Taking my PB ouit of retirement.


Darth_Khasei

 

Posted

So, the new mecha set on beta has me a bit excited. I was going to wait and do a rad/rad scrapper and use the costume set, and I may still. However I decided to dust off my PB to see what could be done with it these days. The answer was perma LF with stuff that I have lots of these days. Even if I somehow missed a cycle the character is still tough, but PERMA LF w/o giving up my costume! Because LF is now just a glow around the character.

Here is the build as I have it now. One or two powers may still be swapped out. I have tried to avoid the big KB blast powers as I always played the toon more like a scrapper any way. Now I can actually do it better. This is a human only build, because I tend to like my costumes.

The BG is that the character was a child genius during the Rikti war. He was nearly killed, but survived by bonding with a Kheldian, and rather than staying in his human body, he augments his powers and that of the Kheldian with armored suits. All of this is funded by the military, and Vanguard specifically.

Please give me any feed back you have on the build. I am testing it on beta now, but things are a bit different there because on live I only have the alpha unlocked on him.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Light Armor Z: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Gleaming Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Incandescence -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(39)
Level 2: Gleaming Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(13)
Level 4: Shining Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(43)
Level 6: Radiant Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(19)
Level 8: Essence Boost -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Numna-EndRdx/Rchg(23), Numna-Heal/Rchg(23)
Level 10: Thermal Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(46)
Level 12: Inner Light -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(33), GSFC-ToHit(42), GSFC-ToHit/EndRdx(43)
Level 14: Quantum Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(45)
Level 16: Boxing -- Acc-I(A)
Level 18: Incandescent Strike -- SKheldiansG-Acc/Dmg(A), SKheldiansG-Dmg/Rchg(36), SKheldiansG-Acc/Dmg/Rchg(36), SKheldiansG-Dmg/EndRdx/Rchg(36), SKheldiansG-Acc/Dmg/EndRdx/Rchg(37), SKheldiansG-Rchg/FormBuff(39)
Level 20: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam(50)
Level 22: Reform Essence -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Rchg(37), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal/Rchg(39)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: Quantum Acceleration -- LkGmblr-Rchg+(A)
Level 28: Solar Flare -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
Level 30: Glowing Touch -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Photon Seekers -- SvgnRt-Acc/Dmg(A)
Level 38: Light Form -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-ResDam/Rchg(40), TtmC'tng-EndRdx/Rchg(40), RechRdx-I(42), RechRdx-I(43)
Level 41: Assault -- EndRdx-I(A)
Level 44: Weave -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Restore Essence -- RechRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 2: Prestige Power Dash -- Empty(A)
Level 2: Prestige Power Slide -- Empty(A)
Level 2: Prestige Power Quick -- Empty(A)
Level 2: Prestige Power Rush -- Empty(A)
Level 2: Prestige Power Surge -- Empty(A)
Level 2: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 10: Swift -- Flight-I(A)
Level 10: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(25)
Level 10: Hurdle -- Jump-I(A)
Level 10: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Robotic Drones Radial Superior Ally
Level 50: Clarion Partial Core Invocation
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Types of Swords
My Portfolio

 

Posted

I'm transferring my PB right back to my main server as soon as that KD proc launches. Sorry for the threadjack, but I want to dance.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
I'm transferring my PB right back to my main server as soon as that KD proc launches. Sorry for the threadjack, but I want to dance.
I appear to have missed something because I never go on Beta. KD proc?


 

Posted

Quote:
Originally Posted by EvilGeko View Post
I'm transferring my PB right back to my main server as soon as that KD proc launches. Sorry for the threadjack, but I want to dance.
The proc is unique, meaning only one of your powers will be changed to KD. All the rest will still do knockback. Yeah, not happy about that myself. Was going to level my NRG/NRG blaster.


 

Posted

Quote:
Originally Posted by Kazz View Post
I appear to have missed something because I never go on Beta. KD proc?
See this post.

And Posi's remarks on it later in the thread.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by SerialBeggar View Post
See this post.

And Posi's remarks on it later in the thread.
I... I got so excited!

And then I got sad again.

At least it'll be for one power.


 

Posted

Quote:
Originally Posted by RevolverMike View Post
The proc is unique, meaning only one of your powers will be changed to KD. All the rest will still do knockback. Yeah, not happy about that myself. Was going to level my NRG/NRG blaster.
For Peacebringers, you really only need it for Solar Flare!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quick question about your build above, Zy. I noticed no Knockback protection. Is this intentional?

Also...regarding the changing kb to kd....WOW and YAY!!!!!!!!

*Edit*--Nevermind...I think I figured out what you're doing. Perma LightForm wouldn't need KB protection now would it ??


Main servers: Victory and Justice. Main account: @Justice29 Secondary account: @Clever One

 

Posted

Quote:
Originally Posted by EvilGeko View Post
I'm transferring my PB right back to my main server as soon as that KD proc launches. Sorry for the threadjack, but I want to dance.
If any of that attuned set goes in then doesn't that mean the kheldian grace set can't be used?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
If any of that attuned set goes in then doesn't that mean the kheldian grace set can't be used?
No as it is its own set. Just like the plan is when the next set of ATIOs are released they currently plan for us to be able to use them with the current ATIOs.

Also, yeah, with perma-LF I didn't really need to slot -KB. I played it on beta an hour or so over the weekend, and yesterday. It works out fine, even if I forget to hit hasten it fires on time. With Hasten it overlaps a bit. I did all of my testing in DA.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by EvilGeko View Post
For Peacebringers, you really only need it for Solar Flare!
I'm very excited about this proc but kinda bummed that it is unique. I'll be doing my i23 respec on my PB and now I guess I have to work Solar Flare into my build... Not sure how it works on pets/pseudopets but if it's the same deal it'd be nice to be able to slot one in Photon Seekers too. Oh well, it's a step in the right direction at least.


 

Posted

Photon Seekers is an intriguing idea for the new enhancement set. Would be fun to test if the knockback-to-knockdown works on them.

Solar Flare is up much more often, though, which seems to be more useful in the long run. You could use it as a standard part of your attack chain (I already to).


 

Posted

Solar flare all the way. Would be nice if it would affect radiant strike as well or nova detonation, but just changing solar flare is huge itself.

Will probably put the proc in nova detonation on my shade, though the thought of knockdown gravitic emanation is intriguing.

Toggle suppression next please.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

It's going into Dark Detonation on my Warshade. I like the KB in Grav Emanation for pushing mobs together for mires.


 

Posted

I'll probably pick up the new set for Solar Flare, which should fix most of the KB issues human form has (and the bonuses work well enough with a Kheldian's needs). In Nova form it's not a big deal because the form is ranged (so for those of you mentioning your Energy Blasters... you should be able to work with the KB and not have it affect your performance at all... and you could put it in one of your AOEs if you want it to not affect team play and still use that AOE, I guess).

Still... even if this is Arbiter Hawk's idea of how to elegantly solve KB issues, I don't think I can quite say it fixes all problems for KB or Peacebringers. It's unique, so there are issues with that angle, and then there is the whole matter of slotting this enhancement versus something else. All the scads of melee powers with KD can slot damage procs, etc., and there is STILL nothing different about Solar Flare that merits it having the KB that other melee AOE powers never have (not to mention a good amount of ranged powers... Energy Torrent for Brutes and Doms, for instance).

I'm sure this gets us into the "good enough" category for most players and the devs, which I wish I could say is good enough for me as well. Heck, that category is enough for me with other things. Still bugs me here, probably from all the years of issues with Khelds. Oh, and not to mention Pulsar still needing help.

Just so people know I'm not all sour grapes, I am going to enjoy being able to use Solar Flare and be able to keep meleeing things. That and the formshift speed up are going to make me very happy.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
It's unique, so there are issues with that angle
Also I haven't been on beta so I'm not sure if the -KB carries over to powers that summon pets like Seekers. If the unique issue didn't exist, this would be the next problem to solve. This proc built into SF and PS with the option to toggle it off via the little pidgeon in Pocket D would be ideal. I agree that we shouldn't have to waste enhancement slots to fix gimpy powers, but I'll take what I can get.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Also I haven't been on beta so I'm not sure if the -KB carries over to powers that summon pets like Seekers. If the unique issue didn't exist, this would be the next problem to solve. This proc built into SF and PS with the option to toggle it off via the little pidgeon in Pocket D would be ideal. I agree that we shouldn't have to waste enhancement slots to fix gimpy powers, but I'll take what I can get.
Why even throw in the proc? Have there be a Null the Gull option to make KB powers KD without a proc. That way people can build as they want and you wouldn't hear the complaints you currently do. As for making this set desirable, they could easily make a damage set that people would want without this proc, so it's not like it was needed.

ORRRRRR, keep this proc and have there be a second, Null the Gull option. That way you have the choice to turn it off in all your powers or just one. Would work nicely, to my mind.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Why even throw in the proc? Have there be a Null the Gull option to make KB powers KD without a proc. That way people can build as they want and you wouldn't hear the complaints you currently do. As for making this set desirable, they could easily make a damage set that people would want without this proc, so it's not like it was needed.

ORRRRRR, keep this proc and have there be a second, Null the Gull option. That way you have the choice to turn it off in all your powers or just one. Would work nicely, to my mind.
The point of my post is that I agree with you that we shouldn't need this proc for -KB, but at the same time... I also feel like. -KB. Woot.


 

Posted

Absolutely, positively despise that this proc exists, period. And the very first time - hell, any time - I hear "you do kb and don't have that IO," I'm going to screenshot it and send it to every freaking dev I can. And even if it's not directed at me, it'll be an instant 1-star and, if it's the leader, leave the team... don't care if it's at the beginning of a newspaper mission or the end of a Quarterhell.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Absolutely, positively despise that this proc exists, period. And the very first time - hell, any time - I hear "you do kb and don't have that IO," I'm going to screenshot it and send it to every freaking dev I can. And even if it's not directed at me, it'll be an instant 1-star and, if it's the leader, leave the team... don't care if it's at the beginning of a newspaper mission or the end of a Quarterhell.
And I'll keep 1 starring people who knock stuff out of melee range when I'm tryin'a Scrapperlock stuff. It goes both ways.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
And I'll keep 1 starring people who knock stuff out of melee range when I'm tryin'a Scrapperlock stuff. It goes both ways.
ORRRR we could all stop being so diametrically opposed. It doesn't have to be all 100% one way or the other for how you feel about KB. People should learn to use KB well and melee types don't have to get all twisted up when the mob they were fighting gets knocked away (especially if that mob is going to die in 2 seconds anyway). KB isn't pulling monsters to the Portal Corp. courtyard or insulting your mother, it's just a power ability that can be used well or badly.

And Bill, you had better be grateful they gave us an option to take away KB that didn't require you to give it up as well. I like you and all, but your pro-KB stance on Solar Flare makes next to no sense to me... but at least they gave you the option to keep it.

Keep in mind that my anti-KB stance in Solar Flare comes from a player that has an Energy/Energy Blaster with a battlecry of "This calls for more knockback!" (and I get a bit annoyed with another player on my server that has some issues with players that have knockback powers entirely... yes, that same Energy/Energy Blaster could be useful on the adds in the BAF, but whatever).

Again, the option to turn off KB is a compromise for players and devs (and this proc doesn't even go far enough with it, as I said before), so calling sour grapes on it, especially someone with a desire to keep KB in all their powers, is a bit iffy.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Absolutely, positively despise that this proc exists, period. And the very first time - hell, any time - I hear "you do kb and don't have that IO," I'm going to screenshot it and send it to every freaking dev I can. And even if it's not directed at me, it'll be an instant 1-star and, if it's the leader, leave the team... don't care if it's at the beginning of a newspaper mission or the end of a Quarterhell.
What would be the point? It's a social game. Sometimes people are going to say things we don't like. This is one of the longest standing requests in the game. It's long, long overdue.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
And Bill, you had better be grateful they gave us an option to take away KB that didn't require you to give it up as well.
We'll see if that's how it actually works out or not. While it may not, in and of itself, do so, if I start running into teams that insist on it, or kicking/denying spots to people that don't have it - well, then they may as well have just taken it away, period, because that will be the effective end result.

Quote:
Originally Posted by TwoHeadedBoy
And I'll keep 1 starring people who knock stuff out of melee range when I'm tryin'a Scrapperlock stuff. It goes both ways.
Misuse of a tool is not the tool's fault. I get annoyed at people who don't keep track of their anchors (rad and dark, for instance) so the anchor runs off and aggroes another group or three - but I'm not yelling and screaming about anchors causing aggro and potential teamwipes. I'm telling the person to keep an eye on where the anchor is.


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
And Bill, you had better be grateful they gave us an option to take away KB that didn't require you to give it up as well.
Actually, in reality this is the reverse. People that are against KB in powersets should be happy to get a KD converter at all since they did not have to do that in a set that is intended to do KB.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.