Street Justice: What AT?


BigBlackAfrica

 

Posted

Since there's rumors of it coming out tomorrow I thought I'd ask this of anyone who had a chance to play it in Beta. Is there any significant advantage in taking it on a particular AT, like the way Fire Armor is better on Brutes and Electric Melee is better on Scrappers? Or is it a power set that can be taken with no particular disadvantage on whichever AT I like best?


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Posted

Powerset's the same all around for the most part. There are no pet-based powers like Elec that make it lean toward Scrapper, and no AT-variant powers like Kin. I guess it's worth noting that crits aren't changed by your combo level so if that bothers you, you may want to stick to Brute. You can play it on whoever you like though.

Stalkers are as always the major difference. They lose out on the -RES power. They have BU instead of the BU variant that adds 3 to combat level. And their AS adds 2 to combat level. They retain all the AoEs though. So, if that's more your cup of tea go for it.

(I know you didn't ask for personal preference, but I'm going to do a Scrapper because I prefer consistency after a bunch of Brute alts and dealing with Fury)


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Posted

I tried it brute and tank. Can't explain why, but the crunchy-pow feel of the set was more fun with my tank...

My SR/StJ is licking it's chops to get in game.


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Posted

Food for thought: An enhanced critical crushing uppercut is going to do 900 damage before factoring in damage buffs. Hmm. Hmmmmmmmmmm.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Food for thought: An enhanced critical crushing uppercut is going to do 900 damage before factoring in damage buffs. Hmm. Hmmmmmmmmmm.
Are you factoring in the fact that the Combo level damage won't crit?


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Posted

I am indeed. If combo level did affect crits, it would do 1000 damage straight up.


 

Posted

Brute , fo sho


 

Posted

Hopefully they pull a Kinetic melee later on and add something unique to the set for stalkers, and I will pick it up then.


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Posted

im personally gonna make a street justice/regen brute when i get in game


 

Posted

I'm torn between a SR/StJ Tank and a StJ/WP Brute.


 

Posted

I'm loving StJ/Shield brute.


 

Posted

Got an Invul / StJ Tanker to try at the moment.


 

Posted

I truly enjoyed my Street Justice/Energy Aura Scrapper for the time I got to play him during the beta, and will be remaking him this evening.

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Posted

There's another melee AT besides Brute?


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Posted

Quote:
Originally Posted by Celestial_Lord View Post
There's another melee AT besides Brute?
Brute? Brute? Oh! Oh! I heard of them! They're the wannabe Scrappers with a Scrapperlock inherent! ^_^


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Posted

Probably gonna do scrappers and possibly stalkers. It just depends on how I can leverage it. */SD is just way too juicy to pass up so thats getting done first. This is a lot of good damage without some wan key gimmick. I guess the real issue for me is knowing what the damage is going to be with brute sj/sd vs scrapper sj/sd. Fury for me has always been a non-issue so basically I am going to base performance on what the new max fury issue since the fury nerf vs what crits would be.


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Posted

Quote:
Originally Posted by EvilRyu View Post
Probably gonna do scrappers and possibly stalkers. It just depends on how I can leverage it. */SD is just way too juicy to pass up so thats getting done first. This is a lot of good damage without some wan key gimmick. I guess the real issue for me is knowing what the damage is going to be with brute sj/sd vs scrapper sj/sd. Fury for me has always been a non-issue so basically I am going to base performance on what the new max fury issue since the fury nerf vs what crits would be.
If you're going to go Shield, you still go Scrapper

Just how it is Ryu (well you know, if your going for numbers anyways)

/Fire Armor? Brute.

/Electric Armor? Brute.

/Energy Aura? Scrapper, because they win out in the damage, and you're defense based, so higher HP is a little less of a worry, and they get the heal sooner.

/Super Reflexes? Brute.

/Regen? Brute.

/INV? Scrapper. Defense again, not going to reach over 75% S/L Resist solo, so go for more damage!

/WP? Toss up! More HP for more Regen or more damage!

/Dark Armor? I want to say Brute, but it really feels like another toss up to me.

/Stone Armor? Only have one choice!


And that's how I see it anyways. if going by just numbers.


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Posted

Poor, poor tankers. BrandX's list didn't include a single one

Honestly, if doing the most damage is what you're looking for then Scrappers is probably what you want, as their damage output is steadier than a Brute's. I'd say go Stalkers, but honestly, that AT's playstyle is one of particular player choice, and if you enjoy it then go for it.

If you want the potential for doing lots of damage, but a bit more survivability, then go Brute.

However, if you want to do pretty decent damage (even for a Tanker) and be really survivable, then go Tank. You'll still solo quite well, and if team tanking is something you like as a player, none of the other melee ATs do it as well as a Tank.

What I particularly like about choosing a Tank is that if you're looking to level on a budget, and want to be really survivable, it's easier to soft-cap Tanks with defense sets then it is for the other melee ATs.


 

Posted

Quote:
Originally Posted by Tannim222 View Post
Poor, poor tankers. BrandX's list didn't include a single one

Honestly, if doing the most damage is what you're looking for then Scrappers is probably what you want, as their damage output is steadier than a Brute's. I'd say go Stalkers, but honestly, that AT's playstyle is one of particular player choice, and if you enjoy it then go for it.

If you want the potential for doing lots of damage, but a bit more survivability, then go Brute.

However, if you want to do pretty decent damage (even for a Tanker) and be really survivable, then go Tank. You'll still solo quite well, and if team tanking is something you like as a player, none of the other melee ATs do it as well as a Tank.

What I particularly like about choosing a Tank is that if you're looking to level on a budget, and want to be really survivable, it's easier to soft-cap Tanks with defense sets then it is for the other melee ATs.
The problem is tanks really aren't tanks anymore since everyone got squishified back in issue 5. Pretty much anyone who can soft cap are just as survivable outside of 1 shottings. and in incarnate trials everyone is practically naked so why play a tank? They just do not do anything special anymore.


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Posted

I have been waiting to make a She Hulk homage character with Street Justice.
I am not too sure about what AT and secondary though.

I am looking at probably SJ/WP since she is supposed to possesses great strength, durability, endurance and a healing factor.

I am not sure I want to go brute or scrapper though.


 

Posted

Quote:
Originally Posted by Knight_Marshal View Post
I have been waiting to make a She Hulk homage character with Street Justice.
I am not too sure about what AT and secondary though.

I am looking at probably SJ/WP since she is supposed to possesses great strength, durability, endurance and a healing factor.

I am not sure I want to go brute or scrapper though.
Go Brute..
(SHE)HULK SMASH!


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Posted

Quote:
Originally Posted by Tannim222 View Post
Poor, poor tankers. BrandX's list didn't include a single one

Honestly, if doing the most damage is what you're looking for then Scrappers is probably what you want, as their damage output is steadier than a Brute's. I'd say go Stalkers, but honestly, that AT's playstyle is one of particular player choice, and if you enjoy it then go for it.

If you want the potential for doing lots of damage, but a bit more survivability, then go Brute.

However, if you want to do pretty decent damage (even for a Tanker) and be really survivable, then go Tank. You'll still solo quite well, and if team tanking is something you like as a player, none of the other melee ATs do it as well as a Tank.

What I particularly like about choosing a Tank is that if you're looking to level on a budget, and want to be really survivable, it's easier to soft-cap Tanks with defense sets then it is for the other melee ATs.
The OP seemed more inclined to go Brute or Scrapper. And basically, going Tanker tends to mean you care less about damage and more on survival.

Scrappers and Brutes tend to be pretty much even.

However, if I was to suggest a pairing for Tankers...

Electric Armor or Shield. ELA can get so close to 90% S/L Resist (maybe even get there) and 90% Energy Resist, while having decent resists in everything else, and you can build for S/L Defense.

Shield will grant the softcap defenses, AAO for additional damage and Shield Charge for additional AOE.

Next would be Fire Armor for the additional damage.

But if seeing the toons rolled up during this on Virtue, StJ being paired with SR, INV, WP, and EA seem to be the common choices, with a few Regens on Brute side. But this was all just with what I saw. Didn't see to many Stalkers, but saw a couple.


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Posted

Quote:
Originally Posted by Knight_Marshal View Post
I have been waiting to make a She Hulk homage character with Street Justice.
I am not too sure about what AT and secondary though.

I am looking at probably SJ/WP since she is supposed to possesses great strength, durability, endurance and a healing factor.

I am not sure I want to go brute or scrapper though.
For a She-Hulk concept, I'd think Brute. It just feels even tougher.


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