Trials, Bright Lights, yeesh


Blue_Centurion

 

Posted

So, for a few weeks now (somewhere in the low hundreds I am sure) some players have been asking for a way to reclaim the screen in large teams, and later leagues. You know, like in a mother ship raid where you can no longer see anything besides various colred bubbles and bright flashes. Or in Leagues where the combat looks like 50 electric amoebas in a mating ritual. So far, these requests seem to have fallen on deaf ears, because the larger combats just get less and less visible (and less and less enjoyable.)

But it seems that someone has heard the cries in the dark (or the light?). Whoever developed the Magisterium trial seems to have heard clearly that lights make it harder for us to see/respond to stimuli/figure out what to do. Because the team that wrote that Incarnate Trial uses that weapon against the League, with the brightest flashes of light possible, right at the exact moment you need to flee. Do you know how many times I've been killed by "you hear a crackle...", only to flee into a metal girder and get stuck, because the entire screen turned white? Brilliant use of the GUI to win against the players development team! Yeah, you figured it out.

Look, I understand that in video games bright lights and big noises equal more excitement. I understand this game engine is not the newest in the land. But at least dont use the poor mechanics that are there to beat players into the ground. If I had a super powered character, one of the first powers I would get for them would be sensory filters. You don't think iron man has light and sound filters in his suit? You think Thor is bothered by bright lights? Why is my "super" unable to see for half the combats in Incarnate trials?


 

Posted

I may use Hammer as part of my alias, but Blue is sure hitting the Nail on the Head today.

Both the posts about the new I-Trial are dead on.
No solo Hybrid XP - sucks.
Being effectively blinded in Trial ditto.

Jak


 

Posted

Yeah, the giant blinding white-everywhere thing does get a bit old. It's hard to tell Light of the Well apart from bad lightning juju apart from....everything else. Most of my characters have flight, and I've taken to just going UP and then back or to the side, to avoid getting stuck on invisible girders, rocks, debris...


 

Posted

I have no trouble getting out of the way of the lights. *shrug* There is a delay between the warning and the actual attack, after all.

I do agree with MoiraMom though that it can be hard to see where the Lights of the Well (I assume this is not what the OP means by "lights"?), I wasn't assigned to take them out on the few times I've run the trial so it wasn't a real issue for me, but I did have a very hard time spotting them when I was looking out of curiosity.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
I have no trouble getting out of the way of the lights. *shrug* There is a delay between the warning and the actual attack, after all.
....provided you aren't lagging such that you receive the warning about the same time as the attack, or just delayed enough that you won't have time to move.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
....provided you aren't lagging such that you receive the warning about the same time as the attack, or just delayed enough that you won't have time to move.
If you're lagging that badly you're gonna have issues on the other trials too.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
I have no trouble getting out of the way of the lights. *shrug* There is a delay between the warning and the actual attack, after all.

I do agree with MoiraMom though that it can be hard to see where the Lights of the Well (I assume this is not what the OP means by "lights"?), I wasn't assigned to take them out on the few times I've run the trial so it wasn't a real issue for me, but I did have a very hard time spotting them when I was looking out of curiosity.
I think your misunderstanding the OP complaint.

Don't you find it difficult to see Nightshade or even Siege sometimes during the fights. It is because of all the effects of every power combined into one spot makes for a confusing mess.

The point is that sometimes less is better especially when 24 players are beating down on one toon.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I think your misunderstanding the OP complaint.

Don't you find it difficult to see Nightshade or even Siege sometimes during the fights.
I just have to play devil's advocate and say, while the insane light show can get annoying, you can always target the AV's by clicking on their HP bar in the objective-window-thing that comes up in trials.


Quote:
It is because of all the effects of every power combined into one spot makes for a confusing mess.

The point is that sometimes less is better especially when 24 players are beating down on one toon.
I do sympathize with this.


 

Posted

Quote:
Originally Posted by plainguy View Post
I think your misunderstanding the OP complaint.
You're right, I'm looking at it again and now cannot make heads or tails of what he's trying to say. The devs should remove all power effects? I mean, what else can they really do. This is what happens when you have 16-24 people fighting the same single enemy. Perhaps a little more forced league division would be beneficial, though (Lambda has the right idea here).


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
So, for a few weeks now (somewhere in the low hundreds I am sure) some players have been asking for a way to reclaim the screen in large teams, and later leagues. You know, like in a mother ship raid where you can no longer see anything besides various colred bubbles and bright flashes. Or in Leagues where the combat looks like 50 electric amoebas in a mating ritual. So far, these requests seem to have fallen on deaf ears, because the larger combats just get less and less visible (and less and less enjoyable.)

But it seems that someone has heard the cries in the dark (or the light?). Whoever developed the Magisterium trial seems to have heard clearly that lights make it harder for us to see/respond to stimuli/figure out what to do. Because the team that wrote that Incarnate Trial uses that weapon against the League, with the brightest flashes of light possible, right at the exact moment you need to flee. Do you know how many times I've been killed by "you hear a crackle...", only to flee into a metal girder and get stuck, because the entire screen turned white? Brilliant use of the GUI to win against the players development team! Yeah, you figured it out.

Look, I understand that in video games bright lights and big noises equal more excitement. I understand this game engine is not the newest in the land. But at least dont use the poor mechanics that are there to beat players into the ground. If I had a super powered character, one of the first powers I would get for them would be sensory filters. You don't think iron man has light and sound filters in his suit? You think Thor is bothered by bright lights? Why is my "super" unable to see for half the combats in Incarnate trials?
In the first graph I am sarcastically pointing out many players have been asking for years that our screens not get clouded with so many random bubbles and effects that you cannot actually see what you are trying to do.

In the second graph I point out that not only have the game coders done nothing to help those of us with these concerns, but in the Magisterium trial they actually specifically make it worse (blotting the entire screen out with pure white) regularly during the few seconds you need to be able to see the most. I point this out because it is irritating, especially in light (pun intended) of the fact we have asked for the exact opposite for so long.

In the third graph I get away from sarcasm, and try to actually be a little reasonable with my expectations and the limitations of what we are dealing with. The middle sentence is especially important here.

"But at least dont use the poor mechanics that are there to beat players into the ground." This is in reference to the game coders using the lightning to blind the Magisterium players right when we need to scatter.

Then I drop into an exasperated, yet simple statement. We are super heroes, super heroes are not blinded regular, here are some examples...

So, in conclusion, and in a restatement of what I want. "Please Developers, stop blinding the players so you can kill them. ps, if there is some magical way (however unlikely) you can make it so we could deaden the 100 electric amoeba mating ritual that congests every trial until you can see nothing, that would be nice, although I realize it is unrealistic based on the game engine. But at least dont intentionally make it worse, cause that ain't cool."

Clarification good?


 

Posted

Hmmm I guess I don't have this problem. I tend to pan my screen out some though which may be why I do not have this issue?

I actually like the Mag trial because of the open world feel which to me makes it less graphic intensive than most indoor maps even with a small team.


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

I have to agree, the lights and colours are crazy and more so now that we can custom colour our powers.

On Keye's the other day someone had a very bright green Shadow Fall which when under everyones feet made it hard to spot Anti-Matters Obliteration beam.

Can't they add an option under graphics settings that allows you to suppress other players effects?


Tidgy

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