Spines/Electric level 20


Darth_Vernon

 

Posted

Stamina or Energize for level 20?

This isn't that big of a deal because I plan on picking them both up at level 20 and 22...but I'm not sure which one to pick up first at level 20.

I'm thinking Stamina since Energize has a two minute recharge...but Energize also has the much needed heal.

Which would you pick up first and why?


 

Posted

Quote:
Originally Posted by Vitality View Post
Stamina or Energize for level 20?

This isn't that big of a deal because I plan on picking them both up at level 20 and 22...but I'm not sure which one to pick up first at level 20.

I'm thinking Stamina since Energize has a two minute recharge...but Energize also has the much needed heal.

Which would you pick up first and why?

Stam. I took it at 20 cause i wanted to start running BOTH quills and lighting field asap.

and i found that some greens at that level was enough of a heal. *shrug*


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

I'd go with energize first. 1) it needs the most slots so you get it slotted early. 2) if you ever exemp to do the positron TF, you will have a heal and help with your end bar.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by Rieze View Post
I'd go with energize first. 1) it needs the most slots so you get it slotted early. 2) if you ever exemp to do the positron TF, you will have a heal and help with your end bar.
I took Energize first for the same reason Rieze did in number 1.

It was an easy ride between levels 20 and 22, but I had neither Lightning Field nor Quills...if my secondary was Willpower or Regen I would have had one or both, but I was not sure about /Elec.

Once I hit level 24 I did a respec, brought in Lightning Field, three slotted it, and grinned like a loon because I love it

Lisa-has the day off and a steaming mug of black coffee in front of me....life is good :


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Quote:
Originally Posted by McCharraigin View Post
I took Energize first for the same reason Rieze did in number 1.

It was an easy ride between levels 20 and 22, but I had neither Lightning Field nor Quills...if my secondary was Willpower or Regen I would have had one or both, but I was not sure about /Elec.

Once I hit level 24 I did a respec, brought in Lightning Field, three slotted it, and grinned like a loon because I love it

Lisa-has the day off and a steaming mug of black coffee in front of me....life is good :
Would it be possible to post your build please. Thats in interesting combo.


 

Posted

Quote:
Originally Posted by Darth_Vernon View Post
Would it be possible to post your build please. Thats in interesting combo.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), ResDam-I(7)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Spine Burst -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(15)
Level 6: Swift -- Run-I(A), Run-I(17), Run-I(17)
Level 8: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), ResDam-I(19)
Level 10: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), ResDam-I(21)
Level 12: Boxing -- Empty(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(23), Numna-Regen/Rcvry+(23), Numna-Heal(25), RgnTis-Regen+(25), RgnTis-Heal/EndRdx(50)
Level 16: Grounded -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27)
Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33)
Level 22: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(34)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), ResDam-I(36)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Lightning Reflexes -- Run-I(A), Run-I(37), Run-I(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46), GftotA-Run+(48), Ksmt-ToHit+(50)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(43)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(46)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(43)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), P'Shift-EndMod(45), P'Shift-End%(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), GftotA-Run+(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(43), Run-I(46)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Thanks, thats very interesting. I like it. I think I would make a few tweaks but it looks like have some good Def #s as well. Cool