Knight_Marshal

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  1. Knight_Marshal

    Vampire Movies

    I actually liked the Red Riding Hood movie that came out this year. The take on the werewolf and why it was doing what it was doing was interesting and tries pretty hard to keep you guessing who the werewolf is while trying to make you think you know who it is.
  2. Only two things scare me.
    The first is nuclear war.
  3. For some reason I had to switch computers to log in and post.

    That does look like a powerful build and waaaayyyyy beyond my price range.

    Are these respec build or did you actually level to 32 with only two single target attacks outside of AS?
  4. If they are going to start putting things like this one timers, then there needs to be a way for us to see when those timers expire. Either give us a window to view all our things still on timer or allow us to click on the contact and view it before running the arc only to find out our math was wrong or memory dodgy and get nothing from it.
  5. Quote:
    Originally Posted by Snow Globe View Post
    Mine is more complete (includes Incarnate unlocks) and, except Murder of Crows, only enables the costume emotes unlocked by the player or character.
    Now that we can buy the emotes piecemeal, I don't know if locking them by the pack is valid anymore. I didn't know about the holiday pack for some reason and onoy just got around to looking at the incarnate stuff.
  6. OK, I will see if I can help you people with the aforementioned popmenu. I use it for the different teleports, pet, armors and of course the costume emotes.

    What you will need to do is create some folders in your game folder to look something like this: City of Heroes\data\Texts\English\Menus

    In the menus folder we place the popemenu files. It is best to use a program like notepad++ to do this to save the formatting. Save the file as cces.mnu

    Code:
    // Costume Change Emotes
    //
    
    Menu CCes
    {
    	Title "Costume Change Emotes"
    	Divider
    	Menu "&0 Standard"
    		{
    		Menu "&0 Normal"
    			{
    			Option "Costume &1" "cc 0"
    			Option "Costume &2" "cc 1"
    			Option "Costume &3" "cc 2"
    			Option "Costume &4" "cc 3"
    			Option "Costume &5" "cc 4"
    			Option "Costume &6" "cc 5"
    			Option "Costume &7" "cc 6"
    			Option "Costume &8" "cc 7"
    			Option "Costume &9" "cc 8"
    			Option "Costume &0" "cc 9"
    			}
    		Menu "&1 Backflip"
    			{
    			Option "Costume &1" "cc_e 0 CCBackflip"
    			Option "Costume &2" "cc_e 1 CCBackflip"
    			Option "Costume &3" "cc_e 2 CCBackflip"
    			Option "Costume &4" "cc_e 3 CCBackflip"
    			Option "Costume &5" "cc_e 4 CCBackflip"
    			Option "Costume &6" "cc_e 5 CCBackflip"
    			Option "Costume &7" "cc_e 6 CCBackflip"
    			Option "Costume &8" "cc_e 7 CCBackflip"
    			Option "Costume &9" "cc_e 8 CCBackflip"
    			Option "Costume &0" "cc_e 9 CCBackflip"
    			}
    		Menu "&2 Salute"
    			{
    			Option "Costume &1" "cc_e 0 CCSalute"
    			Option "Costume &2" "cc_e 1 CCSalute"
    			Option "Costume &3" "cc_e 2 CCSalute"
    			Option "Costume &4" "cc_e 3 CCSalute"
    			Option "Costume &5" "cc_e 4 CCSalute"
    			Option "Costume &6" "cc_e 5 CCSalute"
    			Option "Costume &7" "cc_e 6 CCSalute"
    			Option "Costume &8" "cc_e 7 CCSalute"
    			Option "Costume &9" "cc_e 8 CCSalute"
    			Option "Costume &0" "cc_e 9 CCSalute"
    			}
    		Menu "&3 Howl"
    			{
    			Option "Costume &1" "cc_e 0 CCHowl"
    			Option "Costume &2" "cc_e 1 CCHowl"
    			Option "Costume &3" "cc_e 2 CCHowl"
    			Option "Costume &4" "cc_e 3 CCHowl"
    			Option "Costume &5" "cc_e 4 CCHowl"
    			Option "Costume &6" "cc_e 5 CCHowl"
    			Option "Costume &7" "cc_e 6 CCHowl"
    			Option "Costume &8" "cc_e 7 CCHowl"
    			Option "Costume &9" "cc_e 8 CCHowl"
    			Option "Costume &0" "cc_e 9 CCHowl"
    			}
    		Menu "&4 Evil Laugh"
    			{
    			Option "Costume &1" "cc_e 0 CCEvilLaugh"
    			Option "Costume &2" "cc_e 1 CCEvilLaugh"
    			Option "Costume &3" "cc_e 2 CCEvilLaugh"
    			Option "Costume &4" "cc_e 3 CCEvilLaugh"
    			Option "Costume &5" "cc_e 4 CCEvilLaugh"
    			Option "Costume &6" "cc_e 5 CCEvilLaugh"
    			Option "Costume &7" "cc_e 6 CCEvilLaugh"
    			Option "Costume &8" "cc_e 7 CCEvilLaugh"
    			Option "Costume &9" "cc_e 8 CCEvilLaugh"
    			Option "Costume &0" "cc_e 9 CCEvilLaugh"
    			}
    		}
    	Menu "&1 Kheldian"
    		{
    		Menu "&0 Peacebringer"
    			{
    			Option "Costume &1" "cc_e 0 CCPeacebringer"
    			Option "Costume &2" "cc_e 1 CCPeacebringer"
    			Option "Costume &3" "cc_e 2 CCPeacebringer"
    			Option "Costume &4" "cc_e 3 CCPeacebringer"
    			Option "Costume &5" "cc_e 4 CCPeacebringer"
    			Option "Costume &6" "cc_e 5 CCPeacebringer"
    			Option "Costume &7" "cc_e 6 CCPeacebringer"
    			Option "Costume &8" "cc_e 7 CCPeacebringer"
    			Option "Costume &9" "cc_e 8 CCPeacebringer"
    			Option "Costume &0" "cc_e 9 CCPeacebringer"
    			}
    		Menu "&1 Warshade"
    			{
    			Option "Costume &1" "cc_e 0 CCWarshade"
    			Option "Costume &2" "cc_e 1 CCWarshade"
    			Option "Costume &3" "cc_e 2 CCWarshade"
    			Option "Costume &4" "cc_e 3 CCWarshade"
    			Option "Costume &5" "cc_e 4 CCWarshade"
    			Option "Costume &6" "cc_e 5 CCWarshade"
    			Option "Costume &7" "cc_e 6 CCWarshade"
    			Option "Costume &8" "cc_e 7 CCWarshade"
    			Option "Costume &9" "cc_e 8 CCWarshade"
    			Option "Costume &0" "cc_e 9 CCWarshade"
    			}
    		}
    	Divider
    	Menu "&2 Animal Pack"
    		{
    		Menu "&0 Feather Burst"
    			{
    			Option "Costume &1" "cc_e 0 CCFeatherBurst"
    			Option "Costume &2" "cc_e 1 CCFeatherBurst"
    			Option "Costume &3" "cc_e 2 CCFeatherBurst"
    			Option "Costume &4" "cc_e 3 CCFeatherBurst"
    			Option "Costume &5" "cc_e 4 CCFeatherBurst"
    			Option "Costume &6" "cc_e 5 CCFeatherBurst"
    			Option "Costume &7" "cc_e 6 CCFeatherBurst"
    			Option "Costume &8" "cc_e 7 CCFeatherBurst"
    			Option "Costume &9" "cc_e 8 CCFeatherBurst"
    			Option "Costume &0" "cc_e 9 CCFeatherBurst"
    			}
    		Menu "&1 Fur Burst"
    			{
    			Option "Costume &1" "cc_e 0 CCFurBurst"
    			Option "Costume &2" "cc_e 1 CCFurBurst"
    			Option "Costume &3" "cc_e 2 CCFurBurst"
    			Option "Costume &4" "cc_e 3 CCFurBurst"
    			Option "Costume &5" "cc_e 4 CCFurBurst"
    			Option "Costume &6" "cc_e 5 CCFurBurst"
    			Option "Costume &7" "cc_e 6 CCFurBurst"
    			Option "Costume &8" "cc_e 7 CCFurBurst"
    			Option "Costume &9" "cc_e 8 CCFurBurst"
    			Option "Costume &0" "cc_e 9 CCFurBurst"
    			}
    		Menu "&2 Feather Fly"
    			{
    			Option "Costume &1" "cc_e 0 CCFeatherSpin"
    			Option "Costume &2" "cc_e 1 CCFeatherSpin"
    			Option "Costume &3" "cc_e 2 CCFeatherSpin"
    			Option "Costume &4" "cc_e 3 CCFeatherSpin"
    			Option "Costume &5" "cc_e 4 CCFeatherSpin"
    			Option "Costume &6" "cc_e 5 CCFeatherSpin"
    			Option "Costume &7" "cc_e 6 CCFeatherSpin"
    			Option "Costume &8" "cc_e 7 CCFeatherSpin"
    			Option "Costume &9" "cc_e 8 CCFeatherSpin"
    			Option "Costume &0" "cc_e 9 CCFeatherSpin"
    			}
    		Menu "&3 Fur Fly"
    			{
    			Option "Costume &1" "cc_e 0 CCFurSpin"
    			Option "Costume &2" "cc_e 1 CCFurSpin"
    			Option "Costume &3" "cc_e 2 CCFurSpin"
    			Option "Costume &4" "cc_e 3 CCFurSpin"
    			Option "Costume &5" "cc_e 4 CCFurSpin"
    			Option "Costume &6" "cc_e 5 CCFurSpin"
    			Option "Costume &7" "cc_e 6 CCFurSpin"
    			Option "Costume &8" "cc_e 7 CCFurSpin"
    			Option "Costume &9" "cc_e 8 CCFurSpin"
    			Option "Costume &0" "cc_e 9 CCFurSpin"
    			}
    		}
    	Menu "&3 Magic Pack"
    		{
    		Menu "&0 Lightning"
    			{
    			Option "Costume &1" "cc_e 0 CCLightning"
    			Option "Costume &2" "cc_e 1 CCLightning"
    			Option "Costume &3" "cc_e 2 CCLightning"
    			Option "Costume &4" "cc_e 3 CCLightning"
    			Option "Costume &5" "cc_e 4 CCLightning"
    			Option "Costume &6" "cc_e 5 CCLightning"
    			Option "Costume &7" "cc_e 6 CCLightning"
    			Option "Costume &8" "cc_e 7 CCLightning"
    			Option "Costume &9" "cc_e 8 CCLightning"
    			Option "Costume &0" "cc_e 9 CCLightning"
    			}
    		Menu "&1 Presto Chango"
    			{
    			Option "Costume &1" "cc_e 0 CCPrestoChango"
    			Option "Costume &2" "cc_e 1 CCPrestoChango"
    			Option "Costume &3" "cc_e 2 CCPrestoChango"
    			Option "Costume &4" "cc_e 3 CCPrestoChango"
    			Option "Costume &5" "cc_e 4 CCPrestoChango"
    			Option "Costume &6" "cc_e 5 CCPrestoChango"
    			Option "Costume &7" "cc_e 6 CCPrestoChango"
    			Option "Costume &8" "cc_e 7 CCPrestoChango"
    			Option "Costume &9" "cc_e 8 CCPrestoChango"
    			Option "Costume &0" "cc_e 9 CCPrestoChango"
    			}
    		Menu "&2 Spell Cast"
    			{
    			Option "Costume &1" "cc_e 0 CCCast"
    			Option "Costume &2" "cc_e 1 CCCast"
    			Option "Costume &3" "cc_e 2 CCCast"
    			Option "Costume &4" "cc_e 3 CCCast"
    			Option "Costume &5" "cc_e 4 CCCast"
    			Option "Costume &6" "cc_e 5 CCCast"
    			Option "Costume &7" "cc_e 6 CCCast"
    			Option "Costume &8" "cc_e 7 CCCast"
    			Option "Costume &9" "cc_e 8 CCCast"
    			Option "Costume &0" "cc_e 9 CCCast"
    			}
    		Menu "&3 Spin"
    			{
    			Option "Costume &1" "cc_e 0 CCSpin"
    			Option "Costume &2" "cc_e 1 CCSpin"
    			Option "Costume &3" "cc_e 2 CCSpin"
    			Option "Costume &4" "cc_e 3 CCSpin"
    			Option "Costume &5" "cc_e 4 CCSpin"
    			Option "Costume &6" "cc_e 5 CCSpin"
    			Option "Costume &7" "cc_e 6 CCSpin"
    			Option "Costume &8" "cc_e 7 CCSpin"
    			Option "Costume &9" "cc_e 8 CCSpin"
    			Option "Costume &0" "cc_e 9 CCSpin"
    			}
    		}
    	Menu "&4 Martial Arts Pack"
    		{
    		Menu "&0 Ninja Leap"
    			{
    			Option "Costume &1" "cc_e 0 CCNinjaLeap"
    			Option "Costume &2" "cc_e 1 CCNinjaLeap"
    			Option "Costume &3" "cc_e 2 CCNinjaLeap"
    			Option "Costume &4" "cc_e 3 CCNinjaLeap"
    			Option "Costume &5" "cc_e 4 CCNinjaLeap"
    			Option "Costume &6" "cc_e 5 CCNinjaLeap"
    			Option "Costume &7" "cc_e 6 CCNinjaLeap"
    			Option "Costume &8" "cc_e 7 CCNinjaLeap"
    			Option "Costume &9" "cc_e 8 CCNinjaLeap"
    			Option "Costume &0" "cc_e 9 CCNinjaLeap"
    			}
    		Menu "&1 Smoke Bomb"
    			{
    			Option "Costume &1" "cc_e 0 CCSmokeBomb"
    			Option "Costume &2" "cc_e 1 CCSmokeBomb"
    			Option "Costume &3" "cc_e 2 CCSmokeBomb"
    			Option "Costume &4" "cc_e 3 CCSmokeBomb"
    			Option "Costume &5" "cc_e 4 CCSmokeBomb"
    			Option "Costume &6" "cc_e 5 CCSmokeBomb"
    			Option "Costume &7" "cc_e 6 CCSmokeBomb"
    			Option "Costume &8" "cc_e 7 CCSmokeBomb"
    			Option "Costume &9" "cc_e 8 CCSmokeBomb"
    			Option "Costume &0" "cc_e 9 CCSmokeBomb"
    			}
    		}
    	Divider
    	Menu "&5 Mutant Pack"
    		{
    		Menu "&0 Dimension Shift"
    			{
    			Option "Costume &1" "cc_e 0 CCDimensionShift"
    			Option "Costume &2" "cc_e 1 CCDimensionShift"
    			Option "Costume &3" "cc_e 2 CCDimensionShift"
    			Option "Costume &4" "cc_e 3 CCDimensionShift"
    			Option "Costume &5" "cc_e 4 CCDimensionShift"
    			Option "Costume &6" "cc_e 5 CCDimensionShift"
    			Option "Costume &7" "cc_e 6 CCDimensionShift"
    			Option "Costume &8" "cc_e 7 CCDimensionShift"
    			Option "Costume &9" "cc_e 8 CCDimensionShift"
    			Option "Costume &0" "cc_e 9 CCDimensionShift"
    			}
    		Menu "&1 Energy Morph"
    			{
    			Option "Costume &1" "cc_e 0 CCEnergyMorph"
    			Option "Costume &2" "cc_e 1 CCEnergyMorph"
    			Option "Costume &3" "cc_e 2 CCEnergyMorph"
    			Option "Costume &4" "cc_e 3 CCEnergyMorph"
    			Option "Costume &5" "cc_e 4 CCEnergyMorph"
    			Option "Costume &6" "cc_e 5 CCEnergyMorph"
    			Option "Costume &7" "cc_e 6 CCEnergyMorph"
    			Option "Costume &8" "cc_e 7 CCEnergyMorph"
    			Option "Costume &9" "cc_e 8 CCEnergyMorph"
    			Option "Costume &0" "cc_e 9 CCEnergyMorph"
    			}
    		Menu "&2 Rapid Boil"
    			{
    			Option "Costume &1" "cc_e 0 CCEnergyMorph"
    			Option "Costume &2" "cc_e 1 CCEnergyMorph"
    			Option "Costume &3" "cc_e 2 CCEnergyMorph"
    			Option "Costume &4" "cc_e 3 CCEnergyMorph"
    			Option "Costume &5" "cc_e 4 CCEnergyMorph"
    			Option "Costume &6" "cc_e 5 CCEnergyMorph"
    			Option "Costume &7" "cc_e 6 CCEnergyMorph"
    			Option "Costume &8" "cc_e 7 CCEnergyMorph"
    			Option "Costume &9" "cc_e 8 CCEnergyMorph"
    			Option "Costume &0" "cc_e 9 CCEnergyMorph"
    			}
    		}
    	Menu "&6 Steampunk Pack"
    		{
    		Menu "&0 Oil Strike"
    			{
    			Option "Costume &1" "cc_e 0 CCOilStrike"
    			Option "Costume &2" "cc_e 1 CCOilStrike"
    			Option "Costume &3" "cc_e 2 CCOilStrike"
    			Option "Costume &4" "cc_e 3 CCOilStrike"
    			Option "Costume &5" "cc_e 4 CCOilStrike}
    			Option "Costume &6" "cc_e 5 CCOilStrike"
    			Option "Costume &7" "cc_e 6 CCOilStrike"
    			Option "Costume &8" "cc_e 7 CCOilStrike"
    			Option "Costume &9" "cc_e 8 CCOilStrike"
    			Option "Costume &0" "cc_e 9 CCOilStrike}
    			}
    		Menu "&1 Pressure Release"
    			{
    			Option "Costume &1" "cc_e 0 CCPressureRelease"
    			Option "Costume &2" "cc_e 1 CCPressureRelease"
    			Option "Costume &3" "cc_e 2 CCPressureRelease"
    			Option "Costume &4" "cc_e 3 CCPressureRelease"
    			Option "Costume &5" "cc_e 4 CCPressureRelease"
    			Option "Costume &6" "cc_e 5 CCPressureRelease"
    			Option "Costume &7" "cc_e 6 CCPressureRelease"
    			Option "Costume &8" "cc_e 7 CCPressureRelease"
    			Option "Costume &9" "cc_e 8 CCPressureRelease"
    			Option "Costume &0" "cc_e 9 CCPressureRelease"
    			}
    		}
    	Menu "&7 Superscience Pack"
    		{
    		Menu "&0 Drink Formula"
    			{
    			Option "Costume &1" "cc_e 0 CCDrinkFormula"
    			Option "Costume &2" "cc_e 1 CCDrinkFormula"
    			Option "Costume &3" "cc_e 2 CCDrinkFormula"
    			Option "Costume &4" "cc_e 3 CCDrinkFormula"
    			Option "Costume &5" "cc_e 4 CCDrinkFormula"
    			Option "Costume &6" "cc_e 5 CCDrinkFormula"
    			Option "Costume &7" "cc_e 6 CCDrinkFormula"
    			Option "Costume &8" "cc_e 7 CCDrinkFormula"
    			Option "Costume &9" "cc_e 8 CCDrinkFormula"
    			Option "Costume &0" "cc_e 9 CCDrinkFormula"
    			}
    		Menu "&1 Super Serum"
    			{
    			Option "Costume &1" "cc_e 0 CCSuperSerum"
    			Option "Costume &2" "cc_e 1 CCSuperSerum"
    			Option "Costume &3" "cc_e 2 CCSuperSerum"
    			Option "Costume &4" "cc_e 3 CCSuperSerum"
    			Option "Costume &5" "cc_e 4 CCSuperSerum"
    			Option "Costume &6" "cc_e 5 CCSuperSerum"
    			Option "Costume &7" "cc_e 6 CCSuperSerum"
    			Option "Costume &8" "cc_e 7 CCSuperSerum"
    			Option "Costume &9" "cc_e 8 CCSuperSerum"
    			Option "Costume &0" "cc_e 9 CCSuperSerum"
    			}
    		}
    	Divider
    	Menu "&8 Vanguard Pack"
    		{
    		Menu "&0 Vanguard Sigil"
    			{
    			Option "Costume &1" "cc_e 0 CCVanguardSigil"
    			Option "Costume &2" "cc_e 1 CCVanguardSigil"
    			Option "Costume &3" "cc_e 2 CCVanguardSigil"
    			Option "Costume &4" "cc_e 3 CCVanguardSigil"
    			Option "Costume &5" "cc_e 4 CCVanguardSigil"
    			Option "Costume &6" "cc_e 5 CCVanguardSigil"
    			Option "Costume &7" "cc_e 6 CCVanguardSigil"
    			Option "Costume &8" "cc_e 7 CCVanguardSigil"
    			Option "Costume &9" "cc_e 8 CCVanguardSigil"
    			Option "Costume &0" "cc_e 9 CCVanguardSigil"
    			}
    		}
    	Menu "&9 Halloween Pack"
    		{
    		Menu "&0 Murder of Crows"
    			{
    			Option "Costume &1" "cc_e 0 CCMurderofCrows"
    			Option "Costume &2" "cc_e 1 CCMurderofCrows"
    			Option "Costume &3" "cc_e 2 CCMurderofCrows"
    			Option "Costume &4" "cc_e 3 CCMurderofCrows"
    			Option "Costume &5" "cc_e 4 CCMurderofCrows"
    			Option "Costume &6" "cc_e 5 CCMurderofCrows"
    			Option "Costume &7" "cc_e 6 CCMurderofCrows"
    			Option "Costume &8" "cc_e 7 CCMurderofCrows"
    			Option "Costume &9" "cc_e 8 CCMurderofCrows"
    			Option "Costume &0" "cc_e 9 CCMurderofCrows"
    			}
    	}
    }
    Then you enter the game and type:
    /macro CCe "popmenu CCes"

    This creates a macro button named CCe and when you click on it, it should open a menu with the different cce emotes nested into the different categories.

    I hope this helps.
  7. I made a newbie stalker and was messing around with Mids to see what I could come up with and I think I went insane. It needs to be stream lined and and maybe have some power selections moved around to different levels. I am not sure. All I know is that I looked at my totals and said "That can't be right!"

    Here it is for your judgment and hopeful tweaks.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Whispering Dream: Level 50 Mutation Stalker
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Energy Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Weapon Mastery

    Villain Profile:
    Level 1: Quick Strike
    • (A) Mako's Bite - Accuracy/Damage: Level 35
    • (3) Mako's Bite - Damage/Endurance: Level 35
    • (13) Mako's Bite - Damage/Recharge: Level 35
    • (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
    • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
    • (34) Mako's Bite - Chance of Damage(Lethal): Level 40
    Level 1: Hide
    • (A) Defense Buff IO: Level 40
    • (34) Defense Buff IO: Level 40
    • (36) Defense Buff IO: Level 40
    Level 2: Body Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Recharge: Level 35
    • (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (31) Focused Smite - Accuracy/Damage: Level 40
    Level 4: Kinetic Shield
    • (A) Defense Buff IO: Level 40
    • (5) Defense Buff IO: Level 40
    • (5) Defense Buff IO: Level 40
    • (48) Endurance Reduction IO: Level 40
    Level 6: Assassin's Strike
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (7) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (13) Focused Smite - Accuracy/Damage: Level 40
    Level 8: Smashing Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (9) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Recharge: Level 35
    • (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (36) Focused Smite - Accuracy/Damage: Level 40
    Level 10: Entropy Shield
    • (A) Endurance Reduction IO: Level 40
    Level 12: Placate
    • (A) Recharge Reduction IO: Level 40
    • (43) Recharge Reduction IO: Level 40
    Level 14: Power Shield
    • (A) Defense Buff IO: Level 40
    • (15) Defense Buff IO: Level 40
    • (15) Defense Buff IO: Level 40
    • (48) Endurance Reduction IO: Level 40
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 40
    Level 18: Burst
    • (A) Eradication - Damage: Level 30
    • (19) Eradication - Accuracy/Recharge: Level 30
    • (19) Eradication - Damage/Recharge: Level 30
    • (23) Eradication - Accuracy/Damage/Recharge: Level 30
    • (23) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (25) Eradication - Chance for Energy Damage: Level 30
    Level 20: Disrupt
    • (A) Endurance Reduction IO: Level 40
    Level 22: Kinetic Dampening
    • (A) Reactive Armor - Resistance: Level 40
    • (37) Reactive Armor - Resistance/Endurance: Level 40
    • (40) Reactive Armor - Resistance/Recharge: Level 40
    • (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 24: Kick
    • (A) Accuracy IO: Level 40
    Level 26: Focused Burst
    • (A) Thunderstrike - Accuracy/Damage: Level 40
    • (27) Thunderstrike - Damage/Endurance: Level 40
    • (27) Thunderstrike - Damage/Recharge: Level 40
    • (29) Thunderstrike - Accuracy/Damage/Recharge: Level 40
    • (29) Thunderstrike - Accuracy/Damage/Endurance: Level 40
    • (31) Thunderstrike - Damage/Endurance/Recharge: Level 40
    Level 28: Energy Drain
    • (A) Recharge Reduction IO: Level 40
    • (43) Recharge Reduction IO: Level 40
    • (45) Endurance Modification IO: Level 40
    • (45) Endurance Modification IO: Level 40
    • (45) Defense Buff IO: Level 40
    • (46) Defense Buff IO: Level 40
    Level 30: Tough
    • (A) Reactive Armor - Resistance: Level 40
    • (36) Reactive Armor - Resistance/Endurance: Level 40
    • (37) Reactive Armor - Resistance/Recharge: Level 40
    • (37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 32: Concentrated Strike
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (33) Kinetic Combat - Damage/Endurance: Level 35
    • (33) Kinetic Combat - Damage/Recharge: Level 35
    • (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (34) Focused Smite - Accuracy/Damage: Level 40
    Level 35: Energize
    • (A) Recharge Reduction IO: Level 40
    • (40) Recharge Reduction IO: Level 40
    • (42) Recharge Reduction IO: Level 40
    • (42) Healing IO: Level 40
    • (42) Healing IO: Level 40
    • (43) Healing IO: Level 40
    Level 38: Weave
    • (A) Luck of the Gambler - Defense: Level 40
    • (39) Luck of the Gambler - Defense/Endurance: Level 40
    • (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
    • (39) Luck of the Gambler - Defense/Recharge: Level 40
    Level 41: Physical Perfection
    • (A) Endurance Modification IO: Level 40
    Level 44: Maneuvers
    • (A) Endurance Reduction IO: Level 40
    • (48) Defense Buff IO: Level 40
    • (50) Defense Buff IO: Level 40
    Level 47: Assault
    • (A) Endurance Reduction IO: Level 40
    Level 49: Targeting Drone
    • (A) Endurance Reduction IO: Level 40
    • (50) Endurance Reduction IO: Level 40
    • (50) To Hit Buff IO: Level 40
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 40
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (46) Miracle - +Recovery: Level 40
    • (46) Numina's Convalescence - +Regeneration/+Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 40
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 40
    • (21) Performance Shifter - EndMod: Level 40
    • (21) Performance Shifter - EndMod/Recharge: Level 40
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO: Level 40
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 40
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 17.5% Defense(Smashing)
    • 17.5% Defense(Lethal)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 11.25% Defense(Energy)
    • 11.25% Defense(Negative)
    • 8.75% Defense(Melee)
    • 10.31% Defense(Ranged)
    • 3.13% Defense(AoE)
    • 1.8% Max End
    • 16% Enhancement(Accuracy)
    • 9% FlySpeed
    • 153.6 HP (12.76%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 16.5%
    • 2% (0.03 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    • 9% RunSpeed
    • 2% XPDebtProtection



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    Tell me a better way to do this if there is one. The endurance cost when running everything is a bit high and I am not sure I need everything anyway. AoE defense is insane if mids is right.
  8. It just goes to show,that if you have the skill, you step up to the plate enough times you are bound to hit a few out of the park.
  9. Quote:
    Originally Posted by Angelxman81 View Post
    I still havent made my mind...
    Not sure what to choose... Stj/FA... StJ/Elec...
    KM/EA or /Nin stalker or KM/SD scrapper...
    I hear ya!
    I want a KM character and am also trying to decide between a KM/Nin stalker since I don't have a stalker and a KM/EA scrapper.
  10. This is the respec for my level 50 tank. I am mostly happy with it, but feel it could use some tweaking. I would like to find some more slots for dull pain. It is not quite perma, but I mostly use it for its heal when I need it.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lady All-Star: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (3) Reactive Armor - Resistance: Level 40
    • (3) Reactive Armor - Resistance/Endurance: Level 40
    • (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (5) Reactive Armor - Resistance/Recharge: Level 40
    Level 1: Barrage
    • (A) Accuracy IO: Level 40
    Level 2: Dull Pain
    • (A) Recharge Reduction IO: Level 40
    • (7) Recharge Reduction IO: Level 40
    • (7) Recharge Reduction IO: Level 40
    • (21) Healing IO: Level 40
    Level 4: Bone Smasher
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (9) Kinetic Combat - Damage/Endurance: Level 35
    • (9) Kinetic Combat - Damage/Recharge: Level 35
    • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (11) Crushing Impact - Accuracy/Damage: Level 40
    Level 6: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 40
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 40
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (13) Reactive Armor - Resistance: Level 40
    • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (15) Reactive Armor - Resistance/Recharge: Level 40
    Level 10: Air Superiority
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (17) Kinetic Combat - Damage/Endurance: Level 35
    • (17) Kinetic Combat - Damage/Recharge: Level 35
    • (19) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (19) Crushing Impact - Accuracy/Damage: Level 40
    Level 12: Taunt
    • (A) Perfect Zinger - Taunt: Level 40
    • (21) Perfect Zinger - Taunt/Recharge: Level 40
    • (23) Perfect Zinger - Taunt/Recharge/Range: Level 40
    • (23) Perfect Zinger - Accuracy/Recharge: Level 40
    • (25) Perfect Zinger - Taunt/Range: Level 40
    • (25) Perfect Zinger - Chance for Psi Damage: Level 40
    Level 14: Resist Energies
    • (A) Aegis - Resistance: Level 40
    • (27) Aegis - Resistance/Endurance: Level 40
    • (27) Aegis - Resistance/Recharge: Level 40
    • (29) Resist Damage IO: Level 40
    Level 16: Resist Physical Damage
    • (A) Reactive Armor - Resistance: Level 40
    • (29) Reactive Armor - Resistance/Endurance: Level 40
    • (31) Reactive Armor - Resistance/Recharge: Level 40
    • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 18: Invincibility
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (31) Luck of the Gambler - Defense: Level 40
    • (33) Luck of the Gambler - Defense/Endurance: Level 40
    • (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
    Level 20: Kick
    • (A) Accuracy IO: Level 40
    Level 22: Whirling Hands
    • (A) Eradication - Damage: Level 30
    • (33) Eradication - Accuracy/Damage/Recharge: Level 30
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
    • (34) Obliteration - Accuracy/Damage/Recharge: Level 40
    • (36) Obliteration - Accuracy/Recharge: Level 40
    Level 24: Tough
    • (A) Reactive Armor - Resistance: Level 40
    • (36) Reactive Armor - Resistance/Endurance: Level 40
    • (36) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (37) Reactive Armor - Resistance/Recharge: Level 40
    Level 26: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (37) Luck of the Gambler - Defense: Level 40
    • (37) Defense Buff IO: Level 40
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    • (39) Luck of the Gambler - Defense: Level 40
    • (39) Luck of the Gambler - Defense/Endurance: Level 40
    • (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
    Level 30: Hasten
    • (A) Recharge Reduction IO: Level 40
    • (42) Recharge Reduction IO: Level 40
    • (42) Recharge Reduction IO: Level 40
    Level 32: Combat Jumping
    • (A) Defense Buff IO: Level 40
    Level 35: Energy Transfer
    • (A) Mako's Bite - Accuracy/Damage: Level 40
    • (43) Mako's Bite - Damage/Endurance: Level 40
    • (43) Mako's Bite - Damage/Recharge: Level 40
    • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
    • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
    • (45) Mako's Bite - Chance of Damage(Lethal): Level 40
    Level 38: Total Focus
    • (A) Mako's Bite - Accuracy/Damage: Level 40
    • (45) Mako's Bite - Damage/Endurance: Level 40
    • (46) Mako's Bite - Damage/Recharge: Level 40
    • (46) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
    • (48) Mako's Bite - Chance of Damage(Lethal): Level 40
    Level 41: Resist Elements
    • (A) Resist Damage IO: Level 40
    Level 44: Focused Accuracy
    • (A) Endurance Reduction IO: Level 40
    Level 47: Laser Beam Eyes
    • (A) Thunderstrike - Accuracy/Damage: Level 40
    • (48) Thunderstrike - Damage/Endurance: Level 40
    • (48) Thunderstrike - Damage/Recharge: Level 40
    • (50) Thunderstrike - Accuracy/Damage/Recharge: Level 40
    • (50) Thunderstrike - Accuracy/Damage/Endurance: Level 40
    • (50) Thunderstrike - Damage/Endurance/Recharge: Level 40
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End: Level 40
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 40
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 40
    • (40) Miracle - +Recovery: Level 40
    • (42) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 40
    • (40) Performance Shifter - EndMod: Level 40
    • (40) Performance Shifter - EndMod/Recharge: Level 40
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 10.81% Defense(Melee)
    • 18.63% Defense(Smashing)
    • 18.63% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 19.25% Defense(Energy)
    • 19.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 19.56% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 1.8% Max End
    • 25% Enhancement(Accuracy)
    • 27.5% Enhancement(RechargeTime)
    • 9% FlySpeed
    • 189.7 HP (10.13%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 16.5%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 2% (0.03 End/sec) Recovery
    • 40% (3.12 HP/sec) Regeneration
    • 14% RunSpeed



    Code:
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  11. Fem Ranma's hair needs to be more red otherwise it looks good so far.
  12. So I am at least one token short or I haven't gotten this month's token yet.

    I thought it was one for having an account and one more for applying any code from an expansion like GR or CoV, maybe I misread it.
  13. Since some people seem to have the wrong amount, I have been trying to count how many I should have and I think I may be short.

    I started in the head start so on the 24th of this month I should hit 91 months if I did my math right. 37?

    I bought every expansion/boxed set and pack there is except for the origins pack. +1?
    I have an account. +1?
    I bought some points over 400. +1?
    I bought the 1200 point bundle with the120 point bonus. This includes the one above for over 400 points. +1?
    I should be getting another token as I am pretty sure I have gotten my 550 points for this month. +1?

    So according to my math I should have 42 tokens once they give me the one for this month and if they have giving me the one for this month then I am off more then I think as I only show having earned 40 tokens.

    Is my math right or is the buying of 400+ points and the buying of 1200 points seperate which I don't think they are.
  14. Quote:
    Originally Posted by Wicked_Wendy View Post
    But I have seen threads on the show "Chuck" about a guy working as a spy for the cia.. and this is related to the comic culture .. HOW! LOL
    Because any geek who gets to marry Sarah is a hero in our book!
  15. Have you ever seen Project A-Ko? She is in high school and is the main character. She is so strong that she has to wear bracers that tone her strength down.
  16. How would you compare the new EA to SR? I have tried SR scrappers but never could get them up to far as it seemed that for a def based set, the mobs could not miss me.
  17. Quote:
    Originally Posted by Tenzhi View Post
    EA doesn't really have much in the way of resists. Or do you mean ElA?
    Yeah, I was including tough in that which gave me a base 20.6% S/L before sets.

    It looks like there are far more +def bonuses from sets than there are +res, so I am not sure if I should try to get WP up to the def soft cap with its better resists and healing or just go for the easy one and hope the lack of resist and no heal until 28/35 will not get me killed too often.

    I made me a plant/earth dom to mess around with until I decide.
  18. Quote:
    Originally Posted by Deacon_NA View Post
    If you're using the term "cap" to mean "soft-cap defense" then it's easily going to be EA, as it will require less investment because it needs to buy less +def bonuses. If you're asking, "which is easier to make awesome?" well that's hard to say.

    I can say I believe the ceiling is ultimately higher for WP because you can buy Def bonuses that would make it comparable to EA, defense-wise, with WP goodies underneath those bonuses (regen, resists, always on recovery). Doing so does not adhere to your requirement to build on the cheap though.
    What i mean by cap is to get them to the def or res cap or as close as I can.
    In the example I have with 3 level 40 IOs in them, WP is 21.3% to F/C/E/N, 17.7& to Psi and only 9.8% to S/L. It has 53.1% S/L Res, and 32.5% Psi res with the rest being 8.9%.

    Can it get the defenses up to soft cap along with S/L resist and maybe Psi resist without spending the hundreds of millions of inf I don't have?

    Or could I do it easier with EA? I would assume that getting the def to soft cap will be easier. There was a post somewhere that is eluding me, the says you can do it by level 24, but can I also get the resists up where I need them to be without having to spend hours farming up inf with my 50 who only has 50 something million?
  19. I am looking at making a new street justice character and am looking at a scrapper for EA and a brute for WP. However I can't decide on which. The concept is someone who was mutated by the radiation from the meteors that hit Galaxy City during the tutorial. She is basically going to be a blue She-Hulk homage character.

    I loaded both up in Mids and set every defensive power with level 40 IOs to see how they compare as a basis to see where each has a weakness. EA has low resists of course and WP has low S/L def and low resists for everything but S/L and Psi.

    Using easy to get and afford IO sets with an eye for saving inf, which set is the easiest to cap for its strengths and cap or get close enough to cap for its weakness?
  20. Now we really do lack for Jobs in this county.
    He seemed like a cool guy.
    R.I.P.
  21. I have been waiting to make a She Hulk homage character with Street Justice.
    I am not too sure about what AT and secondary though.

    I am looking at probably SJ/WP since she is supposed to possesses great strength, durability, endurance and a healing factor.

    I am not sure I want to go brute or scrapper though.
  22. I think Anne is a fine actress. She did a good job as the White Queen in Alice in Wonderland. She was eerily sexy and strange at the same time. The way she walked and moved to the little finger movements gave me the impression that something wasn't quite right with the Queen.

    I think with a good director and script she will give us a great Catwoman.
  23. Quote:
    Originally Posted by starphoenix View Post
    It makes perfect sense. Papa Smurf must have had a bit too much Smurf Berry Wine in his youth.
    He had to have smurfed someone way taller than him. I wonder who put him up to it!
  24. Knight_Marshal

    Barbarian Set

    I was disappointed that there was no loin cloth for the females along with the belt to go with it. I really don't intend to use the barbarian S&M gear that females get.
  25. Quote:
    Originally Posted by Samothrake View Post
    I've seen some of the gameplay footage.

    But take that cinematic and turn it into a weekly show, and I would watch it religously.
    Quote:
    Originally Posted by Anti_Proton View Post
    Pixar made an MMO?
    That was my thought. This would make a great Pixar movie and a fun TV series.