TFs and Ouro nerfed on test to EZmode
I'm nerd raging.
None of you are mad that they decided to take away the ability to fight +2/+3s in SFs and in Ouro?
Was checking the patch notes thread on Test Server to make sure it's actually what it sounds like... and yeah, looks like somebody confirmed this.
It's not as big a tragedy as it could be, since convincing PUGs to even fight a single unnecessary enemy on TFs is usually like pulling teeth, let alone making the enemies (gasp) take effort, but I still can't see any good reason for it. Get rid of the -1 TFs and leave those who want higher difficulties in peace.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
In my TFs, I get people to run it at at least +1 setting and we fight many "unnecessary" mobs for fun. Well, they won't be fun now. Most teams do NOT complain about a higher difficulty, in fact most SF teams on virtue want it ABOVE the default.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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They will still be +0/+1s and won't give more exp and inf.
THIS IS AN OUTRAGE!
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I"m there for the challenge too. Purple patch, ever heard of it and what it does? |
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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You're assuming that'd be an easy change. This is likely just a temporary solution to prevent abuse.
You say you wanted challenge, I tell you how to get challenge and you cry about the rewards. That leaves one to conclude you're not interesting in the challenge but the rewards associated with the challenge. |
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
You're assuming that'd be an easy change. This is likely just a temporary solution to prevent abuse.
You say you wanted challenge, I tell you how to get challenge and you cry about the rewards. That leaves one to conclude you're not interesting in the challenge but the rewards associated with the challenge. |
Looks sideways with aggravation at current MA custom critters.
In other words, you don't want more challenge you want more reward.
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One day we'll clear out all these people seeking rewards for their efforts.
Of that I'm certain.
I can't help but think that this change was more of a quickfix and not fully thought through.
Most players, especially those seeking a challenge, would like a reward akin to their effort. This is not unreasonable.
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We need less hissy fits.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
Doesn't really bother me. I run TFs/SFs for the badges and merits. Rarely do I run one higher than Heroic/Villainous.
However, I don't understand the limitations and do not agree with it overall. It would be nice to get some clarification.
I think this has more to do with the -1 setting. When you ran STF at -1 all of the AVs in the last mission appeared as level 49. The new build on test makes them stay as level 54 AVs regardless of your difficulty setting.
Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry
Patience is a virtue.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
Added restrictions to prevent player difficulty from affecting Task / Strike Forces
No scaling up. Yay. Stupid devs are stupid.