Katie V

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  1. Quote:
    Originally Posted by GadgetDon View Post
    How about, every issue, update a couple old arcs? I'm not asking for a full redrafting, just a little blue pencil work. "OK, we've got them hunting 200 foes here. Let's make it 10. These three missions are all the same thing, let's cut it back to one. Huge map, defeat all - shrink the map and make it just the boss room to be cleared."
    I don't think this is possible. Issue 14 didn't just give us the Mission Architect, it also gave the developers a new mission-creating tool. As I understand it, prior to I14, they used an ungodly mess of spreadsheets and hacked-together scripts to create missions and arcs, and there's a good chance that if they touch anything in those missions (with the possible exception of fixing typos in the text), the entire mission, arc, or even everything from several contacts will break. The only reliable way to modify one of the old missions is to re-create it from scratch using the new tool, and they'd rather put that effort into creating new content.
  2. I've got a Pandora Radio "everything under the sun" station playing in the background most of the time. Sometimes it comes up with appropriate music (eg. the Star Wars Imperial March playing during the cutscene of the Lady Gray Task Force), but sometimes it comes up with things like the Super Mario Bros. 2 soundtrack when you're getting swarmed at the end of the Barracuda Strike Force.
  3. Quote:
    Originally Posted by DreadShinobi View Post
    I can't say a whole lot about crabs, as I haven't played one since they were originally introduced.

    But in general for GMs:
    You need a certain threshold of dps, or a good source of -regen
    The DPS threshold is high enough that you can't reach it without lore pets, and I don't think lore pets last long enough to take down a GM on straight DPS. My fastest time for a Clockwork Paladin (the easiest GM) on my Bots/Traps was just under four minutes, and that's with Poison Trap to shut down regen.
  4. Quote:
    Originally Posted by terrible_deli View Post
    With Freedom, there had been tweaks made to the zone capacities. In what way, I'm not entirely sure. I just know there were adjustments made and said adjustments are why there are, say, two instances of AP constantly.

    Maybe with the excess pets, (Lore, MM, Temp so forth), the zone can't handle us anymore. Though, it'd be a shame for a cap to have put on a fairly unused zone.
    I'm fairly sure that's not it.

    A large part of server load is simply keeping each client informed of what every other client is doing, and that load increases with the square of the number of people in the zone. For example, if there are 100 people in a zone, there are potentially 4,950 pairs of players the server needs to keep track of. If you reduce the zone cap to 50, there are only 2,450 pairs (two zone instances of 1,225 pairs each), and you've increased your server capacity without needing to add any hardware. Since pets are handled by the server, they don't add much to this load: the server doesn't need to tell pets about each other, it just needs to tell the players what the pets are doing.

    I suspect that a large part of the problem is that just about everyone has lore pets now, just about everyone has Destiny buffs, and (depending on when "this summer" was), formerly single-target and team-only buffs are now league AoE. That's a lot of status information being sent out, and it's quite possible that it's overwhelming people with slower computers or internet connections.
  5. Quote:
    Originally Posted by JChaos View Post
    Well, I've been feeling the mood for Jello again recently, and I'd been hearing that Hami raids were still going on. Unfortunately, the schedule seems to have changed?
    Saturday blueside raids take place around 3PM Pacific Time, if they take place at all.
  6. I hope the bug isn't fixed -- it lets me pay the base rent without being verbally abused.
  7. Quote:
    Originally Posted by Alpha-Six View Post
    Just don't turn that on in a team! seems folks really do not like that -12% def or what ever it is!
    Which is odd, because Group Fly no longer has a debuff.
  8. I teamed with a tauntless WP/Stone on a Posi 1 once. I wound up tanking the TF on my level 16 Shield scrapper because the WP/Stone simply couldn't hold aggro.
  9. Quote:
    Originally Posted by Azucar_NA View Post
    Can you powerboost the FFG?
    Yes, but since it summons a pet that runs a toggle, it follows the normal rule for powerboosting toggles: you only get the higher defense values until Power Boost wears off.
  10. Quote:
    Originally Posted by CuppaManga View Post
    Steve Jobs said he didn't like desktops with touch screens because it's too painful to use it (literally). The thing is, he was *right*. I tried propping up my iPad and tapping it like it's a monitor once, and my arm and shoulder were hurting within minutes.
    About every seven years, a new group of computer visionaries discover the touchscreen, and about six months later, they discover gorilla arm syndrome.
  11. Katie V

    Where is Caleb?

    Quote:
    Originally Posted by elvnsword09 View Post
    I have also heard tell that if the Winter Lord is up, a GM cannot spawn in that area till he's down, so it could be the Winter Event messing it up too...
    Caleb is a player-triggered GM, so he should spawn just fine. It's only timer-triggered GMs (and timer-triggered zone events) that don't spawn when a Winter Lord is around.
  12. Quote:
    Originally Posted by JayboH View Post
    To be honest, I've heard nothing but great things regarding the Windows Phone and newest Xbox 360 User Interfaces, which are all like Windows 8's.
    Windows 8 was designed around the assumption that all computers are either tablets or cell phones.
  13. SOs only? Fire/Fire blaster. Sure, you've got tons of damage, but you pretty much require a team to survive anything over about x3.
  14. Quote:
    Originally Posted by Zombie Man View Post
    What exactly are the huge profits a hacker is going to get from hacking CoH again?
    Depending on what the market is like and how much "additional information" you're providing, credit card numbers with associated personal information can go for between $1 and $10 each. Given the estimates for the size of the playerbase, the billing database is probably worth around a half-million dollars on the black market; potentially a few million if the attacker has a rapid method of cashing out the card information himself.

    There isn't much of a market for CoH accounts or gear, email addresses are valued in dollars per million, and username/password pairs are trivial to get from most people, so the login database isn't worth much. An attacker familiar with the game might be able to get a few thousand dollars out of it, if they go undetected for long enough.

    Control of the hardware itself has value (reasonably powerful servers connected to a high-bandwidth pipe), but any attacker who tries to make full use of it is likely to be detected and stopped in a matter of minutes.
  15. Quote:
    Originally Posted by Rajani Isa View Post
    That's what we called Celeron processors in high school.
    The proper term for them is "Deceleron".
  16. Quote:
    Originally Posted by SolarSentai View Post
    :O

    Mother Mayhem / Desdemona

    :O~~~
    Somebody needs to introduce the two of them to the concept of "pants", or maybe the concept of "underwear".
  17. Quote:
    Originally Posted by Olantern View Post
    It just occurred to me that turrets might be like Snipers, actually able to move if you stack enough immobilize protection on them. Has anyone tested this with a friendly turret, like those at the Vanguard bases?
    I've never seen a turret walk around, but it only takes one immobilize protection buff to get them to jump.
  18. Quote:
    Originally Posted by Jibikao View Post
    I've seen quite a few posts about Robots taking down a GM.

    What exactly did all that damage? Is it from Assault Robot's -regen? Because Robots, in theory, shouldn't do that high ST dps?
    Paladin is the weakest of the Giant Monsters. I've defeated him with a Bots/Traps (Poison Trap floors regen) and a Bots/Storm (Freezing Rain gives me the DPS edge I need to defeat him).

    The first GM I've defeated was Babbage. I spent a good 45 minutes chasing him all over Boomtown: he refused to stay in my -regen cloud, so his health kept bouncing between about 10% and 20%. I finally got him pinned against a building so he couldn't run out of the Poison Trap -regen cloud and took off those last few hitpoints.
  19. Quote:
    Originally Posted by Golden Girl View Post
    I want the black wolf pet.
    That will cost you, on average, $87. You might be one of the one in a hundred who get it on your first Super Pack, but then again, you might be one of the one in a hundred who needs to spend more than $575 to get it.

    Do you feel lucky?
  20. Quote:
    Originally Posted by Slaunyeh View Post
    In what way is 'Nippy' racist?
    Back in the 1940s in the United States, "Nip" was a derogatory term for a person from Japan (deriving from "Nippon", one of the transliterations of 日本).
  21. I was on my bots/storm mastermind, running missions with some friends. There were also a corruptor, a Peacebringer, and a few lowbies on the team, and we were running at our usual difficulty of +too hard/too many. We'd reached the end of the story arc, and were facing an archvillain who would summon three waves of reinforcements. Without a dedicated aggro-holder, there was no way we'd be able to keep the lowbies from getting squished by stray mobs, so while the rest of the team beat down the AV, I parked my bots in the doorway and held off three waves of high-level Rikti.

    I don't know if you've ever seen a stormie go all-out when knockback isn't a concern, but it's awesome. Two Tornadoes, two Lightning Storms, Hurricane, Gale, enemies flying all over the place. It's also hell on the endurance bar, and my inspiration tray was looking pretty empty by the time I heard the "Mission Complete" tune play and saw the rest of the team sweep past me to clean up the surviving Rikti.
  22. Col. Mustard, in the conservatory, with the lead pipe.
  23. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Now to answer your other question, assuming that they do feel a need to devalue everyone's stockpile's without introducing a new currency the simple answer is to drastically increase both the costs for the new slots and the rewards from the new trials. For example, multiply the number of components needed by 10 but also have each trial drop 10 components, 10 E Merits and about 50 Astral Merits. Essentially re-value the entire iSalvage system (this also has the advantage of making it easier to "gear-up" new characters, keeping raiders concentrated).
    I don't see this as a good thing. If they keep with the current trend of making successive trials harder, people will want to bring their low-level incarnates on these high-payout trials, but without enough incarnate powers and level shifts, they won't be able to contribute much. There's only so much dead weight a league can carry, and I expect PUG runs will have a high failure rate, while non-PUG leagues will have fairly strict requirements for joining.
  24. I've been logged in for several days now. The key was to leave the browser open and refreshing a forum page every 30 minutes, something only possible with an always-on computer.
  25. Quote:
    Originally Posted by IzzySoft View Post
    The problem is determining which AT should have what Max Value limit.

    For Damage: (highest to lower)

    -Melee Sets. AT's that use it, and the guesstimate for Max Value limit:
    1- Scrappers = 1,300 Max Dmg Value limit (w/ no Crit.)
    2- Stalkers = 1,300 Max Dmg Value limit (w/ no Crit.)
    3- Brutes = 1,200 ... (w/ no Fury)
    4- Blasters = 1,200 ...
    5- Dominators = 1,100 - 1200 ... (held targets take more Dmg)
    6- Tanks = 900 - 1100 ... (lowest, but they get Great Defense)
    (even though Blasters have no defense, sadly they dont always have the best Melee Dmg output, but they do have ranged to add to their Dmg output)
    Best attacks under current game mechanics:
    1 - Fulcrum-Shifted Critical Crushing Uppercut as a combo finisher: 2,230 damage.
    2 - Fulcrum-Shifted Assassin's Strike: 1,945 damage.
    3 - Double-FS Energy Transfer (fury is irrelevant once you stack enough FS boosts): 1,472 damage.
    4 - Fulcrum-Shifted Total Focus: 990 damage.
    5 - Fulcrum-Shifted Total Focus: 904 damage (Dominators don't get Containment).
    6 - Fulcrum-Shifted Energy Transfer: 812 damage.

    Quote:
    -Blast Sets. ATs that use it:
    1- Blasters = 800 - 1000 (melee adds to Dmg output)
    2- Corruptors = 800 - 1000 (Buffs/Debuffs adds to their Survivability/Dmg/Etc..)
    3- Defenders = 800 - 1000 (Buffs/Debuffs adds to their Survivability/Dmg/Etc..)
    1 - Fulcrum-Shifted Inferno: 2,360 damage to each of 16 targets.
    2 - Fulcrum-Shifted Blizzard with 50% Scourge rate: 3,000 damage to each of 16 targets.
    3 - Fulcrum-Shifted Blizzard: 2,000 damage to each of 16 targets.

    There are three numbers that need to be considered when looking at how damaging a power is: the damage done, the power's recharge time, and the power's animation time. When considering a power in isolation, the recharge time and damage done dominate, but when considering a group of powers, the animation time becomes more important than the recharge time. By limiting the maximum damage that single attacks can do, your restrictions will impact slow-animating, heavy damage powers (such as Energy Melee) much harder than fast-animating, low-damage powers (such as Katana or Claws).

    It seems to me that you should probably re-visit your idea after you've gotten a good idea of how the current game mechanics work.