Burn


Aggelakis

 

Posted

Why do mobs still have 'avoid' code from scrapper Burn when mobs stay in Burn patches for tankers and brutes?

Don't tell me it's due to the taunt, because it doesn't have -range like the actual Taunt powers do.

I don't get it. It is really irritating.


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Posted

Scrapper Burn doesn't have the avoid/fear in it.

Fiery Aura's Burn for Scrappers:
http://tomax.cohtitan.com/data/power...iery_Aura.Burn
summons the same pet that Tanker_Defense and Brute_Defense.Fiery_Aura and Blaster_Support.Fire_Manipulation summons:
http://tomax.cohtitan.com/data/power...p?id=Pets_Burn


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

There are some mobs, that for whatever reason, run from my tank after taking a certain amount of fire damage, regardless of a direct taunt.

Freak bosses, Crey tanks, Council Wolves - Not all of them, and not all the time, but sometimes, they've run from my tank --but, after 15, maybe 20 seconds, they come back. Sometimes they begin attacking at range, other times they forget I'm there.

What specific mobs were they?


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Plus, scrapper Blazing Aura being the only one of the three not having taunt probably has something to do with the behavior as well.


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Posted

Burn does a lot of damage quickly, at least on my fire tank, and mobs have a code that tells them to RUN! I think that's what I read anyway.


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Posted

Quote:
Originally Posted by Psycho_Sarah View Post
Burn does a lot of damage quickly, at least on my fire tank, and mobs have a code that tells them to RUN! I think that's what I read anyway.
This is pretty much it. Basically, the AI tells enemies to run if they're taking damage faster than a certain rate, or if they're low on health and enough other members of the group have been defeated. You can usually override this with a taunt or taunt aura, but the average /fire scrapper has neither.


 

Posted

Burn doesn't have any hard coded fear effects, but mobs naturally try to avoid damage patches and run if they are taking damage too quickly, so without an inherent taunt mobs may try to escape burn.

Personally with it's low values and lack of taunt I think FA is fairly poor for scrappers.


 

Posted

Quote:
Originally Posted by TheOOB View Post
Burn doesn't have any hard coded fear effects, but mobs naturally try to avoid damage patches and run if they are taking damage too quickly, so without an inherent taunt mobs may try to escape burn.

Personally with it's low values and lack of taunt I think FA is fairly poor for scrappers.
Doesnt have anymore.. it used to have the effect


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Posted

Quote:
Originally Posted by Aggelakis View Post
Scrapper Burn doesn't have the avoid/fear in it.

Fiery Aura's Burn for Scrappers:
http://tomax.cohtitan.com/data/power...iery_Aura.Burn
summons the same pet that Tanker_Defense and Brute_Defense.Fiery_Aura and Blaster_Support.Fire_Manipulation summons:
http://tomax.cohtitan.com/data/power...p?id=Pets_Burn
It has avoid, they removed fear. The most recent and most obvious instance I noticed this with is with these infamous fire farms in the AE. When I watch brutes do it, the mobs just sit there taking it. If I do the same with my fire/fire scrapper, they scatter after the first burst of damage.


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Posted

Quote:
Originally Posted by TheOOB View Post
Burn doesn't have any hard coded fear effects, but mobs naturally try to avoid damage patches and run if they are taking damage too quickly, so without an inherent taunt mobs may try to escape burn.

Personally with it's low values and lack of taunt I think FA is fairly poor for scrappers.
You haven't seen mine.

Granted, he might be the exception, but he is purpled out with all the incarnate powers maxed ~ I even have two tier 4 Lores and working on a second Destiny.

I was doing so much ridiculous damage during MoBAF runs a few months back that I was intentionally put on the adds team. No matter what team I was on, we would shoot past the other within seconds. I was ordered to switch, and everyone else stay where they were, and the other team would drastically fire past the other yet again - so for several days in a row, I ran with the same MoBAF teams and was placed on adds simply because I really truly pump out crazy damage. Barrier fixed most of my squishiness.


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Posted

Quote:
Originally Posted by JayboH View Post
It has avoid, they removed fear.
I'm pretty sure the so-called "fear" they took out WAS called "avoid." It never had "terrorize," the effect that makes them cower in place, and there isn't a "fear" effect per se, as far as I know.

This issue has come up in the forums many times, and the consensus seemed to be that the avoid mechanic is indeed gone, but mobs have a natural "run when getting hammered" coding. I don't think it's related to ground patches specifically, as one post above suggested. A certain number of them will run from anything in the game at a certain balance point between getting damaged and outright defeat, unless taunted or mezzed. Scrapper Burn seems to hit that sweet spot pretty often (lots of damage to trigger the running, but once they're out of the patch the damage stops and they live).


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----------------------------------------------------------

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Posted

Quote:
Originally Posted by Sailboat View Post
I'm pretty sure the so-called "fear" they took out WAS called "avoid." It never had "terrorize," the effect that makes them cower in place, and there isn't a "fear" effect per se, as far as I know.
City of Data agrees with you (and so do I ).


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Hmm... my only Fire Aura Scrapper is a Level 10 Claws/Fire. Not high enough for Burn. I have a Fire/Fire Tanker at 36, and since the change, I love Burn. Was looking forward to it on my Scrapper...


Quote:
Originally Posted by Zombie Man View Post
If they're taking heavy damage and if they keep missing you (as is the case with ATs with high defense), then they will run.
That makes sense. Maybe if I Fiery Embrace > Burn > Spin I can get them fast enough?


Quote:
Originally Posted by Zombie Man View Post
They do that to my Dark Defender all the time if I don't Tar and Tentacle them. Cuase, with Dark, they miss a lot.
I've seen enough Hentai to know where this is going... o.o




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Posted

Quote:
Originally Posted by Kitsune Knight View Post
City of Data agrees with you (and so do I ).
I linked there in the second post in this thread -- and the OP either cannot parse CoD (somewhat common, the first time I saw CoD it made my eyes cross), or simply cannot read (less likely, considering he's posting on a text-based forum [ignoring blindness accessibility for a crass joke]).

My first link goes to Scrapper Burn - nowhere in it does it say fear or avoid.
My second link goes to Pets_Burn, which is the pseudo pet that Scrapper Burn summons, in addition to Tanker, Brute, and Blaster Burn...in addition to a couple other sources. So there is literally no way for the pseudo pet that Scrapper Burn summons to be different from the pseudo pets that Tanker or Brute Burn summon. They are the same thing.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
I linked there in the second post in this thread -- and the OP either cannot parse CoD (somewhat common, the first time I saw CoD it made my eyes cross), or simply cannot read (less likely, considering he's posting on a text-based forum [ignoring blindness accessibility for a crass joke]).

My first link goes to Scrapper Burn - nowhere in it does it say fear or avoid.
My second link goes to Pets_Burn, which is the pseudo pet that Scrapper Burn summons, in addition to Tanker, Brute, and Blaster Burn...in addition to a couple other sources. So there is literally no way for the pseudo pet that Scrapper Burn summons to be different from the pseudo pets that Tanker or Brute Burn summon. They are the same thing.
Insults aside, what is it that makes mobs stay in brute burn patches?


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Posted

Quote:
Originally Posted by JayboH View Post
Insults aside, what is it that makes mobs stay in brute burn patches?
You have already made clear you don't want the correct answer. It is the taunt effect in the Brute's BA that keeps them from scattering to the four winds.

The lack of minus range has nothing to do with the fact that the taunt overrides the demoralize effect that the Brute dropping Burn and taking out 5 out of 16 members of a spawn has. I farm. A lot. I mean my main play time in the game is in farms. (I find them relaxing and I hate waiting for teams for form for more than about 1 minute.) If I drop Burn before the spawn has clustered close to me the far reaches of the spawn will scatter and need to be gathered in again.

Use of Judgement powers has the same effect as Burn. You wipe out so much of a spawn so fast that the survivors tend to scatter. I wouldn't be shocked if and when scrappers get Footstomp if it causes the same issue for them but at least the KD in that power will keep them close enough for a follow up attack.


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Posted

Quote:
Originally Posted by JayboH View Post
Insults aside, what is it that makes mobs stay in brute burn patches?
Brutes get taunt in the damage aura.


 

Posted

Quote:
Originally Posted by Emberly View Post
Brutes get taunt in the damage aura.
Yeah this. My DM/FA Brute is in the middle levels and I don't have the damage aura slotted well enough to run it yet, so I miss out on the taunt effect from it. If I use Burn without anything else it creates the scatter everyone sees on their Scrappers. If I tag them with another attack first, they tend to stick around. I can really see the difference between just Burn and Soul Drain->Burn. Not just in higher damage, but the mobs tend to stand around instead of taking off right away.


 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
City of Data agrees with you (and so do I ).
No, there is a second Fear effect, the original one. It's called "Afraid".

Spectral Terror still has it, as well as the Terrify effect.

Caltrops uses Afraid rather than Avoid as well. I'm not sure which Burn used (Rains use Avoid).


 

Posted

Well, I still don't regret respeccing out of tentacles. I guess I can live with it.


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Posted

Quote:
Originally Posted by Carnifax_NA View Post
No, there is a second Fear effect, the original one. It's called "Afraid".

Spectral Terror still has it, as well as the Terrify effect.

Caltrops uses Afraid rather than Avoid as well. I'm not sure which Burn used (Rains use Avoid).
That is quite definitely not what I was saying. I was showing that Burn's peudo-pet does not have the Afraid effect. I'm quite aware of the difference between Terrorize and Afraid (Illusion was my first hero )


(although I did quote totally the wrong thing in that post... but hush! )


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by JayboH View Post
Insults aside, what is it that makes mobs stay in brute burn patches?
Insults aside? I didn't insult you at all. Don't take away anything from my posts that isn't there. I said you may not be able to parse CoD (this is not an insult, and is a common occurrence that I've seen here and on the Titan forums) or that you may not be able to read (which is an obvious joke because you're posting on a text-based forum).


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Yes, I admit, I read into it as there is typically so much snark on some of the forums I just expected it. The hints were there, and figured it was intentional.


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