My first solo GM kill, or, this game needs a Yakety Sax dance emote
I took out my Ninja/FF to Monster Island and found a Giant Mushroom. I am using Tier 4 Musculature and Tier 3 Reactive.
My Ninjas couldn't hurt more than 10%. It just seems to get stuck at that range. I was using Envenomed Dagger but I guess the duration is only 15s and sometimes I didn't throw enough.
Anyway, my pets weren't dying but the fight wasn't going down and my Genins actually ran out of endurance! I resummoned them and then summoned my Tier 3 Vanguard lore pets.
Well, I beat that GM before Lore pets disappear. It was quite easy.
I am surprised that Lore pets add that much dps. T_T
(I didn't use Judgment. I just constantly throw smoke flash)
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I've seen quite a few posts about Robots taking down a GM.
What exactly did all that damage? Is it from Assault Robot's -regen? Because Robots, in theory, shouldn't do that high ST dps?
I know the benefit is that Robots are all ranged.
I've always thought that my Ninjas do amazing damage when all of them are at melee range. I was a bit disappointed to find out that they couldn't take down more than 10% of that giant mushroom GM in Monster Island. I am not sure if it's a resistance issue or what.
My biggest problem with Ninja soloing AV is how fragile they are. Well, the Giant Mushroom barely hit any of us so survival wasn't the issue this time. Robots have high defense and they are all ranged but I just can't see they deal that much damage.
I mean that just doesn't sound right to me? Robot has great defense, all ranged, exotic resistance (psionic) and good aoe too? I've teamed with plenty of robots but their ST dps didn't seem that high to me or maybe I wasn't paying attention.... T_T It just doesn't seem right that Ninja at melee range does less damage than Robot at range. Why should Assault Robot be the only boss pet with -regen? Is it 500%?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I second the yackity sax. I didn't know what it was but of course I remember it from this... http://www.youtube.com/watch?v=XppeqGaUSlM#t=1m30s
A few things can happen in a GM fight.
You are unable to survive long enough to defeat the GM
You are unable to overcome the GMs regen and the GM can't put out enough damage, other people either show up and help or you leave after getting bored.
You defeat the GM either by overcoming the regen with DPS or flooring the DPS and then damaging the GM.
Bruce had the second scenario for sure and with envenomed dagger and the bots he was able to floor the regen so it was just a matter of time. It does help to note that the paladin as a GM should have lower hp than other GMs as his hidden level should be below 20 so it could be the difference with the ninjas on monster island but I don't know for sure the wiki doesn't say what Paladins hidden level is.
It is a feat to take down a GM and like you said, I'm here so I might as well try. Great job.
Edit: Oh and I think I said it when you originally did it but here it is again... CHEATER!!!
I've seen quite a few posts about Robots taking down a GM.
What exactly did all that damage? Is it from Assault Robot's -regen? Because Robots, in theory, shouldn't do that high ST dps? |
The first GM I've defeated was Babbage. I spent a good 45 minutes chasing him all over Boomtown: he refused to stay in my -regen cloud, so his health kept bouncing between about 10% and 20%. I finally got him pinned against a building so he couldn't run out of the Poison Trap -regen cloud and took off those last few hitpoints.
I don't normally play on the blue side. There are GMs below lvl 20?
Well, there could some differences between each GM because I think (I am not 100% sure) my Ninjas could eventually kill Ghost of Scrapyard (lvl 20ish zone) but the GMs in Monster Island seems to be more sturdy. Scrapyard also runs a lot too and sometimes he runs to the Drone and die.
I still remember when that zone opened up, my friend took his Brute and I took my Merc/Poison. Both of us could not make a dent oh the GMs in Monster Island!
I guess I should be happy that my Ninjas did make a dent but at about 90% health, my Ninjas are slowly losing endurance to the point that I need to resummon them. lol
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Bots are evil for their -regen, two attacks that lower regen, then add in poison trap or howling twilight and you can really lay on the lasting hurts. I don't recall off hand what giant monsters resist -regeneration at though, but you need quite a lot.
My first gm (before incarnate stuff came out) was scrap yard. Union hippy *******. Anyway. Took me two tries. After getting him all the way down, some little level twenty jerk ran by and got the last hit - I didn't get the badge. I emailed support about it because its not supposed to work like that, LOL, but they didn't read my message clearly and just blew me off.
Anyway I got him good the next day - they are easiest in a corner. Throw in Lore pets though, and its done real fast. I didn't like Lore much at first, but I love it now
I just think it's unfair that Robots have -regen. Of all the primaries, I think Merc should be the one having -regen since they don't excel in any category, not even controls. Ninjas and Necro have better controls than Merc IMO.
Robots already have one of the best defense and resistance and they are all ranged. Robots have good aoe damage too.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I soloed a Winter Lord (not Lord Winter) using my Fire/Shield/Blaze scrapper, which doesn't use any -resistance or -regen attacks. While the Winter Lord's health barely moved while I was fighting it, it was a different story when my tier3 Cimeroran Lore pets (again, no -resist or -regen attacks from them either) came out and the Winter Lord's HP actually started dropping to around half way before they disappeared. In the 10 minutes I carried on fighting before they could be resummoned, Winter Lord's HP moved by like... barely anything, haha. Finally when I resummoned them, we knocked down Winter Lord's health down to zero.
So, what did I learn from this battle? Lore pet DPS is horrific. Also, if you don't take Cardiac (I took Agility), then your Lore pets can run out of endurance if they fight long enough.
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Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
I just think it's unfair that Robots have -regen. Of all the primaries, I think Merc should be the one having -regen since they don't excel in any category, not even controls. Ninjas and Necro have better controls than Merc IMO.
Robots already have one of the best defense and resistance and they are all ranged. Robots have good aoe damage too. |
I soloed a Winter Lord (not Lord Winter) using my Fire/Shield/Blaze scrapper, which doesn't use any -resistance or -regen attacks. While the Winter Lord's health barely moved while I was fighting it, it was a different story when my tier3 Cimeroran Lore pets (again, no -resist or -regen attacks from them either) came out and the Winter Lord's HP actually started dropping to around half way before they disappeared. In the 10 minutes I carried on fighting before they could be resummoned, Winter Lord's HP moved by like... barely anything, haha. Finally when I resummoned them, we knocked down Winter Lord's health down to zero.
So, what did I learn from this battle? Lore pet DPS is horrific. Also, if you don't take Cardiac (I took Agility), then your Lore pets can run out of endurance if they fight long enough. |
they could just give the spec ops the emp grenade that longbow spec ops has, i believe it does -1000% regen, that alone would give them a comparable advantage to bots
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I told him it makes no sense that Spec-Ops' Snipe damage is so much lower than a true snipe and it recharges in 16s. I forgot the in-game number but I believe Spec-Ops' snipe is not even half of what a true snipe is.
Anyway, maybe the dev would look into some old issues when they create a new mastermind set. Usually they would have more time to look into that specific AT when there is a new set for it.
I also brought up the fact that both Life Drain and Siphon Life got a huge buff in recharge/damage ratio. Necro's 2nd upgrade only gives one Siphon Life to Zombie but it recharges in freaking 30s?? Lich is still using the old version of Life Drain as well. If they are not going to increase Siphon Life's damage, then it should at least recharge in 16s just like most of 2nd upgrades.
I have a lot of ideas for Merc, Ninja and Necro as I play those 3 the most. I've done an extensive study on Ninja's AI behavior. (Oni's AI is broken by the way)
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
(For those who need a reminder of this most glorious of songs, here's one now.)
So there Rose Alpha (robotics/force fields) was, emerging from a Kings Row building, and there was Paladin wandering around not 20 yards away. I thought about it. Rose was fully rested and healed, and everything was off cool-down, and...why not? So we went for it.
I've slotted Rose with tier 4 Musculature, and I didn't unslot that. Ditto with tier 4 Cognitive. But I didn't use Lore, Destiny, or Judgment, just an envenomed dagger.
The ensuing fight was...sometimes epic, sometimes just silly. It was afternoon when they engaged, and the fight actually did go on all of that night cycle, and toward noon of the next day. I had no clue, I guess, just how much Paladin could and would jump around. We went through at least three neighborhoods, and up and down many, many fire escapes. You'd think a guy that big wouldn't balance so delicately on wrought-iron handrails...
In the end, the cause of human goodness did prevail, and he went down. That was great fun.
But really, there should have been "Yakety Sax" playing.