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Posts
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Joined
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I assume many people by now already have their Uncommon piece for their Alpha slot and so are essentially "done" with that part until I20 (assuming I20 brings more Incarnate additions). Given that you continue collecting shards, what are you doing with them? Are you crafting extra Common/Uncommons to flip between Damage and Recharge and Endurance? Are you just hording them up so someday you can make an Extra Rare on the fly with your box of 350 shards? Have you slowed down on doing task forces since the shard motivation has tapered off?
I've found that now that I have an Uncommon in my couple Incarnates, I don't have any real drive to try to make enhancements in the other aspects (my earth/storm controller doesn't really have need for a damage one over the other options) and so the shards are just sort of building up. I still run task forces but I'm getting back into selecting merit rewards over components. -
Yoinks! Caemgen just told me about this in-game or else I would have completely missed it. It looks just amazing and I love it. The shading, texturing, details etc... it's really great work. Thank you.
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I'm not sure. But then I wouldn't have guessed that you can make maps of boss-reward granting monkeys either. I don't have an exploiter's mindset but I trust in them to find ways to screw things up.
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Quote:Yeah, I made a couple missions and the lack of options in the editor felt really restricting and put a quick end to some story ideas I had. I wish we had access to things such as NPC dialogue inside the missions, the floating text boxes they use for radio transmissions, "exploding" buildings (like the villain doppleganger arc, new Medi-port arc and others), etc.Although I didn't think we'd be able to create custom maps, I was really hoping to be able to place enemies in specific spots. I had visions of entering a warehouse and facing a giant mob training together, a la the groups in Boomtown doing their calisthenics, or perhaps a killing ground with bad guys lining walkways or groups of off-duty enemies sitting around on a break and you surprise them.
I can see why they wouldn't want you to place every mob in an arc for exploit reasons, but allowing you to manually place 2-3 mobs and maybe 1-2 clickies would be nice for setting bosses or other key mobs in intelligent locations on the map.
Using the base editor would be amazing although they're stingy enough with their tiny memory slots as it is without the bloat a custom built map would add. I'm all for seeing it happen though, just not optimistic that it'd ever be on the table. -
Quote:I tried that but the elevators wouldn't work. I tried all four doors and just got a "You can not enter" for each one. So then I thought they want me to go down and by the time I looked around down there, saw nothing, went back up again and tried the elevators again, it was in the 1:00 range and I said the heck with it. Crime never pays.You're supposed to go up, I think. Its the kind of stupid/selfless thing that heroes are known for
Quote:It is a computer in the first security checkpoint. It has a reticle but no glow/sounds. Bug? -
Quote:I feel your pain. I ran this with a 26 Bots/FF MM (0/x5) and those PPD were hard. Each mission on the first PPD map left me resummoning my pets at the end and I only made it through the arc by toning it down to x3 and making judicious use of Teleport Foe to pull the Equalizers to me and smack the crap out of them in a six bot beatdown before they could glue/acid mortar me.I had a terrible experience with this and quit 5 spawns into the second mission. What level were you when you people ran this?
I talked to Nance and he told me to contact him within the mission and he'd come help. But I didn't see anything to contact him with (at first I assumed it was the computer you download the chip to but nope). What did I screw up?
Speaking of screw ups, I also couldn't figure out the fire/rescue thing. The elevators up didn't work and I used the stairs to go down but there was nothing down there. Eventually I just stood outside and sang "The roof is on fire!" as thirteen men were burned alive inside. Good thing my MM changed from villain to hero because being a villain doesn't give you opportunities like that! -
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Minaret, Shield/War Mace tank. No special powers such as fly or speed, his superhero-ness derives from a cursed ring that doesn't allow him to permanently die.
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I don't know that comparing a booster to a bunch of unrelated one-off games is the greatest comparison. The highest grossing games may have very well been legitimately the "best" games. I'm unfamiliar with all of them so I can't say but I wouldn't draw any direction parallels to booster pricing.
The response to the party pack left me with the impression that it was less well received than the Powers That Be expected it would be, including for that price point. And so it stands to reason that a lower price point would have netted more sales and potentially more profits. But we'll never know for sure.
I don't think that they would have doubled or tripled their profits or anything but I do think it could have been priced better and that they were more optimistic about peoples' desire to purchase a non-hero-related emote pack than the reality of it. -
5th Column - Classic comic/film villains. They have numerous bodies to throw at you as you heroically shrug off their small arms fire and punch them in their Nazi faces. They don't even need much of a story -- they're Nazis and want to do bad Nazi stuff and you should punch them in the face for it.
Malta - These guys are just cool to me. The idea of wealthy "mundane" powers feeling threatened by superheroes and working to eliminate their threat just makes sense. I can't really get behind all their motives and everything but I can appreciate their place in a superpowered world even as my characters knock their skulls together. Even better, they're really effective at what they're doing.
I also like Carnival, Skyraiders and Nemesis but not enough to type paragraphs for them. Outcasts is kind of a cool concept but they're not really built up and Frostfire is an overplayed chump. -
Pretty much this. The system feels largely abandoned by the developers first and foremost, the authors who got sick of the clunky interface and four-star purgatory and therefore the players (unless it's a farm or exploit). It's hard to care enough to spend time in it when it seems obvious that few others do.
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I also have it on good authority that she's not really a "maiden".
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I noticed it even replaced the walls in the Entrance/Exit portion of Pocket D so I'm guessing it was a change to the tile set in general (but I haven't run enough warehouse missions to really say).
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Quote:Is the drop rate in a Task Force somehow higher than the individual drop rates on the mobs? I assumed people cleaned up on shards in TFs primarily because there was so much mob death going on at once (and of course the end reward).People on the last ITF I ran were reporting 10 and up.
Now if only I could figure out a way to run those alone and not depend on other people's availability and antics...
Excluding the ending reward, if I ran a whole bunch of timed Cimerora missions at x8, would the end result be different from defeating an equal number of Romans in the TF? I guess you'd lose the elites and AVs but there aren't that many of them to make a big difference set against the number of minions-bosses you fight. -
But after making 2bil and spending a bunch of it, I decided to rebuild my vast fortune.
Thanks for the tips & insights. -
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Quote:Game mechanics aside, the story of the Alpha slot arc is that Statesman and Recluse got a mega-dose of the Well of Furies from the start which gave them great powers but also made them something of thralls to the Well.Otherwise seems like you have to keep swapping in and out which doesn't seem to match some of the major incarnates like States or Recluse who, for example, will have great endurance reduction and damage at the same time.
You're given a "choice" to take that route or a slow and steady route which would allow you to grow your powers and retain your control. That choice is taken from you when the Well is missing and you have to settle with some damp towels in the corner or whatever that clicky is supposed to be. So you're taking the slow route.
A smart hero would just tell Azuria that you saw a Hellion stealing her rabbit-in-a-hat next door and then, while she's gone, dunk your head in that jug of Fury water she keeps in her room. -
The new warehouse racks include particle board, sheet rock and... wrapped pallets of Enriche.
In Paragon City.
This has totally ruined my immersion and gaming experience. -
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Any 50's who receive any amount of play will get their Alpha slot. I'm not worried about the Incarnate "story", it's an extra boost of damage/endurance/etc for my characters to enjoy. If they put in a level 51, it's not as though I'd refuse to get that and the associated extra power. I can work out the character details in my head, as much as anyone cares.
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Ducat, my Energy/Dark Defender:
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Lounge Crooner - Sonic Blast/Mental Blaster - Loved the concept, loved the costume, loved the story. Got tons of compliments on him. Hated the power sets together. Never wanted to play him because there was just no real synergy between the sets and it just wasn't fun. I recently rerolled him as a Sonic/Devices and got him back up to 22 so we'll see.
Molly Dynamite - AR/Kin Corruptor - Sounded fun on paper but Kin didn't turn out to be a very fun solo set. She's okay on teams but still doesn't wow me. She's lvl 32 though so maybe I'll try and push her to 38 and give her a final go. If not for the fact that I don't want to grind out the Tommy Gun weapon customization again, I would have rerolled her by now. -
Same issue here. And I also used to get the "Already logged in" error when switching characters the old fashioned way. I haven't had "Quit to Character Select" work for me yet.
Not a big deal since I'm used to the old way but apparently not a unique issue either.