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Posts
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Joined
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Log in on another character and send a /petition saying that your character is stuck in Cim and requesting that it be moved to another zone.
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Most of my characters keep an Envenomed Dagger around to help deal with giant monsters and archvillains, and my Kin/Ice defender used temporary attacks for most of the first thirty levels to get an attack chain.
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My congratulations to TransGaming, for almost catching up to where Wine was during the Issue 17 open beta.
(Wine works just fine with the 9.11 ATI drivers, and possibly with older ones.) -
If you've set your difficulty to "no bosses", you will get no bosses. What you will get is bosses that have been downscaled to lieutenant damage/hitpoint/mez protection numbers, but with their full set of boss attacks still available.
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Note that "near" means "straight-line distance". You can log out on one side of a wall, and log in coming out a door on the other side, or in one case, log out aboveground, and log in while falling to your doom beneath Peregrine Island.
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Broadsword hits slightly harder; Katana is slightly faster. Other than that, they're the same set. Both combine nicely with non-defense-oriented secondaries.
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Quote:Enhancements I don't worry about: once you've hit the middle levels, they're not that large a component of your income. For salvage, I delete the low-value stuff: this is typically common and uncommon tech salvage. Recipes are uncommon enough that I usually don't fill up, but if I do, I mail high-value ones to myself or delete low-value ones (common mez, typically).I always seem to fill up on salvage/recipies/enhancements in the middle of any moderate to large size mission whenever I solo on x3 or higher. Anybody got any tricks or tips to help me not have to run to the store/WW/BM so often?
I'm not sure how you're filling up so fast, though: my plant/storm controller runs at x6, and I typically need to hit the market every two to three missions. -
It also sounds like "not working as intended", so don't count on being able to do it in the future.
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Quote:Same here. Radeon 4350, Linux, Catalyst 9.11.i have a problem that is almost the same...
Whenever i scroll in a window (WW's, SG window, Enhancement manager ect ect), the all windows will flash. Not the game screen, only the windows. This has been an issue since i17 came out.
BTW.. I have a Nvidia graphics card -
Stamina at 22 will really only matter if you're tanking a Positron TF. Other than that, the build looks good to me.
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If I place a Numina's proc in Triage Beacon, who gets the benefit? Just me? Me and any allies in the area of effect? Just the beacon pseudopet?
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I want more ledges and other projections on the sides of buildings. Right now, if you're superjumping across a zone, you've got two options: go roof-to-roof, or bounce off window ledges, which just doesn't feel right.
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Your symptoms don't sound typical of a failing video card. Failing cards usually display graphics errors: missing or misplaced triangles, static on the surfaces of objects, black or colored lines across the screen, whole-screen tints, or the screen simply staying black.
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Quote:It's situational.Also, I was under the impression that +tohit was better than acc, am I mistaken in this?
If you're fighting normal even-con opponents (no defense powers or to-hit debuffs), to-hit and accuracy are about equally valuable: 20% to-hit or 26% accuracy will put you at 95% hit chance. Since accuracy increases are easier to get, most people stick a single accuracy IO in each power and call it done.
If you're fighting normal high-level opponents, to-hit becomes increasingly valuable over accuracy: at +7, you have a base 8% chance of hitting an opponent. A 100% increase to accuracy (the most you can reasonably slot into a power) will double your hit chances, but you can get the same effect with only an 8% to-hit bonus.
If you're fighting opponents with defense buffs or to-hit debuffs, the relative value of to-hit increases just like when fighting high-level opponents, until your base hit chance is debuffed below 5%, or the opponent's defense is buffed above 45%. At that point, accuracy becomes more valuable: 100% accuracy will double your hit chance no matter what, while against stacked to-hit debuffs, much of your to-hit bonus might be wasted just getting your hit chance back up to 5%. -
I just figured it was a Linux bug. Good to know it isn't -- I'll adjust the AppDB report I'm preparing.
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On my Electric Armor scrapper, I leave the sappers until last. I'm effectively immune to energy drain and energy attacks, so there's nothing much a sapper can do to me.
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I love using Ignite and other placed AoEs on them -- they can't run out of the burn patch until they're done uprooting themselves.
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I've fought the Reichsman twice. Both times, it was a case of "beat on the sack of hitpoints for a while, break off to take down an AV, go back to beating on the sack of hitpoints". The Reichsman is a case study in how not to design an opponent. I much prefer fights like Recluse's inner circle, where you need to adjust your tactics for the powers of each opponent, or Protean, where you need to pay attention to what's going on.
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I'll do it one of three ways:
1) If an arc is highly recommended by someone in-game or on the forums.
2) If I play an arc I like, I'll search for other arcs by the same author.
3) I'll bring up the search interface, select "my level" and "four stars" (five stars indicates that an arc is new, not that it's good), and search for the mission architect tag that I'm interested in (SFMA is usually a good one for finding arcs worth playing). -
There's been at least one other thread about it, and as far as anyone can tell, it's just a cosmetic problem. The actual enhancement values are what you'd expect.
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I can't tell what you're trying to do here. If you're trying to build a heavyweight scrapper, you've certainly succeeded: you've got plenty of speed, and you've got enough recharge to run the Empower -> Weaken attack chain in or out of Granite.
This comes at the cost of survivability, though: outside of Granite, your defenses are on a par with a Willpower scrapper running Combat Jumping, Tough and Weave. With Granite active, you've got nice resistance numbers, but you're under-built for defense, leaving you just another tank, rather than having the extreme survivability that Granite tanks are capable of.
You also don't have Taunt. Until you pick up your epic pool, Taunt is your only reliable way of getting attention at a distance, and it greatly amplifies your ability to grab and hold aggro.
As a minimal change, I'd switch the Impervium Armor: Psionic Resistance in Granite for a level 50 common defense IO, gaining 4.5% to defense.
As a more extreme change, I'd drop Pyre Mastery and Hover in exchange for Boxing, Tough, Weave, and Taunt. Properly slotted, Weave will give you another 7.8% defense. You can use Boxing as a set mule to hold five pieces of Hecatomb, giving the same bonuses that Ragnarok in Fire Ball did; alternatively five pieces of Red Fortune or four pieces of Perfect Zinger give you half the recharge bonus, freeing up some slots to move around (say, put a Steadfast Protection: Def 3% somewhere). -
Quote:The first number is your framerate in frames per second. The second number is your framerate in milliseconds per frame. Neither is your ping time.So I searched and found one number is framerate and one number is ping but I really don't know which is which when I /showfps 1.
In my upper right I have 11.36 (87.8m/Fm)
I think the lower number is the ping and the higher number is the framerate but all of my searching hasn't really shown me which is which. And in either case what does the m/Fm stand for?