Ss / sr ?


Airhammer

 

Posted

Although I really like the set, I've avoided making a /SR Brute because it doesn't feel very "Brutish" to me, plus I already have 4 /SR Scraps. I decided to give it a whirl though, and want to pair it with SS.

I can see the potential problem with the Rage crash, but other than that, how does this combo fare? I would guess there are better options to pair it with, but concept-wise, I want to make a street-fighter type.


 

Posted

I tried one into the teens but gre tired of Superstrength since I already had 3 other SS brutes. Your main concern will be getting Rage to double stack so to avoid the -defense portion of the crash. Otherwise your survivability will plummted when Rage does crash.

SR on villain side can be made into a beast but before then you'll struggle a bit while leveling. Brutes don't have the benefit of another AT taking the shots in most instances(scrappers have tanks) so the weaknesses in SR, in the low levels, shows up a bit more. However, once you can invest into IOs you'll be able to softcap your brute to melee, ranged, and AoE defense all without having to take Weave, and I think that's a definite bonus.


 

Posted

I was wondering about this. Does SR's defence debuff resistince work on rages crash?? If so, i doubt i'd be that bad. If not, OUCH.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

From CoD:
Defense -0.2 for 10s (after 120 second delay) [Ignores Enhancements & Buffs]

I'm mostly sure that the "Ignores Enhancements and Buffs" portion of that also means "unresistable."

I wouldn't even TAKE rage on an SS/SR brute until I knew that it would stack and avoid the defense debuff.

Otherwise, you're asking for a death sentence or tucking your tail and running before every crash. Either choose is silly.


Be well, people of CoH.

 

Posted

Here is a very high recharge build for SS/SR. I guess you could substitute rage for combat jumping, but I prefer to get just over softcap.



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Posted

@Imt1979 I think you're selling yourself short if you're not slotting your attacks like attacks.


@OP - I was curious, so I played around with this in mids. It could use more hit points, but I wanted to softcap all positions without the fighting pool and get perma-rage - and I think at the least the build should give you some ideas.

It probably needs heavy tweaking.

I threw hecatomb in there, but you could substitute it with crushing impact and not really lose much.

I took the powers in roughly the order I would take them, but I slotted them at random. I leave KO Blow til the mid 20s because you can rely on brawl, punch and haymaker until then and KO Blow is a massive end hog so it's nice to have STA before you start using it.

As for not feeling Brute-like, while Super Speed conceptually might not feel very brute-like to you, I think you'll find that Super Strength will provide that feeling in droves.



Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(13), LkGmblr-Def/EndRdx/Rchg:50(13), LkGmblr-Def:50(40)
Level 2: Haymaker -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dam%:50(11)
Level 4: Focused Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def/EndRdx/Rchg:50(15)
Level 6: Agile -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(17)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(19)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(19), Zephyr-ResKB:50(21)
Level 16: Dodge -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(21), GftotA-Def/Rchg:40(43)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(23), Mrcl-Heal:40(23), Mrcl-Rcvry+:40(29)
Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(31), P'Shift-EndMod/Rchg:50(31), P'Shift-End%:50(31)
Level 22: Evasion -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(43)
Level 24: Knockout Blow -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(25), Hectmb-Acc/Rchg:50(25), Hectmb-Dmg/EndRdx:50(27), Hectmb-Dam%:50(27), C'ngImp-Dmg/EndRdx/Rchg:50(29)
Level 26: Aid Other -- Numna-Heal:50(A), Numna-Heal/Rchg:50(40), Numna-Heal/EndRdx/Rchg:40(40)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(37)
Level 30: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(43)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Aid Self -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(39), Mrcl-Heal/EndRdx/Rchg:40(39)
Level 38: Quickness -- Run-I:50(A)
Level 41: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), Zephyr-Travel/EndRdx:50(42), Zephyr-ResKB:50(42), Zephyr-Travel:50(46)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dam%:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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Posted

I know how to use gaussian's, makos, touch of death, blessing of the zephr, six slotted performance shifter, obliteration's, steadfast unique and aegis to push very high positionals. I've already done so with Fire/SR

The SS/SR build I made is more for killing fast and not getting my *** handed to me. The /SR is so easy to softcap, I've put 57% global accuracy and 127% global recharge in this build. Not really shooting for overkill on positionals..this time All my /shield brutes are in that arena with set bonuses, they need it to be viable. Hell if you even NEED Elude it's back every 330ish seconds.

This is just an attempt at a VERY fast footstomp and knockout blow recharge and not gimping the secondary OR primary for it.

I like your end usage and recovery but if you need aid self on a Super Reflex then something is wrong. Why not take fighting? No Steadfast +3% def? That's a great way to push up numbers. Electrifying Fences...? the Immobilize will negate all the knockdown and Mitigation that Super Strength does, bad idea unless it's just a mule for bonuses.


 

Posted

Quote:
Originally Posted by lmt1979 View Post
This is just an attempt at a VERY fast footstomp and knockout blow recharge and not gimping the secondary OR primary for it.

Sorry, the build I posted was directed at the OP and not you. I should have made that clear, and I've edited as such.

I wasn't trying to imply that you don't know how to slot for high positionals.

However I still feel that attacks should be slotted as such. You obviously have a different preference.


If you take a bit of time to compare the two, your build has significantly higher recharge (45% more) and is 1.4s away from perma hasten - where as the build I posted is a full 8 seconds away.

That amount of recharge means your attacks recharge about .45s faster - nearly half a second. But at a significant loss of about 175% damage per attack, with the exception of footstomp and boxing - due to no damage slotting and no rage. And a DPS comparison in mids shows a pretty significant difference with only 1 stack of Rage.

So to each his own, my build was posted to help the OP generate some ideas.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
From CoD:
Defense -0.2 for 10s (after 120 second delay) [Ignores Enhancements & Buffs]

I'm mostly sure that the "Ignores Enhancements and Buffs" portion of that also means "unresistable."

I wouldn't even TAKE rage on an SS/SR brute until I knew that it would stack and avoid the defense debuff.

Otherwise, you're asking for a death sentence or tucking your tail and running before every crash. Either choose is silly.
Two questions...

Does "Defense -0.2 for 10s" mean Defense is reduced 20% during the crash? I actually thought it was steeper. I mean, it sucks, but if I can soft-cap Defenses, I'd still have 25% Defense to work with, and that's not too bad. Granted, I would be pretty weak until then.

If I do double-stack Rage, it would "patch over" the Defense debuff, correct?


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
From CoD:
Defense -0.2 for 10s (after 120 second delay) [Ignores Enhancements & Buffs]

I'm mostly sure that the "Ignores Enhancements and Buffs" portion of that also means "unresistable."

I wouldn't even TAKE rage on an SS/SR brute until I knew that it would stack and avoid the defense debuff.
Actually, that tag merely means that the -20% value can never be increased if you had, for instance, a Power Boost effect on you. The tag [Non-resistable] means what it implies. See: Flash Arrow.

SR indeed resists the debuff of a Rage crash.


 

Posted

One advantage of Rage with Super Reflexes is that when using Touch of Death sets to increase melee defence bonus, Rage does increase your accuracy (especially if double stacked), balancing the low accuracy in Touch of Death (equal to about one level 50 Accuracy IO bonus, compared to other melee sets with almost two equal level Accuracy SOs).

For feeling 'brutish'... just think of your character as an angry Spider-Man or something, haha. Hitting opponents and getting stronger the more he's worked up, and dodging attacks with a lightning fury.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
Actually, that tag merely means that the -20% value can never be increased if you had, for instance, a Power Boost effect on you. The tag [Non-resistable] means what it implies. See: Flash Arrow.

SR indeed resists the debuff of a Rage crash.

Can anyone grab their SS toon that is paired with a def set and confirm this in game please? It is one of the reasons I've been holding off of a SS/def toon.

thx


 

Posted

Quote:
Originally Posted by Frosticus View Post
Can anyone grab their SS toon that is paired with a def set and confirm this in game please? It is one of the reasons I've been holding off of a SS/def toon.

thx
I actually just checked the in game data. CoD doesn't list it, but Rage also has the irresistible tag under detailed info. If rage just had the [Ignores Enhancements & Buffs] tag, it'd be resistible, but it also has the [Non-resistible] tag in detailed info.

This means that the crash is only resistible by overlapping. An in game test also confirmed this-- a Shield/SS Tank with 56% ddr was dropped to -20% typed defense.


 

Posted

thanks. I'm gonna keep holding off on that plan. I don't see being able to cancel the debuff as WAI and I've had enough toons I really enjoy altered to the point I start to dislike them lately.


 

Posted

Here is my SS/SR build and it works quite well. I can double stack rage. It hasnt been a real issue and I hace run numerous TF's with this build.


Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Evenflow: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(42)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(7)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(43)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(9), LkGmblr-Def/EndRdx/Rchg(45)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 10: Swift -- Run-I(A)
Level 12: Practiced Brawler -- RechRdx-I(A), RechRdx-I(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Mrcl-Rcvry+(42), Heal-I(42), RgnTis-Regen+(46), Heal-I(46)
Level 18: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(19), GSFC-ToHit(21), GSFC-Build%(21), GSFC-ToHit/EndRdx(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25), P'Shift-End%(25)
Level 22: Evasion -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(33), S'fstPrt-ResDam/Def+(34), EndRdx-I(45)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(31), EndRdx-I(45)
Level 30: Dodge -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(50)
Level 35: Quickness -- Run-I(A)
Level 38: Agile -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(40)
Level 41: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx(48)
Level 44: Taunt -- RechRdx-I(A)
Level 47: Lucky -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
Level 49: Elude -- HO:Membr(A), HO:Membr(50), HO:Membr(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 7.38% Defense(Smashing)
  • 7.38% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 73% Enhancement(Accuracy)
  • 25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 112.4 HP (7.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 9.9%
  • MezResist(Stun) 2.2%
  • 2.5% (0.04 End/sec) Recovery
  • 62% (3.88 HP/sec) Regeneration
  • 7.5% Resistance(Psionic)
  • 5% RunSpeed


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Frosticus View Post
thanks. I'm gonna keep holding off on that plan. I don't see being able to cancel the debuff as WAI and I've had enough toons I really enjoy altered to the point I start to dislike them lately.
Back when Castle was looking at Rage there was discussion about removing the -def portion and replacing it with something that hit all secondaries equally (-def is terrible for a set like SR but meh to Elec).

However, Castle ran out of time to find an acceptable solution and left Rage "as-is" knowing full well about the ability to cancel out the -def with stacking Rage. I believe this is his current work around to allow defensive sets to still use SS without being horribly gimp at times.

On the other hand...Castle did say he would re-visit Rage at a later date. <gulp>


 

Posted

Quote:
Originally Posted by Clouded View Post
On the other hand...Castle did say he would re-visit Rage at a later date. <gulp>
Not that I've done any calculations (and wouldn't know where to begin if I were to try), but I was under the impression that SS was balanced with Rage already factored in.

Where does SS fall, damage wise, amongst the primaries with perma-rage and where does it fall without it?

The only info I have to go on is in Bill Z's The Results Are In... Take 2 thread, which puts SS very far down the list and sitting above Elec Melee alone in single target damage (for primaries that are currently available).


 

Posted

I didn't mean to suggest Rage wasn't factored in but I don't think Castle is happy with Rage's current implementation and crash. Only time will tell.


 

Posted

Hate to sound like a sad sack, but I played a SS/SR brute to 37 over four months. It was a chore to me(Who is a known /SR addict, Blue side). For some reason, he came off as a paper bag. Winded far too quickly, defenses at about 25% in his late 30's, I may have been doing it wrong. I did not like it in the end, and so he was deleted. His 'Mother' is so going to kill me.


Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]

 

Posted

I have a lvl 50 SS/SR brute, and find it quite fun and pretty darn effective. The rage crash is annoying but far from deadly.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Hey hey!!!

I actually made one of this he is now 32 and I honestly dont have any complaints. My rage stacks, which wasnt hard to do after a few levels and since Virtue is kinda low on population I solo a lot and do fine.

One down side I do notice right now having to pop a green every once in awhile...but I'm sure after my full build gets in I won't have to do that. I'm going to post mine up as soon as I get home for you.


 

Posted

Here you go. The stealth is the a personally prefence and I'm sure the HO could be taken out for something more helpful.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Dr. Britannia: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
------------
Level 1: Jab T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(50)
Level 1: Focused Fighting LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), S'dpty-Def(3), S'dpty-Def/EndRdx(13), HO:Cyto(19)
Level 2: Punch T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(17), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dam%(42)
Level 4: Focused Senses S'dpty-Def/EndRdx(A), S'dpty-Def(5), HO:Cyto(5), LkGmblr-Def/EndRdx(13), LkGmblr-Def(29)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(15)
Level 8: Haymaker Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(42)
Level 10: Agile DefBuff-I(A), DefBuff-I(11), DefBuff-I(11)
Level 12: Hurdle Jump-I(A)
Level 14: Super Speed Zephyr-Travel/EndRdx(A), Zephyr-Travel(42), Clrty-Stlth(46)
Level 16: Dodge DefBuff-I(A), DefBuff-I(17), LkGmblr-Rchg+(25)
Level 18: Health Numna-Heal(A), Numna-Heal/EndRdx(40), Heal-I(46)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Rchg(21)
Level 22: Knockout Blow Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Mako-Acc/Dmg(23), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dmg/EndRdx(37), Zinger-Dam%(43)
Level 24: Practiced Brawler RechRdx-I(A), RechRdx-I(25)
Level 26: Rage GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(50)
Level 28: Evasion GftotA-Def/EndRdx(A), GftotA-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31), HO:Cyto(36)
Level 30: Combat Jumping GftotA-Def/EndRdx(A), GftotA-Def(31)
Level 32: Foot Stomp Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Sciroc-Acc/Dmg(33), Sciroc-Dmg/Rchg(36), Dmg-I(40)
Level 35: Quickness Run-I(A)
Level 38: Elude RechRdx-I(A), HO:Membr(39), HO:Membr(39), HO:Membr(39), DefBuff-I(40)
Level 41: Stealth EndRdx-I(A), GftotA-Def/EndRdx(48), GftotA-EndRdx/Rchg(50)
Level 44: Spirit Shark Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Dmg/EndRdx(45), Apoc-Dmg(45), Apoc-Acc/Rchg(46)
Level 47: Lucky DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
Level 49: Super Jump Jump-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
10.5% DamageBuff(Smashing)
10.5% DamageBuff(Lethal)
10.5% DamageBuff(Fire)
10.5% DamageBuff(Cold)
10.5% DamageBuff(Energy)
10.5% DamageBuff(Negative)
10.5% DamageBuff(Toxic)
10.5% DamageBuff(Psionic)
5% Defense(Smashing)
5% Defense(Lethal)
1.25% Defense(Fire)
1.25% Defense(Cold)
4.69% Defense(Energy)
4.69% Defense(Negative)
10% Defense(Melee)
9.38% Defense(Ranged)
2.5% Defense(AoE)
7.5% Enhancement(RechargeTime)
5% FlySpeed
168.7 HP (11.3%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 8.8%
MezResist(Immobilize) 12.1%
18% (0.3 End/sec) Recovery
88% (5.51 HP/sec) Regeneration
5% RunSpeed


 

Posted

Quote:
Originally Posted by Frosticus View Post
Can anyone grab their SS toon that is paired with a def set and confirm this in game please? It is one of the reasons I've been holding off of a SS/def toon.

thx
I can confirm it. GorillaWarfare, my SS/SR brute, is lv46 and the Rage crash -Def is cancelled out by another application of Rage. The only downside once you can stack is the -Dam.

I love my SS/SR. He's fast, builds Fury well, has very good survivability, and does really solid AoE damage. It's not a crazy expensive build, but without Hasten I have Foot Stomp at around 8 sec, so not terrible.

Note survivability is good but not great- this is my first capped Def toon without any sort of self heal (my Claws/SR scrapper and Night Widow have Aid Self, my DM/SD scrapper has Siphon Life, and my Ice tank has Hoarfrost), so it's not perfect- but I find that with good use of orange and green insp I'm in good shape vs. 99% of anything I'm up against. Big shortcomings are the high Endurance use (a recent Miracle +Recov and a Numina +Regen/Recov I'm slotting at lv47 make a big difference) and having to manage the Rage crashes so I'm not wasting attacks. I've had some trouble with AV's where I can't really leverage my AoEs and Fury. I don't die, but it's hard to maintain a great single target attack chain and keep my blue bar in good shape.

I didn't like the toon all that much until I got into the 30's and started slotting sets, but since then it's been a lot of fun!