I like my SS/Elec
Seems pretty solid to me. I just don't understand why you slotted Conserve Power with 2 endred IOs and I also would put a knockback protection on Grounded (so you aren't knocked back while in the air) and I'd also remove the chance to disorient in Ball Lightning and go for a recharge IO in the power. But those are just minor changes I"d make.
How will the powerset proliferation affect this? I saw in the article Avatea linked to that Conserve Power is being swapped for energize, which has a self heal in it. Also, the order of Lightning Reflexes and "Energize" were being switched since the new energize heal came too late. However, the article said that the benefit didnt apply to brutes, but didnt specify whether the switch in level availability is what brutes dont get, or whether it was energize in its entirety that brutes dont get.
But if brutes do get Energize, would that change your build? You might be able to drop aid self. Maybe.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Seems pretty solid to me. I just don't understand why you slotted Conserve Power with 2 endred IOs and I also would put a knockback protection on Grounded (so you aren't knocked back while in the air) and I'd also remove the chance to disorient in Ball Lightning and go for a recharge IO in the power. But those are just minor changes I"d make.
|
I've gone back and forth on the KBprot in Grounded, but I spend most of my time fighting on the ground anyway (Foot Stomp!) so I'm not sure it'd be worthwhile. If I find myself getting flipped midair a lot, I might reconsider.
What I'd really like in Ball Lightning is an end/rech (good God do targeted AoE sets suck!); if I take out the stun proc, I'll probably throw in an endmod/endredux. Given that I tend to have a lot of targets for Foot Stomp and so the Force Feedback proc almost always fires, my AoE chain tends to be Ball Lightning, Power Sink, Foot Stomp, Aid Self while Lightning Field chews on whatever's left, and if anything is still alive either Foot Stomp or Ball Lightning again, or ST attacks as needed. Cages isn't even on the tray as it'd screw up the KD from Foot Stomp - I might replace it with the ST Mu attack if I can find a nice set to put in it.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
What I'd really like in Ball Lightning is an end/rech (good God do targeted AoE sets suck!)
|
my AoE chain tends to be Ball Lightning, Power Sink, Foot Stomp, Aid Self while Lightning Field chews on whatever's left, and if anything is still alive either Foot Stomp or Ball Lightning again, or ST attacks as needed. |
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Are the brute patron AOEs any good? My highest brute (SS/EAura) is level 40, and I also have a Super Strength/Elec who is level 39 (hence my interest in this thread, in part). So, I dont have any of them yet. I'm going Mako, only because it fits my concept (Sharkman is the name).
Lewis |
Bile Spray and Arctic Breath are quite good, but they are cones instead of TAoEs like Ball Lightning.
|
Does it? That would rule for Sharkman! If it does have the swimming shark graphics, I'll take that before I take the damage powers, damage be da ... uh. "Allow myself to introduce ... myself."
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
The patron AoEs are pretty good. I went with Ball Lightning for three reasons:
1. It does a little extra end drain and recovery debuff, which helps drain out enemies faster.
2. It's a targeted AoE, so after I surround myself with enemies for Foot Stomp/Power Sink/Lightning Field, I can toss Ball Lightning into the nearest enemy and get a second pseudo-PBAoE instead of having to reposition for a cone.
3. It has a really fast cast time, especially compared to Bile Spray and Frost Breath (which both use the nearly-three-second vomit animation, IIRC - if you've seen Vahz vomit or Fire Breath, it's that animation).
That said, School of Sharks, Bile Spray, and Frost Breath are a pretty nasty cone combo, and Sharks does in fact throw wiggly fishes. I have Sharks and Spray on my Crab Spider, mainly because Venom Grenade applies a -40% toxic res debuff and Bile Spray is pure toxic damage.
As for the Energize change:
1. I believe that Brutes and Stalkers will be getting Energize.
2. I believe they will not be getting it at 20, as the devs really really hate power reordering on existing sets (if I understand correctly, because it requires a lot of work on the backend).
3. I won't be dropping Aid Self, because it's a ridiculously good heal. I might reslot it with just five pieces of Doctored Wounds and no interrupt reducers, if it turns out I no longer need it as a combat heal.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
BTW, this is my SS/Elec build. I find only having 3 real single target attacks to be "meh" but eventually I'll be able to slot up boxing.
Lewis
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Sharkman: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam(11), TtmC'tng-ResDam/EndRdx(13), Aegis-ResDam/EndRdx(13)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 4: Conductive Shield -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam(15), TtmC'tng-ResDam/EndRdx(15), Aegis-ResDam/EndRdx(17)
Level 6: Swift -- Flight-I(A)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(23), KinCrsh-Rechg/EndRdx(27)
Level 10: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(17), TtmC'tng-ResDam/EndRdx/Rchg(19), Aegis-ResDam/EndRdx(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Grounded -- ResDam-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Rage -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(23), RechRdx-I(27)
Level 24: Lightning Reflexes -- Flight-I(A)
Level 26: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), EndRdx-I(34), EndRdx-I(37), EndRdx-I(40)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(31), TtmC'tng-ResDam/EndRdx/Rchg(31), Aegis-ResDam/EndRdx(31)
Level 32: Foot Stomp -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), RechRdx-I(34)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Rchg(37)
Level 38: Lightning Field -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: School of Sharks -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Arctic Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hover -- Flight-I(A), Flight-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1413;681;1362;HEX;| |78DAA554596F125118BD0343D94B2B76A374A5952E302D6F2E0F466D9B9894A486A| |8758938A15720D2A199198C4B4CFC01FAE0FAE683A9FBAB5BA2BFA5BF05EFF79D5B| |8C896F4EC23973EF9C7BCEE53097F2DDB584108F4E0B237EAE657B5EF5ACDBF165A| |4DCF16DBFD976229586EDDEDEB59DB01022C3CFAA65D992D2AA74F6A45BADF8AE74| |EA7E238B476BF296743C69ADB764CD779BB5EA1977B7ED0E9E771A52E97CEBF026B| |1D56EB7AC8DA6EF48CF8BF1A0B227E54E52CFD71B7ED3A9C7316AD130BBBED7AC59| |48D994779AB6DFB09D6AD9F67CE9DE1B559B5B549F5943E8AB6B8A9B8A4A2260836| |A4C7D3B4CA392699F94BCA41B1479759317B105A6C4924182C42A53CED032656BC0| |D684ADF92FDB770A83DA3608DB7EB29D16FDB01D806D48751A824E8472BC745E0DC| |3480A8591144152044931240D2329F33040F45E0DA23A30AA232CA6234510026795| |751CEE81F8323B2C818AA09C12242110C93EF6FEA00629BDC954815561A51AD4538| |397D839A2A6D2980AA49FF1C2A3AF40D3BC866A18E212BB81A137FC64789F2983E8| |8F0A47B4E908CA3094E998AE7D0C65CCA18C25945144192594F149E1B8EE6E1CA6D| |9BF6866061EA03C28A84226747713E86E12DD4DA2BB4974B7A8704ABB4FB578E9B4| |03F2411D84DC0721F233BD94F8DAE6EC13FEBEB9A7A097A0174C73CF99DE2AE1BC0| |E9947C8B15D900742561E21F9074CDB412116744F0B5F786AF12BE81BE83B5AFBC1| |74A0CEFBB2962F435E80BC007901F222E45794BBA5E516E42B90AF40BE027909F2A| |8EA7315726315BF630994357B8753FD95F0D4A6D93B80EA0DE60AB6CCDE5913064A| |DCF8A3FAAFEB67E27003D10B318515828B049709B609AE125C23B84E7083A04AD0F| |DD55B9D3A4E1B3A417092E014C1631285E974C509120449827E8214C100419A6098| |2043F09AA0FB1B225CF33A| |-------------------------------------------------------------------|
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
I don't know if you're looking for advice, but I have a few points you might want to consider.
Crushing Impact: I love this set, but as you can see from my build, I'd rather have the Dam/Rech than the Acc/Dam. Between the set +acc bonuses and the tohit buff from Rage, I find I don't need the extra accuracy, and the extra recharge really tightens up my ST attack chain.
Boxing: Is a perfectly decent attack. I had it as my fourth ST attack until my most recent respec, at which time I decided that since I was going to use Flight anyway, I may as well pick up Air Sup for the superior utility. It has fair DPA and a nice tight cast cycle - it's a pity you can't push it into your build earlier, as it really helps Fury building in the low levels.
Lightning Reflexes: The buff it gives to flightspeed is quite puny. Unless you plan to spend all your time Hovering, a Runspeed IO might be more useful. And speaking of which:
Grounded: If you do plan to hover in combat, you might want a -KB IO in this. As Kioshi noted, Grounded doesn't grant KB protection if you're too far away from the ground. Be aware that Foot Stomp won't work if you're in midair either.
School of Sharks, Arctic Breath, Bile Spray: A nasty three-hit cone combo, but be aware that none of these are particularly fast-animating. All together that's almost ten seconds of rooting - and during that time, if you're lining up the cones for maximum effect, most of your enemies will be immobilized outside your Lightning Field/Foot Stomp/Power Sink radius. Finally, be aware that like Foot Stomp, School of Sharks won't fire if you're not near the ground, and won't hit airborne enemies.
Stamina: Consider slotting the Performance Shifter +End proc instead of the Endmod/Acc. Over time, the proc averages to a greater endurance gain than the last few percentage points of enhancement in Stamina. Not that it should be a big deal anyway, as you have Power Sink.
Of course, the most important rule is: if you're enjoying it, it's not wrong.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Thanks for the reply. I was fishing for a bit of advice.
As for Hover, I am mainly taking it for times I need to be vertical. On Brutes, I usually take Hasten, Super Speed, Hover and Fly. Actually, I do that on all my characters villain side when I can. Hero side, I can usually tolerate only having Hover. I just couldnt fit in both Hover and Fly. So, I dont really plan to fight while hovering. Esp because of Grounded. Oh, how I wish I could fit Fly in.
I do think I should probably move the slots in Swift and Lightning Reflexes to Run instead of Flight.
Also, I overlooked the fact that I could put the steadfast -KB in Grounded. Thanks for that!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
<QR>
Ball Lightning can slot EndMod IOs, and Efficacy Adapter and Performance Shifter both have Rech/EndRedux pieces.
Thanks for the reply. I was fishing for a bit of advice.
As for Hover, I am mainly taking it for times I need to be vertical. On Brutes, I usually take Hasten, Super Speed, Hover and Fly. Actually, I do that on all my characters villain side when I can. Hero side, I can usually tolerate only having Hover. I just couldnt fit in both Hover and Fly. So, I dont really plan to fight while hovering. Esp because of Grounded. Oh, how I wish I could fit Fly in. |
Right. However, Sharkman must appear to be able to fly without a jetpack! Even if he cant. Hence the Hover!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
And this is her build. Apologies in advance for lack of Mids - I lack a computer that can run it (unless it runs under Linux now).
01 => Charged Armor
Titanium Coating Res
Titanium Coating Res/End
Titanium Coating Res/End/Rech
Aegis Res/End
01 => Punch
Crushing Impact Acc/Dam/End
Crushing Impact Dam/End/Rech
Crushing Impact Acc/Dam/Rech
Crushing Impact Dam/End
Crushing Impact Dam/Rech
02 => Haymaker
Crushing Impact Acc/Dam/End
Crushing Impact Dam/End/Rech
Crushing Impact Acc/Dam/Rech
Crushing Impact Dam/End
Crushing Impact Dam/Rech
04 => Conductive Shield
Titanium Coating Res
Titanium Coating Res/End
Titanium Coating Res/End/Rech
Aegis Res/End
06 => Air Superiority
Crushing Impact Acc/Dam/End
Crushing Impact Dam/End/Rech
Crushing Impact Acc/Dam/Rech
Crushing Impact Dam/End
Crushing Impact Dam/Rech
08 => Knockout Blow
Crushing Impact Acc/Dam/End
Crushing Impact Dam/End/Rech
Crushing Impact Acc/Dam/Rech
Crushing Impact Dam/End
Crushing Impact Dam/Rech
10 => Static Shield
Titanium Coating Res
Titanium Coating Res/End
Titanium Coating Res/End/Rech
Aegis Res/End
12 => Hasten
IO Rech
IO Rech
IO Rech
14 => Fly
IO Flyspeed
16 => Grounded
Aegis Psi/Mez
18 => Rage
Gaussian's Synchronized Fire Control Tohit/Rech
Gaussian's Synchronized Fire Control Tohit/End/Rech
Adjusted Targeting Tohit/Rech
Adjusted Targeting Tohit/End/Rech
20 => Lightning Reflexes
IO Runspeed
22 => Lightning Field
Efficacy Adaptor Endmod
Efficacy Adaptor Endmod/End
Efficacy Adaptor Endmod/Acc
Scirocco's Dervish Acc/Dam/End
Scirocco's Dervish Dam/End
Multi-Strike Dam/End
24 => Aid Other
IO Heal
26 => Aid Self
IO Interrupt
IO Interrupt
Doctored Wounds Heal/End/Rech
Numina's Convalescence Heal/End/Rech
Miracle Heal/End/Rech
Harmonized Healing Heal/End/Rech
28 => Conserve Power
IO Rech
IO Rech
IO End
IO End
30 => Kick
IO Acc
32 => Foot Stomp
Multi-Strike Acc/Dam/End
Multi-Strike Dam/End/Rech
Obliteration Acc/Dam/Rech
Fury of the Gladiator Dam/End/Rech
Multi-Strike Dam/End
Force Feedback Proc +Rech
35 => Power Sink
Efficacy Adaptor Endmod/End
Efficacy Adaptor Endmod/Rech
Efficacy Adaptor Endmod/Rech/Acc
Performance Shifter Endmod/Rech
Performance Shifter Endmod/Rech/Acc
Performance Shifter Rech/Acc
38 => Tough
Titanium Coating Res
Titanium Coating Res/End
Titanium Coating Res/End/Rech
Aegis Res/End
41 => Power Surge
Titanium Coating Res/Rech
Aegis Res/Rech
Impervium Armor Res/Rech
Reactive Armor Res/Rech
44 => Electrifying Fences
Trap of the Hunter Acc/Rech
Trap of the Hunter Acc/Immob/Rech
Trap of the Hunter Acc/End
Trap of the Hunter Acc/Immob
47 => Ball Lightning
Positron's Blast Acc/Dam/End
Positron's Blast Acc/Dam
Positron's Blast Dam/End
Positron's Blast Dam/Rech
Positron's Blast Proc Energy Damage
Energy Manipulator Proc Disorient
49 => Super Speed
IO Runspeed
01 => Sprint
IO Runspeed
01 => Brawl
IO Acc
02 => Rest
IO Rech
Now, to reiterate: I like my brute, and I like this build. I like the high offensive power, the high recharge speed, the mitigation via endurance drain, and yes, I like the lack of Fitness - I enjoy active endurance management via maximizing Power Sink and judiciously applying Conserve Power. That said, I expect we have a freespec coming with I16, and I was wondering if there are any low-hanging fruit in terms of set bonuses or optimizations that could be applied without diminishing any of the above. (Short of a liberal salting of purples and HOs, of course - I'm not made of money, nor do I wish to do the things that would make me so.)
But mostly, I'm just pleased as punch about this build and looking to share my happiness with the world.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs