Advice on WM/Stone
Slot Earth's Embrace for heal and rech, not resistance. I recommend 5 slotting Doctored Wounds.
Find a place to put the steadfast +3 def unique.
Slot Granite armor for resistance as well as defense. Sorta like this:
Level 38: Granite Armor
- (A) Defense Buff IO
- (39) Luck of the Gambler - Recharge Speed
- (40) Gift of the Ancients - Run Speed +7.5%
- (42) Aegis - Resistance/Endurance
- (46) Aegis - Resistance
- (46) HamiO:Ribosome Exposure
Slot Earth's Embrace for heal and rech, not resistance. I recommend 5 slotting Doctored Wounds. Find a place to put the steadfast +3 def unique. Slot Granite armor for resistance as well as defense. Sorta like this: Level 38: Granite Armor * (A) Defense Buff IO * (39) Luck of the Gambler - Recharge Speed * (40) Gift of the Ancients - Run Speed +7.5% * (42) Aegis - Resistance/Endurance * (46) Aegis - Resistance * (46) HamiO:Ribosome Exposure |
Also, health seems a little over-slotted to me. I'm guessing that you just want some more set bonuses, though, so it's not that big of a deal.
I'd take the Rgn Tissue unique out of rooted and put in into health (Just take out a Numi enhance instead). Also, switch the enhances in rooted to Doctored Wounds, you'll get much more mileage out of that.
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
Thanks for the advice you 2!
Oh, I forgot - you'll want to 3-slot sprint for run because of rooted and granite.
Also, on this:
Level 14: Health Numna-Regen/Rcvry+:50(A), Numna-Heal/Rchg:50(15), Numna-EndRdx/Rchg:40(15), Mrcl-Rcvry+:40(29), Mrcl-Heal/EndRdx/Rchg:40(29)
I'd trade the numi end/rech for a heal/end and miracle triple for a heal/end or heal/rech.
Slotting health well is important for a stoner because you get more regeneration in rooted.
Adding on to what Kioshi said about your lolrunspd, AFAIK you can slot a Gift of the Ancients +Run into Rock Armor. And you dont even need to have it toggled for it to work!
Might as well make the power slot useful once you get Granite *shrug*
Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.
You will return, for you are the mighty City of Paragon, the City of Heroes.
Btw since you're using purple sets you can easily overcome the penalties in Granite. With this build you'll run in Granite almost as fast as a Sprint-using 'normal' toon, have good recovery and regen (531% in Rooted). I changed the power order a little because some things confused me (Clobber at 30, it's your best attack!), etc. It's based off my Elec/Stone build:
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Rock Armor -- GftotA-Def/EndRdx(A), GftotA-Run+(7), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(9)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 6: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 8: Clobber -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(21)
Level 10: Swift -- Run-I(A), Run-I(21), Run-I(23)
Level 12: Recall Friend -- Range-I(A)
Level 14: Teleport -- Range-I(A)
Level 16: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(27)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Heal(27), Mrcl-Rcvry+(29), Numna-Heal/EndRdx(29), Numna-Heal(31), Numna-Regen/Rcvry+(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Taunt -- Empty(A)
Level 24: Mud Pots -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 26: Shatter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(36)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(37), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(37)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(40), GftotA-Def/EndRdx(40), GftotA-Run+(42)
Level 38: Granite Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(42), GftotA-Run+(42), Aegis-ResDam/EndRdx(43), Aegis-ResDam(43), HO:Ribo(43)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 44: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(46), GravAnch-Hold%(46), Ragnrk-Dmg(50)
Level 47: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Minerals -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 4,88% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2,25% Max End
- 8% Enhancement(Heal)
- 95% Enhancement(RechargeTime)
- 83% Enhancement(Accuracy)
- 5% FlySpeed
- 90 HP (6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 4,4%
- MezResist(Sleep) 1,65%
- MezResist(Stun) 2,2%
- MezResist(Terrorized) 4,4%
- 27,5% (0,46 End/sec) Recovery
- 62% (3,88 HP/sec) Regeneration
- 12,6% Resistance(Fire)
- 12,6% Resistance(Cold)
- 32,5% RunSpeed
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Since we're talking about WM/Stone is Whirling Mace worth it for a walking rock or is it a waste of Power ? While i like the looks of it (still low level atm) i don't know yet how efficient it is.. Thx
Beware what lurks in the Shadows
Was tinkering around with the idea of WM/Stone. I am not good in Mid but this is what I came up with. This would be for for some farming and pve.
Any advise. Anything totally stupid I did? Never made a stoner before. Been more of a corr & dom person.
Thanks in advance!
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Rock: Level 50 Science Brute
Primary Power Set: War Mace
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Bash C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(5)
Level 1: Rock Armor RedFtn-EndRdx/Rchg:50(A), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx:50(9), RedFtn-Def/EndRdx:50(9)
Level 2: Stone Skin TtmC'tng-ResDam/Rchg:50(A), TtmC'tng-EndRdx/Rchg:50(42), TtmC'tng-ResDam/EndRdx/Rchg:50(42)
Level 4: Pulverize T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Acc/Dmg/EndRdx:40(43), T'Death-Dmg/Rchg:40(50)
Level 6: Swift Run-I:50(A)
Level 8: Earth's Embrace ImpArm-ResDam/Rchg:40(A), ImpArm-ResDam:40(43), ImpArm-ResDam/EndRdx:40(43), ImpArm-EndRdx/Rchg:40(46)
Level 10: Jawbreaker C'ngImp-Dmg/Rchg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Acc/Dmg:50(11), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(13)
Level 12: Taunt Zinger-Taunt/Rchg:50(A)
Level 14: Health Numna-Regen/Rcvry+:50(A), Numna-Heal/Rchg:50(15), Numna-EndRdx/Rchg:40(15), Mrcl-Rcvry+:40(29), Mrcl-Heal/EndRdx/Rchg:40(29)
Level 16: Rooted RgnTis-Regen+:30(A), RgnTis-Heal/EndRdx/Rchg:30(17), RgnTis-Heal/Rchg:30(17), RgnTis-EndRdx/Rchg:30(19), RgnTis-Heal/EndRdx:30(19)
Level 18: Boxing Stpfy-Acc/Stun/Rchg:50(A)
Level 20: Stamina P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(23), P'Shift-EndMod/Acc/Rchg:50(23)
Level 22: Tough TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(25), TtmC'tng-ResDam/Rchg:50(25)
Level 24: Weave LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(27)
Level 26: Shatter Armgdn-Dmg/EndRdx:50(A), Armgdn-Acc/Rchg:50(37), Armgdn-Acc/Dmg/Rchg:50(37), Armgdn-Dmg:50(40), Armgdn-Dmg/Rchg:50(42)
Level 28: Hurdle Jump-I:50(A)
Level 30: Clobber C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Acc/Dmg:50(34)
Level 32: Crowd Control Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Rchg:50(34), Oblit-Dmg:50(34)
Level 35: Mud Pots TmpRdns-EndRdx/Rchg/Slow:50(A), TmpRdns-Rng/Slow:50(36), TmpRdns-Acc/EndRdx:50(36), TmpRdns-Dmg/Slow:50(36), TmpRdns-Acc/Slow:50(37)
Level 38: Granite Armor LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Rchg+:50(39), LkGmblr-EndRdx/Rchg:50(39), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Def:50(40)
Level 41: Recall Friend RechRdx-I:50(A)
Level 44: Electrifying Fences GravAnch-Immob/Rchg:50(A), GravAnch-Acc/Immob/Rchg:50(45), GravAnch-Acc/Rchg:50(45), GravAnch-Immob/EndRdx:50(45), GravAnch-Hold%:50(46), Ragnrk-Dmg:50(46)
Level 47: Ball Lightning Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(50), EndRdx-I:50(50)
Level 49: Teleport Range-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
7.5% DamageBuff(Smashing)
7.5% DamageBuff(Lethal)
7.5% DamageBuff(Fire)
7.5% DamageBuff(Cold)
7.5% DamageBuff(Energy)
7.5% DamageBuff(Negative)
7.5% DamageBuff(Toxic)
7.5% DamageBuff(Psionic)
1.88% Defense(Smashing)
1.88% Defense(Lethal)
1.88% Defense(Psionic)
3.75% Defense(Melee)
3.15% Max End
73.8% Enhancement(RechargeTime)
4% Enhancement(Heal)
84% Enhancement(Accuracy)
1.5% Enhancement(JumpSpeed)
1.5% Enhancement(FlySpeed)
1.5% Enhancement(JumpHeight)
1.5% Enhancement(RunSpeed)
5% FlySpeed
230.5 HP (15.4%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 11.6%
MezResist(Sleep) 4.4%
MezResist(Stun) 2.2%
21% (0.35 End/sec) Recovery
32% (2 HP/sec) Regeneration
8.82% Resistance(Fire)
8.82% Resistance(Cold)
3.13% Resistance(Psionic)
9% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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