Solo Fire/kin and Damage


Amy_Amp

 

Posted

So I've been looking at the builds for "farming" Fire/kin controllers and I have been trying to figure out just what power they use to uctually do damage to the enemies.

The only really damaging power I typically see is Seismic Smash, well that and the imps.

The only other thing I see is Hot Feet and even with FS maxing it out the DoT would take forever to kill off an Lt or Boss.

Are the Imps doing the bulk of the killing for a soloing controller (I would think that bosses would murder the pets) or am I missing something?


 

Posted

I recently hit 50 with my fire/kin/stone and ive noticed that when im farming 52s the imps are, imo, useless. if they draw any aggro at all the mobs just destroy them. My ST damage comes from seismic smash but Most of my AoE comes from fissure. that and spamming fire cages at the damage cap takes stuff down pretty quickly.


 

Posted

Excluding epics, a Fire/Kin's number one damage dealer is Hot Feet. Contained, FS capped Hot Feet is significant damage.


 

Posted

Quote:
Originally Posted by jthig32 View Post
a Fire/Kin's number one damage dealer is Hot Feet. Contained, FS capped Hot Feet is significant damage.
This. If you run HeroStats, Hot Feet will be the number one source for damage. Everything else just adds to it.


 

Posted

Quote:
Originally Posted by Speed_Force View Post
So I've been looking at the builds for "farming" Fire/kin controllers and I have been trying to figure out just what power they use to uctually do damage to the enemies.

The only really damaging power I typically see is Seismic Smash, well that and the imps.

The only other thing I see is Hot Feet and even with FS maxing it out the DoT would take forever to kill off an Lt or Boss.

Are the Imps doing the bulk of the killing for a soloing controller (I would think that bosses would murder the pets) or am I missing something?
As mentioned hotfeet does the brunt of the work.

If you mean why you don't see many "attacks" slotted for damage? well fulcrum puts you at the cap really easily (even post i16 ). It is one of the major advantages of playing a /kin controller; they can slot for max control and still do capped damage.


 

Posted

Quote:
Originally Posted by Speed_Force View Post
So I've been looking at the builds for "farming" Fire/kin controllers and I have been trying to figure out just what power they use to uctually do damage to the enemies.

The only really damaging power I typically see is Seismic Smash, well that and the imps.

The only other thing I see is Hot Feet and even with FS maxing it out the DoT would take forever to kill off an Lt or Boss.

Are the Imps doing the bulk of the killing for a soloing controller (I would think that bosses would murder the pets) or am I missing something?
You forgot Fissure (since you are talking about the Earth Epic). Fissure is great AoE damage.


 

Posted

Quote:
Originally Posted by jthig32 View Post
Contained, FS capped Hot Feet is significant damage.
Forgot to add that containment ignores the damage cap as well. So if a controller is capped at doing 150 damage with a power, containment can take that damage to 300. Add in multiple AoEs abusing that and it adds up.


 

Posted

Quote:
Originally Posted by Kioshi View Post
You forgot Fissure (since you are talking about the Earth Epic). Fissure is great AoE damage.
Exactly - I find Fissure does about 2/3 as much damage for me as does Hotfeet.

Seismic Smash I just use to finish off the occasional mob. Fire Cages does about 1/4 the damage of Fissure I find, which isn't bad, but not worth worrying about much.


 

Posted

it's more hotfeet+fire cages+fissure+seismic smash=big time damage and in the containment and stritigic application of both your holds and stunns. the basic attack chain looks something like flashfire>firecages>move into melee for hotfeet>fulcrum shift>then either another application of fire cages or in my case throwing out cinders and usually everything is most the way gone....and I've slotted my attacks for damage....and I didn't skimp on the IO's. so your not looking at any one power doing the brunt of the damage but the conglameration of them all...with hotfeet kicking the most a$$


 

Posted

Quote:
Originally Posted by Aysel View Post
it's more hotfeet+fire cages+fissure+seismic smash=big time damage and in the containment and stritigic application of both your holds and stunns. the basic attack chain looks something like flashfire>firecages>move into melee for hotfeet>fulcrum shift>then either another application of fire cages or in my case throwing out cinders and usually everything is most the way gone....and I've slotted my attacks for damage....and I didn't skimp on the IO's. so your not looking at any one power doing the brunt of the damage but the conglameration of them all...with hotfeet kicking the most a$$
Why would you slot for damage? With FS you're at damage cap all the time, anyway.