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Posts
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Joined
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Seems pretty solid to me. I just don't understand why you slotted Conserve Power with 2 endred IOs and I also would put a knockback protection on Grounded (so you aren't knocked back while in the air) and I'd also remove the chance to disorient in Ball Lightning and go for a recharge IO in the power. But those are just minor changes I"d make.
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They are great in solo and team play with the fast activating blasts, the holds from ice blast and the cold debuffs and shields.
I'm not a regular PVP'er but everyone at the PVP forums say Ice Blast is garbage for PVP now since the attacks do damage according to their activation times now, and ice blast has very fast animating attacks. -
Slot Earth's Embrace for heal and rech, not resistance. I recommend 5 slotting Doctored Wounds.
Find a place to put the steadfast +3 def unique.
Slot Granite armor for resistance as well as defense. Sorta like this:
Level 38: Granite Armor- (A) Defense Buff IO
- (39) Luck of the Gambler - Recharge Speed
- (40) Gift of the Ancients - Run Speed +7.5%
- (42) Aegis - Resistance/Endurance
- (46) Aegis - Resistance
- (46) HamiO:Ribosome Exposure
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Weee new smilies!
Seems the SURPRISE BUTSECKS one is gone tho.
Also, gimme rep plz kthxbai
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You'd better ask in the PvP forums if you're not getting responses here.
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PBAOE - Linky
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I like Umbral's build, but I'd put a Decimation set in Blind for damage and frankenslot A.Boost with heal/rech and endmods/rech. Take group invisibility if you don't want to be constantly spending endurance. Most ill trollers prefer superior invis because they can stealth missions and never remember to click it, it's a costly toggle tho.
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Hell with two Mind controllers, regardless of secondary, you'll have so much crowd control you can get 3 fire blasters and you'll all be safe. IMO you'll quickly get tired of killing sleeping mobs one by one as you level up.
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Quote:Or you could replace the numinas in HF for 5 doctored wounds netting you 5% more global recharge. And doctored wounds aren't expensiveAlso, since I removed the 6th slot from HF, I could also remove the 5th slot and just leave the power 4 slotted. Then I could stick a mix of 4 heal/recharge's in there and get about 88-89% in each (which is more recharge than previous, 56%). This would free up a slot to stick in Stamina to allow me to add another end mod in it.
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Here's my planned build (although I must finish leveling and IO'ing my Spines/Dark first lol), it has:
33.5% melee def
52.8% s/l res
52.5% rech
3.37/sec recovery
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
X-25: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(9)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam(27)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 22: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(34)
Level 24: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(46)
Level 44: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-%Dam(48), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 14,5% DamageBuff(Smashing)
- 14,5% DamageBuff(Lethal)
- 14,5% DamageBuff(Fire)
- 14,5% DamageBuff(Cold)
- 14,5% DamageBuff(Energy)
- 14,5% DamageBuff(Negative)
- 14,5% DamageBuff(Toxic)
- 14,5% DamageBuff(Psionic)
- 14,3% Defense(Smashing)
- 14,3% Defense(Lethal)
- 4,88% Defense(Fire)
- 4,88% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 6,75% Defense(Psionic)
- 25,5% Defense(Melee)
- 3% Defense(Ranged)
- 6,75% Defense(AoE)
- 6,75% Max End
- 4% Enhancement(Heal)
- 52,5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 5% FlySpeed
- 60,2 HP (4,5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2,75%
- MezResist(Immobilize) 5,5%
- MezResist(Sleep) 3,3%
- MezResist(Stun) 12,1%
- MezResist(Terrorized) 2,2%
- 16% (0,27 End/sec) Recovery
- 10% (0,56 HP/sec) Regeneration
- 4,73% Resistance(Fire)
- 4,73% Resistance(Cold)
- 5% RunSpeed
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Quote:Hmm that seems like the set will be quite difficult to play till level 20 - no decent attack chain till heavy mallet unless you take hurl boulder (which I suspect will be the most skipped power in the set).According to the MMORPG article Earth Assault looks like this:
1 Stone Spears
2 Stone Mallet
4 Tremor
10 Hurl Boulder
16 Power Boost
20 Heavy mallet
28 Seismic Smash
35 Mud Pots
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They upped Spin's damage and lowered Focus' when they revamped Claws in i12 or i13, so I guess the descriptions havent been updated.
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Put the Miracle unique in Health, not in RoTP. It needs to be in a passive power.
Same for the Numina Unique, don't put it in healing flames.
Ditch Acrobatics for one or two -KB IOs. -
It depends. Against a hard boss I use TF right after ET and then unload the rest. Against minions, Energy Punch+Bones masher+Dark Blast. If facing a hard target I use Placate+AS whenever it's ready.
Barrage can work too instead of E.Punch after you've got enough recharge to chain it decently. -
Quote:You forgot Fissure (since you are talking about the Earth Epic). Fissure is great AoE damage.So I've been looking at the builds for "farming" Fire/kin controllers and I have been trying to figure out just what power they use to uctually do damage to the enemies.
The only really damaging power I typically see is Seismic Smash, well that and the imps.
The only other thing I see is Hot Feet and even with FS maxing it out the DoT would take forever to kill off an Lt or Boss.
Are the Imps doing the bulk of the killing for a soloing controller (I would think that bosses would murder the pets) or am I missing something? -
Great guide! I'm fairly knowledgeable on Dark Armor but I really enjoyed reading this, especially the strategies section. Great work!
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Wut, no one mentioned Spines/DA? You turn into a walking AoE
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Don't forget to add tags and rep while you're here since we're forum games nao.
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Chain induction is ok now, it 'keeps' your fury and doesn't steal your xp anymore.
But elec is pretty meh in the ST department. My elec melee brute is practically retired after hitting 50 because I was so disappointed with the lack of a heavy hitter outside of the tier 9 (remember L.Rod has a 90sec base recharge so it cannot be part of an attack chain like Footstomp). -
CAPS IS CRUISE CONTROL FOR COOL
Anyhow I'd look at Willpower, Invul or Fire as secondaries, Willpower being the easiest to build and most newbie friendly.