Energy mele question....


Kioshi

 

Posted

What are some attxk. Chains to be used ?(non AS chain just normal attcks(can add in gloom and soul storm from patron))thanks!!!


 

Posted

Quote:
Originally Posted by Landeraan View Post
What are some attxk. Chains to be used ?(non AS chain just normal attcks(can add in gloom and soul storm from patron))thanks!!!
Uhh, stalkers don't get gloom.


Em... My attack chains generally end up being ET, Barrage, TF, Bonesmasher.... and the occasional dark blast/vet attack. Usually start fights with AS though... as well as toss out a spare one here and there as placate is up; Shadow Meld makes for fun times to AS in the middle of combat.


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues

 

Posted

It depends. Against a hard boss I use TF right after ET and then unload the rest. Against minions, Energy Punch+Bones masher+Dark Blast. If facing a hard target I use Placate+AS whenever it's ready.

Barrage can work too instead of E.Punch after you've got enough recharge to chain it decently.


 

Posted

Best DPA available for EM Stalkers - not counting criticals, but adjusting for the delay due to server ticks - is Energy Transfer (DS 1.57/sec), then Total Focus (DS 1.037/sec), then Bone Smasher (0.956/sec), Energy Punch (0.947/sec), Barrage (0.833/sec), Assassin's Strike (0.789/sec), and lolStun (who cares?/sec). The absolute best DPA single-target Patron attack is Dark Blast (0.842/sec - AoEs are variable due to number of targets hit but can be higher).

So without criticals, your best chain would be Energy Transfer, Bone Smasher, Total Focus, Bone Smasher, repeat. For the chain you need 176% recharge in Bone Smasher, 191% in Energy Transfer, and 216% in Total Focus. Less than that and you sub in Energy Punch as filler, which isn't that far off from Bone Smasher but both are a bit less than either ET or TF at a solo critical rate (see below).

Accounting for criticals, using a standard critical percentage of 10% and ignoring the criticals from Hidden status (so just a double damage crit for Assassin's Strike) but accounting for the 0% critical of Energy Transfer and 28% critical of Total Focus, you end up with the same order, but a slight fluctuation in how close the powers are: Energy Transfer (1.57/sec), Total Focus (1.066/sec), Bone Smasher (1.052/sec), Energy Punch (1.042/sec), Barrage (0.916/sec), Assassin's Strike (0.868/sec), and Stun trails off in the distance far enough I'm still not going to bother to calculate it. The "from-hidden" critical for Assassin's Strike pushes it up to 2.210/sec, so it's still the go-to attack from Hidden status or right after a Placate.

At the highest critical percentage (31%, or 7 teammates within 30' of you), you end up with a different order due to the reduced critical on Total Focus (note that Barrage never gets to be a better DPA attack than Total Focus, although it closes the gap):
Energy Transfer: 1.57
Bone Smasher: 1.252
Energy Punch: 1.241
Total Focus: 1.127
Barrage: 1.091
Assassin's Strike: 1.034

Note that even 2 teammates within 30' of you makes Energy Punch a better DPA attack than Total Focus due to the reduced critical. With a 16% critical rate, this is the order:
Energy Transfer: 1.57
Bone Smasher: 1.109
Energy Punch: 1.099
Total Focus: 1.083

So really, aim for recharge, throw in Bone Smasher and Energy Punch more often on larger teams, and use Energy Transfer as it recharges - you can get Energy Transfer -> Energy Punch -> Bone Smasher -> Energy Punch more easily than the ET->BS->TF->BS chain and it's better on a team anyway.


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