Katie V

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  1. Quote:
    Originally Posted by Garent View Post
    In my opinion, blizzard and most other nukes are obsolete on any high damage, high recharge build. Cycling through your standard area attacks will kill enemies almost as quickly and won't make you have to wait for the crash to end.
    If you're waiting for the crash to end, you're doing it wrong. Pop a couple of blue inspirations and go back to attacking.
  2. Katie V

    Storm and what?

    Quote:
    Originally Posted by Amy_Amp View Post
    Bah. I see your edit and completely forgot about MMs. Bots/storm. Thugs/storm would likely be good as well.
    My bots/storm couldn't reliably run x8 before level 38/Lightning Storm (a knockback that works even when mezzed), while my plant/storm was running x8 starting around level 26/Carrion Creepers (and could probably have done it at level 10/Steamy Mist).
  3. Quote:
    Originally Posted by Wyatt_Earp View Post
    I'm curious, how you solo +3/x8 with Ice Storm, Lightning Storm and Blizzard as your only attack powers... I can see you 'surviving' the farm, I guess, but how do you ever kill anything?
    Quite fast, actually. Bunch 'em up, debuff their resistance with Freezing Rain, then call down Ice Storm and Blizzard. All three powers can go well over the 16-target cap if you're facing mostly minions: when one minion is defeated, another minion will replace him as the 16th target on the next damage tick, and all three powers have a lot of ticks.
  4. Quote:
    Originally Posted by Blondeshell View Post
    Just download the Enemies and Zones Master Chart from VidiotMaps, freshly updated with all things Praetorian.
    Is there somewhere to download it from that doesn't require a login?
  5. Quote:
    Originally Posted by Rylas View Post
    Go out of town for a week, and I come back to hear about this! So where has this been announced, and what is the new soft-cap? Number-wise, what would happen to something like an SO Ice tank?
    No announcement, just an observation that some high-end opponents (mostly Praetorian types) have a base 64% to-hit, making the softcap against them 59%.
  6. Quote:
    Originally Posted by Rajani Isa View Post
    Katie and Zombie - Live, test, or beta? And are your windows/fonts adjusted at all?
    Live, windowed mode at roughly 1280x960, with no adjustments.
  7. Here's my contact list. The arc from Montague Wossname is a minor arc, while the one from Madeleine Casey is a major arc.
  8. Quote:
    Originally Posted by Ironblade View Post
    um, no. Are you trying to start a CoH myth, or joking, or simply mistaken?
    None of the above. I'm describing what I'm seeing. I'll post a screenshot when I get a chance.
  9. Quote:
    Originally Posted by Sailboat View Post
    In a bizarre incident, the rest of the team went down (Scrapper-heavy, aggro-stealing team) in defeat during the huge ambush of Dark Novas and stuff when freeing the Oracle...but my Tanker stood up to it and at one point was fighting everything solo, defense debuffers and negative-energy enemies combined. I was pretty surprised and I'm not sure why she did so well there. I don't remeber much pressure to hit my heal although I think I did top off a few times.
    It's probably because of how the aggro cap works. The Nictus ambush is pure bosses and don't have defense debuffs, so they'll crowd out the defense-debuffing Roman LTs and minions. You won't be facing strong defense debuffs, your defense will be intact, and all that negative damage simply won't be hitting.
  10. Quote:
    Originally Posted by Ironblade View Post
    Adding to the problem is the fact that the colors are hard to tell apart. And if you have a high resolution monitor, it's practically impossible (unless the monitor is huge).
    There's a very easy way to tell them apart: For a major arc, the spine of the book icon is lined up with the left edge of the progress bar. For a minor arc, the left edge of the book icon is lined up with the left edge of the progress bar.
  11. Katie V

    ITF lag issues

    Quote:
    Originally Posted by GhoulSlayer View Post
    The problem here is not everyone can afford to spend the kind of money that you've obviously spent on your system. I have a very nice rig but I don't have the video card or the internet connection that you have. I'm running a GTX 260 with Windows 7 64-bit, 6gb ram, quad core, liquid cooling system, IP 12mbps down 6mbps up. I don't think anyone would argue the point that my system is an extremely good rig but it is nowhere near as good as yours. I have these problems on a very good rig and the point is that I shouldn't.
    Your rig doesn't matter. You'll get lag at that point in the ITF on a million-dollar supercompting gaming rig, and you'll get it on a seven-year-old laptop. It's not your computer that's the problem. The problem is that the combination of enemies, powers, and the map leave the CoH server temporarily overloaded.
  12. Your log doesn't show enough to tell what's happening. You need to include every attack from the last hit onward.
  13. Quote:
    Originally Posted by Katten View Post
    Thing is, traps fire at enemies themselves. Bots fire at enemies without you needing to direct movement. FFG and bots support themselves. The person who is needed least? You. It's as close to watching TV as the game gets.
    Only if you're playing at less than top potential. My bots/traps is second only to my kin/ice defender in terms of busyness: I'm always taunting/immobilizing/directing my bots to a new target/toe bombing with Trip Mine/renewing Acid Mortar/etc. It's rare for me to have fewer than two powers I want to use right now.
  14. The blue patch is a sphere. If you stay more than the patch's width above the ground, the rest of the team will be fine.
  15. Quote:
    Originally Posted by Camper View Post
    My advice is, if you are just starting to look at IO sets, don't start with purples.
    But then how are you going to casually purple out your Warshade?
  16. Quote:
    Originally Posted by SinisterDirge View Post
    No synergy to speak of, but watching a granite tank tai chi the hell out of rikti at a mothership raid made my night.
    That's got to be at least as good as Stone/Dual Toothpicks.
  17. Quote:
    Originally Posted by Dispari View Post
    It's likely that toggles are in "brackets" so even if the actual end cost varies they're still in one "medium speed" bracket for the comet spinning. Like the vague descriptions on how fast something recharges.
    I just re-tested with one additional power:
    Combat Jumping (0.07 end/sec) spins at the same speed as Fly (1 end/sec), Assault (0.39 end/sec), and so on, but now, Group Fly (2 end/sec) spins faster than the rest, at slightly more than a 3:2 ratio.
  18. My testing:
    Sprint, Hover, Fly, Group Fly, the Leadership toggles, the GvE jump pack, Temp Invulnerability from the Energy Mastery pool, Hurricane, and Steamy Mist all spin at the same speed.

    The Pocket D porter and the Mission teleporter spin faster.

    Freezing Rain and Tornado spin even faster.
  19. My redside characters:

    Light grey/powder blue
    Navy blue/gold
    Purple/yellow (bright purple/yellow)

    Not a speck of red or black among them.
  20. While updating the test client on Windows XP SP2, I got a dialog saying "NC Launcher Error" "Attempted to read or write protected memory. This is often an indication that other memory is corrupt". When I moved the mouse over the "OK" button, I got this crash dialog:

    Code:
    Unhandled exception has occurred in a component in your application.  If you click Continue, the application will ignore this error and attempt to continue.
    
    Cannot access a disposed object.
    Object name: 'ExtendedWebBrowser'.
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ObjectDisposedException: Cannot access a disposed object.
    Object name: 'ExtendedWebBrowser'.
       at System.Windows.Forms.WebBrowser.get_AxIWebBrowser2()
       at System.Windows.Forms.WebBrowser.get_Url()
       at NC.Launcher.SmartParts.WebDetailView.RefreshPage()
       at NC.Launcher.SmartParts.WebDetailView.m_idleTimer_UserIdleChanged(Object sender, IdleTimeArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at NC.Launcher.Services.IdleTimer.OnUserIdleChanged()
       at NC.Launcher.Services.IdleTimer.set_IsUserIdle(Boolean value)
       at NC.Launcher.Services.IdleTimer.CheckForIdle()
       at NC.Launcher.Services.IdleTimer.m_timer_Tick(Object sender, EventArgs e)
       at System.Windows.Forms.Timer.OnTick(EventArgs e)
       at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    _Launcher
        Assembly Version: 1.5.25.1
        Win32 Version: 1.5.25.1
        CodeBase: file:///C:/Program%20Files/NCSoft/Launcher/_Launcher.EXE
    ----------------------------------------
    NC.Logging
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/NCSoft/Launcher/NC.Logging.DLL
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    NLog
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/NCSoft/Launcher/NLog.DLL
    ----------------------------------------
    System.Runtime.Remoting
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Security
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Security/2.0.0.0__b03f5f7f11d50a3a/System.Security.dll
    ----------------------------------------
    System.Design
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------
    UnRar.Net
        Assembly Version: 1.0.4065.37600
        Win32 Version: 
        CodeBase: file:///C:/Program%20Files/NCSoft/Launcher/UnRar.Net.DLL
    ----------------------------------------
    msvcm80
        Assembly Version: 8.0.50727.3053
        Win32 Version: 8.00.50727.3053
        CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_b80fa8ca/msvcm80.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  21. Quote:
    Originally Posted by TheGodOfGods View Post
    It only had SO`s and never had any IO`s slotted, so I wonder what kind of build would this one need for tanking in various types of TF/SF`s, since there are many, it seems, going on.
    Is this a post-ED build? If so, you don't need to respec.
  22. The launcher hangs at "checking for updates" when run under Wine 1.3.14 on Linux.
  23. Quote:
    Originally Posted by warden_de_dios View Post
    You can attack with Repel running, you can't attack with Whirlwind running.
    There's a big performance gap between whirlwind and repel.
    I just tested this on my stone tank. Activated Granite and Whirlwind (it's not useless -- it's quite effective at making a granite tank look unbelievably silly) and spent some time farming the wall in Cimerora. It does very unpleasant things to your endurance bar, but you can attack just fine with it running.
  24. Quote:
    Originally Posted by SerialBeggar View Post
    Rare Salvage prices stayed low for a month or so after the Market Merge. I was able to stock up on a little bit of everything between 0.5-1.5 mil. They eventually settled into the 3-4 mil range. They took a dip back to 2 mil during the AE Monkey Exploit, but have returned to the 3-4 mil.
    At the tail end of Monkey Mania, rare salvage could often be had for 500k or less if you were patient.
  25. Nothing "sneaky" about it. I needed to do some testing of a program on a busy computer, so I loaded up CoH (the patching process makes a good disk load) and ran a few missions.