Glove Slap


Archiviste

 

Posted

Does anyone apart from Statesman ever take Hand Clap?


 

Posted

Bruiser.


 

Posted

Imperius uses it a LOT, which is why I generally call him "Captain Knockback." But then, he is really just a variation on Statesman.

I actually took it on one of my characters, just for the heck of it. I never use it seriously -- just for fun every now and then when solo.


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Posted

I think Wretch has it. Can't say I've ever seen a player with it.



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Posted

Freakshow Tank Smashers use it.

Therefore I took it on my Freakshow-themed SS/Inv Brute.


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Posted

I had a Simpsons flashback when I read the subject title.

Glove slap, baby!


 

Posted

My wife has a brute that took it (it was her first SS). She has slowly stopped using it unless we are covered up in ambushes and she wants a moment to breath but usually I beat her to it with a domaination-enhanced Glacier. My guess is that she'll eventually respec out of it.

BTW - I'd love a Gloveslap emote!


 

Posted

I had it on my SS/Fire Brute. It was useful when there was one or a couple annoying guys that just would NOT close to melee... I'd hop out to the opposite side of the guy, then clap, then hop back into the mass. It was even more useful when there were multiple mobs sticking at range, in which case I could clap one closer to the other, then stand around the two that are now about next to each other and let the melee-ers follow.

Although, then they added -range to Taunt powers... making the little usage for Lighting Clap much less... useful. I wouldn't mind seeing the Clap powers changed to actually help. Even before the Taunt change, I was the only person that'd ever do anything like that that I ever saw. The only time I ever saw anyone else use a Clap generally resulted in someone dying due to the aggro getting spread out across the team!

Maybe give it a large -range component and boosted taunt... so that they'll want to run back to you, just as soon as they get up (and for some, shake off the stun).


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Posted

Quote:
Originally Posted by Vega View Post
I think Wretch has it. Can't say I've ever seen a player with it.
i once teamed with a Tanker in the mid-thirties who had it and used it in the middle of every single spawn. It was... an interesting approach.

Still, he was less annoying than the PuG i joined where the leader's friend was a Blaster who ran Whirlwind constantly and did almost nothing but scatter every spawn. Part of the time he'd stand there with it running and do nothing at all, which was when he contributed the most to the team.


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Posted

I must confess: I have a level 50 SS/Invuln Tanker that still has Hand Clap.

Why ? Concept idea: it was my 1st toon, and I wanted to make him with *all* its primary powers and *all* its secondary powers - I even took "Hurl", which is even more useless to me than Hand Clap.

I use it from time to time to:

a) clear up a mob that would have sneaked past me and is attacking a non-melee player (ex. Empath Defender) - especially if I notice the health bar of that player melting like butter in a saucepan...

b) play "bounce ball" with a lieutenant standing between me and a wall 10 feet away...

c) break up a large mob, mostly when I solo - "OK, that's enough - I'll get to you in a moment..."



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Posted

My 32 I/SS tank still has it. Same reason as Archiviste. I wanted "ALL" the powers (though I'm still waffling on Hurl, considering Vengeance instead). And occasionally it becomes useful. But mostly it sits waiting to be used, collecting cobwebs.

It's too much knockback, and too little disorientation. I wish it was the other way around.


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Posted

The times I see it get used most in teams are the instant I do Build Up and start to activate either Full Auto, Ignite, or Rain of Fire, and end up killing a single enemy. Repeat for nearly every spawn.


 

Posted

BABs, statesman, imperious, the bruiser in the thugs set, a lot of low lvl praetorian police use a version of hand clap, several types of freakshow use it, i think almost all NPCs with super strength use it with a few exceptions

i think only BABs, states, and imperious have cheaty versions that do tremendous dmg too lol


 

Posted

I have it on my Tank's solo build. It gives me something to do during the Rage crash.


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Posted

And here I thought this was going to be a suggestion for a glove slap emote... Which I would have backed!

I actually have Hand Clap on my SD/SS tank, Amazing Ape!
I took it for concept reasons, mostly...
And, while I do not use it frequently, I have found it to be useful from time to time.
Since I tend to solo a lot and I have not IO slotted out the character at all, he occasionally runs into issues and Hand Clap is a good tool to mitigate things.
It's funny... people who min/max can eliminate such powers, but then some people may mistakenly think of those powers as useless.

I also have no problems with leveraging knockback powers and using KB strategically.

I was looking at new build ideas for my tank and was thinking that I'd be okay with ditching Hand Clap... Then I was playing him a bunch and realized that I want to keep that power.

I'd rather have an under-performing character that can use different tricks to leverage those weaknesses, than a character that has a bunch of extra defensive powers and less tricks to use.

Anyway... not like I can't have both! Just saying... when it comes down to one or the other... I'll take the bag of tricks and/or concept over maximizing survival.


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Posted

Quote:
Originally Posted by Electric-Knight View Post
And here I thought this was going to be a suggestion for a glove slap emote... Which I would have backed!

I actually have Hand Clap on my SD/SS tank, Amazing Ape!
I took it for concept reasons, mostly...
And, while I do not use it frequently, I have found it to be useful from time to time.
Since I tend to solo a lot and I have not IO slotted out the character at all, he occasionally runs into issues and Hand Clap is a good tool to mitigate things.
It's funny... people who min/max can eliminate such powers, but then mistakenly think of those powers as useless.

I also have no problems with leveraging knockback powers and using KB strategically.

I was looking at new build ideas for my tank and was thinking that I'd be okay with ditching Hand Clap... Then I was playing him a bunch and realized that I want to keep that power.

I'd rather have an under-performing character that can use different tricks to leverage those weaknesses, than a character that has a bunch of extra defensive powers and less tricks to use.

Anyway... not like I can't have both! Just saying... when it comes down to one or the other... I'll take the bag of tricks and/or concept over maximizing survival.
i tend to min/max but i dont always find the power useless, i just find the power to not fit the build, personally hand clap *can*be useful, but the fact it does 0 dmg and just scatters mobs is kind of annoying (if it even 1/8 the dmg of footstomp i would work it into my build in a heartbeat lol)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i tend to min/max but i dont always find the power useless, i just find the power to not fit the build, personally hand clap *can*be useful, but the fact it does 0 dmg and just scatters mobs is kind of annoying (if it even 1/8 the dmg of footstomp i would work it into my build in a heartbeat lol)
Understood and agreed... You know, I shouldn't have said "people who min/max..." That is WAY to generalized of a statement!!!
My apologies!!

I'm going to put a small qualifier in that, haha, as I have zero problems with people who enjoy min/maxing, nor do I think they are a mindless collective!!

And yeah... I would certainly be in favor of beefing up Hand Clap. I do think it could be improved, even if I find it fun and good enough to keep (it's skirting that border for me and I'm pretty lenient!).


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"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Understood and agreed... You know, I shouldn't have said "people who min/max..." That is WAY to generalized of a statement!!!
My apologies!!

I'm going to put a small qualifier in that, haha, as I have zero problems with people who enjoy min/maxing, nor do I think they are a mindless collective!!

And yeah... I would certainly be in favor of beefing up Hand Clap. I do think it could be improved, even if I find it fun and good enough to keep (it's skirting that border for me and I'm pretty lenient!).
heh, i was mostly agreeing with you, from a min/max perspective hand clap IS basically useless unless your using it as a set mule, the only way i could see putting it into a good build is throwing a force feedback chance for +rech in it, using in a large enough mob would almost always proc it

i really like the animation of the power and some of the mechanics of the power, but its way too concept only oriented to be worth taking over something else most of the time


 

Posted

So if I'm reading Red Tomax right (which I might not be):

It has a mag 2 stun (PvE)
plus a 50% chance for a mag 1 stun (PvE)

which means it effectively does a 2-3 mag stun? In theory, a mag 2 stun is enough to stun a minion, or even a lieutenant, maybe? Bosses only have 3, so there's a 50% chance to stun a boss, too... right?

too bad jab only gives a 10% chance of a stun.


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