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Posts
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Joined
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Quote:Nemesis does show up in Founder's, though I think only in the form of rooftop snipers, mostly in the south-central area. I actually kind of like it, since it can make them a more credible threat than street spawns--my Defender once got killed by coming into the sights of three snipers at once while flying on the way to Icon. Their spawning seems a bit wonky, though, since they're a bit rare and seem to share territory with Crey snipers.On that note, it seems terribly strange that Nemesis doesn't show up in Founders'. It would fit his style, I think. Unfortunately I'm not sure what else you'd stick in FF. I could see changing Crey's level range and putting them in the Rikti spawn points and putting Nemesis where Crey once was, but then what to do about the Council? Their presence is equally pointless.
I generally agree that I like how CoV handles things, with certain factions being tied to zones, but there are some that could certainly use more of a presence in missions. It would be nice to at least see more Legacy Chain and Wyvern, and every 'global' enemy group (that is, not those like Scrapyarders and Cage Consortium that make sense to be confined to a single zone) but Longbow, Arachnos, Paragon Police Department, Circle of Thorns, and Freakshow could use some more missions. -
Quote:I would have accepted and then just not logged the character in for a few days. Worst that happens is you get no xp, annoy an idiot, and have to break a meaningless pact! With the second item, that's practically a net gain.But then, I received a blind leveling pact request.
As the people on the Guardian global channel have stated... "That's... special."
Do you really want to entrust half of your total experience and inf earnings to a person you've never spoken too before, and who might never log into that toon again? (I mean, I would have logged in again, but would he?) -
Was checking the patch notes thread on Test Server to make sure it's actually what it sounds like... and yeah, looks like somebody confirmed this.
It's not as big a tragedy as it could be, since convincing PUGs to even fight a single unnecessary enemy on TFs is usually like pulling teeth, let alone making the enemies (gasp) take effort, but I still can't see any good reason for it. Get rid of the -1 TFs and leave those who want higher difficulties in peace. -
Agreed. With the new difficulty ranges, I find myself changing a lot more than I used to. Hell, if the phone thing is a problem, just make it an option on the main menu.
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Quote:That's how it is for me. There's very little in the epic/patron pools that drives me nearly as much as a level 38 armor might, or a nuke on a defender, or the final buff/debuff on a Corruptor, Controller, or Mastermind. Hell, some of the ancillary pools (like basically every Scrapper one made before i16) don't have anything I'm all too interested in. Level 48+ is especially bad, since level 49 nets you a power that you can't possibly fully slot and level 50 gets you... three slots. Whoo boy. The vast majority of my characters get shelved by the low 40s, and even the ones that press through that often get stuck at 48 or 49 until I just jump on a LGTF or ITF.I think my problem is once I reach this stage there's nothing else I'm really looking forward to in the last 10 or so levels. Sure, I get my ancillary powers but they only seem to help round out my character and not really give it that "umph" that those last couple of powers in the primary/secondary sets give you. That's not to say that they're suppose to or that I wish they did, my only point is after 35-38 or so there's nothing really left that makes me go "oooh shiny, I can't wait for that".
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Because the 8-man PUGs I've been playing on within 15 minutes of logging in every day this week are made of ghoooooooooosts. WooooOOOOooooOOOO.
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Hmmmm...
Tie between my Dark/Elec brute and my Earth/Fire perma-dom. The brute's my only extant character who's soloed AVs, but on the other hand, the dominator adds way, way, way more to a team. They both have some problems soloing x8 difficulty missions, though, apart from the brute versus groups that primarily do energy damage (Rikti!). Curious to see how my Thugs/Poison MM does against those. -
Quote:If I never played characters I didn't enjoy at low levels, I'd just never play. Having only a few attacks and endurance problems sucks like whoa.This brings up something I often think about..
Why would someone play a character that sucks at low levels? Is its high-level play seriously THAT MUCH more fun than a character isn't a painful exercise in self-hatred to get up there? Why would anyone want to subject themselves to a build that you hate for half the time that you play it? -
I do this whenever I can on characters that can handle it. 20 Eagles make a nice Soul Drain to start off the fight against the boss guard in the first room of the bank!
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Quote:This is about the one big thing I've ever agreed with you on about the design of CoV. They have you, as a villain, fighting other villains a lot... but then they don't even mix it up, instead focusing on Arachnos and CoT. The other groups either get cameo appearances in a mission or two (Banished Pantheon, Tsoo, Hellions, Skulls, Warriors, The Lost, Trolls, Clockwork...) or only exist in tiny level ranges or single arcs (Wailers, Snakes...). You can probably count the number of groups with more than one arc dedicated to them on your fingers.And then there are a lot of enemy groups which get good exposure in City of Heroes, but are only ever sort of... There in City of Villains. Skulls, Hellions, the Lost, to a large extent the Rikti, the Nemesis Army, the Soldiers of Rularuu, there are many. The biggest failing in CoV, as far as I'm concerned, is that it's almost all Longbow, Arachnos and Circle of Thorns, with other, more interesting groups outright forgotten about.
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More reasons I dislike exemplaring (beyond just 'I like getting new powers and dislike losing them,' which is a valid reason) and reasons that many builds are not exemplar-friendly:
Key powers. Some sets just rely so much on single powers that they're weak or dull without them or I just hate to play without them. My Dark/ Defender just feels kind of blah without Fearsome Stare and Dark Servant. My /Archery Defender practically became a new character after Rain of Arrows.
Some higher-level powers almost completely replace lower-level ones. I have characters who've respecced out of Stamina once they get Power Sink. This also applies to attack chains, where you can often build them with a few good high-level powers once you have high recharge. I think my katana/ scrapper has one ST attack and Flashing Steel before the 20s.
On the other hand, some characters change their slotting a lot once they have certain powers. I almost completely dropped endreduxes on my /elec brute once I had Power Sink. They're almost useless with that power, but if I exemped below it, I'd probably really miss them... especially since most of my brutes have at least 1 endredux in every attack at lower levels.
Set bonuses. If a perma-dom or softcapped <any AT here> doesn't have that advantage below a certain point, they're probably going to be rather reluctant to go below it.
Some sets just have lots of skippable stuff at the low levels to begin with, or the opposite, have so much almost required stuff at low level that they're just boring to play up to a certain point (pre-20 Stalkers, I'm looking at you). Either way, they're not anything I want to revisit at lower levels. -
I've also found that if broadcasts + the LFG channel don't get it, sending tells to people who aren't teamed and politely asking them if they'll join you usually works for anything but TFs. It's not ideal, and it annoys some people, but you have to remember that it seems like a very small minority uses the LFT flags to begin with. Is it what I'd do in a perfect world? Hell no. But it works.
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Quote:Pretty much this. The appropriate time to flag any server the official server for anything was about... five and a half years ago. Doing it now would entail booting a majority of the population off of the server.Only if they let me move all 30 of my toons off this server for free.
I was on virtue, before it was the "Official Unofficial Official, etc. etc.. RP Server)
Quote:I can vouch for this, back on sentinels when i played wow, alot of the people on there just came to the server so they didn't have to deal with tards, sure the rpers were pretentious and snobby "you can't rp in this spot, i icly own it, i got ignore as my police force" but it was a well mixed community in the end even if i hate the server.
Quote:Or if we ignore a person, it would automatically deny buffs, make them physically invisible, and intangible to our characters (which would obviously be disabled in PvP zones). Overkill? Maybe. But just doing the /ignore as it is now doesn't guarantee an imediate grief-free experience. -
Could probably get contacts in on it, too. I can certainly see a contact wording things differently to Superman than he would to, say, Deadpool. Of course, this would mean one or two dozen new dialogs times the zillion contacts times a hojillion missions per contact, so it would be a monumental undertaking and will never happen, but it'd be neat.
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I've been wanting a melee + debuff AT for years. That's all it takes to get my support!
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Quote:I had a group of vandals spawn on the Atlas mayhem team about a year ago. We decide to go check it out, the brute runs around the corner... and drops instantly. Then the vandals came into sight. I believe that, after we all died, I counted 31 Vahzilok. Apparently the doc really hated parking meters and boxes that week.The all-time greatest ambush I have EVER, EVER seen was during a two-man mayhem mission in Skyway (running at the lowest level, well before I-16).
God only knows how the hell this happened, but as John and I were zooming around heading toward the bank, some 15-20 Longbow come POURING out of a pizza joint and just strafe us. I had just enough time to blurt out (IRL) to John, "WHAT THE-" as I get blown out of the sky, and his character turns around to see this horde of Longbow come swarming out the door of the pizza place.
It didn't help I was laughing so hard I couldn't remember how to use a wake.
It was like every Longbow ambush decided to hit us at once.
I MIGHT still have that demofile somewhere...
Michelle
aka
Samuraiko/Dark_Respite -
Quote:And they can't form teams. I've found groups of people who got trial accounts together, expecting to check the game out with their friends, only to find they can't team with each other without convincing a stranger to start the team for them... while only using local.My friend didn't have any issues with his trial account. Of course the reason WHY he didn't was because he had a real life friend waiting in game to show him the ropes, hang out with him, etc, etc.
While he was under the trial rules, we discussed exactly what you speak of here, GS.
I can see this being a very rough experience for anyone without existing contacts within the game community trying it out for the first time. -
Quote:Was running one of these teams last night, with multiple Traps/ Defenders. On the first mission, somebody asked me if I really expected a level 14 Willpower scrapper to take the alpha.I'm finding this very true with my new Traps/Dark. By pure luck I've been running on teams with 2 (or more) traps defenders. I haven't seen anything like this since the VEATs hit redside. Two trappers with FFG and the average PUG improves significantly. At level 16 the stacking debuffs, and defense is extremely efficient.
... so my Defender took the alpha instead. After about a mission, people finally caught on to our defense levels and it sort of became a race to take the alpha strike. About the only time we ever took serious damage was when we ran into masses of +2 Ruin Mages. Earthquake + some lucky hits with Fossilize can drop your defense fast.
It would have been perfect if somebody hadn't commented, "nice heals" to the guy rocking the aura at undamaged blasters about halfway through the third mission. -
Quote:Not sure if you're serious or not, but I may as well respond since others are. It'd be way problematic. Certain sets would look disproportionately bad, unless there was some way to account for every effect that can be used to protect one's team. How do you calculate how many points of damage one prevents by keeping a Gunslinger on his butt with knockdown? Or how much damage enemies would have done if they weren't drowning in -recharge, or running from a Tornado, or feared? What's the damage mitigation value of immobilizing a Warwolf at range? How much do I prevent by taking the alpha strike with Seeker Drones? It'd be a good comparison for strict buff sets and several debuff sets, but anything with more exotic defenses would end up looking gimped going solely by the numbers, which would be enough to make a lot of players get the wrong impressions about those sets.The "Deflected" pop-ups were a big help in providing some visibility to defense (i.e., those Force Fields are actually helping), but what I'd really like to see is an (optional) mission-end pop-up that provides some metrics:
- Bubbly Bubbler's defense buffs prevented 8625 points of damage to the team.
- Dark Lord Darkity Dark's to-hit debuffs prevented 6988 points of damage to the team.
- Sonicy Joe's resistance buffs prevented 7944 points of damage to the team.
- Healy McAurarocker healed 817 points of team damage.
If those four happened to find their way onto a typical PuG, there are two certainties:
1) No one would be taking any damage, and
2) Since the green numbers would be (mostly needlessly) flying throughout, and their health bars were always full, someone would say "Great heals!" -
I'm still reveling in the fact that it's about half as hard to put together a team than it was a few weeks ago. That would count for another issue by itself, as far as I'm concerned.
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Quote:And your computer occasionally fakes bluescreening for a few seconds now and then during the fight?I think, if the coding were possible, for the dialogue of Night Widow Nocturne in the Faultline Arc or for Kalida in the VEAT Arc to be affected by detecting other NC soft (and perhaps, if possible, see if other companies would want to join in on the fun) games like...
Night Widow Nocturne: *Detects Lineage II on your system* "I see you like play Lineage II."
or... (And this would be awesome if Cryptic would allow it.)
Kalida: *Programs detects Champions on your system* "So you like to play that /other/ game, do you? You are not only a traitor Arachnos, but the whole world!" -
Dungeon Crawl. Been playing for over a year and I've only once come close to winning.
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Badges that take lots of big numbers => badges that people farm for.
I think the future of badges for bragging rights mostly lies in things more like the Master Of... series, if this issue is any indication.