Two quick question about Incarnate powers
1) You can have one active power for each of the incarnate slots: one Lore pet, one Judgement nuke, one Interface proc, and so on. You can craft multiple powers for a given slot, and switch between them when you're out of combat (so, for example, you can craft both a Warworks lore pet and a Wisps lore pet, and switch between them as the situation requires).
2) Lore pets are available for five minutes out of every fifteen, and there's no way to change this.
Ah awesome and the 5 out of 15 isn't as bad as I thought it would be.
Thank you very much!
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2) Lore pets are available for five minutes out of every fifteen, and there's no way to change this.
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I know that recharges all non-incarnate powers including the mission teleport. Does it let you swap your incarnate options even if you were attacked recently and does it recharge them?
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I've never seen anything definitive and I keep forgetting to test it myself. What about changing builds?
I know that recharges all non-incarnate powers including the mission teleport. Does it let you swap your incarnate options even if you were attacked recently and does it recharge them? |
Also keep in mind that while you could craft different Lore pets you can't swap them out while one is recharging. That includes using your pets, then getting the salvage drop you need to craft the next tier... it won't let you craft that new tier until the pets recharge. I discovered that a few weeks ago and it was kind of a buzz kill. Oh, you can't equip or change incarnate abilities in Oroboros either, something about that zone prevents it.
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Actually, the support lore pets end up with 3:50 out of 10 for the dmging pet and 5 out of 10 for the support pet.
At t4 at least.
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All of the Tier 4 Radial pets have the 10 minute recharge time. The Tier 3 Radial pets and the Tier 4 Core pets still have the 15 minute recharge time.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Lore pets(and all incarnate abilities) can be effected by the recharge alpha, and the recharge destiny skill...
so you CAN recharge them faster than 15 minutes in some situations, if you want to go the path of having the recharge incarnate skills.
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Have you actually seen testing that confirmed this? I've got the recharge alpha slotted, and... I'm fairly certain it doesn't impact the recharge rate!
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Spiritual buffing recharge on Judgement/Lore would be crazy. Well, more crazy than most Incarnate stuff already is.
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I haven't had a chance to do any of the Incarnate trials so I don't really know how all the power choices and such go, but with some free time finally this weekend I am hoping to do some with my Illusion controller.
The question I have is can you pick more than one type of power? I like the idea of going with Lore pets and having more phantasms in my army, but at the same time I really like the look of the fire attack and I think it would compliment my character well.
So could I choose both or just one? I'm guessing just one, but again I have no clue.
My other question is what is about the recharge time on the lore pets? Can I have them out as much as my Phantasm and PArmy or are they more of a "only use when necessary" type powers?
Thank you for you time.
Globals:
@Animorph
@Animorph 2
Also known as;
Maverick, Living Phantom, Role-Player, Live-Wyre, Eagle Eye, Toy-Man, Cartoon, Jetfire, Reflex, Mer-Man, Spartacus, Step, Reaver...