Lance Melee Powerset/Concept Suggestion/Discussion
*shrugs*
I like it. And since you can wield it 1-handed, you can couple it with a shield.
I'd probably make a Joust homage myself

I'm not sure a lance would be suitable for single handed combat. I mean, it was pretty much designed for mounted/ single thrust based combat and then discarded for melee. I'm seeing this as being much more similar to Titan Weapons mechanics-wise as well.
That being said, our lance armed heroes could be assumed to have some form of super strength in order to wield a lance single handed.
For the Impaler attack animation, it would be awesome if you could lift up your enemy with the tip of the lance, toss them up, and then catch them on the lance tip.
I suddenly have images of Lancer from Fate/Stay Night.
This is meant as a suggestion/discussion, for the concept Lance Melee
What is a Lance? A lance is a long thrusting weapon normally associated with knights on horse back.
Why would a Lance be used in CoH? Lances are a Heroic or Champion weapon, In a world were one guy is carrying around a train crossing sine and proclaiming justice for all I see no reason why some one would not heft a big **** like stick.
Were would its niche be? Single target dmg with some narrow cones for effect making positioning important.
(note all numbers proposed are for discussion purposes, they are based off existing powers and effects, and assume tank modifiers as they are mid ground Bruising effect has been left out as it is a tank inherent)
All lance abilitys have extra range do to the size of the weapon they also may knock your foes down with the force of its impact.
1 Quick Strike (st)
This attack delivers a quick hit for low end cost the bulky nature of your weapon may even knock foes down.
End 5
Rech 4s
Range 10
Acc 75%
Dmg 53
Cast 1.5s
20% chance Kb .67 Minions
15% chance for .67 Lt and Higher
2 Centered Thrust (st)
you aim your attack at the very hart of your target delivering a hard strike that may knock them over.
End 8.5
Reach 10s
Range 10
Acc 75%
Dmg 72
Cast 2s
50% chance for KB .67 on Minions and Lower
20% chance for KB .67 Lt and Higher
3 Unrelenting Lunge (cone 5)
You attempt to drive your lance though your foes the lunge aids extra range to your attack, the power of this attack will extend through multiple foes
End 15
Reach 20s
Range 15
Acc 75%
Dmg 66
Cast 2.5
20% chance for KB .67 on Minions and Lower
15% chance for KB .67 Lt and Higher
4 (Taunt/Placate - location vary based on AT)
5 Slashing Feint (st)
You slash the tip of your lance at your opponent opening them up to more devastating blows
End 9
Reach 4s
Range 10
Cast 1
Acc75%
Dmg 30
+Dmg self 20%
+Def self (Range/Melee 15%)
-res target (10% Smashing/Lethal)
6 Sweeping Swing (PbAoE)
You sweep your lance in a huge arc around yourself knocking back and disorienting foes
End 15
Reach 35s
Cast 2.5
Acc 60%
Radius 15
Dmg 25
KB 1
15% chacne for disorientation Mag 2 9.5 seconds
7 Wild Jabs (cone 45)
You jab repeatedly with your lance at anything in front of you, the force of your hits and shear number of them shreds your opponents armor.
End 10
Reach 15s
Range 15
Acc 55%
Dmg 88(dot 22x4)
Cast 3s
-res (10% Smashing/Lethal)
20% chance Kb .67 Minions
15% chance for .67 Lt and Higher
8 Impaler (st with hold)
You attempt to impale a foe on your lance, the blow is so savage they are left helpless for a short time affter.
End 18
Reach 25s
Range 10
Acc 80%
Dmg 128
Cast 2
Mag 3 hold 9.5s
20%chance for mag 1 hold 9.5s
9 Exalted Strike [targeted AoE]* (st with splash dmg)
You leap up into the air and bring your full wight behind your lance driving your foe into the ground, the impact is so spectacular that surrounding foes will be knocked down and take some damage, however your movement will be impaired as well.
End 30
Reach 90s
Cast 3
Acc 80%
Range 60
Radius 15
Teleport 1 self
Dmg 235 to main target 80 splash all foes in effect area
KB .67
Self Immoblilized Mag 15 3sec
- 25% run fly jump spd 10 seconds
There is but one truth. Time is limited. ndnw its over