Proposal: Hybrid Archetype
Have you really tried building a few characters like this? It seems fun for a scrapper or blaster, but that's not where it gets overpowered. The buff/debuff characters are the ones that are going to turn into demigods like this unless you just utterly gut the powers. Then all you end up with is Peacebringers.
Aren't all villains Hybrids to start with?
Brute: Scrapper/Tank
Stalker: Scrapper/Blaster
Corr: Defender/Blaster
Dominator: Controller/Blaster
Mastermind: Controller (pet focus)/Defender
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Introducing the Hybrid Archetype:
SOLDIERS OF ARACHNOS
KHELDIANS
...
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
This is a Proposal for the Hybrid Archetype.
Q: Why? A: Because! I have a Gas/Electric Car also! Q: What is it? A: It's basically a way to mix and match powersets in a certain archetype. Q: How many powersets for an AT? A: Well, sorta like VEAT's... lets say Blasters, can pick from only 2 Primary powersets, and 1 Secondary powerset. Q: Wont this make some blasters/scrappers/brutes toooo powerful!? A: Yes.. and thats where the 1st and the 2nd Primaries will change for a Hybrid. Extreme damage powers...AoE's, Single Target, Cones... can be lessened to superior. etc... until a balanced mix is reached. Q: Cool.. So.. If i have a Katanna Scrapper and want Claws too.. can that mix? A: Yea why not!? If you dont mind the animation time it takes to draw your sword.. sure! Q: So.. 2 Superior tier 9 powers? Thats still too powerfull, isnt it!? A: Well, a little... but the recharge time can be increased for those powers to make it more balanced. Q: Can Anyone get this new Hybrid AT? A: Nah... this should be reserved for paying members.. and somehow unlockable. Maybe 140 Empyrian Merits? :/ Plus, this will keep bored long time playes busy for a bit longer with CoH. And something for new or Free 2 Play players wanting to strive for. Think of it like trying to get ur 1st toon to 50 so that you can unlock Kheldians. Q: Wouldnt it make more sense to just have the 2nd Primary as an extra Power Pool? A: Hmmm... interesting! *ponders a bit* Nah... players would eventually start to complain about being able to pick from only 3 or 4 powers. VEAT's have a better way, no complains yet.. well that I heard of. Q: How about a Damage Meter for the powersets? A: Thats not a bad idea! Would need some tweaking i think, but would meet the 'BALANCE' requirement. Q: If we have a Damage Meter, why not allow for More Primaries!? A: Ewwwww! :/ Ahhh.. Yea.. Possible.. Just not sure what kind of Mutt you'ld be! ;D I dont like it.. only because this isnt Dr. Frankenstein.. its a HERO! And anyways, car companies only have Gas/Electric cause they know people will like it. I havent head of a car company selling a Gas/Poop bio diesel/Nitrogen mix car.. yet!? Q: Why not just make Ancillary/Epic Pools available sooner.. 20 ish? A: hmmm... nah. Because, those powers are there to help with late game content, to smooth out an already rough build. Anyways, early levels most of the Primary powers in a powerset are mostly weak, so.. having Knockbacks and Knockdown, etc.. from 2 Primaries make it more survivable in the tweens. And i can stop taking Air Superiority! Q: But, what about Healers and other support AT's? If they dont need to heal as much, wont they get bored!? A: Ahhh... thats a fine fine point! Answer is YES! If Done Right! A Hybrid AT is more versatile and can handle itself better! Think of it like joining the Marines! U'd expect a Marine to outdo a common street Cop right!?!? Healers will never dissapear, just morph! Less Healing more Buff/DeBuff and Damage! Q: What about MasterMinds? 2 Different pets!?!? A: Hehe.. No. In this case... 1 Primary and 2 Secondaries! Did you forget about the 'BALANCE'? Did I forget anything? :P Thanks, D-Man. |
Aren't all villains Hybrids to start with?
Brute: Scrapper/Tank Stalker: Scrapper/Blaster Corr: Defender/Blaster Dominator: Controller/Blaster Mastermind: Controller (pet focus)/Defender |
Man where's a Tankmage when we need one...
Space reserved for a super awesome Signature, someday...
Have you really tried building a few characters like this? It seems fun for a scrapper or blaster, but that's not where it gets overpowered. The buff/debuff characters are the ones that are going to turn into demigods like this unless you just utterly gut the powers. Then all you end up with is Peacebringers.
|
I dont know.. its still around!
Hmmm.. the more replies i read the more i think Hybrid is not the right word for this AT.
Its Still a Blaster.. its Still a Corruptor... just have a few more power options from the Adjacent primary power pool in the same archetype!
No.. Brutes wouldnt be able to get Radiation Infection! > Thats Silly!
Before you say anything, think about all the Incarnate powers a brute can now have! :/
Well.. to be honest, when i first saw a Troller with Melee (Dominator) I laughed too! Ehhh, but people play it! :P
Could you try being far, far less cute, a lot more straightforwards and think your idea through a little more?
|
It really boils down to having a Blaster with Some Fire Blast powers.. some Ice Blast powers.. and Ice Melee.
Another example is: Scrapper: some Spines Melee powers, some Claws Melee powers.. and Willpower defense.
Nothing drastic. I dont see whats the confusion!?
Another example: Corruptor: Fire Blast... and some Force Fields powers, some Cold Mastery powers. (these can be clamped for lower effect so its not too powerful, but still pick-able)
Could you try being far, far less cute, a lot more straightforwards and think your idea through a little more?
|
Katana + Street Justice/Whatever Scrapper
Fire Armor + Ice Armor/Whatever Tanker
Dark Miasma + Thermal Radiation/Whatever Defender
ect...ect...
Basically a way to add more concepts by allowing multiple choices of the Primary Power Set.
BrandX Future Staff Fighter
The BrandX Collection
The idea is simple. He wants branching tree's for the Primary Powersets, so you can go...
Katana + Street Justice/Whatever Scrapper Fire Armor + Ice Armor/Whatever Tanker Dark Miasma + Thermal Radiation/Whatever Defender ect...ect... Basically a way to add more concepts by allowing multiple choices of the Primary Power Set. |
Except i would leave the Defense powers be.
Fire Armor + Ice Armor/Whatever Tanker ......should be:
Fiery Aura / Ice Melee + Fiery Melee Tanker.
.. so you can take Ice Patch, Freezing Touch.. from Ice Melee, and rest can be Fiery Melee.
And we could have a Buff/DeBuff Meter.. like the Damage Meter mentioned above, so Defenders/Corruptors dont become Demigods!
By Meter.. i mean.. you pick and choose anything you want to buy in a store.. but you have a Budget you cant go over!
Maybe have certain Buffs/DeBuffs have a Value associated with it. Transfusion = 2, Fulcrum Shift = 10.. etc... and you pick and choose up to a certain value that would make all powers sorta even. 40 ish?
And powers like Fulcrum Shift could be gimped like Fiery Aura's Burn was.. so like 4 or 5 Enemies can add to your Dmg only, but you can reduce about 5 to 10 Enemies Dmg to you. (i dont know.. maybe a few more, 15?, if there arent any other -Dmg powers.. until you reach the -Dmg Value limit)
I rather have a gimped power than have very limited options! Period!
But its not gimped if you reach your -Dmg Value limit!
Soo...
Enervating Field (-Dmg) = 3 Value
Fulcrum Shift (-Dmg) = 3 Value
Total = 6 ..but the Max Limit is 5.
Fulcrum Shift would auto adjust by removing a point (-1)
it could lower the -Dmg it does... or the Number of Enemies it affects.. and be more of a Value 2, instead of the 3 it normally is.
Probably better.. when you level up and pick Fulcrum Shift, it would auto distribute the -Dmg evenly:
Enervating Field (-Dmg) = 2.5 Value
Fulcrum Shift (-Dmg) = 2.5 Value
And probably have the player level affect the total -Dmg Max Value.
level 10 -Dmg = 3 max Value
level 20 -Dmg = 3.5 max Value
level 30 -Dmg = 4 max Value
level 40 -Dmg = 4.5 max Value
level 50 -Dmg = 5 max Value
And by lvl 50, enemies will have better -Dmg DeBuff resistance anyways!
Who cares if they do.. its just fun to have 2 -Dmg DeBuffs! ;D
And Siphon Power, its -Dmg Value might be 0.25, not stacked. (but can stack up to 3 times i think, if recharge is high)
Any Incarnate -Dmg debuffs would work separately and not go by the regular Max Values.
Member of:
Repeat Offenders Network - The Largest Coalition Network in the Game, across Virtue, Freedom, Justice and Exalted. Open to all, check us out.
Current Team Project: Pending
Nrgghhhh this is okay but at the same time...I don't know. It looks good on paper I guess?
http://www.virtueverse.net/wiki/Shadow_Mokadara
Well, that was some fun exploring.
My Hybrid AT:
Primary: (Ranged Blaster damage mods, Melee Scrapper damage mods, Brute damage cap)
Winning Blast Melee
T1) Incinerate
T2) Blaze
T3) Fire Ball
T4) Greater Fire Sword
T5) Soul Drain
T6) Rain of Fire
T7) Seeds of Confusion
T8) Foot Stomp
T9) Psychic Shockwave
Secondary: (Defender buff mods)
Winning Manipulation
T1) Transfusion
T2) Speed Bosst
T3) Time's Juncture
T4) Indomitable Will
T5) Lingering Radiation
T6) Farsight
T7) Sleet
T8) Heat Loss
T9) Fulcrum Shift
Instead of calling it the Hybrid AT, maybe we can call it the Trinity AT. (meaning.. Three In One)
My Hybrid AT:
Primary: (Ranged Blaster damage mods, Melee Scrapper damage mods, Brute damage cap) Winning Blast Melee T1) Incinerate T2) Blaze T3) Fire Ball T4) Greater Fire Sword T5) Soul Drain T6) Rain of Fire T7) Seeds of Confusion T8) Foot Stomp T9) Psychic Shockwave Secondary: (Defender buff mods) Winning Manipulation T1) Transfusion T2) Speed Bosst T3) Time's Juncture T4) Indomitable Will T5) Lingering Radiation T6) Farsight T7) Sleet T8) Heat Loss T9) Fulcrum Shift |
hehe... Creative.
Just keep in mind... the Trinity AT would not really be a VEAT.
it would just enhance the existing AT's, or just make it more fun.
Sure. And in the exploration we find more ways people can make bad charactesrs and a small handful of ways people can make overpowered characters and a lot of work required to make it possible, all on the wrong forum.
Well, that was some fun exploring. |
You can move this thread to the right forum if needed.
I would further explore the Max Value method, because... it might make power proliferation easier.
Talen's right. It would be a lot of work for very little gain. Balance would be almost impossible without stupidly heavy nerfage or restrictions - and if you're going to heavily nerf/restrict it, why put the system in?
All brutes would do well to splash superstrength for rage and footstomp, (or katana/broadsword for parry).
All defenders would do well to splash traps for Forcefield generator.
All controllers would do well to spash illusion for phantom army.
All blasters would do well to splash ice for Blizzard.
All scrappers would do well to reroll as brutes, so they can splash Rage and Footstomp.
All tankers would do well to reroll as brutes, so they can splash Rage and Footstomp. After all, they're the only AT being denied the ability to take two of their primary.
All masterminds would do well to grab one of the level 18 pseudo-pets (gang war, etc).
Slapping a buff/debuff meter or damage meter into the system would force the devs to quantify powers. How do they figure out what is worth what? Rage on any melee is worth any price of admission - how can it be compared with Chain Induction (another same tier power)?
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
I had something like this in mind a while ago, but never posted it, not quite sure of the 'balance' issues and whatnot, it went something like exchanging powers for powers, here's what I wrote (modified for post-inherent fitness):
Power set diversification. I’d like to think this is an acceptable alternate to Proliferation. It works on the concept of ‘tags’ and ‘exchange points’.
The best way to describe the system; is to do so by example, so, let’s start out by creating a new character. We’ll make our new character like we normally do, costume, power selection, ECT… when we’re done our new toon will be set up:
Mucho-Kin
Fire/Kin Controller
- Fire Control Set
- Char
- Kinetics Set
- Transfusion
Now, we play Much-Kin normally for 20 levels, (please note, that lvl20 is, were we can start to earn hero points – if you have GR). And, he’ll look something like this:
Mucho-Kin
Fire/Kin Controller
- Fire Control Set
- Char
- Fire Cages
- Hot Feet
- Cinders
- Kinetics Set
- Transfusion
- Siphon Power
- Siphon Speed
- Speed Boost
- Super Speed Set
- Hasten
Now, Mucho-Kin’s player isn’t too fond of the way things are shaping up. He’s getting in deep with the tanks and feeling a lack of oomph while standing there toe to toe with the bad-guys. So, Mucho-Kin, partakes on some Hero Tip missions, enough to gain himself a handful of hero points (say, 5 or 10 or 30 or whatever)… and he heads off to get himself a ‘exchange point’ from Fort Trident.
Now, the way ‘Exchange Points’ work is fairly straight forward, one point, allows you to exchange one power for another, like a mini /respec. But, the kicker here is, it will allow you to do exchange one power for another across archetypes and power sets, as long as the ‘power tags’ match.
Power Tags, another simple concept. Power Tags group powers, like, Kinetics would be tagged, Kinetic. As would Kinetic Melee. Fire Control would be tagged Fire, as would, Fiery Assault, Fire Armor, Fire Melee, and Fire Blast. True, there are some powers that are unique, such as radiation and illusion… but, one would have to take that into consideration at character creation time. (Please note, only primary and secondary powers have tags… the ancillary sets and epics do not). Each Character only has access to a maximum of two tag groups, (again, primary and secondary) so, once a fire/kin always a fire/kin ...
So, when Mucho-Kin, opens up his ‘power exchange dialogue box’ it would show something like this:
Exchange points: 1 Available power sets: 2 (Fire/Kinetic)
Current Sets: 2
- Fire Control
- Kinetics
Available Power Sets: 5
- Fiery Melee
- Fiery Blast
- Kinetic Melee
- Fiery Assault
- Fiery Armor
Because he’s on the front lines, Mucho-Kin’s player feels like getting in some damage, so he opts to select Kinetic Melee. Under kinetic Melee, he can only pick the level one power (it is a pre-requisite). And, he chooses to exchange his Fire Cages power for the Kinetic Melee level one Body Blow power. Since Kinetics is his secondary power set, any and all Kinetic powers he chooses would be treated as a secondary power in game. His statistics would now look like:
Mucho-Kin
Fire/Kin Controller
- Fire Control Set
- Char
- Hot Feet
- Cinders
- Kinetics Set
- Transfusion
- Siphon Power
- Siphon Speed
- Speed Boost
- Kinetic Melee Set
- Body Blow
- Super Speed Set
- Haste
There is nothing saying that at level 22 Mucho-kin couldn’t re-select the Fire Cages power, and he probably would, considering that is one of the fire kintroller’s mainstays.
Also, we should talk about pre-requisites. Each power set has, prerequisites (that’d be the level one powers we –have- to take now). These cannot be traded off for other powers. Also, just because a power crosses Archetypes, doesn’t mean that the toon will be massively uber. Mucho-kin here; is still a Controller. Melee attacks from a controller are –not- something to be feared. I’d also like to consider a limiter, something like once you choose a ‘tag’ to start trading on, you cannot choose the other. In essence, that would leave you with a primary super power, a secondary, a tertiary and finally, your ancillary power sets.
(Sorry, didn't mean to steal the post... now back to our regular posting... feel free to chop it to bits)
BT
Talen's right. It would be a lot of work for very little gain. Balance would be almost impossible without stupidly heavy nerfage or restrictions - and if you're going to heavily nerf/restrict it, why put the system in?
All brutes would do well to splash superstrength for rage and footstomp, (or katana/broadsword for parry). All defenders would do well to splash traps for Forcefield generator. All controllers would do well to spash illusion for phantom army. All blasters would do well to splash ice for Blizzard. All scrappers would do well to reroll as brutes, so they can splash Rage and Footstomp. All tankers would do well to reroll as brutes, so they can splash Rage and Footstomp. After all, they're the only AT being denied the ability to take two of their primary. All masterminds would do well to grab one of the level 18 pseudo-pets (gang war, etc). Slapping a buff/debuff meter or damage meter into the system would force the devs to quantify powers. How do they figure out what is worth what? Rage on any melee is worth any price of admission - how can it be compared with Chain Induction (another same tier power)? |
> All brutes would do well to splash superstrength for rage and footstomp, (or katana/broadsword for parry).
Doesnt Matter! Once you reach the +Dmg Cap.. or +ToHit Cap.. you loose the extra bonuses when the Max Value method is implemented.
Yea! It would very much rely on the Cap Limiting the benefits from that power... no matter if you get 2 Build Ups... (See the Maximum Value limit for -Dmg DeBuff discussion above.*)
It would be reflected in all status effects.. for all the different Buffs, DeBuffs, Mezz, Sleep, Stun, etc... whatever needs it to make it 'BALANCED'.
> All defenders would do well to splash traps for Forcefield generator.
Good! YAY! Remember Max Value Limiter would only add so much +Def.. no matter if you had Force Field Generator and Steamy Mist! it would Cap the Defense! (see Max Value limiter discussion above for -Dmg DeBuff)
> All controllers would do well to spash illusion for phantom army.
Ahhh No! Controllers Primary would not be affected. Just the Secondary powerset. 'BALANCE'!
> All blasters would do well to splash ice for Blizzard.
Good! YAY!
> All scrappers would do well to reroll as brutes, so they can splash Rage and Footstomp.
Ahhh No. Scrappers cannot go outside of the existing Primaries that are available to just Scrappers! Same goes for all the existing archetypes! If new powerset are Proliferated, then Sure!.. but i dont think Superstrength, Stone Melee, etc.. ever will! Those powersets are more for controlling mobs.. not so much for Dmg, in my opinion, or at least should be like that! i know, i know.. Tanks have Martial Arts now! :/
> All masterminds would do well to grab one of the level 18 pseudo-pets (gang war, etc).
Errr No. 'Balance'! Primary is locked in! You should be allowed to only meld together 2 Secondary powersets... (both being already available from that AT's secondary powersets)
> Slapping a buff/debuff meter or damage meter into the system would force the devs to quantify powers. How do they figure out what is worth what? Rage on any melee is worth any price of admission - how can it be compared with Chain Induction (another same tier power)?
How do they Quantify what Should be Minor Dmg and whats Extreme Dmg!? They just guess what feels right!
Easy... go by the Buff, DeBuff, Damage, etc... or Status effects as the 1st Value qualifier. Then fallback on other things, then maybe other means. (not sure which yet.. it could vary with each powerset). As mentioned above, best to establish a Max Value Cap. Things like the Recharge time can be taken into consideration, so Rage might last much longer than Build Up, but its +ToHit and +Dmg is much lower!
what else?
Did Zwill amalgamate suggestions and archetypes and not leave a memo?
I had something like this in mind a while ago, but never posted it, not quite sure of the 'balance' issues and whatnot, it went something like exchanging powers for powers, here's what I wrote (modified for post-inherent fitness):
Power set diversification. I’d like to think this is an acceptable alternate to Proliferation. It works on the concept of ‘tags’ and ‘exchange points’. The best way to describe the system; is to do so by example, so, let’s start out by creating a new character. We’ll make our new character like we normally do, costume, power selection, ECT… when we’re done our new toon will be set up: Mucho-Kin Fire/Kin Controller - Fire Control Set - Char - Kinetics Set - Transfusion Now, we play Much-Kin normally for 20 levels, (please note, that lvl20 is, were we can start to earn hero points – if you have GR). And, he’ll look something like this: Mucho-Kin Fire/Kin Controller - Fire Control Set - Char - Fire Cages - Hot Feet - Cinders - Kinetics Set - Transfusion - Siphon Power - Siphon Speed - Speed Boost - Super Speed Set - Hasten Now, Mucho-Kin’s player isn’t too fond of the way things are shaping up. He’s getting in deep with the tanks and feeling a lack of oomph while standing there toe to toe with the bad-guys. So, Mucho-Kin, partakes on some Hero Tip missions, enough to gain himself a handful of hero points (say, 5 or 10 or 30 or whatever)… and he heads off to get himself a ‘exchange point’ from Fort Trident. Now, the way ‘Exchange Points’ work is fairly straight forward, one point, allows you to exchange one power for another, like a mini /respec. But, the kicker here is, it will allow you to do exchange one power for another across archetypes and power sets, as long as the ‘power tags’ match. Power Tags, another simple concept. Power Tags group powers, like, Kinetics would be tagged, Kinetic. As would Kinetic Melee. Fire Control would be tagged Fire, as would, Fiery Assault, Fire Armor, Fire Melee, and Fire Blast. True, there are some powers that are unique, such as radiation and illusion… but, one would have to take that into consideration at character creation time. (Please note, only primary and secondary powers have tags… the ancillary sets and epics do not). Each Character only has access to a maximum of two tag groups, (again, primary and secondary) so, once a fire/kin always a fire/kin ... So, when Mucho-Kin, opens up his ‘power exchange dialogue box’ it would show something like this: Exchange points: 1 Available power sets: 2 (Fire/Kinetic) Current Sets: 2 - Fire Control - Kinetics Available Power Sets: 5 - Fiery Melee - Fiery Blast - Kinetic Melee - Fiery Assault - Fiery Armor Because he’s on the front lines, Mucho-Kin’s player feels like getting in some damage, so he opts to select Kinetic Melee. Under kinetic Melee, he can only pick the level one power (it is a pre-requisite). And, he chooses to exchange his Fire Cages power for the Kinetic Melee level one Body Blow power. Since Kinetics is his secondary power set, any and all Kinetic powers he chooses would be treated as a secondary power in game. His statistics would now look like: Mucho-Kin Fire/Kin Controller - Fire Control Set - Char - Hot Feet - Cinders - Kinetics Set - Transfusion - Siphon Power - Siphon Speed - Speed Boost - Kinetic Melee Set - Body Blow - Super Speed Set - Haste There is nothing saying that at level 22 Mucho-kin couldn’t re-select the Fire Cages power, and he probably would, considering that is one of the fire kintroller’s mainstays. Also, we should talk about pre-requisites. Each power set has, prerequisites (that’d be the level one powers we –have- to take now). These cannot be traded off for other powers. Also, just because a power crosses Archetypes, doesn’t mean that the toon will be massively uber. Mucho-kin here; is still a Controller. Melee attacks from a controller are –not- something to be feared. I’d also like to consider a limiter, something like once you choose a ‘tag’ to start trading on, you cannot choose the other. In essence, that would leave you with a primary super power, a secondary, a tertiary and finally, your ancillary power sets. (Sorry, didn't mean to steal the post... now back to our regular posting... feel free to chop it to bits) BT |
Same thing here! There has to be a limit to just 2 powersets! Cant have a 3rd, even if the Tag matches another power from a 3rd powerset! hehe Then you'ld have a Franken-Set! A Big no no!
As far as Hero tips are concerned.. i think they will go out of circulation in time! Well, not entirely but their popularity will decline much! You will still need them to change alignments, but most of the rare (PvP) recipes will be bought with Empyrian merits. I say this becuase i've been diligently doing Hero tips for the past month and its coming to a point i want to scream! But with Incarnate Trials, i just do 3 a day and im set! I know I can buy an A-Merit to speed things along.. but i might not get enough Reward Merits that day.. which means, on top of doing Hero tips.. now i have to run a Synapse for enough reward merits.. each and every other day?! No Thanks! :P Not only that, but i'm locked into spending allot of `Quality Time` on Just That Toon!? Nuuuuuu!
This is a Proposal for the Hybrid (Trinity AT, read a few post below) Archetype.
Q: Why?
A: Because! I have a Gas/Electric Car also!
Q: What is it?
A: It's basically a way to mix and match powersets in a certain archetype.
Q: How many powersets for an AT?
A: Well, sorta like VEAT's... lets say Blasters, can pick from only 2 Primary powersets, and 1 Secondary powerset.
Q: Wont this make some blasters/scrappers/brutes toooo powerful!?
A: Yes.. and thats where the 1st and the 2nd Primaries will change for a Hybrid.
Extreme damage powers...AoE's, Single Target, Cones... can be lessened to superior. etc... until a balanced mix is reached.
Q: Cool.. So.. If i have a Katanna Scrapper and want Claws too.. can that mix?
A: Yea why not!? If you dont mind the animation time it takes to draw your sword.. sure!
Q: So.. 2 Superior tier 9 powers? Thats still too powerfull, isnt it!?
A: Well, a little... but the recharge time can be increased for those powers to make it more balanced.
Q: Can Anyone get this new Hybrid AT?
A: Nah... this should be reserved for paying members.. and somehow unlockable. Maybe 140 Empyrian Merits? :/ Plus, this will keep bored long time playes busy for a bit longer with CoH. And something for new or Free 2 Play players wanting to strive for. Think of it like trying to get ur 1st toon to 50 so that you can unlock Kheldians.
Q: Wouldnt it make more sense to just have the 2nd Primary as an extra Power Pool?
A: Hmmm... interesting! *ponders a bit* Nah... players would eventually start to complain about being able to pick from only 3 or 4 powers. VEAT's have a better way, no complains yet.. well that I heard of.
Q: How about a Damage Meter for the powersets?
A: Thats not a bad idea! Would need some tweaking i think, but would meet the 'BALANCE' requirement.
Q: If we have a Damage Meter, why not allow for More Primaries!?
A: Ewwwww! :/ Ahhh.. Yea.. Possible.. Just not sure what kind of Mutt you'ld be! ;D
I dont like it.. only because this isnt Dr. Frankenstein.. its a HERO! And anyways, car companies only have Gas/Electric cause they know people will like it. I havent head of a car company selling a Gas/Poop bio diesel/Nitrogen mix car.. yet!?
Q: Why not just make Ancillary/Epic Pools available sooner.. 20 ish?
A: hmmm... nah. Because, those powers are there to help with late game content, to smooth out an already rough build.
Anyways, early levels most of the Primary powers in a powerset are mostly weak, so.. having Knockbacks and Knockdown, etc.. from 2 Primaries make it more survivable in the tweens. And i can stop taking Air Superiority!
Q: But, what about Healers and other support AT's? If they dont need to heal as much, wont they get bored!?
A: Ahhh... thats a fine fine point! Answer is YES! If Done Right! A Hybrid AT is more versatile and can handle itself better! Think of it like joining the Marines! U'd expect a Marine to outdo a common street Cop right!?!? Healers will never dissapear, just morph! Less Healing more Buff/DeBuff and Damage!
Q: What about MasterMinds? 2 Different pets!?!?
A: Hehe.. No. In this case... 1 Primary and 2 Secondaries! Did you forget about the 'BALANCE'?
Did I forget anything? :P
Thanks,
D-Man.