STF Lord Recluse and Lore Pets and Towers


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Posted

So with incarnate powers including lore pets... is it possible for a team to take down Lord Recluse in the last mission WITHOUT breaking the towers first?

A melee class alt such as a Tanker or Brute (or other, choose your pick) is able to survive against Recluse fairly easily if buffed. If you have Recluse facing one direction so his AoEs can't hit the rest of the team, and have eight characters' worth of lore pets and normal pets and other team debuffs and damage, could they do enough damage to wipe out Recluse despite the tower buffs?

Then again, I suppose it would be much easier to just summon the lore pets on the final phrase to take down towers super quick in less than five minutes, haha.


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Posted

The issue wouldn't be damage, but actually HITTING him. He has beyond-capped defenses while the towers are up... but with 24+ entities taking swings at him, a few hits are likely to get through. Would it be enough to overcome his resists and regen? I Dunno.

I've been on teams that have taken him down by only destroying the yellow and green towers, and this was before incarnates. I would assume that if just yellow were down, Lore pets would be enough to overcome LRs regen.


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Posted

its very doubtful, aside from the def cap, he is also getting a good sized regen boost plus a massive heal over time, and that massive dmg boost would be enough near 1 shot most pets unless they are purely ranged


 

Posted

You can counter his defense with to-hit buffs: eight defenders running Tactics is more than enough. There are any number of powers that can cancel the regen boost, but the periodic heal will still be a problem. The big problem is the red tower, which gives immunity to smashing, lethal, and energy damage: you'll need a team that's very heavy on the exotic damage types.


 

Posted

Quote:
Originally Posted by TriAngel_EU View Post
No.

Not a chance.
Agreed, first you have to deal with the massive defense he gets from the orange tower that puts him WAY over the def cap meaning you're going to miss him ~90% of the time... I doubt you'll get enough +tohit to compensate even with everyone running Tactics.

Secondly, thanks to the red & blue towers he'll be dealing double damage and be speed boosted with power build up meaning that pets are dying very quickly and his channelgun attack will be draining considerable endurance from the tank.

Finally, and this is the big one, the green tower will cap his regeneration and provide a ~4,000 point heal every 4 seconds. Do you really think any team can beat that much regeneration coupled with the heals when you're missing 90% of the attacks? I haven't run the numbers but you'd need to output ~40k damage every 4 seconds or 10k per second figuring that only 10% of your damage will actually hit to just keep pace with the heal. That doesn't take into account the insane amount +regen he gets from the tower which would push the required DPS up much higher.

To sum it all up I'd have to say there's no prayer of pulling it off while the green tower's up; it just gives him too much regen and healing.


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