Burn
Scrapper Burn doesn't have the avoid/fear in it.
Fiery Aura's Burn for Scrappers:
http://tomax.cohtitan.com/data/power...iery_Aura.Burn
summons the same pet that Tanker_Defense and Brute_Defense.Fiery_Aura and Blaster_Support.Fire_Manipulation summons:
http://tomax.cohtitan.com/data/power...p?id=Pets_Burn
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There are some mobs, that for whatever reason, run from my tank after taking a certain amount of fire damage, regardless of a direct taunt.
Freak bosses, Crey tanks, Council Wolves - Not all of them, and not all the time, but sometimes, they've run from my tank --but, after 15, maybe 20 seconds, they come back. Sometimes they begin attacking at range, other times they forget I'm there.
What specific mobs were they?
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Plus, scrapper Blazing Aura being the only one of the three not having taunt probably has something to do with the behavior as well.
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Burn does a lot of damage quickly, at least on my fire tank, and mobs have a code that tells them to RUN! I think that's what I read anyway.
No one pays attention to me, cause I listen to the voices in my head.
If they're taking heavy damage and if they keep missing you (as is the case with ATs with high defense), then they will run.
They do that to my Dark Defender all the time if I don't Tar and Tentacle them. Cuase, with Dark, they miss a lot.
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Burn doesn't have any hard coded fear effects, but mobs naturally try to avoid damage patches and run if they are taking damage too quickly, so without an inherent taunt mobs may try to escape burn.
Personally with it's low values and lack of taunt I think FA is fairly poor for scrappers.
Burn doesn't have any hard coded fear effects, but mobs naturally try to avoid damage patches and run if they are taking damage too quickly, so without an inherent taunt mobs may try to escape burn.
Personally with it's low values and lack of taunt I think FA is fairly poor for scrappers. |
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Scrapper Burn doesn't have the avoid/fear in it.
Fiery Aura's Burn for Scrappers: http://tomax.cohtitan.com/data/power...iery_Aura.Burn summons the same pet that Tanker_Defense and Brute_Defense.Fiery_Aura and Blaster_Support.Fire_Manipulation summons: http://tomax.cohtitan.com/data/power...p?id=Pets_Burn |
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Burn doesn't have any hard coded fear effects, but mobs naturally try to avoid damage patches and run if they are taking damage too quickly, so without an inherent taunt mobs may try to escape burn.
Personally with it's low values and lack of taunt I think FA is fairly poor for scrappers. |
Granted, he might be the exception, but he is purpled out with all the incarnate powers maxed ~ I even have two tier 4 Lores and working on a second Destiny.
I was doing so much ridiculous damage during MoBAF runs a few months back that I was intentionally put on the adds team. No matter what team I was on, we would shoot past the other within seconds. I was ordered to switch, and everyone else stay where they were, and the other team would drastically fire past the other yet again - so for several days in a row, I ran with the same MoBAF teams and was placed on adds simply because I really truly pump out crazy damage. Barrier fixed most of my squishiness.
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This issue has come up in the forums many times, and the consensus seemed to be that the avoid mechanic is indeed gone, but mobs have a natural "run when getting hammered" coding. I don't think it's related to ground patches specifically, as one post above suggested. A certain number of them will run from anything in the game at a certain balance point between getting damaged and outright defeat, unless taunted or mezzed. Scrapper Burn seems to hit that sweet spot pretty often (lots of damage to trigger the running, but once they're out of the patch the damage stops and they live).
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I'm pretty sure the so-called "fear" they took out WAS called "avoid." It never had "terrorize," the effect that makes them cower in place, and there isn't a "fear" effect per se, as far as I know.
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Hmm... my only Fire Aura Scrapper is a Level 10 Claws/Fire. Not high enough for Burn. I have a Fire/Fire Tanker at 36, and since the change, I love Burn. Was looking forward to it on my Scrapper...
If they're taking heavy damage and if they keep missing you (as is the case with ATs with high defense), then they will run.
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I've seen enough Hentai to know where this is going... o.o
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My first link goes to Scrapper Burn - nowhere in it does it say fear or avoid.
My second link goes to Pets_Burn, which is the pseudo pet that Scrapper Burn summons, in addition to Tanker, Brute, and Blaster Burn...in addition to a couple other sources. So there is literally no way for the pseudo pet that Scrapper Burn summons to be different from the pseudo pets that Tanker or Brute Burn summon. They are the same thing.
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I linked there in the second post in this thread -- and the OP either cannot parse CoD (somewhat common, the first time I saw CoD it made my eyes cross), or simply cannot read (less likely, considering he's posting on a text-based forum [ignoring blindness accessibility for a crass joke]).
My first link goes to Scrapper Burn - nowhere in it does it say fear or avoid. My second link goes to Pets_Burn, which is the pseudo pet that Scrapper Burn summons, in addition to Tanker, Brute, and Blaster Burn...in addition to a couple other sources. So there is literally no way for the pseudo pet that Scrapper Burn summons to be different from the pseudo pets that Tanker or Brute Burn summon. They are the same thing. |
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Insults aside, what is it that makes mobs stay in brute burn patches?
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The lack of minus range has nothing to do with the fact that the taunt overrides the demoralize effect that the Brute dropping Burn and taking out 5 out of 16 members of a spawn has. I farm. A lot. I mean my main play time in the game is in farms. (I find them relaxing and I hate waiting for teams for form for more than about 1 minute.) If I drop Burn before the spawn has clustered close to me the far reaches of the spawn will scatter and need to be gathered in again.
Use of Judgement powers has the same effect as Burn. You wipe out so much of a spawn so fast that the survivors tend to scatter. I wouldn't be shocked if and when scrappers get Footstomp if it causes the same issue for them but at least the KD in that power will keep them close enough for a follow up attack.
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City of Data agrees with you (and so do I ).
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Spectral Terror still has it, as well as the Terrify effect.
Caltrops uses Afraid rather than Avoid as well. I'm not sure which Burn used (Rains use Avoid).
Well, I still don't regret respeccing out of tentacles. I guess I can live with it.
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No, there is a second Fear effect, the original one. It's called "Afraid".
Spectral Terror still has it, as well as the Terrify effect. Caltrops uses Afraid rather than Avoid as well. I'm not sure which Burn used (Rains use Avoid). |
(although I did quote totally the wrong thing in that post... but hush! )
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Yes, I admit, I read into it as there is typically so much snark on some of the forums I just expected it. The hints were there, and figured it was intentional.
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Why do mobs still have 'avoid' code from scrapper Burn when mobs stay in Burn patches for tankers and brutes?
Don't tell me it's due to the taunt, because it doesn't have -range like the actual Taunt powers do.
I don't get it. It is really irritating.
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