Malta: Visual Redesign
Not to be rude, but I personally don't see much difference between their current look and your proposed one. At most, it's less baggy and a darker color.
I've got to say... malta, as it is, look like they fit the bill for what they're supposed to be. Paramilitary group not assigned to any nation. The look fits them. You've put obvious armor on them, but they look like a group with regular body armor in (or under) the jacket, etc.
Even the color is perfectly legit - and related to what's used in a few nations. (for instance: )
or
And... quite honestly, I agree with Kazz about the redesign. It doesn't really add anything to the group. It's rather... meh. Sorry.
Agreed. I like the Malta Group the way it is. The group DOES look like a clandestine and sinister organization
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Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Eh, fair enough I suppose. They still suffer, like all the original mobs do, from low poly and low-res texture issues, in my opinion. That and, well...they technically have a camo pattern, but both colours are the same blue. Kind of defeats the point
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Yeah, I think they just really need a texture update, not really a full blown costume alteration.
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Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Yeah, I think they just really need a texture update, not really a full blown costume alteration.
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Whilst they're at it, could they stop having them stand in the middle of the street in plain sight? With big robots behind them? Discussing their plans in public?
I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...
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Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Yes. That is awesome. I really think Malta needs and deserves that.
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.
It's part of a cunning plan. I mean, c'mon, would YOU take seriously someone saying "Yeah, I'm part of a secret paramilitary organization. This is our robot, bob. Say hi, Bob. Our secret plans are to..."
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On another note, while I don't COMPLETELY agree with Techbot's designs, I do find that Malta looks a bit "fat" in design respects and might need a 'leaner' look. Their jackets are ridiculously baggy compared to even what Bill's shown, and their almost Liefieldian Pouch fetish seems a bit overkill.
For example, here's my former Malta Gunslinger's present "Operative" look:
Notice how he's got sufficient pouches and some basic armor, but all in all he's stripped down compared to an actual Malta NPC and looks sleeker. Okay, perhaps not exactly better, but this is a "thereabouts" appearance.
I'd also like to note that it would be nice to see "Public" versions of malta agents who are dressed inconspicuously and use small arms such as pistols, submachine guns, and such who can be used in outdoor spawns or would appear in some missions where Malta is trying to pass for something else.
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I think the plans are to use Battle Maiden nanite tech to train and upgrade the Malta... So maybe the update is in the works.
Yeah, I just hope that doesn't result in them becoming Cyborg Malta X, but maybe they simply create better guns or use nanoweaves into their ballistic armors.
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I think Malta's "fat" baggy clothes are perfect.
They look practical. They're above the superhero game of turning up dressed like a ballet dancer to a gun fight.
Look at the guys who invade the school in XMen 2 - they all looked a bit tubby because of the amount of equipment they're carrying on their person on top of loose fatigues.
I think a leaner tighter look would make them look like they were playing superhero/villain, which is not what their organisation is about.
On another note, while I don't COMPLETELY agree with Techbot's designs, I do find that Malta looks a bit "fat" in design respects and might need a 'leaner' look. Their jackets are ridiculously baggy compared to even what Bill's shown, and their almost Liefieldian Pouch fetish seems a bit overkill.
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Just going to link this since it's a fairly big forum breaking image.
For once, baggy (well, "bulky" really) and lots of pouches aren't really out of place.... don't forget, the ones I showed before weren't out "in the field" but in a parade and doing calisthenics (or a dance number, not sure.) They don't have their gear, body armor, etc with them.
Yeah, I mean it works well with police and standard military, but I think I'm just suffering from a case of "reality is unrealistic" sort of. I mean I know that's how it works in real life, but I can't help but think that as a Special Black Ops Group it looks a bit odd for each Malta agent to be equipped and geared up like they've got everything and the kitchen sink. (Technically is's a folding, plastic mess sink, but it still applies)
Like I said, maybe it's just me in the end, and to be honest, they don't even look that bad now, just sometimes think they could use a 'sleeker' look every so often.
In the end, as I've said, I think the real update Malta could use in appearance department would be "casually" dressed operatives seen outside or in missions where they're supposed to look like something else.
And I continue to pray when they get upgraded by Valkyrie they won't become CYBER MALTA X WITH NANITE SWORDS, NANO-CHAIN MAIL, AND TABARDS!
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Well, here's the thing with that - to me, of course.
The casually dressed operatives - the guys in business suits, the Knives infiltrating somewhere - we don't really have "investigation" in the game. It would drive the "XP uber alles kill kill kill" folks crazy (which itself I would find amusing) to have to actually *root out* the Malta mole/spy, etc... but until then, it could well just be Oscar who just passed you on the street who's *actually* monitoring you.
I mean... look at Max.
Personally, I think the 'ninja mesh' detracts from any type of futuristic feel the mock up has. It's rather passe compared to modern ceramic type body armor in functionality and usability.
If a redesign of Malta were to happen, I'd look less toward paramilitary and more toward futuristic cybernetics. Somewhat like the IDF but less super-mech with cable muscles and power connectors...thinking of a kind of cybernetic suit but mass produced and modular.
And it would probably be for a special group within Malta that uses the armor to varying degrees. The current Malta should be what most people see on the streets.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Just going to link this since it's a fairly big forum breaking image. For once, baggy (well, "bulky" really) and lots of pouches aren't really out of place.... don't forget, the ones I showed before weren't out "in the field" but in a parade and doing calisthenics (or a dance number, not sure.) They don't have their gear, body armor, etc with them. |
This is City of Heroes, where metas are dime a dozen. Does that kit look like it could stop fire, ice, energy attacks and super strength? Yes, yes, the lore and canon says they have highly advanced poly-weave McGuffin armour, but does it look the part?
No, in my opinion. But, again, that's just my opinion *shrug*
And yeah, I hope they don't go too far the other way if they do redesign with Battle Maiden's tech. I don't want them to do a Mass Effect 3 and suddenly have nonsensical Space Ninjas hopping around.
(Funnily enough, I thought the Knives looked spot on for a future-soldier special ops group. Even with the slight ninja theme...)
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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My point, though, is that Malta look good now...for standard military or real-world spec ops units.
This is City of Heroes, where metas are dime a dozen. Does that kit look like it could stop fire, ice, energy attacks and super strength? Yes, yes, the lore and canon says they have highly advanced poly-weave McGuffin armour, but does it look the part? |
Hmmm, in the end, this seems to be a thought exercise of design in which we're stuck on an impasse, some of us want one change, some of us want another, and then there are others who want no change.
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My point, though, is that Malta look good now...for standard military or real-world spec ops units.
This is City of Heroes, where metas are dime a dozen. Does that kit look like it could stop fire, ice, energy attacks and super strength? Yes, yes, the lore and canon says they have highly advanced poly-weave McGuffin armour, but does it look the part? |
I mean, after all, that's what armor *does.* It evolves for the threats being faced - from paper or leather armor to chain mail to plate to kevlar and ceramics. Why would it need to "look" any different in the COH universe on a fairly well funded, specialist group?
Honestly? Yes. It looks like they actually have room under all that *for* said armor - and figure that in such a world, and in such a specialized team (anti-supers) they're going to design and pay for precisely what they need and against what they'll face.
I mean, after all, that's what armor *does.* It evolves for the threats being faced - from paper or leather armor to chain mail to plate to kevlar and ceramics. Why would it need to "look" any different in the COH universe on a fairly well funded, specialist group? |
Which would you rather wear? Snazzy armor from Evil Paramilitary Fashion Inc, or bulky armor that might actually stand a chance of letting you take a super-powered punch?
This is my main problem with a tighter, sleeker look. I think they're personally in the "Function > Fashion" mindset, so I'm not sure they'd go for sleeker stuff if the bulkier, baggier armor provides better protection since they are fighting against superhumans.
Which would you rather wear? Snazzy armor from Evil Paramilitary Fashion Inc, or bulky armor that might actually stand a chance of letting you take a super-powered punch? |
Strap a civilian to my front and back. Nothing hurts those guys.
Pretty simple, really. The Malta Group are supposed to be one of the biggest high level threats in CityOf. They are the anti-meta paramilitary, the non-powered men and women who still have the equipment and funding and experience to go up against Super Heroes and Villains and win. They are cold, efficient, ruthless, dangerous people.
And, uh....yeah, they look terrifying...right?
Uh, not really, no. In fact, they look pretty old, low tech, a bit like bog-standard army grunts in blue outfits. No high-tech, no up to date equipment. Really, they look a bit of a joke.
So, while I don't claim to be up to the standard of the awesome David or his art crews, I did throw together something that was a little more modern for Malta;
Malta aren't the worst offenders when it comes to needing updates and redesigns, but they are one of the groups that doesn't really fit it's reputation when it comes to looks.
Just my two cents.