Preview Of Earth Assault


cohRock

 

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Thanks, very appreciated!


 

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OH EM GEE! That set totally had fissure. She doesn't say it but he does the footstomp animation at the end and if you look close near his foot a little black fissure is stretching out. It'll probably be the fissure from the blue side APP's and not the one from stone armor...cause that would be totally hax. Also it looked like there was a tremor AND another aoe. Maybe a cone or a different effect?


 

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I saw mud pots in their? Why in the world would a dom want a taunt aura? Beats me


 

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Originally Posted by Jorlain View Post
OH EM GEE! That set totally had fissure. She doesn't say it but he does the footstomp animation at the end and if you look close near his foot a little black fissure is stretching out. It'll probably be the fissure from the blue side APP's and not the one from stone armor...cause that would be totally hax. Also it looked like there was a tremor AND another aoe. Maybe a cone or a different effect?
The one from Stone Melee is Fault, not Fissure, so yes, it's the one from the Controller Epic. That means the set has the only Targetted AoE in a Dominator secondary.


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Originally Posted by Lucky666 View Post
I saw mud pots in their? Why in the world would a dom want a taunt aura? Beats me
Fire Control doesn't seem to mind. They'll remove the Taunt component, so it's a PBAoE slow, immob, and damage. Combine that with Tremor, Fissure, and your AoE soft controls, and you can have a blast. Even better will be synergizing it with Hot Foot or Arctic Air. The immob will cancel out the afraid, so Hot Feet will be just stacked damage aura and slow; Arctic Air should be hilarious, since mobs will be stuck with the constant fear and confuse effects without being able to flee.

I, for one, welcome our Mud Pot wielding overlords.


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Were there two Seismic Smash animations?


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Originally Posted by JanusFrs View Post
Were there two Seismic Smash animations?
I'm pretty sure she didn't mention anything about Seismic Smash.


 

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*Sigh*
I was hoping they'd get rid of "out golfing" (small mallet).


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According to the MMORPG article Earth Assault looks like this:

1 Stone Spears
2 Stone Mallet
4 Tremor
10 Hurl Boulder
16 Power Boost
20 Heavy mallet
28 Seismic Smash
35 Mud Pots
38 Fissure


 

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Ever since Comic-con, I've been rolling around the idea of making a fire/earth dom. Hotfeet stacked on Mud Pots on top of cycling three true AoE attacks (w/Patron pool) and hard-hitting melee blows inbetween them would be unbelievably painful on the blue bar, but the carnage would be amusing. I'd think that unless you had a /Kin corr duct-taped to your side all the time, you'd need heavy duty endurance slotting and Power Sink to stay afloat, but once we get some real numbers it'd be interesting to see if I could get by with Dark Consumption instead (for Soul Drain nastiness).


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Originally Posted by MinMin View Post
According to the MMORPG article Earth Assault looks like this:

1 Stone Spears
2 Stone Mallet
4 Tremor
10 Hurl Boulder
16 Power Boost
20 Heavy mallet
28 Seismic Smash
35 Mud Pots
38 Fissure
Thanks for sharing that.


 

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Originally Posted by Doctor_Kumquat View Post
Ever since Comic-con, I've been rolling around the idea of making a fire/earth dom. Hotfeet stacked on Mud Pots on top of cycling three true AoE attacks (w/Patron pool) and hard-hitting melee blows inbetween them would be unbelievably painful on the blue bar, but the carnage would be amusing. I'd think that unless you had a /Kin corr duct-taped to your side all the time, you'd need heavy duty endurance slotting and Power Sink to stay afloat, but once we get some real numbers it'd be interesting to see if I could get by with Dark Consumption instead (for Soul Drain nastiness).
If a Fire/Rad, Fire/Storms, Ice/Rad and Ice/Storms can get by with AA/Hot Feet and Chocking Cloud/Steamy Mist and Hurricane on all at the same time, than Fire/Ice Control Earth Assault Doms can! Esp. since they get Power Sink/Dark Consumption to get as well!


 

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Fire Control/Earth Assault sounds absolutely socks-rocking. I look forward to trying it out. I'm generally intrigued by the idea of walking into the middle of a mob and having them failing miserably to run away, melting all along the way. Who needs Endurance for attacks in that scenario anyway? Do Tremor or Fissure (or both!?) do knock down? Because that would make things even wilder.

I'll admit that I'm a tad, just a TAD, mind you, disappointed in Stone Spears. I hope they change its animation, or that of Fissure, so we don't get two of the same foot stomping animations (three if you take Earth Control for thematic synergy). A little variety while I'm beating the daylights outta people would be nice.


 

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Originally Posted by Lazarillo View Post
I'll admit that I'm a tad, just a TAD, mind you, disappointed in Stone Spears. I hope they change its animation, or that of Fissure, so we don't get two of the same foot stomping animations (three if you take Earth Control for thematic synergy). A little variety while I'm beating the daylights outta people would be nice.
Well, according to the devs they didn't want to use the Propel animation because it's already known to be a problem because of its cast time. Still, it seems to me like the Legacy Chain and Circle Earth Casters have different animation speeds with the different and smaller versions of their rock throwing attack. Stone Spears isn't that bad, though, and maybe we will get the "fling pebble" animation eventually in another Set.


 

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Originally Posted by MinMin View Post
According to the MMORPG article Earth Assault looks like this:

1 Stone Spears
2 Stone Mallet
4 Tremor
10 Hurl Boulder
16 Power Boost
20 Heavy mallet
28 Seismic Smash
35 Mud Pots
38 Fissure
Hmm that seems like the set will be quite difficult to play till level 20 - no decent attack chain till heavy mallet unless you take hurl boulder (which I suspect will be the most skipped power in the set).


 

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Originally Posted by Freem_NA View Post
*Sigh*
I was hoping they'd get rid of "out golfing" (small mallet).
Small Mallet? Stone Mallet (faster recharge, lower damage) is the overhead swing, while Heavy Mallet (slower recharge, higher damage) is the "golf swing."

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Originally Posted by Lazarillo View Post
I'll admit that I'm a tad, just a TAD, mind you, disappointed in Stone Spears. I hope they change its animation, or that of Fissure, so we don't get two of the same foot stomping animations (three if you take Earth Control for thematic synergy). A little variety while I'm beating the daylights outta people would be nice.
Same. Of course, they do that that wonderful new "ground punch" going for Super Strength... It'd rock if that could be added as an option to Spears or Fissure.

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This may be a silly question, but the set seems a little odd in the fact it only has two st ranged attacks. Couldn't that be problematic in tough fights or AV battles where you don't necessarily want to be in melee range? I ask out of ignorance since I've never been able to get a Dom past the 20s, so I don't know. (I suppose you could use Fissure for that, but that'd be an end sink, blowing an AoE (repeatedly) on a single target..)


 

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Originally Posted by Sarrate View Post
This may be a silly question, but the set seems a little odd in the fact it only has two st ranged attacks. Couldn't that be problematic in tough fights or AV battles where you don't necessarily want to be in melee range? I ask out of ignorance since I've never been able to get a Dom past the 20s, so I don't know. (I suppose you could use Fissure for that, but that'd be an end sink, blowing an AoE (repeatedly) on a single target..)
Well, it was said that it was a melee-heavy set. That's likely to be a problem with AV's, unless you plan on darting in and out of range.

I wasn't really aware of Fissure's Targetted AoE nature, though, that kind of suprised me. Maybe it's intended to be a compensation for its lack of other ranged attacks. High End cost, maybe, but the truth is I regularly use AoEs on single targets. I slot them for End because of that.

The Primary could also take up some of the slack, possibly even Lift, Propel, or Levitate.

Definately makes me wonder, though. What would an Earth based Sniper attack even look like, or would such a thing even exist? (Ice has no Sniper, so it's not like they're required)


 

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Originally Posted by Jade_Dragon View Post
Definately makes me wonder, though. What would an Earth based Sniper attack even look like, or would such a thing even exist? (Ice has no Sniper, so it's not like they're required)

Maybe an extended version of the Impale animation?
HEEEEEEEEEERE'S the windup....and...BOOM! Rock to the head!
For added comedy, make it throw a brick, because, hey, everyone loves a brick-shot.


 

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Originally Posted by Jade_Dragon View Post
Well, it was said that it was a melee-heavy set. That's likely to be a problem with AV's, unless you plan on darting in and out of range.

I wasn't really aware of Fissure's Targetted AoE nature, though, that kind of suprised me. Maybe it's intended to be a compensation for its lack of other ranged attacks. High End cost, maybe, but the truth is I regularly use AoEs on single targets. I slot them for End because of that.

The Primary could also take up some of the slack, possibly even Lift, Propel, or Levitate.
Well, I don't know for certain that it's a targeted AoE, but the Controller Epic version is, so I'm assuming. On other ATs I try to avoid using AoEs against single targets because they're such end pigs. I suppose things could be different for Doms due to Domination's end fill.

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Originally Posted by Lazarillo View Post
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Originally Posted by Jade_Dragon View Post
Definately makes me wonder, though. What would an Earth based Sniper attack even look like, or would such a thing even exist? (Ice has no Sniper, so it's not like they're required)
Maybe an extended version of the Impale animation?
HEEEEEEEEEERE'S the windup....and...BOOM! Rock to the head!
For added comedy, make it throw a brick, because, hey, everyone loves a brick-shot.
That's pretty close to the mental image I got. A large rock hovers in front of the player while they wind up, then they punch it and it goes flying. It's something I could see happening in an episode of Avatar - which Earth Assault strongly reminds me of. (I loved how they portrayed earth bending in that show. It was my favorite element.)


 

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Originally Posted by Diellan_ View Post
Fire Control doesn't seem to mind. They'll remove the Taunt component, so it's a PBAoE slow, immob, and damage. Combine that with Tremor, Fissure, and your AoE soft controls, and you can have a blast. Even better will be synergizing it with Hot Foot or Arctic Air. The immob will cancel out the afraid, so Hot Feet will be just stacked damage aura and slow; Arctic Air should be hilarious, since mobs will be stuck with the constant fear and confuse effects without being able to flee.
I like the idea of Mud Pots, but I don't expect it to work well with Hot Feet or Arctic Air because of the smaller radius. In my experience with Hot Feet and Chilling Embrace, enemies rarely got into range for Chilling Embrace, because either they ran out of the Hot Feet, I held them because they were hurting me, they died, or they were moving too slowly to get into melee range. It will work better with powers that really bunch the enemies up, like Seeds of Confusion, Mass Confusion and Wormhole.


 

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I see a plant/earth/soul dom in my future. I have no problem running in to melee range smashing mobs over the head that has their hands full with carrion creepers or too busy fighting each other. Something I had looked forward to being able to for 41 levels on my plant/rad troller will now be able to do at level 1.

So many alts to roll. So many changes to make. It will be a month before I even get to play.


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