Katie V

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  1. Option 1: log out and log back in. Sometimes this fixes missing geometry bugs.
    Option 2: Team with someone, and have them use Recall Friend/Assemble The Team to pull you out.
    Option 3: File a support ticket under the "stuck" option. This is the most reliable, but also takes the longest.
  2. Quote:
    Originally Posted by DefenderOfFlames View Post
    Sorry, I found a fix. Thanks PS is there any way to delete threads?
    Yes. Post the fix so that if any of us other Catalyst users have that problem, we can fix it too.
  3. Quote:
    Originally Posted by Kitsune Knight View Post
    RParagon Wiki's Paragon Rewards article's only mention of SG is that you must be level 2+ to be able to join one (which means having paid any money to Paragon, pretty much... minimum $5)- there's no other mention that of further SG access or anything else. I did think that you'd have to be higher than 2 for full rights, but, I'm not seeing it there, so that might not be the case. I've not bothered to upgrade my Freem account to Preem, so I can't comment on it.
    Has anybody actually tested having a Premium invite someone to a SG, or is it just a "it should work"?
  4. Katie V

    I21 Mids

    Quote:
    Originally Posted by schismatrix View Post
    don't forget the interrobang.
    ‽‽‽
  5. Quote:
    Originally Posted by Redlynne View Post
    On Hamidon Raids, the only primary powers that are worth a damn are your personal attacks. Every other primary power, regardless of MM type, is completely useless and wasted. You can do things with your secondary powers and pool powers (and temp and inherent and so on), but primary powers? Forget it. Your pets don't even rate as speed bumps. More like bugs on a windshield.
    That's odd. Maybe you're doing something wrong? On blueside raids on Virtue, my bots do a reasonably good job as part of the blue-spike team -- the only problem is picking targets, as you can't give bot attack commands while targeting through someone.
  6. According to the download page, the "-auth" parameter hasn't been needed since version 0.7 of the launcher.

    It's possible that the test server is down right now, as I can't log on either.
  7. Quote:
    Originally Posted by WanderingAries View Post
    It's something like this:

    In many languages this character // is treated as a commenting bracket. So if I wanted to display a single /, then I had to do something like this ///. It's been a while so that may not be exactly right, but it's close enough to prove the point. Basically if they let the character stay in the name during the xfer, then something BAD would likely happen like say the character file gets corrupted and you lose it all together.
    In this particular case, the language is SQL, and the single quote (aka. apostrophe) is used to mark off sequences of text (such as the character name). There are standard ways to deal with apostrophes occuring within a text sequence, and the fact that this is a problem says unpleasant things about the skill of whoever wrote the character transfer tool.
  8. You can counter his defense with to-hit buffs: eight defenders running Tactics is more than enough. There are any number of powers that can cancel the regen boost, but the periodic heal will still be a problem. The big problem is the red tower, which gives immunity to smashing, lethal, and energy damage: you'll need a team that's very heavy on the exotic damage types.
  9. Both those cards are powerful enough to run CoH, so it must be a driver issue. Have you installed the appropriate Nvidia drivers?
  10. Quote:
    Originally Posted by Texas Justice View Post
    That's from the description for this forum section.
    Except it sounds like he's a free player, so he doesn't have access to premium support.
  11. Quote:
    Originally Posted by Arbegla View Post
    But what IOs they are crafting will be at 1/2 the normal crafting price. As prices hover at about 75% the crafting costs now (about 350k will buy any level 50 common IO, and they take about 500k to craft) prices will go even lower then they are now...
    Economics does not work that way. The supply of common IOs will fall, while the demand will remain roughly constant (the number of players with the accolade is a tiny fraction of those who want common IOs). As a result, the prices will rise as people increase their bids to insure that they, rather than someone else, gets the few IOs that are on the market.
  12. Are you speaking to the correct bank teller? IIRC, the one you want is standing out in the lobby, not cowering behind the window.
  13. You're saying you had two missions you accepted before the I21 update, but didn't run until after, where things got scrambled? This is a known bug, and happens with every update where they add new enemy groups.
  14. It works with the beta. Nobody will know if it works with i21 until i21 comes out.
  15. Solo, I almost never use nukes. None of the characters I've got with nukes are durable enough to build up a worthwhile cluster of targets.

    On teams, I use nukes whenever I see a sufficient group of targets. If I'm on a character with an endurance-recovery power, I'll use it on any survivors to replenish my endurace; if not, I'll stand near something durable and hope the team's Kinetics-type will notice and use Transferrence on me (there's usually a Kin, and they usually notice).
  16. 1) You can have one active power for each of the incarnate slots: one Lore pet, one Judgement nuke, one Interface proc, and so on. You can craft multiple powers for a given slot, and switch between them when you're out of combat (so, for example, you can craft both a Warworks lore pet and a Wisps lore pet, and switch between them as the situation requires).
    2) Lore pets are available for five minutes out of every fifteen, and there's no way to change this.
  17. Katie V

    Burn

    Quote:
    Originally Posted by Psycho_Sarah View Post
    Burn does a lot of damage quickly, at least on my fire tank, and mobs have a code that tells them to RUN! I think that's what I read anyway.
    This is pretty much it. Basically, the AI tells enemies to run if they're taking damage faster than a certain rate, or if they're low on health and enough other members of the group have been defeated. You can usually override this with a taunt or taunt aura, but the average /fire scrapper has neither.
  18. Quote:
    Originally Posted by Memphis_Bill View Post
    Pfft. Pretty sure explosives are still faster.
    By the time you get the explosives set up, the engineer can clean up his temporary files with "rm -rf / *~", fixed the resulting blank drive by plugging the power in backwards, eliminated the resulting smoke with a dry-chemical extinguisher, and then left the resulting mess for the day shift to find.
  19. Quote:
    Originally Posted by je_saist View Post
    I also tried to do a startup through W.I.N.E. using the cohlauncher perl script. Against W.I.N.E. 1.2.2 that now crashes out with the Loading Message Stores... DONE error, at least on the platform I'm testing with. No, I haven't tried W.I.N.E. 1.2.3 or 1.3.27.
    A freeze at "Loading Message Stores... DONE" usually indicates that you need to provide the "-renderthread 0" parameter.
  20. Quote:
    Originally Posted by Zwillinger View Post
    We've been working to resolve this ASAP, and only brought all servers offline when we were sure of a solution. Myself, the server engineers, both here and in Austin, are all working around the clock until we resolve this.
    Please make sure the engineers get some sleep. The fastest way I know of to mess up a server is to let a tired engineer work on it.
  21. Quote:
    Originally Posted by SinergyX_EU View Post
    This might be linked to the server goofing up, since the last update people have issues with 'stuck on activating clickies' and sometimes entirely vanishing buff/debuff icons.

    In short, this more likely due some serverside issues then MM pets itself.
    I've been seeing the teleporting effects in general combat when using knockback powers (eg. Crane Kick). They've been doing some clever things to reduce lag recently, and I think this is a result of getting too clever for their own good.
  22. The game should require you to react by your third move.

    A pace that requires the player to react during their current power animation is bad: the game simply won't let you do it. Requiring you to react for your next power activation is also problematic: you've probably already got that power queued up, and you can't always change it. Your third move, however, is completely free: you can't queue it up, and even if you've got an autofire power ready to go, you can override it.
  23. Quote:
    Originally Posted by The Grim Heaper View Post
    Plus, (unless I missed it) isn't standard operating procedure to release a pre-patch a week or two before a major release that runs when the client closes? To get most of the resources on to peoples machines so the download server isn't as hammered come release-day.

    Granted, not sure how/if the NClaunher handles that sort of thing the same way the old patcher did, but I haven't noticed any such pre-downloading of i21 resources...
    The NCSoft launcher uses the Akamai network to deliver patches. Akamai handles a sizeable chunk of the Internet's traffic; a little thing like everyone patching City of Heroes at once won't even show up as a blip on the radar.
  24. Quote:
    Originally Posted by seebs View Post
    I know there are Sound Technical Reasons for all this stuff, but it seems to me like the game, and IO system in particular, would be HUGELY improved if pseudopets could pass procs back to casters, etc.
    The Sound Technical Reason is very simple: the game can't tell the difference between a pet and a pseudopet, and passing procs back to the caster from a pet would be a bad thing.
  25. Quote:
    Originally Posted by Jette View Post
    I have a lvl 27 claws/regen stalker dog alt that keeps beast run on permanently, he looks wrong stood up normally.

    I tned to turn off sprint instead if I need the endurance. He has hide on in missions pretty much all the time too. Stamina is 3 slotted with SOs and it's not a major problem
    You're a /regen. You've got double Stamina. If you're having endurance issues on a /regen or /willpower, you're doing something seriously wrong.