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Posts
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I've never once seen a complaint about KD/KU (most people love those).
Knockback can be annoying for two situations: People that fight in melee, and people trying to use AoEs. For meleers, it can be a bit of annoyance, but people usually don't care unless they're having to spend more time chasing than they can spend actually attacking.
For people trying to use AoEs, it's much more annoying. Knocking a single target outside the AoE isn't a big deal, but using hand clap moments before someone shoots the spawn with Rain of Arrows/Inferno/any other AoE will screw over the team's performance, and can even lead to team wipes.
A third category is for people trying to hold aggro... I kinda view them as a combination of meleers and AoE, but regardless. If a tank has gathered the spawn around him and is holding the aggro and isn't in any serious damage... it's going to make his job much harder if you use an AoE knockback and scatter them all (say, running in with hurricane or repel!), potentially leading to him losing the aggro, and maybe even a team wipe (but probably slowing down performance at a minimum).
That's all bad usage of Knockback. You can also use it well! Like was already said, if you whack a spawn into a corner in a nice, easily AoE-able pile in a corner... that's going to be one happy team! But there's other things as well... a good while back I had a Energy Blast/Rad Corruptor. I'd drop the toggles on guys I'd think wouldn't be likely to die right away, and then I would circle those anchors, shooting any mobs futher out into the AoE debuffs (since it wasn't 100% chance for most of the powers, I'd often hit 'em multiple times). This did the reverse of what most people think about when they think about the Energy Blast power set... I'd actually help make the spawns tighter! I remember one time getting a tell complimenting me for my usage of Energy Blast! I doubt I did anywhere close to as much damage as I could have if I was Fire/, but I at least helped the team do more damage with their AoEs, plus made the Brutes job a bit easier.
So knockback isn't inherently bad. There are some powers that are really hard to use well, like the various claps, but even they have their appropriate corner cases (the 'oh ****' buttons for when you absolutely need to buy yourself a couple seconds). KB gets its negative rap since no other mechanic (except detention field-style powers) can really mess with your own team in such a way. -
I heard that there was supposedly a Dev showing off an early version of a wall climbing travel power... I'm not sure if it's true, but that might be happening sometime soon in the future.
I think with Freedom & the Paragon Market on the horizon, the Devs will know that a new travel power would sell like hot cakes... we all know literally* everyone would be willing to pay several bucks for something like that.
And, you could say there's a 'vehicle' that's going to be in i21... the Hoverboard (as a temp power in the market)! Sure, not a car or batmobile, but it's still a vehicle (and, really, we could make a case for jet packs being vehicles if we wanted to be smart *****).
*On the internet, "literally" is a synonym of "figuratively" -
Yeah, if you see an announcement on the weekend about extended maintenance on a Tuesday... that's definitely a candidate for the issue release.
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IIRC, pretty much every issue they don't announce that there will be a freespec until very close to the last minute (I remember also at least once that they didn't announce it until after they already granted it, resulting in them deciding to give a second). At this point, it doesn't seem like this one will be any different
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Make sure that the launcher doesn't have the annoying dialog open in the background wanting you to click 'ok' or something before it shows the real window (it always opens that behind all windows for me for some asinine reason).
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Funny... I read that this morning, but when I said that, I was totally referencing Marik and his ability to poses anyone named 'Steve'! That, or 'Steve' from the episode of South Park I'd watched a couple hours before that, where they found an ancient man frozen in ice (from the far back year of 1996!).
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In the last year or so, Paragon has shown that they're much more willing to do things that require a lot of coding than they had in the past (when they were the Freem 15). I agree that it's doubtful it'll happen, but, at least it's far more likely to happen then back then.
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Quote:Tells would have to use global names only, and /getglobalname would probably need a target to work (like /info), etc.if your sending a tell to the player, who does the tell go to if the names are the same? what would the return be if you did a /getglobalname on someone who has same name?
just using a global name is not enough and there are too many conflicts with poeple having the same name on the same server -
I wanna play on a Steve Super Team!
Scratch that, I wanna play on a Steve Super League! -
I had it on my SS/Fire Brute. It was useful when there was one or a couple annoying guys that just would NOT close to melee... I'd hop out to the opposite side of the guy, then clap, then hop back into the mass. It was even more useful when there were multiple mobs sticking at range, in which case I could clap one closer to the other, then stand around the two that are now about next to each other and let the melee-ers follow.
Although, then they added -range to Taunt powers... making the little usage for Lighting Clap much less... useful. I wouldn't mind seeing the Clap powers changed to actually help. Even before the Taunt change, I was the only person that'd ever do anything like that that I ever saw. The only time I ever saw anyone else use a Clap generally resulted in someone dying due to the aggro getting spread out across the team!
Maybe give it a large -range component and boosted taunt... so that they'll want to run back to you, just as soon as they get up (and for some, shake off the stun). -
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Quote:Note: This doesn't really apply to Brutes, due to the mechanics of Fury and how damage buffs work. Brutes generally want to keep fighting much closer to non stop than other ATs to maintain fury (less so than in the past). When you build Fury, it applies a damage buff to all your powers (getting to ~150% damage buff is a reasonable level), which means that Damage SOs will have a much smaller relative impact. For Brutes, you definitely want to put more effort into end reds than damage (I generally don't slot my Brutes for damage, maybe 1 SOs worth, except for the heavy hitting attacks in the set).In general, slotting a power with either one damage or one endredux should have comparable effects on how much endurance you use killing an enemy. Except that, since enemies regenerate health while they're still standing, damage is actually better.
The thing endredux can give you is that you can fight for longer. The thing damage gives you is that you don't have to. A mix of both should usually be good.
For Scrappers, Stalkers, and, well, everyone else that isn't named 'Brutes', what you said is definitely what you wanna do (although I'd say that overkill would swing it back to making 1 end red slightly better than 1 +damage... but the difference either way isn't enough to really care, just slot both!). -
I'm guessing the in-game store is currently down. When the store is down, the game assumes you only have 12 slots on a server (it queries the store to know how many you have)... so if you want to make a new character right now, you have to delete until you have only 11!
I'd suggest waiting until the store is back up. -
I would definitely go with 75% fire, 25% debuff... the amount of the debuff is tiny (2.5%!). I'm fairly certain that the damage proc will massively outshine the debuff in virtually all situations.
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Are you trying to use the old CoH Updater, or the NCSoft Launcher? Also, are you using a custom shortcut? That error message indicates something is being passed the arguments 'port 23094' (you could pass '-port 23094' to the old updater...), and it's not being recognized.
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In the launcher click the little down arrow next to 'CITY OF HEROES' in the list, and select "Repair (Consistency Check)".
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Nope. Your options are UI on/off, and JPG or TGA formats.
You can use many different programs to batch-convert the screenshots to another resolution, if you wanted, though. -
Quote:Ah, awesome, didn't know about that Perl script!... *points you to this thread*
http://boards.cityofheroes.com/showthread.php?t=267988
Just because there is a perl script that does the functions of the launcher does not mean that I'm going to stop reminding Paragon Studios / NCSoft just how castrophically bad an idea it is to use .NET for any kind of production product.
Until NCSoft / Paragon Studios get off their collective rear-ends and gets the current launcher replaced with something that DOES NOT USE .NET I'm going to take every opportunity to remind them that the launcher is a crapware product, and let everybody else know it's a crapware product.
I'm definitely not a fan of .Net either (I've yet to use a .Net app that didn't act funky... such as using an unusually large amount of memory, or have a UI that just acts weird). It seems weird to go with .Net now of all times... what with OSX's growing popularity... but I guess NC has had the NC Launcher around for a while.
At least it's better than ATI's decision to rewrite their tools to use .Net... which massively ballooned the size of their standard driver installer (iirc, by about 100x!)... but somebody else being stupider isn't exactly a thing to cheer about. -
Quote:If you hate the launcher to an extreme degree, you could always apply the patches by hand. You just need to extract the .ncpatch (which is just zipped, iirc, I created a page on Pwiki about it), then read the apply the diffs using xdiff (you can either download it from SF, or use the copy in the NC Launcher directory).
but you still need the crapware launcher to patch the game.
I'm fairly certain that using the launcher is the easier option, though... If someone was so inclined, it really wouldn't be that hard to write a replacement launcher/patcher (I was toying with it before I let my subscription lapse last time I was playing- I'm currently preoccupied with a different CoH related app I'm working on). -
"C:\Program Files (x86)\City of Heroes\cityofheroes.exe" -project coh
That command still works perfectly fine (adjust the path as necessary, especially if your CoH directory is in your NCLauncher directory)! -
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On the subject of DA... What APP/PPP do people like for 'em? Soul for Shadow Meld looks sorta interesting, but on the other hand I wouldn't mind some more AoE.
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When tips were first added, the first character I got on was my Fire/Kin to just mess around on a map I like to farm (it's actually fairly relaxing to do it in moderation!). In the very first spawn, I got the maximum number of tips drop. That definitely amused me
I also notice the same thing, the last spawn on tip missions seems to have a disproportionately high drop rate for tips (most likely, though, it's just confirmation bias kicking in). Doubtful there's any actual change in probability or increased likelyhood. -
The Devs have coded in that part of Kheldians inherent is a 'luck' attribute. This results in slightly higher (generally not too much so) odds for various higher tier rewards being granted. You're slightly more likely to get larger inspirations, uncommon/rare salvage, purples, etc, than everyone else.
It was part of the buffs a while back, along with the changes to Nova and the shields.
everything in this post was total BS -
Stalkers for RSF.
(it was an all-Stalker run)