A new Blade set that you might like.


BrandX

 

Posted

Extending Blade

This powerset is intended for Blasters and Corrupters as Primary, because of the extending properties.

This set would have the Katana and Dual Blades swords for weapon customization

1.) Slice - A simple slice with the blade. (damage, moderate/ recharge, fast)

2.) Extend- You thrust with the blade, and it extends to strike at a distance.
(Damage, High/Recharge, Moderate/ Range, equal to standard blast attacks[fire blast, ice blast, etc.])

3.) Jab- A simple thrust (Damage, light/Recharge, fast)

4.) Extending Slice - Same as slice but with a moderate range, and with the extending animation. (Wide cone)

5.) Rapid Extension - A quick, sniper ranged attack, using this attack allows usage of Rapid Extension: Flurry for the next 10 seconds (Damage, moderate/ Recharge, slow)

5.2) Rapid Extension: Flurry - A flurry of the previous attack. (Damage, high(DoT)/ Recharge, long/ Range, long[cone])

6.)Guillotine - You extend your sword in the air, and bring it down like a guillotine. (Damage, moderate/ Recharge, moderate/ Range, long)

7.) Dashing Flurry - You dash forward while wildly swinging your blade, cutting anyone in you path. (Damage, High[DoT]/ Recharge, slow/ Range, moderate)

8.) Impale - You extend your blade to impale an enemy through the chest (Damage, Moderate/ Recharge, very long/ Range, sniper)

9.) Final Strike - You teleport behind your target and swing your blade to slash their back. Using this power grants the ability to use Final Strike: Execution for the next 5 seconds(Damage, High/ Recharge, Long/ Range, Long)

9.2) Final Strike: Execution - After the Final Strike, you stab through the opponent while extending your blade, knocking them back. (Damage, Massive[knockback]/ Recharge, very long)

Powers 5.2 and 9.2 would be gained by choosing 5 and 9 respectively, and would only be usable directly after using the main power, as they are just extensions of it.


If the enemy of my enemy is my friend, is the friend of my friend my enemy?

 

Posted

Please reply with your ideas and views about this, i would love to hear them, even criticism


If the enemy of my enemy is my friend, is the friend of my friend my enemy?

 

Posted

Blasters and Corruptors are ranged primary AT's, not melee.

No amount of extending of a blade could be considered range.

Basically, a set they Devs likely wouldn't touch with a 10-foot pole.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Yes, but most of the powers in this set are ranged, imagine a normal longsword, now imagine its blade extending to about 20-30 feet long. But I see your point, so a Scrapper/ Stalker/ maybe brute set? But it would be cool to have in-game.


If the enemy of my enemy is my friend, is the friend of my friend my enemy?

 

Posted

No, they aren't ranged.


As for Scrappers, they already have Broadsword, Katana, Dual Blades, Staff Fighting, Claws, Battle Axe, War Mace and Titan Weapons for weapon sets.

Stalkers have Broadsword, Claws, Dual Blades, Ninja Blade, and Staff Fighting for weapon sets.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

I don't know...with how the devs seem to think all new sets must have a gimmick, maybe it's time for things like Dual Pistols for Melee ATs...the gimmick? THEY GET RANGE!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I could, perhaps, see this as the basis for a Dominator Assault set.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Texas Justice View Post
Blasters and Corruptors are ranged primary AT's, not melee.

No amount of extending of a blade could be considered range.

Basically, a set they Devs likely wouldn't touch with a 10-foot pole.
What if it was an extending pole?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

I was going to post a picture of Isabella Valentine here.... but, I'm not sure if I can find one that wouldn't get me banned from the forums.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
I was going to post a picture of Isabella Valentine here.... but, I'm not sure if I can find one that wouldn't get me banned from the forums.
If you're going to do that, I'd rather just request chain/whip melee instead of... uh... sword... blast?


 

Posted

Quote:
Originally Posted by Kazz View Post
If you're going to do that, I'd rather just request chain/whip melee instead of... uh... sword... blast?
Ivy was simply the first thing that popped into my mind when reading "Extending" and "Sword."

My post wasn't indicative of either support for, or opposition to the OP.



Having read and considered the OP though, I think it sounds kind of far fetched.


@Oathbound & @Oathbound Too

 

Posted

Most of you aren't thinking along the right lines for the mechanics for this set, just imagine a basic sword, thrusting it towards the enemy and the blade grows longer, in a straight line. It doesn't separate, it doesn't become like a whip, it simply grows a lot longer.


If the enemy of my enemy is my friend, is the friend of my friend my enemy?

 

Posted

Quote:
Originally Posted by Zhoutai
Most of you aren't thinking along the right lines for the mechanics for this set, just imagine a basic sword, thrusting it towards the enemy and the blade grows longer, in a straight line. It doesn't separate, it doesn't become like a whip, it simply grows a lot longer.
The Devs have gone on-record as saying that Stretching powersets are things they can't do with the game's engine.

Is it possible they'll find some way to fudge around with the code or somesuch stuff that will make a passable substitute? Maybe. IMO I don't think it's that likely, but maybe.

And if ranged characters are getting weapon sets, they're going to be Manipulation/Assault sets, as that's the only feasible way the Devs will put swords/axes/hammers/martial arts on characters with Ranged primaries.


Global - @El D

Servers - Protector

 

Posted

Quote:
Originally Posted by El__D View Post
The Devs have gone on-record as saying that Stretching powersets are things they can't do with the game's engine.

Is it possible they'll find some way to fudge around with the code or somesuch stuff that will make a passable substitute? Maybe. IMO I don't think it's that likely, but maybe.

And if ranged characters are getting weapon sets, they're going to be Manipulation/Assault sets, as that's the only feasible way the Devs will put swords/axes/hammers/martial arts on characters with Ranged primaries.
It's not the same thing. It's not stretching the character model, it would simply be an animation of the sword extending.

Really though, while I don't like the idea personally, and would rather see other sets first, I have nothing against it.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

I would actually LIKE to have a melee sword set for defenders and corruptors, where instead of range the players get more debuffs.

I've proposed such a set, that seems doable with existing mechanics, at this link: http://boards.cityofheroes.com/showthread.php?t=284156

Call it Power Sword, and import Broadsword as it currently exists, with some changes. Move the PBAoE attack to the T9 spot, and make it function a bit like the T9 from Dual Pistols, where the player gets a knockdown effect and a brief boost to defense.

Replace Build Up with Aim.

And in place of the Taunt type power, have something similar to DP's Swap Ammo. Call it "Empower Blade," and have it allow the user to switch between 4 different damage / debuff combinations. The power combinations would be something like:

Vibration: fire damage, -resistance
Dark: negative energy damage, -to hit
Electrical: energy damage, chance to sleep target (shaking animation)
Poison: toxic DoT, damage debuff on target

These power qualities would not be amplified by enhancements, but set bonuses and Interface properties could add to them where applicable.

Additionally, the Power Sword would retain the normal properties and slotting characteristics of Broadsword, including knockback, defense debuff, and defense buff on self (Parry). Half of the damage dealt by Power Sword would be L/S, and half would come from the Empower Blade selection. (If nothing is selected from Empower Blade, the sword would have full L/S damage, as is normal for a Broadsword.)

Power effects for Power Sword would be animated along the bearing hand and blade, using the blade models already available from Broadsword. These effects would be based upon whichever option is selected from Empower Blade, with the default being no effect.

The idea here is that players could draw up their characters with one or more Blade powers in mind. For thematic reasons, a dark defender could use the Dark empowerment, and thus in addition to their customary negative energy damage and -to hit, they'd also be dealing knockback, defense debuff, and defense buff, where appropriate. In terms of synergies, Parry would add to the defense granted by Shadow Fall, Fearsome Stare could be used to freeze mobs and mitigate aggro, and Darkest Night would allow a dark/PS defender to herd around a corner, drawing mobs into a Tar Patch.

If a Dark defender decided to change things up and pick Vibration, the fire damage would provide a different damage type against foes particularly resistant to negative energy, and the -res of the Empower Blade option would add to the -res of Tar Patch.

If a Dark defender was to select the Electrical option, it could work in conjunction with Fearsome Stare to provide enhanced mob control while fighting.

The Poison option would be particularly good to use against bosses and other powerful foes, diminishing their damage output and building up a cascade of toxic DoT. This would act in conjunction with the -to hit and -regen qualities a Dark defender would be expected to apply in a boss fight.

Synergies with other defender power sets would be similar. Thematically, a Storm defender might choose an Electrical Empower Blade option. A Poison corruptor might choose a Poisoned blade. A player with Thermal Radiation might choose to go with the flaming blade option offered by Vibration. A semi-medieval themed character might take Power Sword as a complement to Trick Arrow. A tech or science styled character might combine a scifi type Power Sword with Traps, Kinetics, Radiation Emission, or Force Field.

As I said, I'd like a melee option for defenders and corruptors. I've never been one to play at range. I'm always in the thick of things anyway.


 

Posted

Quote:
Originally Posted by Oathbound View Post
I was going to post a picture of Isabella Valentine here.... but, I'm not sure if I can find one that wouldn't get me banned from the forums.


(... this is actually my favorite costume of hers)


 

Posted

Quote:
Originally Posted by konshu View Post
I would actually LIKE to have a melee sword set for defenders and corruptors, where instead of range the players get more debuffs.

I've proposed such a set, that seems doable with existing mechanics, at this link: http://boards.cityofheroes.com/showthread.php?t=284156

Call it Power Sword, and import Broadsword as it currently exists, with some changes. Move the PBAoE attack to the T9 spot, and make it function a bit like the T9 from Dual Pistols, where the player gets a knockdown effect and a brief boost to defense.

Replace Build Up with Aim.

And in place of the Taunt type power, have something similar to DP's Swap Ammo. Call it "Empower Blade," and have it allow the user to switch between 4 different damage / debuff combinations. The power combinations would be something like:

Vibration: fire damage, -resistance
Dark: negative energy damage, -to hit
Electrical: energy damage, chance to sleep target (shaking animation)
Poison: toxic DoT, damage debuff on target

These power qualities would not be amplified by enhancements, but set bonuses and Interface properties could add to them where applicable.

Additionally, the Power Sword would retain the normal properties and slotting characteristics of Broadsword, including knockback, defense debuff, and defense buff on self (Parry). Half of the damage dealt by Power Sword would be L/S, and half would come from the Empower Blade selection. (If nothing is selected from Empower Blade, the sword would have full L/S damage, as is normal for a Broadsword.)

Power effects for Power Sword would be animated along the bearing hand and blade, using the blade models already available from Broadsword. These effects would be based upon whichever option is selected from Empower Blade, with the default being no effect.

The idea here is that players could draw up their characters with one or more Blade powers in mind. For thematic reasons, a dark defender could use the Dark empowerment, and thus in addition to their customary negative energy damage and -to hit, they'd also be dealing knockback, defense debuff, and defense buff, where appropriate. In terms of synergies, Parry would add to the defense granted by Shadow Fall, Fearsome Stare could be used to freeze mobs and mitigate aggro, and Darkest Night would allow a dark/PS defender to herd around a corner, drawing mobs into a Tar Patch.

If a Dark defender decided to change things up and pick Vibration, the fire damage would provide a different damage type against foes particularly resistant to negative energy, and the -res of the Empower Blade option would add to the -res of Tar Patch.

If a Dark defender was to select the Electrical option, it could work in conjunction with Fearsome Stare to provide enhanced mob control while fighting.

The Poison option would be particularly good to use against bosses and other powerful foes, diminishing their damage output and building up a cascade of toxic DoT. This would act in conjunction with the -to hit and -regen qualities a Dark defender would be expected to apply in a boss fight.

Synergies with other defender power sets would be similar. Thematically, a Storm defender might choose an Electrical Empower Blade option. A Poison corruptor might choose a Poisoned blade. A player with Thermal Radiation might choose to go with the flaming blade option offered by Vibration. A semi-medieval themed character might take Power Sword as a complement to Trick Arrow. A tech or science styled character might combine a scifi type Power Sword with Traps, Kinetics, Radiation Emission, or Force Field.

As I said, I'd like a melee option for defenders and corruptors. I've never been one to play at range. I'm always in the thick of things anyway.

great idea, even on my energy/energy blaster, im always up close for some reason, so having this in addition to something like Time Manipulation(Corrupter) or a Blaster secondary would be nice. And an empowered sword would be great, mostly elemental attacks with the sword, thats something i have wanted for a while, and Extending Blade would sort of allow that, with the secondary set.


If the enemy of my enemy is my friend, is the friend of my friend my enemy?

 

Posted

For the Isabella Valentine thing, thats not at all what it would look like


If the enemy of my enemy is my friend, is the friend of my friend my enemy?

 

Posted

Quote:
Originally Posted by Zhoutai View Post
For the Isabella Valentine thing, thats not at all what it would look like
That's unfortunate.

Because your idea, when I imagine it, looks quite ridiculous.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
That's unfortunate.

Because your idea, when I imagine it, looks quite ridiculous.
Yeah, I keep imagining Goku's 'Power Pole: Extend!' but with a sword.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Texas Justice View Post
Blasters and Corruptors are ranged primary AT's, not melee.

No amount of extending of a blade could be considered range.

Basically, a set they Devs likely wouldn't touch with a 10-foot pole.
You've either never seen a game which had a segmented whip-sword or you've clearly forgotten, because an extending blade can easily extend over the required 80 feet to cover Blaster range.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
You've either never seen a game which had a segmented whip-sword
No, I haven't. It sounds quite ridiculous. And a whip-sword? What the heck is that? Is it a whip or is it a sword? If it's both, again, ridiculous.

Quote:
Originally Posted by Thirty-Seven View Post
That's unfortunate.

Because your idea, when I imagine it, looks quite ridiculous.
Pretty much my thoughts on it.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Texas Justice View Post
No, I haven't. It sounds quite ridiculous. And a whip-sword? What the heck is that? Is it a whip or is it a sword? If it's both, again, ridiculous.
Typical. You don't get it, so it must be ridiculous, even though you don't know what's being referred to. Here, have some more fuel for your argument: Whip Sword.

Games have used this as a believable weapon for quite some time, typically as a VERY long-range melee weapon with extensive multi-target capabilities as most attacks consist of long, sweeping swipes with the blade extended. This exact weapon is the signature of a character from Prince of Persia: The Two Thrones, for reference. It's not just an anime trope.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Typical. You don't get it, so it must be ridiculous, even though you don't know what's being referred to. Here, have some more fuel for your argument: Whip Sword.

Games have used this as a believable weapon for quite some time, typically as a VERY long-range melee weapon with extensive multi-target capabilities as most attacks consist of long, sweeping swipes with the blade extended. This exact weapon is the signature of a character from Prince of Persia: The Two Thrones, for reference. It's not just an anime trope.
It was in a live action movie a couple of years back, too. I believe it was a french movie about a werewolf hoax, and if I recall correctly the whip sword in question was made of bone. Brotherhood of the Wolf, perhaps?


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Texas Justice View Post
What the heck is that? Is it a whip or is it a sword? If it's both, again, ridiculous.



Pretty much my thoughts on it.

This isnt anything like a whip-sword, this is something different entirely


If the enemy of my enemy is my friend, is the friend of my friend my enemy?