Silly question regarding Spines/Fire


Desmodos

 

Posted

I'm sure there is a good reason for this but since I don't have any experience with spines/fire or the presence pool, I thought I'd ask. I understand fire armour is pretty squishy short of major IO enhancement. I was wondering if the last two powers in the presence pool, which apparently induce fear, might help with two things. First, I was wondering if they would help with damage mitigation and second I was wondering if they would help retain mobs in a burn patch. Anyone?


 

Posted

Fear is going to make them run.


@Possible

A couple of this, a couple of that.

Join Liberty

 

Posted

Intimidate and Invoke Panic are not the most useful of crowd control options for most characters, unless you are a Dominator and can boost their duration/magnitude, or have other fear powers in your arsenal. The main problem with these two is that they are only Mag 2 fear powers, so they will not affect anything tougher than minions unless you stack them, and Invoke Panic (the AoE) has a pretty horrible duration / recharge ratio. Remember though that they work differently from the Afraid effect in your Burn patch, which makes them run; the affected targets will cower in terror, not moving or retaliating unless attacked, and even then no more than once every 5 seconds or so. The burn patch will still make them run though.

Overall, I'd say it's probably just going to be easier to munch the minions with your AoEs in a few seconds than worry about these powers, though I suppose stacking them could potentially be useful against really nasty bosses. *shrug*


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

Quote:
Originally Posted by Possible View Post
Fear is going to make them run.
Ahh, thought it was like some other fear things I've seen where they just kind of stand there shaking. Thanks for reply.


 

Posted

Quote:
Originally Posted by Doctor_Kumquat View Post
Intimidate and Invoke Panic are not the most useful of crowd control options for most characters, unless you are a Dominator and can boost their duration/magnitude, or have other fear powers in your arsenal. The main problem with these two is that they are only Mag 2 fear powers, so they will not affect anything tougher than minions unless you stack them, and Invoke Panic (the AoE) has a pretty horrible duration / recharge ratio. Remember though that they work differently from the Afraid effect in your Burn patch, which makes them run; the affected targets will cower in terror, not moving or retaliating unless attacked, and even then no more than once every 5 seconds or so. The burn patch will still make them run though.

Overall, I'd say it's probably just going to be easier to munch the minions with your AoEs in a few seconds than worry about these powers, though I suppose stacking them could potentially be useful against really nasty bosses. *shrug*
Oh, okay, works kind of like a sleep then. I thought I could still affect them with AoE while they were afraid. Thanks.


 

Posted

Unrelated but I read some that people might drop lunge in favor of barbed swipe. When I look at the data, I have a hard time understanding that. Is it because of the recharge times?


 

Posted

Quote:
Originally Posted by Progenesis View Post
I'm sure there is a good reason for this but since I don't have any experience with spines/fire or the presence pool, I thought I'd ask. I understand fire armour is pretty squishy short of major IO enhancement. I was wondering if the last two powers in the presence pool, which apparently induce fear, might help with two things. First, I was wondering if they would help with damage mitigation and second I was wondering if they would help retain mobs in a burn patch. Anyone?
Yes it would help and they are hilarious. You stand there yelling at your target and then run in between them and yell up into the air to induce fear. It is probably the funniest looking/sound powers in the game.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Progenesis View Post
Ahh, thought it was like some other fear things I've seen where they just kind of stand there shaking. Thanks for reply.
No, you're right, they stand still shaking like other fear powers. Possible was wrong.


 

Posted

Better than taking a fear even: Take Caltrops and couple that with Burn. Incredibly effective. Give it a whirl.


 

Posted

Quote:
Originally Posted by Possible View Post
Fear is going to make them run.
Not since Issue 4?


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Posted

Quote:
Originally Posted by Progenesis View Post
Unrelated but I read some that people might drop lunge in favor of barbed swipe. When I look at the data, I have a hard time understanding that. Is it because of the recharge times?
The only (performance) reason I can think of to take Barb Swipe isntead of Lunge is PvP (where animation time dictates damage dealt). For everything else, Lunge is superior.