Kazz

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  1. Quote:
    Originally Posted by Cheetatron View Post
    None of the KB shanagans of Luminous and Energy Blast? I like it

    /sign
    This is the main reason I'm so interested, I will admit. Rad is... alright, but it doesn't have the same feel to it as Luminous or Energy Blast. Those two have nice visible, powerful-looking blasts, whereas Rad (to me) feels like it lacks the same 'oomph.' The energy is all diffused and not clustered (save the focused X-ray Beam).

    It feels less like a blast and more like "I throw my wad of energy at you!", in a sense.
  2. Quote:
    Originally Posted by Kirsten View Post
    At the risk of being horribly maimed, I wanna say I like Knockback. That's mostly because I know how to use it. Regardless, I still like the idea of this set.
    I won't maim you, it's just a preference thing. I think knockback can be fun and useful, mostly as A) a survival "get this off me!" power for squishier toons or B) street-sweeping grey mobs and sending them a mile down the street.

    Scattering even-level enemies constantly, though? Not my idea of fun. I prefer to avoid it.

    Let's not turn this thread into a KB vs KD thread though. The powerset sounds fun, but it might need more tweaking.
  3. Quote:
    Originally Posted by Hyperstrike View Post
    Not to be a buzzkill. But what makes this set "cosmic" (outside of an RP context) that can't be satisfied (in the same RP context) by Radiation, Energy, etc?
    If it has no knockback and looks/sounds even partially similar to Energy I'd instantly play it.
  4. Quote:
    Originally Posted by Sir Hextor View Post
    I've got a Spines/Electic at 50. Are you really going to need Body Mastery with WP? I can't load up your build in Mids cause I'm at work, but that seems a little overkill. I'd think strongly about going Redside and picking up Soul Mastery for delicious Shadowmeld and you can grab a ST blast for a little ST damage. My build leans pretty heavily on Power Sink to help manage my end, but it'll get a little better when I finish getting him Agility in his Alpha slot. But that huge boost to Def for the Alpha makes a huge difference. Plus with the huge regen in WP hitting softcap for a few seconds can make a huge difference in survivability. Just beware the animation time.
    I'm afraid Body or Weapon mastery are the only ones I can stomach taking. I am that much of a stickler for concept, and there's really no other APP/PPP that fits her at all. I don't want her to have elemental powers or shadow blasts, unless someone more creative than I can rationalize her having them when her only real powers are manipulating her bones and having a high pain tolerance.
  5. So I've had a Spines/WP scrapper languishing in the low 30's that was my second character created. Her abysmal ST DPS (and the freaking mek-men everywhere in that level range) made her painful to play, but at a friend's insistence I ground out to 32 to get Throw Spines.

    Holy $deity. Just... yes.

    So now I want to have a build ironed out for her with my semi-limited budgets. I think I did a somewhat-passable job, but I have a few main worries:
    1. ST DPS: Is it going to suck? I know Spines will never be the ultra-leet AV killer, but I just want to make sure I have enough DPS to down bosses in missions (or Mot once I get that high).
    2. Overall performance late-game: I have a small concern about the damage being mostly lethal, which I know is heavily resisted by some groups. Is this just a minor inconvenience that can be overcome with the application of moar damage or do I need to find a way to boost my power?
    The build itself is pretty negotiable, but I can't afford purples in any way shape or form, and can only afford the Glad 3% because the prices fell faster than an ACME anvil for the level 50 version. I aimed for 32.5% S/L defense (with some extra for -DEF cushion) and softcapped E/N defenses, since /WP's resists are weaker in that area. Is that enough S/L defense, or do I need to find some way to squeeze even more out?


    Thanks in advance! I hope I'm not being annoying, but I'm at a loss as to how to double-check my build here.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ossie Annie: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/EndRdx(37), ImpSwft-Dam%(50)
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(37), Heal-I(42), Heal-I(48)
    Level 2: Spine Burst -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(3), C'ngBlow-Dmg/Rchg(7), Sciroc-Acc/Dmg/EndRdx(15), TmpRdns-Acc/EndRdx(45)
    Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
    Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(40)
    Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(46)
    Level 10: Indomitable Will -- EndRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx(48)
    Level 14: Super Jump -- Empty(A)
    Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), Dct'dW-Heal/EndRdx(23), Taunt-I(42)
    Level 18: Quills -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(45)
    Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(50)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(50)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(39)
    Level 26: Ripper -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), M'Strk-Dmg/EndRdx/Rchg(31), Sciroc-Acc/Dmg/EndRdx(42), TmpRdns-Acc/EndRdx(45)
    Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(34)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(36)
    Level 32: Throw Spines -- ScrappersS-Acc/Dmg(A), ScrappersS-Dmg/Rchg(33), ScrappersS-Acc/Dmg/Rchg(33), ScrappersS-Dmg/EndRdx/Rchg(33), ScrappersS-Acc/Dmg/EndRdx/Rchg(34), ScrappersS-Rchg/+Crit(34)
    Level 35: Maneuvers -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
    Level 38: Tactics -- AdjTgt-ToHit/EndRdx(A), GSFC-ToHit/EndRdx(39), AdjTgt-ToHit/EndRdx/Rchg(48)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(46), Mrcl-Heal/EndRdx(46)
    Level 47: Build Up -- RechRdx-I(A)
    Level 49: Resurgence -- Efficacy-EndMod/Rchg(A)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(40)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- RgnTis-Regen+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Degenerative Total Radial Conversion
    Level 50: Spiritual Partial Core Revamp
    ------------



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  6. Quote:
    Originally Posted by Memphis_Bill View Post
    In this game?

    Strap a civilian to my front and back. Nothing hurts those guys.
    New in issue 28! Civilian Armor!
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    Honestly? Yes. It looks like they actually have room under all that *for* said armor - and figure that in such a world, and in such a specialized team (anti-supers) they're going to design and pay for precisely what they need and against what they'll face.

    I mean, after all, that's what armor *does.* It evolves for the threats being faced - from paper or leather armor to chain mail to plate to kevlar and ceramics. Why would it need to "look" any different in the COH universe on a fairly well funded, specialist group?
    This is my main problem with a tighter, sleeker look. I think they're personally in the "Function > Fashion" mindset, so I'm not sure they'd go for sleeker stuff if the bulkier, baggier armor provides better protection since they are fighting against superhumans.

    Which would you rather wear? Snazzy armor from Evil Paramilitary Fashion Inc, or bulky armor that might actually stand a chance of letting you take a super-powered punch?
  8. Not to be rude, but I personally don't see much difference between their current look and your proposed one. At most, it's less baggy and a darker color.
  9. Quote:
    Originally Posted by Zul_Vakirol View Post
    Stuff
    So not only did you nerdrage, you managed to necro a thread from just under a year ago.
  10. I'm hoping they add elemental Staves like they did for TW/BS/Katana. Being able to swing around an ice or fire staff would be neat.
  11. Quote:
    Originally Posted by plainguy View Post
    I think your misunderstanding the OP complaint.

    Don't you find it difficult to see Nightshade or even Siege sometimes during the fights.
    I just have to play devil's advocate and say, while the insane light show can get annoying, you can always target the AV's by clicking on their HP bar in the objective-window-thing that comes up in trials.


    Quote:
    It is because of all the effects of every power combined into one spot makes for a confusing mess.

    The point is that sometimes less is better especially when 24 players are beating down on one toon.
    I do sympathize with this.
  12. Quote:
    Originally Posted by PrincessDarkstar View Post
    I think lack of taunt aura's is really hurting the perception of scrappers, but hopefully SS will get a port at some point and that should see some more activity here (I would kill for Energy Melee too, again with a balance pass as it goes).
    Energy Melee getting a port (and fix at the same time as its defensive counterpart did) would be fine with me, but you know what I really, really want?

    Ice.

    Ice Armor and Ice Melee.

    Pretty pretty please?
  13. Quote:
    Originally Posted by AzureSkyCiel View Post
    Kinda weird, no?

    I'm also pretty sure Res and defense were never given purples to avoid giving players ridiculous levels of survivability (like that ship hasn't sailed) or possibly because it might just look awkward to them. Like imagine slotting a purple defense set into say... Focused Senses. Now one of your positionals is almost comically disproportionate to others.
    That's why it would go into Weave, silly!
  14. Kazz

    Fire/Cold help!

    So I've got a Fire/Cold controller that just got Sleet and is on her way to Heat Loss, and I'm really loving it! However, when it comes to making a build for it... I'm really not sure I know what I'm doing. I've got the S/L softcap and decent (30~ish%) Energy Defense, with HL and Hasten being near-perma. Any feedback or tips I should do? If anyone can go over this, I'd greatly appreciate it! It's my first time making a Controller build in mids.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ambithermic: Level 50 Mutation Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Medicine
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
    Level 1: Infrigidate -- Acc-I(A)
    Level 2: Fire Cages -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), WotController-EndRdx/Rchg(7), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37)
    Level 4: Ice Shield -- DefBuff-I(A), DefBuff-I(5), LkGmblr-Rchg+(31)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Hot Feet -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(9), Sciroc-Dmg/EndRdx(11)
    Level 10: Glacial Shield -- DefBuff-I(A), DefBuff-I(11), LkGmblr-Rchg+(31)
    Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(13), Amaze-EndRdx/Stun(17), Amaze-Stun(17)
    Level 14: Hover -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Rchg+(15)
    Level 16: Fly -- Zephyr-ResKB(A)
    Level 18: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(27)
    Level 20: Arctic Fog -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(21), GftotA-Def/EndRdx(21), RedFtn-EndRdx(25), S'fstPrt-ResDam/Def+(27), GA-3defTpProc(50)
    Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(23), GftotA-Def/EndRdx(23), LkGmblr-Rchg+(25)
    Level 24: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(43), Dct'dW-EndRdx/Rchg(50)
    Level 26: Bonfire -- EndRdx-I(A)
    Level 28: Benumb -- Acc-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Aid Self -- Dct'dW-Heal/EndRdx(A), IntRdx-I(40)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), HO:Nucle(34), EdctM'r-PetDef(34)
    Level 35: Sleet -- RechRdx-I(A), RechRdx-I(36), Achilles-ResDeb%(36), DefDeb-I(36)
    Level 38: Heat Loss -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39)
    Level 41: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43)
    Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
    Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Frostwork -- Dct'dW-Heal/Rchg(A)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(46)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- EndMod-I(A), EndMod-I(5)
    Level 50: Agility Core Paragon
    ------------



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  15. Quote:
    Originally Posted by ClawsandEffect View Post
    As many of us know, there are a significant number of players who want their Scrappers to have a taunt aura, especially in the damage auras, and an equally significant number who don't want it.

    The devs have already shown that they plan on releasing multiple ATO sets.

    I propose that one be released for Scrappers that contains a proc granting a 100% chance to apply a moderate Taunt effect to the power you slot it in.

    Scrapper players who desire a Taunt aura can slot it in their damage aura to create one, while Scrapper players who DON'T want a Taunt aura can slot it in a single target attack (assuming they want the 6 slot bonus from the set). It's a safe bet that no one will care if the target they just hit with their ST attack is agroed on them, since they would have been anyway.

    It ends the debate (sorta) over whether Scrapper damage auras should taunt, while not aggravating the people who don't want them to.

    Still leaves Regen and SR out in the cold as far as taunt auras go, but it's better than nothing.
    There's not a proper meme picture to show how okay with this I would be (VERY VERY OKAY).
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    ... "Find?" Start one yourself - it's a fast TF that gives a useful pet, as well. People know it's fast. They'll hop over and do it.
    I've tried. I even got introduced to her from Buck, but now she refuses to talk to me. I guess I should try again on a different character or file a bug report.

    On-topic: I'm all for lessening crashes from nukes, like Elec Blast's, but imo they should still have a hefty cost.

    Edit: Removed my first post because I was being a jerkbag in it. Go me.
  17. EDIT: Post redacted. I allowed my frustration over an accolade to boil over and make me sound like an *** (as seen in Bill's quote below). It was neither constructive nor relevant to the topic at hand. Sorry everyone.
  18. Quote:
    Originally Posted by Hyperstrike View Post
    Quote:
    Will some good names be freed up? Possibly.
    But you don't know. Yet you continue to argue as if it were certainty.
    Okay, I've tried not to get involved in this argument, but this just hit me the wrong way. "Possibly" does not equal "certainty", at least to me. The way I read that, they're saying full-well they don't know if any good names will be freed up or not.
  19. Quote:
    Originally Posted by Leo_G View Post
    *shrugs*

    I like it. And since you can wield it 1-handed, you can couple it with a shield.

    I'd probably make a Joust homage myself

    But will you wait until after we have the Ostrich travel power or not?
  20. Quote:
    Originally Posted by Forbin_Project View Post
    Wait a sec, not trying to step between you and goat on this
    Honestly we might need this. This thread's devolved into insults from both sides of the supposed argument. I don't want to be Super Happy Forum Cop, but if this thread keeps going downhill like this, I'm betting a mod will nix it because it's not anything contributing to the game, it's just a shouting match.

    Maybe that'd be for the best though. At least it started out civil.
  21. Quote:
    Originally Posted by Zhoutai View Post
    This isnt a whip sword, not at all
    If all you want is to be a Gin ripoff, well... keep dreaming I guess, I don't see it happening.
  22. Kazz

    Epic Archetypes

    Quote:
    Originally Posted by Aggelakis View Post
    I see you haven't paid attention to the DA revamp. For one, Adamastor doesn't spawn there anymore, and for two, it's seriously not vacant anymore.
    Just to play devil's advocate Agge, he said "was", which to me meant before the revamp. Maybe I was reading it wrong though...
  23. Kazz

    Epic Archetypes

    Quote:
    Originally Posted by Tenzhi View Post
    While I would find it extraordinarily convenient, it wouldn't make sense to me to have soldiers of Arachnos starting out blueside.
    This is why on my Crab (longbow techie trying out the legs to try and re-purpose them) I kind of... ignore the first 20 levels and pretend she spent the whole time in her lab.

    Retcons happen all the time!
  24. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Imagine if Foot Stomp did PBAOE Knockback.
    It does on my +3 brute unless I crank the levels up.
  25. Quote:
    Originally Posted by Oathbound View Post
    I was going to post a picture of Isabella Valentine here.... but, I'm not sure if I can find one that wouldn't get me banned from the forums.
    If you're going to do that, I'd rather just request chain/whip melee instead of... uh... sword... blast?