Bases, why still in stone ages?
Okay, have you played the new arc for new heroes? The one where you join the budding super group? You know how I knew it was fiction? When we went into the SG base. I was like "Your base has Elevators, this isn't a real SG" Thats when I knew SPOILER ALERT that the "new SG" was being set up by someone and completely faked out. Real SGs don't have elevators. Or anything besides boxy little rooms.
And why? We know from the AE Editor that any map is available as an instance. As if we did not have years of play to tell us that. What if I want the layer cake cave room as my base. Why not? Seriously, why not? It's like the Devs have all this content they can sell, like a businessman with all this inventory. But they decide not to sell it. Nah, I'll just sell some screwdrivers and hammers. I know I have a limitless supply of powertools I could sell, but, nah, why would I do that? My suggestion. Let everyone keep the bases they have, if they want. But offer new maps as well. Make the prestige easier to get so small but established SGs can easily move to the newer maps. In fact, make future prestige earning at double theclip, and double the prestige everyone has to allow them to immediately start using the new shineys. There are dozens of other solutions for that end. But seriously, its an imaginary unlimited resource. Put a Vator option item so an established SG can keep their current map, then build out to different "levels" with new maps added on. My reasons. 1)its a lot more fun for SGs. base editors/SG members 2) The Devs can make sky high stacks selling stuff thats more fun. Seriously, all of this is available and it seems like imaginary prestige pricing is the only technical issue standing in the way. |
The primary thing was development funds. Freedom is starting to change that. But make no mistake it is not some simple matter to just add a system like you are a proposing. And there's also the profit factor. There would not be tons of "content to sell" because there would not be tons of customers. Few people in any SG have base editing permissions and those that do or those with a solo base aren not a big enough base to draw from.
For bases to become "profitable" we'd need a whole new base editing system and that system would likely need the following:
The new base editor would be completely revised. Base data would be stored via text file much like architect missions and costumes are.
Legacy Bases vs. New Bases:
Legacy Bases (the current ones we have) would remain in the game as they currently are. There would be little to no new content added for them though certain bug fixes could probably be addressed (such as say the Pocket D beacon for example). The supergroup registrar would allow the player to swap between legacy base access and new bases access much like swapping specs. When one is active the other is inaccessible. This system will allow those who have an invested interest in the old bases to retain what they have and continue to use it as it is. Both legacy and new group bases would use prestige as their currency for building and all current supergroup base badges and unlockable features would be available in each.
Personal Bases vs. Group Bases:
The new base system would introduce a new type of base for personal use. the personal base is a smaller scale version of a group base with limited features but giving the individual the freedom to explore the system and create something personal for their character. The size of a personal base would be extremely limited. Likely a single plot of a modest size that could be subdivided into smaller areas if desired. Imagine it, if you will, as a 6x6 oversight center plot with all the allowable features of that room plus say 1 more placeable storage and possibly 1 teleport device and 1 beacon. The personal base would use a new currency called personal prestige for building. Since a personal base is of limited scope and likely easy to cap out, personal prestige can only be purchased with influence from the sg registrar much like you purchase sg prestige (though this would have a much more favorable conversion). Personal bases would have an option to be linked to a group base so that players can transition from one to the other without exiting. Personal bases have their own permission controls that the owner can set to preference such as allowing group members to enter their base or access their storage. Personal bases would be accessible after a special mission accessible from the city representative at level 10 and grant an initial allotment of personal prestige for the player to work with. There could likely be a badge associate with unlocking the personal base.
Group bases would function similarly to how legacy bases do in that they use the same sg prestige we have currently and can only be edited by those with permission to do so. New Group bases would also have all the features currently available for legacy bases such as multiple teleporters, medical bay, etc. SG prestige is a single resource. If your sg prestige is tied up in your legacy base you'll have to either dismantle your legacy base to recover that prestige for your new base or earn/buy more sg prestige.
A system like this... especially the "personal base" option is what opens up base building to the masses and makes it feasible to spend development dollars on marketable base upgrades to sell. Until this happens the devs can't justify the expense of making base items to sell.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Besides reduced activity of smaller SG's in general, the only thing that's really stone age with bases is the lack of updated content. It's all fine and good that they're working on the functional parts now and then, but the current 'parts list' is as one sided as some of the costume parts for male/female. The really could afford to spend some time on bases, but I'm not sure how likely it'll be since not everybody feels the need to be part of an SG.
Hmm, I thought about this a bit. It's the businessangle, right? Okay, lets play to that, cause a good point was brought up about base editor permissions. Check this money driven action. Each character builds personal prestige. (and maybe you can buy some "personal" prestige on the paragon market... With this personal prestige you can contruct a room (or series of rooms, or entire map like a mission map...) that attaches to your SG base. A door takes you from your area to the SG base common area. You can even have personal hosp, porters, etc in your area. Also, you can choose whether to play in reg mode, SG mode, SG/Pers base mode, or pure pers base mode.
This does two things,
1 gets a lot of people using paragon market to quickly claim storage items rather than earn them, etc)
2)oves everyone from personal storage base to wanting to be affiliated with a successful/active SG, without giving up personal storage/personal area.
Hmm, I thought about this a bit. It's the businessangle, right? Okay, lets play to that, cause a good point was brought up about base editor permissions. Check this money driven action. Each character builds personal prestige. (and maybe you can buy some "personal" prestige on the paragon market... With this personal prestige you can contruct a room (or series of rooms, or entire map like a mission map...) that attaches to your SG base. A door takes you from your area to the SG base common area. You can even have personal hosp, porters, etc in your area. Also, you can choose whether to play in reg mode, SG mode, SG/Pers base mode, or pure pers base mode.
This does two things, 1 gets a lot of people using paragon market to quickly claim storage items rather than earn them, etc) 2)oves everyone from personal storage base to wanting to be affiliated with a successful/active SG, without giving up personal storage/personal area. |
- Wouldn't require any coding changes to the current system so it would be easy to implement. If it's a popular option that makes money then it would merit developer attention being drawn to bases.
- Reduces the need to grind prestige or recruit other players
- Since prestige can't be converted to inf it doesn't affect the in-game market much (except for potentially reducing an inf sink)
- Coalitions could cover teaming and community needs (admittedly not as good as your solution)
Forgive me if this has been suggested before, I skimmed most of the thread.

Personal lairs - I've always been pro this whenever the subject comes up (and yes the subject has come up often... both with and without the personal prestige angle). Latest dev resistance to the idea is based on the impact on the servers... there are already mumblings/ grumbling on the amount of server storage and instanced impact existing highly decorative bases are having... no real desire to add to the problem with giving "everyone" their own "mini base".
New base system tied to AE "text" files - I've heard about this too a lot lately and every time I do I scratch my head. Bases and AE are "stovepipe" systems developed at completely different times for completely different purposes. By all accounts this would be a major undertaking. So what's the priority on something like this?... to do what?... more decorating? No thanks. Let's try and do more with what we have.
Selling prestige on the Paragon Market - That's a new one on me. It seems to me that could help jump start the "low end" of base building. Of course on the "high end" we have a more pressing problem (mountains of prestige and nothing but decorating to spend it on).
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
At least we got those new shift, ctrl, alt functions when editing. I can't begin to tell Paragon Studios how much I love appreciate and am grateful for that. I don't want to tell you what I went through to convince them to put those in.
In i22 we are getting hacked tpads, also very grateful for that.
Until this game has the budget of a certain 800lb gorilla, I don't think we will be seeing mega investments or changes of the likes for quite some time. Small ones here and there, yes.
This is a pick and choose your battles wisely kinda thing.
Again, Thank you everyone at Paragon Studios for all your hard work and efforts.
I greatly appreciate all of it.
Ignoring anyone is a mistake. You might miss something viral to your cause.
At least we got those new shift, ctrl, alt functions when editing. I can't begin to tell Paragon Studios how much I love appreciate and am grateful for that. I don't want to tell you what I went through to convince them to put those in.
In i22 we are getting hacked tpads, also very grateful for that. |
Or am I missing something?
Until this game has the budget of a certain 800lb gorilla, I don't think we will be seeing mega investments or changes of the likes for quite some time. Small ones here and there, yes. This is a pick and choose your battles wisely kinda thing. Again, Thank you everyone at Paragon Studios for all your hard work and efforts. I greatly appreciate all of it. |

Okay, have you played the new arc for new heroes? The one where you join the budding super group? You know how I knew it was fiction? When we went into the SG base. I was like "Your base has Elevators, this isn't a real SG" Thats when I knew SPOILER ALERT that the "new SG" was being set up by someone and completely faked out. Real SGs don't have elevators. Or anything besides boxy little rooms.
And why? We know from the AE Editor that any map is available as an instance. As if we did not have years of play to tell us that. What if I want the layer cake cave room as my base. Why not? Seriously, why not? It's like the Devs have all this content they can sell, like a businessman with all this inventory. But they decide not to sell it. Nah, I'll just sell some screwdrivers and hammers. I know I have a limitless supply of powertools I could sell, but, nah, why would I do that?
My suggestion. Let everyone keep the bases they have, if they want. But offer new maps as well. Make the prestige easier to get so small but established SGs can easily move to the newer maps. In fact, make future prestige earning at double theclip, and double the prestige everyone has to allow them to immediately start using the new shineys. There are dozens of other solutions for that end. But seriously, its an imaginary unlimited resource. Put a Vator option item so an established SG can keep their current map, then build out to different "levels" with new maps added on.
My reasons.
1)its a lot more fun for SGs. base editors/SG members
2) The Devs can make sky high stacks selling stuff thats more fun.
Seriously, all of this is available and it seems like imaginary prestige pricing is the only technical issue standing in the way.