Scrapper ATO Suggestion.


Abyssus

 

Posted

As many of us know, there are a significant number of players who want their Scrappers to have a taunt aura, especially in the damage auras, and an equally significant number who don't want it.

The devs have already shown that they plan on releasing multiple ATO sets.

I propose that one be released for Scrappers that contains a proc granting a 100% chance to apply a moderate Taunt effect to the power you slot it in.

Scrapper players who desire a Taunt aura can slot it in their damage aura to create one, while Scrapper players who DON'T want a Taunt aura can slot it in a single target attack (assuming they want the 6 slot bonus from the set). It's a safe bet that no one will care if the target they just hit with their ST attack is agroed on them, since they would have been anyway.

It ends the debate (sorta) over whether Scrapper damage auras should taunt, while not aggravating the people who don't want them to.

Still leaves Regen and SR out in the cold as far as taunt auras go, but it's better than nothing.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
As many of us know, there are a significant number of players who want their Scrappers to have a taunt aura, especially in the damage auras, and an equally significant number who don't want it.

The devs have already shown that they plan on releasing multiple ATO sets.

I propose that one be released for Scrappers that contains a proc granting a 100% chance to apply a moderate Taunt effect to the power you slot it in.

Scrapper players who desire a Taunt aura can slot it in their damage aura to create one, while Scrapper players who DON'T want a Taunt aura can slot it in a single target attack (assuming they want the 6 slot bonus from the set). It's a safe bet that no one will care if the target they just hit with their ST attack is agroed on them, since they would have been anyway.

It ends the debate (sorta) over whether Scrapper damage auras should taunt, while not aggravating the people who don't want them to.

Still leaves Regen and SR out in the cold as far as taunt auras go, but it's better than nothing.
There's not a proper meme picture to show how okay with this I would be (VERY VERY OKAY).


 

Posted

Nothing against the idea except for 1 problem. The Devs (synapse specifically) have gone on the record that they will not be allowing procs to occur 100% of the time.

So as a proc it couldn't be 100% Chance to occur, IIRC the new formula allows a 95% chance without recharge slotted and about 70% at 95% recharge slotted.


 

Posted

So don't make it a chance for - Make it an automatic Taunt.

Other ATOs already have special enhancements with guaranteed effects - Kheldians, Masterminds and (surprise) Scrappers.

I personally doubt that Taunt is so overpowered that allowing an automatic taunt enhancement would break anything. Furthermore, it could probably be set to not stack.


Premium accounts can't edit signatures.
Huh.

 

Posted

Scrappers already have a guaranteed effect though. If this is guaranteed that would be 2 for Scrappers when some AT's don't have any at all.
Plus it seems that Scarppers aren't supposed to have the same agro generation as Tankers and Brutes.

Again I have nothing against the idea, I was clarifying the current position of the Devs on Procs.


 

Posted

Yes. Just, yes. Greatest idea ever, I would never log off my fire/fire scrapper.


 

Posted

Quote:
Originally Posted by DMystic View Post
Nothing against the idea except for 1 problem. The Devs (synapse specifically) have gone on the record that they will not be allowing procs to occur 100% of the time.
Isn't the new -KB/+KB IO from the Summer Event supposed to add a 100% chance for KD/KB (I forget which) to attacks that lack KB?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

No, it's supposed to change KB into KD or KU.

Unless something has changed since the last discussions I saw about it.

Or I'm just totally misunderstanding those threads and comments.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by DMystic View Post
Plus it seems that Scarppers aren't supposed to have the same agro generation as Tankers and Brutes.
That's why I was proposing a moderate taunt effect.

Enough to stop critters from buggering off, but not enough to pull agro off a Tanker or Brute.

Tanker and Brute taunt effects are +400%, if I recall correctly.

Make this a +200% effect with a 3 second duration. Since damage auras tick every 2 seconds, it would mean that something hit by a damage aura with this slotted would stay agroed on the Scrapper provided that A) The damage aura continuously hits it, and B) A Tanker or Brute's taunt aura is not affecting it.

It also goes without saying that this affect would be non-enhanceable. Which stands to reason, since you cannot enhance effects that are only present due to a proc.

Also, the devs stance on procs not going off 100% of the time is a little strange, considering that the Numina's, Miracle, and Regenerative Tissue uniques are all technically 100% chance procs.

And the Scrapper ATO(s) that currently exist can't be said to be a 100% effect, at least not completely. It is a guaranteed increase to a chance for something to happen that is only a 5% chance to begin with. Saying they got a 100% guaranteed effect would be implying that when you slot that piece a Scrapper would crit 100% of the time. The regular Scrapper ATO increases your crit chance from 5% to 7% on most attacks against minions (which is still lower than the Stalker's base chance to crit), and from 10% to 14% against LTs and higher. The Superior ATO increases the chance from 5% to 8% and 10% to 16% respectively. They kind of had to do it that way, because a 20% chance to improve a 5% crit chance to 8% would be pretty useless. How would you ever know if it was working?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Also, the devs stance on procs not going off 100% of the time is a little strange, considering that the Numina's, Miracle, and Regenerative Tissue uniques are all technically 100% chance procs.
That is changing with regular IOs getting updated with PPM (as opposed to SBE/ATO, which are already using PPM).


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Texas Justice View Post
No, it's supposed to change KB into KD or KU.

Unless something has changed since the last discussions I saw about it.

Or I'm just totally misunderstanding those threads and comments.
I believe it's meant to do both, IIRC...


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...