Taking my PB ouit of retirement.
Actually, both sides should be grateful because the devs came up with a decent compromise.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Yeah I would never kick someone for not using this IO. For those of you who don't know, I hang out with a lot of Peacebringers. I would never stop being friends or playing with someone for not adding -KB to Solar Flare, I would just make fun of them for it. That's what friends do.
That's one perspective. Not one I share but I understand. I am not against it, but I will always remain against those that have tried since I came in I8 to fundamentally change the PB to something other than what it is.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Why do you think that -KB in PBAOE powers.... Just think about that for a second. Melee powers. that do AOE Knockback. How can anyone NOT see the fault in that? Anyways.. Even if you miraculously find a reason to not think that it's retarded, how is removing that "fundamentally" changing the AT as a whole...? How is removing KB from AOE powers going to make the Peacebringer into something completely different...? Unless by "fundamental change" you're trying to say "Crappy design to logical design." I guess logical is much different than crappy, yeah.
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Let me know when you decide to move past grade school insults at people and points of view that disagree with you.
Why do you think that -KB in PBAOE powers.... Just think about that for a second. Melee powers. that do AOE Knockback. How can anyone NOT see the fault in that? Anyways.. Even if you miraculously find a reason to not think that it's retarded, how is removing that "fundamentally" changing the AT as a whole...? How is removing KB from AOE powers going to make the Peacebringer into something completely different...? Unless by "fundamental change" you're trying to say "Crappy design to logical design." I guess logical is much different than crappy, yeah.
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I'm not sure that wanting KB out of a couple of powers represents a fundamental change. I have a longer perspective having been here since launch, but I remember that before Kheldians even existed, the devs removed KB from melee powers. They did so for a very good reason as melee players hated it. It was nothing more than sour grapes that caused Geko to add them to PB melee powers.
That's one perspective. Not one I share but I understand. I am not against it, but I will always remain against those that have tried since I came in I8 to fundamentally change the PB to something other than what it is.
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I absolutely do not think they should remove KB from the ranged PB powers or the Nova powers. But the melee attacks are darn annoying and I'm glad to finally have a choice to remove KB from them. Especially Solar Flare.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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People are welcome to disagree with me, but when you have an outrageous opinion that this single proc is going to somehow "fundamentally change" an entire archetype, you sort of deserve to be insulted.
Let me know when you decide to move past grade school insults at people and points of view that disagree with you.
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Assuming that all the PB Knockback is awesome, knocking things around still wouldn't be the fundamental purpose of the AT. It's just a silly, head-in-*** viewpoint.
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The same thing could be said about thunderstrike one could say.
Why do you think that -KB in PBAOE powers.... Just think about that for a second. Melee powers. that do AOE Knockback. How can anyone NOT see the fault in that? Anyways.. Even if you miraculously find a reason to not think that it's retarded, how is removing that "fundamentally" changing the AT as a whole...? How is removing KB from AOE powers going to make the Peacebringer into something completely different...? Unless by "fundamental change" you're trying to say "Crappy design to logical design." I guess logical is much different than crappy, yeah.
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I think the point that I have made in a consistent manner is changing KB to KD is a fundamental change to me since the set and several powers included have that as a central mitigation point like the other AT's powers they mimic. I think the devs responses to this issue over time support that position.
In the end they found a stop gap to deal with the complaints while remaining true to what the PB is as they have throughout the series of changes made to the AT over time as promised. That to me is the only important part of this entire deal.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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There is KB in the powers that the PB's KB powers mimic that are still in the game still doing KB, not really sure what you mean about that sour grape deal. Since that appears to be a personal deal with you and him I will leave it there.
I'm not sure that wanting KB out of a couple of powers represents a fundamental change. I have a longer perspective having been here since launch, but I remember that before Kheldians even existed, the devs removed KB from melee powers. They did so for a very good reason as melee players hated it. It was nothing more than sour grapes that caused Geko to add them to PB melee powers.
I absolutely do not think they should remove KB from the ranged PB powers or the Nova powers. But the melee attacks are darn annoying and I'm glad to finally have a choice to remove KB from them. Especially Solar Flare. |
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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Yeah... Because Peacebringers, with HARDCAPPED RESISTANCE to everything but Psi, need the quasi mitigation so badly... And even if we assume that's true, and we discount the fact that Luminous Aura is more survivable than the majority of TANKER PRIMARIES, the location and player based AOE from Solar Flare and Photon Seekers is actually more of a detriment to personal survivability than an added form of mitigation, since knockback that can't be reasonably controlled like the other Peacebringer AOE's with KB can be leads to scattered enemies that aren't bunched up for other AOE's and therefore remain more of a threat. This all leads to MORE INCOMING DAMAGE, so the "nerfing mitigation" argument has no legs to stand on at all.
I think the point that I have made in a consistent manner is changing KB to KD is a fundamental change to me since the set and several powers included have that as a central mitigation point like the other AT's powers they mimic. I think the devs responses to this issue over time support that position.
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This is really overboard, not accurate to "any" position expressed here and way out of bounds to be called a civil response to anything posted thus far.
People are welcome to disagree with me, but when you have an outrageous opinion that this single proc is going to somehow "fundamentally change" an entire archetype, you sort of deserve to be insulted.
Assuming that all the PB Knockback is awesome, knocking things around still wouldn't be the fundamental purpose of the AT. It's just a silly, head-in-*** viewpoint. |
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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I think you mistake my posts for some opening to rehash superfluous positions of the past...they are not since I have not and will not argue those things that really don't matter in any way I can think of discussing.
Yeah... Because Peacebringers, with HARDCAPPED RESISTANCE to everything but Psi, need the quasi mitigation so badly... And even if we assume that's true, and we discount the fact that Luminous Aura is more survivable than the majority of TANKER PRIMARIES, the location and player based AOE from Solar Flare and Photon Seekers is actually more of a detriment to personal survivability than an added form of mitigation, since knockback that can't be reasonably controlled like the other Peacebringer AOE's with KB can be leads to scattered enemies that aren't bunched up for other AOE's and therefore remain more of a threat. This all leads to MORE INCOMING DAMAGE, so the "nerfing mitigation" argument has no legs to stand on at all.
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The development team and this community deserved better than this from NC Soft. Best wishes on your search.
And yet you imply that this proc will somehow "fundamentally change" the Archetype. If that's not your opinion, why would you state it in this discussion...?
NO I didn't and if you misunderstood that...no worries but just know that is not what I was talking about when I was talking fundamental change it had NOTHING to do with the proc and never has since that thing is brand new and my position is years old.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Well I clearly wasn't the only person to read it that way. If that wasn't the case, to what fundamental change were you referring? Was anyone in this thread discussing nerfing the Peacebringer resistance? Or taking all of their damage powers away to make them healerz? Or any other fundamental change? Because I'm pretty sure the only reasonable inference that could've been made after your "fundamental change" comment was in terms of the discussion we were having. If your comment really had nothing at all to do with the current discussion about a -KD proc, why exactly did you make it in this thread?
The same fundamental change I have always referred too, changing all of the PB's powers to KD instead of KB.
I think if you settle down a bit and re-read what I wrote you would recognize I was never talking about the proc being the fundamental change.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I think the only time this reaches this level is when you misunderstand something you think I said.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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I don't want all PB powers changed from KB to KD. I want Solar Flare and Photon Seekers changed from KB to KD. The rest of the knockback is reasonable and manageable. The aforementioned are design flaws. The KB can only be used in panic mode as a form of mitigation, and once you hit level 50 that panic mode doesn't even exist anymore.
The same fundamental change I have always referred too, changing all of the PB's powers to KD instead of KB.
I think if you settle down a bit and re-read what I wrote you would recognize I was never talking about the proc. |
The KB in PS and SF is not a mitigation tool, it's a design flaw. This proc gives us the option to correct one or the other, so in essence the devs are giving us a way to invest a slot into correcting a mistake of previous dev teams. While I'm happy for the workaround- Actually, stoked about it- I still wish I didn't have to spend a slot on it. I'd much rather have the *option* to turn it off free of charge. If you'd rather keep it turned on that's cool, and I'd totally still play with you... I just don't like playing MY character under these circumstances.
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Yup, that's basically what I was saying. I know Memphis Bill is a hardline "don't take mah KB out of mah PB powers" type, so that's why I focused on that, since he seemed to be more down on this proc than I thought he should. There have been some players and posters that go overkill against KB since the game started, helped in part by players that don't know how to use it well (or get overly offended by its use), so Bill should know he'll continue to get comments about KB. It's not the fault of this proc or even the proposed change, and the change makes the situation better for all than what we have now.
Actually, both sides should be grateful because the devs came up with a decent compromise.
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I still think making a Null the Gull option for all powers would round this out the best. And the devs shouldn't be afraid of that because there are jerks that have a phobia about KB.
THB, you do tend to get a little insulting and harsh when you are debating with people. People can honestly disagree with your opinion and still be okay people. And even if someone is being a little antagonistic with you, returning the favor rarely helps.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
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Hey, PVP is dead in this game, but at least forum PVP still exists.
THB, you do tend to get a little insulting and harsh when you are debating with people. People can honestly disagree with your opinion and still be okay people. And even if someone is being a little antagonistic with you, returning the favor rarely helps.
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I'm really not a mean person. You could be my favorite person in the world, and I'll harshly argue with you about video games all day. See my disagreement with Dechs in that other thread... He's one of my best friends in COH, but if I disagree with him I'm gonna argue the point. It's not meant personally, ever. Unless I just flat-out don't like someone, at which point I'll let them know.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.