Silly question regarding Spines/Fire
Fear is going to make them run.
@Possible
A couple of this, a couple of that.
Join Liberty
Intimidate and Invoke Panic are not the most useful of crowd control options for most characters, unless you are a Dominator and can boost their duration/magnitude, or have other fear powers in your arsenal. The main problem with these two is that they are only Mag 2 fear powers, so they will not affect anything tougher than minions unless you stack them, and Invoke Panic (the AoE) has a pretty horrible duration / recharge ratio. Remember though that they work differently from the Afraid effect in your Burn patch, which makes them run; the affected targets will cower in terror, not moving or retaliating unless attacked, and even then no more than once every 5 seconds or so. The burn patch will still make them run though.
Overall, I'd say it's probably just going to be easier to munch the minions with your AoEs in a few seconds than worry about these powers, though I suppose stacking them could potentially be useful against really nasty bosses. *shrug*
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
Intimidate and Invoke Panic are not the most useful of crowd control options for most characters, unless you are a Dominator and can boost their duration/magnitude, or have other fear powers in your arsenal. The main problem with these two is that they are only Mag 2 fear powers, so they will not affect anything tougher than minions unless you stack them, and Invoke Panic (the AoE) has a pretty horrible duration / recharge ratio. Remember though that they work differently from the Afraid effect in your Burn patch, which makes them run; the affected targets will cower in terror, not moving or retaliating unless attacked, and even then no more than once every 5 seconds or so. The burn patch will still make them run though.
Overall, I'd say it's probably just going to be easier to munch the minions with your AoEs in a few seconds than worry about these powers, though I suppose stacking them could potentially be useful against really nasty bosses. *shrug* |
Unrelated but I read some that people might drop lunge in favor of barbed swipe. When I look at the data, I have a hard time understanding that. Is it because of the recharge times?
I'm sure there is a good reason for this but since I don't have any experience with spines/fire or the presence pool, I thought I'd ask. I understand fire armour is pretty squishy short of major IO enhancement. I was wondering if the last two powers in the presence pool, which apparently induce fear, might help with two things. First, I was wondering if they would help with damage mitigation and second I was wondering if they would help retain mobs in a burn patch. Anyone?
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Virtue: @Santorican

Dark/Shield Build Thread
Better than taking a fear even: Take Caltrops and couple that with Burn. Incredibly effective. Give it a whirl.
I'm sure there is a good reason for this but since I don't have any experience with spines/fire or the presence pool, I thought I'd ask. I understand fire armour is pretty squishy short of major IO enhancement. I was wondering if the last two powers in the presence pool, which apparently induce fear, might help with two things. First, I was wondering if they would help with damage mitigation and second I was wondering if they would help retain mobs in a burn patch. Anyone?