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Looks like it happened with Energy Transfer in both screenshots. Might be related to the fact that the damage to self is not tied to the same mechanic as auto-hit to target. As for how it managed to reset the streak breaker as both the first and second power in the miss streak, I don't know.
Your log doesn't show enough to tell what's happening. You need to include every attack from the last hit onward.
The number of misses the system will tolerate before forcing the next attack to hit is based on the worst chance to hit during your current miss streak, including the attack being used. See the table above, from Weirdbeard. |
Unslotted Brawl is one of the biggest killers of the streak breaker, since it can have a very low chance to hit the target without accuracy slotting. See rule #3 above. |
If you had used an attack with a to hit of less than 90% than you can miss twice in a row, that's from the Streak Breaker table. (Vet attacks have a base 75% chance to hit, that's another big killer of the Streak Breaker.)
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Your log doesn't show enough to tell what's happening. You need to include every attack from the last hit onward.
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Combat Warnings
Damage Inflicted
Hit Rolls
General Combat
Damage Received
Error
Healing Received
Healing Delivered
Rewards
I was actually solo at the time - in the first screenshot totally solo, in the second the rest of the team was dispersed and I was fighting a couple of spawns on my own. There was nothing obvious external messing with the combat (as in, teammate buffs/debuffs/etc).
As far as invincibility being the culprit, I thought of that but my DM/Inv scrapper doesn't seem to have this problem. Other than missing twice, or thrice, in a row, this character sees often enough "You MISSED at 95% chance to hit" followed by "You HIT at 95% chance to hit" instead of the usual "You HIT due to streakbreaker".
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Love how streakbreaker confuses people.
People above who have asked for more hit rolls are doing so for a reason. From the screenshots we don't know what your maximum miss streak is allowed to be.
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If you had used an attack with a to hit of less than 90% than you can miss twice in a row, that's from the Streak Breaker table. (Vet attacks have a base 75% chance to hit, that's another big killer of the Streak Breaker.)
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I'd assumed the images depicted entire miss streaks, with the first powers in both (Energy Transfer in the first, then Total Focus in the second) being the first misses. But if they weren't, and the user missed with an attack with < 60% hit chance (like a Vet attack - enemy Defense) before the miss streaks documented in the images, it's certainly possible to miss with three consecutive 95% chance attacks.
I'd assumed the images depicted entire miss streaks, with the first powers in both (Energy Transfer in the first, then Total Focus in the second) being the first misses. But if they weren't, and the user missed with an attack with < 60% hit chance (like a Vet attack - enemy Defense) before the miss streaks documented in the images, it's certainly possible to miss with three consecutive 95% chance attacks.
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Couple more screenies.
First, a double miss with the previous hit captured:
http://www.walkiry.com/CoH/Random%20...25_cropped.jpg
(Notice that the hit that finally broke the streak wasn't forced by the streakbreaker, I just rolled a 6).
But even more weird is this:
http://www.walkiry.com/CoH/Random%20...56_cropped.jpg
Which would point at something running a to-hit check that, at the time, had 90+% chance to hit, and wasn't an attack, and wasn't showing on the logs, and kept missing.
This is all very odd indeed.
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Could it be Gauntlet or a slotted proc?
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EDIT: Also, discarded any single attack, did a few tests with using individual attacks and got the same no-streakbreaker-kicking-in effect with all four attacks separately.
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I hadn't considered it before, but I think Tenzhi is probably right. To the best of my knowledge, the way Tanker single target attacks (ie: those eligible for Gauntlet) work is by having all their target specific effects have a radius of 0, while the taunt effect has a radius of X. So the attacks are AoEs, but only the taunt effect can hit anything other than your primary target. (This is why in I4 Tankers could hit multiple mobs with stacked mobs.)
This would imply that Gauntlet's AoE requires a tohit check, and I've previously noticed that AoEs can streakbreak themselves. So, I'd guess is a Gauntlet tick missed something forcing your second attack to hit.
I ran another test to see if I could pin it on Gauntlet.
As things go, if Gauntlet is an AoE that is somewhat having to pass a to-hit check, there was a chance that, on its way out of the center of the AoE, it'd do its last check on a mob and missed, either forcing the streakbreaker if the chance was 90%+ (the second odd screenie) or preventing the streakbreaker from breaking off a string of attack misses (the original complaint - plausible if the final enemy was a defense-buffed roman).
So, what I did was herd a bunch of grey monkeys onto a pylon, and attack said pylon. Gauntlet would work its way out and do the last check on a -10 underling.
Well, here's the result:
http://www.walkiry.com/CoH/Random%20...20_cropped.jpg
I also had invincibility off to make sure _that_ wasn't interferring at all.
Now, if the problem is that something the log isn't showing is trying to hit after my previous attack, and missing, and that sets the stage for a streakbreaker-not-kicking-in run, then the chance of that invisible thing hitting is less than 60% as it allowed four consecutive rolls without streakbreaker (the invisible miss, two more misses, and the hit that was not forced by the streakbreaker, but was merely a roll), and that doesn't mesh with the situation I had of the streakbreaker kicking in after a hit (and after itself!) when attacking a single mob that had much more defense than a -10 monkey.
Next step: SOs-only build to make sure it's not something there (like the procs in Health or the Performance Shifter one). I tried a level 20 EM brute I have, but that had the streakbreaker kicking in as expected.
EDIT: The monkeys were actually -6 apparently, not -10
EDIT AGAIN: SOs only build made no difference, so I can at least discard the IOs too.
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I don't believe Gauntlet could be doing this, because Gauntlet is an effect of all Tanker powers, and power effects aren't even considered if the power's general to-hit roll fails. Gauntlet only ever "rolls" (even if it's autohit) if the power actually hits, at which point the streakbreaker is reset anyway.
Whatever is causing this doesn't necessarily have to be a lot-accuracy power doing rolls. It could be a high-accuracy or even auto-hit power doing to-hit rolls, because an autohit hit would still reset the streakbreaker. If such an undocumented auto-hit occurs between two misses, it would reset the stkreakbreaker and it wouldn't fire on the next attack like it should.
Given that you're able to reproduce this so easily, apparently, I'd blame a toggle of some kind. I do know that damage auras force streakbreaker hits (which is really annoying, by the way) on their own damage and will thus usually deprive your powerset powers of streakbreaker assistance almost every time.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Gauntlet is what we're currently testing, no procs on my attacks.
EDIT: Also, discarded any single attack, did a few tests with using individual attacks and got the same no-streakbreaker-kicking-in effect with all four attacks separately. |
Could you post your build, maybe there's a clue there.
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Hero Plan by Mids' Hero Designer 1.92
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Aliana Blue: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 4: Bone Smasher -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(15), P'ngFist-Acc/Dmg/EndRdx/Rchg(17), P'ngS'Fest-Acc/Dmg(17), P'ngS'Fest-Dmg/EndRdx(19), P'ngS'Fest-Dmg/Rchg(19)
Level 6: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(21), DefBuff-I(21)
Level 8: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(23), Aegis-ResDam/Rchg(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 12: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(29), S'ngH'mkr-Dmg/Rchg(31), S'ngH'mkr-Dmg/EndRdx/Rchg(37)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(33)
Level 16: Whirling Hands -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33)
Level 18: Invincibility -- RedFtn-Def/EndRdx(A), LkGmblr-Rchg+(34), Rec'dRet-ToHit(34), Rec'dRet-ToHit/Rchg(34)
Level 20: Weave -- RedFtn-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36)
Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(37)
Level 24: Stimulant -- IntRdx-I(A)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(37), LkGmblr-Rchg+(39)
Level 28: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39)
Level 30: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(39), AdjTgt-ToHit(40)
Level 32: Resist Physical Damage -- ResDam-I(A)
Level 35: Energy Transfer -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(40), P'ngS'Fest-Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(42)
Level 38: Total Focus -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(43), S'ngH'mkr-Dmg/Rchg(43), S'ngH'mkr-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Resist Elements -- ResDam-I(A), ResDam-I(45)
Level 44: Char -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(45), Thundr-Acc/Dmg(46), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46)
Level 47: Aid Self -- IntRdx-I(A), IntRdx-I(48), Dct'dW-Heal(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal/Rchg(50), RechRdx-I(50)
Level 49: Resist Energies -- ResDam-I(A), ResDam-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(13), P'Shift-End%(15)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;693;1386;HEX;| |78DA6593DB4E134118C767DA62ED01DA5A8E524A814269294B1BB8377230822D34D| |17867C85246BAB02EA42DC6DEF90CDE78A1A2F1517C0415C447301EDFA07EFDFE43| |81ECA6DBDFEC37FFF94E33537EB11A16E2E51D21C32BB6D9686C3F329D0355F73FA| |C5ACAA9AAD05DDB321D33B56C1F2BBF102289E9ED55F554390D65AC3BCF8F6D47D5| |CD1DCBB69AAD113D5D56B652C61A4DECB5F0115B776AAAAE9CA6713108570E0F6DA| |3A4CC23CBD9EBE58F7BD65EAD495F918BA95D556FD4AC23CC96D5AE55B51C155B3B| |B2AA46A55557DB65B3D154F5D6306596A5F74B80FE24BDA2ED114B34280A4F01283| |26E06857EDA3E51224C0A5F19D864DCD802F64547FE35A0DD915C3E808732B0C908| |6E011580BC7B21EFF12E138645DF0A23BA0ADC278C895BEBC0066390FADAA393EE4| |972DCFE01F6D78FAF33CAC2AF057E943388E206515588E20674DC40CDD3310D5BC0| |3EE3F601603312CF1892E286B0CA1B422F12E84512BD48A3175ED2F522BCB717E19| |3089F5C64A48664A78E306511813F4FE487A7634AFD047E31CE29C79894EC2816E4| |A5132874E20D09E262E22DC34701E3BADE387453D04D451931120C68C1C035411A8| |2240986908A181AE5267EA7E0237ACD08FA9A0666B0B48FD21FC51A398A7C66904F| |9CBC8DE9A5631FB877331F199913C667F23D0E8118CFB3D348B0D33A6CC924763D8| |35DCF60D7B38A75D95DA0CA88D2AA697DDEA6B125396C490E5B92C396E4713C4F29| |EE2CE2CA59C4CD03E7740CE7B4A3B933EE7EFE9431FF8E05F327C07BC6385568E86| |C0DF46B4103077C01C7BD88C35F9CE3B96F14BEA0C31710B708247CDD6B463F7A44| |D6D7BD99ED9C6BB6E0B2145D96459765C96529B92C155FF7060BC99640B47B49DBB| |FA9DF525E9DFD7B6991F231571BDE2064C41F97F6DFA5C523535C78F8151F88BED7| |8C4AB0E306A19E5C19EF5C197F8A91528FFF03CC18EA6B| |-------------------------------------------------------------------|
http://www.walkiry.com/CoH/Random%20Stuff/ali_SOs.jpg
(There's a couple of plain IOs in there I just noticed). EDIT: Oh yeah, and of course non-inherent fitness is in the build too, just couldn't fit all the pools in.
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----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
As things go, if Gauntlet is an AoE that is somewhat having to pass a to-hit check [...]
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There's a pretty simple way to test this: try to get a double-miss against individual targets when no other targets are around. Not sure where you'd find something sturdy enough for that, though.
There's a pretty simple way to test this: try to get a double-miss against individual targets when no other targets are around. Not sure where you'd find something sturdy enough for that, though.
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I suggest attacking with a single power to guarantee the exact same tohit chance every time. I see you're alternating attacks in all of the screenshots you've posted, so take that variable out of the picture.
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It's easy to create an AV in the AE that has no actual attacks. They make great punching bags for things like this.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Any idea how this is possible?
http://www.walkiry.com/CoH/Random%20...24_cropped.jpg
http://www.walkiry.com/CoH/Random%20...26_cropped.jpg
(Spoiler: Check my hit rolls)
Doesn't seem to be Invulnerability itself, as I don't see it happening with my DM/Inv scrapper.
EDIT: It's not the Romans either, I've had it happen in a Tip mission with DE inside - I just forgot to turn the UI on for the screenshot -_-
Ideas?
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013