocking the personal base.

    Group bases would function similarly to how legacy bases do in that they use the same sg prestige we have currently and can only be edited by those with permission to do so. New Group bases would also have all the features currently available for legacy bases such as multiple teleporters, medical bay, etc. SG prestige is a single resource. If your sg prestige is tied up in your legacy base you'll have to either dismantle your legacy base to recover that prestige for your new base or earn/buy more sg prestige.


    A system like this... especially the "personal base" option is what opens up base building to the masses and makes it feasible to spend development dollars on marketable base upgrades to sell. Until this happens the devs can't justify the expense of making base items to sell.