KingSnake

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  1. KingSnake

    Storm

    Quote:
    Originally Posted by Donna_ View Post
    Ok so I really want a Stormie, going to be for teams and playing at lvl 50 IO'd.

    I am looking for a primary with lots of immobilisation so mobs can't flee, Freezing Rain, Tornado, Lightning storm etc etc... I dont plan on taking Hurricane and ill prob be a flyer.

    I was looking at earth so I can stack Quick sand over and over, but I hate the animation for stone cages.. as i am sure most of my team mates would as well... It's great on open maps but in caves and TF's it's a bit obtrusive.

    Soooo my 2nd choice would probably be Plant, or Fire... Now i have Fire trollers coming out my ears with a Fire / Kin,Rad,FF,Thermal,Sonic already so can anyone help in my descision and convince me what set would be best.

    I would roll a Storm fender if there was an AoE Immob available but heh....

    Help pls?!
    Plant prolly has the best IMMOB you can get, but it's overrated IMO. I have an Ice/Storm and never immob anyone. I just know when to use key powers and when not too. It's like a tool box, strom is. Great tools, but you don't need all of them for every encounter.

    When i'm on a team, and we'er just plowing regular enemies, i don't worry about Tornado or lighting storm or hurricane. I worry about slowing and knocking mobs down in place. Freezing Rain, Ice Slick, Shiver, Snow Storm. Mobs slowed to a crawl, presto held, and helpless.

    When i'm fighting AV's and bosses, i brake out the big guns. Full on tornado, lighting storm, hurricane, massive slows, the works. Most AV's are knockback resistent. They'll stand up to all that and won't need rooting, those that do, i'll immob with ice cages.

    In teams lacking any real argo control, ie, no tanks, I go full bore and use my knockback and chaos for midigation. I do the same solo. For teams with good argo control, i use debuffs, knockDOWNS, and slows.

    Right tool for the right job. I'm VERY found of this build, prolly one of my more effective controllers IMO.
  2. My softcapped Claw/SR is SICK... for a scrapper. >.>

    So when it came time to make a brute... i went Elec/SR. Still softcapped. Still Very sick.

    I'm now working on a BS/SR Stalker. I have high hopes.

    Had i not already had a Claws user, i'm sure i'd have made one a villian eventually. I suspect that may be a reason for alot of people. there are LOTS of Claw/SR scrappers out there. It could account for the lack of Claw/Sr brutes.
  3. Quote:
    Originally Posted by Hostillian View Post
    Hi all,
    After trying out dark armor, I've decided its just not for me. So I was wondering, whats a good secondary when it comes to soloing?

    All of them.

    Some are more low level friendly then others. Dark, takes a while to come into it's own, but is VERY sturdy once you get the hang of it.

    WP is easer starting secondaries. IMO, easy isn't nessessirly the best way to go if your wanting to learn the game... I started with a spine/invuln. Had to learn argo control and end managment. But i got the hang of it, and it started really clickin. (i forgot what board i was on... sorry brutes. LOL My first brute was a fire/invlun though... so it's still KIND of the same...)

    I'd recommend worrying more about what feels fun to play. Cause once you get going, all secondary defences works just fine.
  4. Quote:
    Originally Posted by Sailboat View Post
    I don't have it written up, so I can't post it now, but I use a build that's a little reminiscent of Finduilas's build posted above, using sets like Reactive Armor, Kinetic Combat, Eradication, Mocking Beratement, and Aegis to get, with one foe in Invincibility, 50% S/L defense, 49.xx% E/N defense (allllmost 50%), and although F/C is under the soft cap, it hits the soft cap with 4-5 enemies in range.

    I don't have Adrenalin Boost, though. (Placeholder for Physical Perfection, I assume?)

    I also grabbed Char from the Fire Epic, threw a slot in, and threw in a pair of Basilisk's Gaze IOs for more E/N defense (cheap trick, I know). I did not use Zephyr. Also, I think the Kismet to-hit unique is a bit of overkill if you've got Rage and Invincibility boosting your to-hit, so I didn't use it.

    The character also has Tough to cap S/L resistance.

    Why my goal of 50% defense when 45% is the soft cap? I wanted to be able to endure some defense debuffs (with the aid of Invulnerability's significant def debuff resistance) and still be at the soft cap. I do a lot of Cimeroran content, and my defense even in the worst crowds only dips momentarily below the soft cap and then rises back above it; it's very, very solid.

    The character has been hugely rugged for me. I recently did an ITF with two other Tankers and a Brute (possibly overkill, but I'll team with any weird combo). When the Dark Novas ambushed us at the oracle atop the hill, everyone else went down, and I stayed alive, surrounded by defense-debuffing Romans and negative-energy attacks. There were so many enemies that I was above the aggro cap, with some standing around idle, and when I defeated a combatant, an idle one would wake up and join in. The entire rest of the team backed away, recovered, came back to help, and was felled again.

    My health did drop down to 1/3 or 1/4, and I did have to husband some green inspirations, popping them only when my life stayed low and didn't start to rise again, but more inspirations fell as I smashed through the melee, and I stayed alive. Dull Pain wore off, but recharged at a time when I was low again, so I hit it a second time and kept going. :P

    The Brute sent me a tell: "HOW are you STILL ALIVE???" The Willpower Tanker was silent, and dead again.

    I am not trying to brag just because I bought IOs; my point in posting this is to reassure you that a soft-capped Inv build (assuming it's solidly built without ignoring other things, like taking no attacks or something) is plenty tough for hard content.
    If your talking to me, i think i get it and you misunderstood my post. When i said "adequately" i wasn't talking about a softcapped Invlun, but MY invlun who isn't soft capped YET. I was saying, even without the softcap, he does an adequate job. I'm well aware a softcapped invlun is only riviled by granite tankers. I just think in most situations it's overkill. I'm still prolly going to do it, i'm just to busy playing other alts atm. lol
  5. Quote:
    Originally Posted by Sailboat View Post
    I hate to jump on you for this when the rest of your post is topical and agrees with my experience, so I'll limit myself to observing that if you want to use the word "adequately" in a post (which I fully support!), there's probably a better way to do it. Maybe there are even guides on the subject.

    Eh, it should have read "more then adequately". As in, better then adequate. Adequate being good enough.

    My grammers bad. I know. my spelling is worse. It's old news to me. I skip words when i type stuff out, or transplant words in places they shouldn't be. Apperently my mind works alittle faster then my hands, and i've moved on to different thoughs in my head but my hands are still typing my eairler thoughs, and crap gets mixed up. Or at least, i've read that COULD be the case and prefure that explanation to, i'm just an idiot... >.> <.<

    And i don't generally bother proofreading my posts here on the boards. Lasy i know, but i don't.
  6. Quote:
    Originally Posted by Slippeh View Post
    I'm just wondering because I have a lvl 35 BA/SA and it well...sucks...and I HATE the recharge with Granite....so should I pick a different secondary or just leave stone alone?

    BA is SLOW. I have a WP/BA, and the recharges on BA are pretty long. I have nearly 100% recharge in every attack, so i love it now, but before that... heh. Add in Granite's recharge penetility, and yeah, it's going to be slow.

    But, frankly, as a tank in granite form, your there to be the whipping board, not the damage dealer. BA has great AoE and between your taunt aura and taunt, it'll more then get that job done.

    If you just can't stand it, well, reroll. All secondary will suffer from the same penetialy, just to different degress. I'd wager /fire would work ok, it's got some quick low level attacks. Or maybe Dark.
  7. Soft capping an invlun to S/L and even Nrg/NNrg is pretty easy in all honesty. There's a great guide on the topic if you check the guide section.

    I personally haven't gotten around to it yet. I'd have to respec and rework my Invlun/SS pretty extensively to do it. And in all honesty... the way he is NOW is pretty rock solid. I've yet to find a team he can't more addiqutily tank for. Oh sure, he's prolly not the tank you want for a MSTF. But a regular? I've done it a few times. It's not that big an issue.

    But one day, i may get around to it. *shrug*
  8. Quote:
    Originally Posted by nightowl317 View Post
    So I have a Sonic/MM (play only on teams) and decided to pick up electrical mastery. I was wondering just how good is EM Pulse? Is it different from the EM Pulse from the radiation emission set (the one controllers and defenders have)?

    Also, can the disorient from EM Pulse stack with Dreadful Wail's stun? I wouldn't be able to give EM pulse more than 4 slots so would it be worth it? I have a choice of either getting EM Pulse, Siren's Song, Shocking Bolt, or Assault. Thoughts?

    Of the 4 you list for a pure teaming build? Assault. EMP pulse has an EPIC recharge and gets a - recovery period that'll sap your end. It'd be used rarely, and hinder you damage. IMO, leave the aoe controlling to the controllers.

    Siren's song is a god send solo, but in a team, it brakes so easily, pass.
    Shocking Bolt is epic solo, and not a bad choice in all honesty, but a single target hold on a blaster on a team build IMO just feels like a waste of space. Your the blaster. You do the damage. Leave the controlling to the controllers, IMO. Plus you'd need to slot it up a bit to get good use out of it.

    Assult is good to go right out of the box. add an extra endrad if you MUST, but if your endurance isn't a big issue, don't worry about it. It'll buff everyones damage, and on big teams that can add up, esspecally if other people have it too.

    IMO, it's the best choice of the 4 for a teaming build.
  9. I have both.

    A lvl 50 Fire/Emp/Fire troller. And a lvl 50 Emp/Sonic/Power defender.

    For once, i find my defender more useful then my controller in a team. This normally isn't the case... IME that is. I have 3 kins, one of each flavor, and the controller, IMO, is the better of the 3 kins.

    But with empathy, i found something intresting was happening with my controller. I could easly, and i mean easily keep a team alive throw just about anything. Then we'd get to an AV fight, and with the purple triangle of doom... I just kind of felt like i was a spectator at that point. I'd refresh buffs, spot heal, and let my imps attack him. I'd throw a fireball here and there... but that was it. I didn't like that.

    So i rolled the Emp/Sonic. Now, i can keep the team alive, nearly as easily. (using the buffs often are the key to good empathy play, it frees you up to blast and control.) And when i get to an AV, i'm debuffing him a bit, doing damage, and keeping the team going. I feel like i contribute more. So I like the defender better. *shrug*
  10. So, would you slot SC for damage or end drain? My kneejerk reaction from reading the above is to forget the end drain and stick with damage. I tend to team mostly anyways, where i'm looked appone to kill stuff, not really control. *shrug*

    I'll tinker with it when the time comes and see then. Thanks for the info, i didn't know the purple patch effect end drain. (i guess i should have, but it never crossed my mind. lol)
  11. Quote:
    Originally Posted by DrMike2000 View Post
    Single target damage is lacking due to lack of a heavy hitter like Blaze or Power Burst.
    In its place Electrical Blast gets Voltaic Sentinel, which provides nice damage over time but poor burst damage.

    AoE damage is standard, unless you slot Short Circuit for end mod instead of damage.

    The secondary, Endurance Modification, is a bit off in my opinion. The only power that drains significant amounts of End is Short Circuit (apart from the nuke). The three ways to use the secondary effect are:

    Elec/Elec - use Short Circuit and Power Sink to drain entire mobs of their end from level 35 onwards
    Elec/Energy - use Power Boost and Short Circuit to almost drain a group in one hit from level 28 on, finish off with Ball Lightning and single target blasts. This used to work much better a few issues ago until Power Boost was nerfed.
    Elec/anything. Use Short Circuit twice. Its got a base 20 sec recharge, with slotting for recharge and end mod you can neuter any group in around 10 seconds.

    All three techniques require slotting Short Circuit for end mod first, and losing a bit of AoE damage as a result.

    On the upside, Tesla Cage is an absolutely brilliant hold for a Blaster.

    Elec and Energy secondaries are good pairings because they provide some good melee damage to make up for the poor ranged damage. I found both sets play like Dominators - neutrlaise from range and then bring them down quickly once its safe to close to melee.
    Question. Since i'm here. My Elec/Elec/Elec is lvl 30 as i mentioned. I didn't plan on slotting short circuit for end mods. I figured, a fullslotted powersink, followed by a regular short circuit was able to sapp a group? Is that not true? My SC be slotted for end mod to full sapp a mob, and if so, how much?
  12. I think Elec blast is a bit weak for a primary, in all honesty. Not brokenly weak, but a little weak.

    Now if you pick a strong secondary and epic pool, you can kind of patch the holes, IMO.

    And all elec build ends up being pretty decend and all around useful. Good single target damage, when take and use the melee attacks. decent/good aoe, if you take the static discharge. Good damage midigation with 3 possible holds and an end sapping trick noone else can really do. And even a gimic power that helps up your damage on av fights... if you take him. (the pet.)

    The sum of the 3 elec powersets, IMO, equal a good blaster. All of this is IMO of course. My Elec/Elec/Elec is only lvl 30 atm. Diffenetly weaker then my Ice/Ice, Fire/Ice, and Sonic/NRG at the same level, but not so much so that he's not fun to play. He is fun. And I like his concept. I'm hoping with more slots and access to the elec epic, he'll round out. I think he will.

    But at the end of the day, i don't think he'll be as good a single target damage dealer as my Sonic/EM. I KNOW he won't do AoE like my Fire/Ice/Elec blaster, and he won't be as safe to play as my Ice/Ice/Ice. But he'll have better AoE then the Ice and Sonic guys, be fairly safe, and have respectable single target. Kind of a middle of the road guy. A jack of all trades, i think someone said. I can live with that.
  13. CO is brand new and actively campaing for customers.

    CoH is 5 years old, and hasn't released any offical word on it's newest expainson.

    It's not supprising. Once some GR stuff is offically released, and NCsoft starts it's campaining for GR, you'll see more stuff.
  14. Quote:
    Originally Posted by BlackBellatrix View Post
    I built an Empathy/Sonic as part of a two Empath duo that fizzled out around level 40. I'm finding I'm having a great time playing the toon just as part of a team and am planning on IOing him out pretty heavily. My friend wants to create a toon to play with me and I've been having trouble deciding between two.

    1) Another Empathy/Sonic Defender. The advantages to this one are pretty obvious.

    2) A Sonic/Fire Blaster. My Empath will have enough recharge to keep Adrenalin Boost perma on the Blaster and with dual Leadership and the Blaster running the Fighting Pool, she'll likely be very survivable.

    So, what do you think? Main activities will be... well, anything. Duo'ing TFs, some farming, etc etc.
    My brother and me ran a duo, into the late 40's before he got distracted with other games. Punk.

    I was an Emp/Sonic too. He was an Assult Rifle/Em blaster.

    Frankly, it was kind of SICK what we did as a duo. I could keep him alive through almost anything, and he just riddled hordes of mobs with holes. He's poped on a few times laterly, we've jacked up the spawn count to 8, and frankly it's been kind of epic to see what FullAuto just kill 16 or 20 people dead a go.

    A well played empath can keep any AT and class alive through almost anything so long as your partner isn't an idiot. (my kid bro is accually a good gamer, tho i'll never admit it..)

    I'd go with whatever he has fun with. That's how you make a duo last, fun, not effectiveness. My Fav duo was my Kat/Invlun scrapper and a RL buddies Fire/Ice/Fire blaster. We, had NO support, no debuffs, no buffs, no heals... and we ran on unyealding. Every fight was a FIGHT. Missions hard fought, levels gaind in blood and tears. Best time of my life.(in coh obviously) FAR from the most effective duo. That's my advice. Play whats fun with friends. It'll work out everytime.
  15. Honestly, now that heros have access to Cold Domonation, and IO's with defence set bounses, forcefields is kind weak. IMO. I mean, it has high defence, mess protection, and knockback. Knockback, IMO, can be really useful if you really know how to use it. I, am not good with it. *shrug* I'd need alot more practice, and frankly, i play so many different alts, I stick with shields, and archery, and forgo knockback. It works good enought to keep me happy.

    Cold, brings defence, not as much, but like i said, with IO's and people having leadership, it's enough. Along with massive debuffs, and an HP booster. It, IMO, has more going for it then FF does.

    Sonic is a great set all on it's own. I have an ILL/Sonic and he's fun to play. The shields are nice and help alot, not as powerful as defencive shields in general, but good enough, and the debuffs turns AV's into kittens. Fights don't last long, so your shields, although weaker, generally aren't dealing with the volume of damage a force fielder will.

    In a nut shell, all 3 secondarys, and even Thermal, the other shielding set, controllers have, are all equally effective teaming sets. You won't go wrong with any of them.
  16. KingSnake

    Ss / sr ?

    I was wondering about this. Does SR's defence debuff resistince work on rages crash?? If so, i doubt i'd be that bad. If not, OUCH.
  17. Quote:
    Originally Posted by BackAlleyBrawler View Post
    *takes a drink*

    This is a dangerious drinking game... taking a shot each time people look the gift hourse in the mouth WILL result in liver failure before I17... DON'T DO IT MAN. No matter how much Castle eggs you on!
  18. Quote:
    Originally Posted by Negate View Post
    You see Disapri and Kingsnake you guys are smart about it....but time after time Again I team up with Morons who never have fought a particular group of guys OR they think their sets is Godly and then they Bonsai Jump in a group of Malta/Nemesis/COT and looked so shocked when they diez. My fav is the WP is everything brutes....I love when they realize Wp can crush everything! Well 99% of everything but who's counting? lol

    I always try and go with the flow of the team. I'm extreamly easy going that way. I have a few pet peeves, unnessessiry pulling being a biggy, in this game, pulling just isn't needed 99.99 % of the time.

    Other then that, i try and geta feel for the team. If it's a layed back team, just having fun, i tend to play more recklessly, because reckless play IMO is fun. Maybe it's just me. If the team seems uptight about dieing, i behave. On master runs, I play down right carefully. I'm chatty if the team is, i'm quiet if the team is. I can get along with most any team makeups assuming you don't brake one of my 2 rules.

    1 rules. Your not an elitest. I can't play with elitests.

    2. the language doesn't get too obsine or vaugler. Other then that, i'm perfectly happy in just about any team. heh.
  19. Quote:
    Originally Posted by Vitality View Post
    Stamina or Energize for level 20?

    This isn't that big of a deal because I plan on picking them both up at level 20 and 22...but I'm not sure which one to pick up first at level 20.

    I'm thinking Stamina since Energize has a two minute recharge...but Energize also has the much needed heal.

    Which would you pick up first and why?

    Stam. I took it at 20 cause i wanted to start running BOTH quills and lighting field asap.

    and i found that some greens at that level was enough of a heal. *shrug*
  20. I'm crashing. I've crashed before, but this is different.

    I just kind of go to a pixelated, mutilcolored screen of death and the whole system is locked.

    Its been going on for about 3ish days now. seems once a day. then smooth sailing... it's very odd.

    anyone else? any ideas?
  21. Quote:
    Originally Posted by LordXenite View Post
    If the Devs would've wanted us to be able to test power-sets straight at Lv50, all they need do is enable it on the Test Server, problem solved! The fact they've never done this demonstrates in my opinion, that allowing us to test power-sets without actually committing to playing them, isn't something the Devs ever wanted to allow.

    Even if they didn't allow it in the past, with time, things change. The dev's would do well to be flexable in such reguards. Not that i think full respecing is a good idea, i don't, as a matter of fact, IMO, perement full respecing is a BAD idea imo.

    But having an option to test powers, IMO, is a GOOD idea. It's one thing i really REALLY liked about CO, their powerhouse leveling system is great. I can't tell you how many times i was in there...playing around with different powers, before picking the one i though worked the best. Unlike here, where if you want to kind of sort of do the same thing you have to have the test center loaded on your system, updated, and copy your hero over, a few different times if you want to test more then one power, THEN test the powers... reloading your hero each time to try a different power.

    Our system is a workaround. With, IMO, to many steps that also involve essecitally have 2 versions of the game loaded on your system at once... something some people prolly can't afford to do, (harddrive wise.) CO's is better. i'd like something like it for here. I'm hopeful for Going Rouge to have a danger room like test center. it's be cool IMO.
  22. Quote:
    Originally Posted by LordXenite View Post
    [FONT="Verdana"]It still does not solve the issue where the Devs have decided that for a player to be able to "test" how a power-set performs in its higher levels, the player has to commit to playing that power-set from Lv1 up.
    I'm not sure i'd agree the dev's feel THIS way about it. Maybe i'm wrong, but i don't recall reading anything to this effect. That, is, you can't even test powers to see if you like them, you have got to level the build. I was always under the impression the dev's didn't want to allow build swaping for 2 reasons. The first being to avoid the, level an easy class, then switch into a harder, more effective class at the end. The other being to prevent people from having an all in one hero. Meaning alot of people would only play a small handful of heros instead of many.

    Test driving a power set, IMO, isn't a bad idea. You still have to comitt to leveling one if you like and want one. But it could help avoid some frustrations, being able to see before you put alot of time and effort into a powerset you may end up hating. Limiting frustration IMO is always a good thing.

    Either way. Frankly, i don't care. I enjoy the expearmenting. So it's no hair off my back either way.
  23. I generally try and behave in groups... i really do. I play alot of support toons and understand that, even if i don't mind throwing my life away to test my limits, it's drives some support guys NUTS, so I do my cheast pounding solo now a days. But... I do tend to get this conversation alot... dispite my best efforts to behave...

    "We should pull that group.."
    *Kingsnake jump in headfirst*
    "so much for pulling....."
    "What? I am pulling... there faces off.. what were you talking about?"

    I have little paticence of pulling... it rearly ever needed.
  24. To play devils advocate, and just cause i had a few mins and i was bored...

    If i were going to suggest it, a full respec concept, to the dev's, i'd have done it this way.

    Lets use the comics to help us come up with an idea that fun, workable and unexploitable. In comic, it's very VERY rare for a hero's powers to be fundemently changed permently. I can't really think of many that have been switched FOR GOOD. So the effects of this suggestion is temepory, it's not perment. It's a story arch in which your hero/villian is fundemently changed at the start, for the duration of the story arch, and on compleation gets changed back. Set it up to be in a TF style instince, where you can't drop the missions or your revert back to your original powers. You also can't just take the mission and leave it hanging, once in TF mode you can't join teams and run other missions. Once you take the quest, your stuck with it till the end, or you have to quit to get out of it, either way resulting in you returning to your original powers. The contact and offer to sell you half price SO's. And you can only take the story arch at lvl 50. So in effect, you can test run, with SO's, a new set of powers for one lvl 50 story arch to see if your intrested in trying that power set. Then you go back to normal.

    So, in effect, you get benefit of *testing* new powers. Hell, new AT's in geneal if you want, in an enviroment you shouldn't be able to exploit. You could even make the enmies have half the drop rates normal mobs to to prevent farming. *shrug* Make the mission repeatable. And there you have it. You can expearment to your hearts content, so long as you have the money to reslot each time, and if you find something you like, you still have to level it. It's story/driven and very comicbooky. Heck, have a few different versions of the missions... for each origin type.

    Anything more or permenet then that is a no go IMO. *shrug*

    It's be cool. but i'm not holding my breath. heh.
  25. Quote:
    Originally Posted by neoblayde View Post
    No is not an option

    No = New Opportunities.

    Bash as much as you want suggestions to better the game should be look upon as a plus not flammed at start.

    The first concept of the notion was not good, as I quickly learned from the criticism. Hence it was revamped to address the prior issues. This is how new ideas come about to improve what we do, game. So how about some suggestions to better enhance the gameplay of the COX community and not a ton of unnecessary flaming.

    Let the Dev's tell me no and give a reason why personally, you are not the Developer.

    Perhaps the ways it was brought up in the past were not adequate and obviously so.

    Provide to me an adequate reasoning as to why this will not work and I will revamp the idea until it fits all.

    Thanks
    Suggestions are great, but not all suggestions are benefical. Aside from the fact you suggested it in the wrong forum, it's a suggestions that's been suggested in veriouse forms for almost 6 years now. And disreguared nearlly every time it's brought up. It's a dead hourse, and frankly, nothing you suggested is really NEW. It's been suggested before... ALOT. For 6 years now. The answer from the dev's for all that time has been no. Why do you think it's changed now? Because of Champions ? They KIND of allow it, but there game is fundomently different in how it works then this one. Apples and Oranges. Other then that, nothings changed, so way would the dev's change there mind, on a topics that already been beaten to death?

    I bet they get asked this question nearly every single time they go to a game or comic con... and so far.. it's still no. I have a feeling it will always be no... but, well, i've been wrong before. *shrug*

    Time will tell.