Johnny_Butane

Renowned
  • Posts

    2441
  • Joined

  1. On my Invul, I opted for the right hand branch of Rebirth to start.

    Why:

    I already cap my HP with Dull Pain*
    I already cap S/L Resistance with Tough, and cap the other damage types via Unstoppable.
    I already cap Defense from IO bonuses.

    Regeneration is the untapped layer of mitigation, and additionally, Regeneration gets a lot from being layered over those existing forms of mitigation, especially from high HP.

    One of the things Invul lacks, IMO, is an additional heal to bridge the long gaps between Dull Pain. Rebirth provides this. The Regeneration also provides some Psi coverage and helps a little with damage that is say, is un-resistible and untyped.

    From the very specific perspective of teaming:

    Just about everyone is going to go Barrier.
    Destiny is a team buff. If even just one or two of my teammates are popping off their Barrier, I contribute more from being different and I gain the benefits of their Barriers.

    Also, it never hurts to occasionally be able to toss a heal at your team.

    Lastly, since there's nothing stopping people from having as many Destiny powers as they want, why choose? Barrier can easily be my second Destiny goal.



    .
  2. Quote:
    Originally Posted by Furio View Post
    Prometheus. You can talk to him in Oro.
    Is he, though? I have doubts now.

    I thought so in Beta, but the captions said some things that make me wonder.

    IIRC, on the BAF when explaining about how Siege and Nightstar have to be dropped simultaneously in the last phase the captions say something like "Splice found out that Siege and Nighstar have a blah blah blah..." or something similar.

    Um, so Prometheus is tight with the Resistance Crusaders? And he gets his intel from Splice? That doesn't read right to me. In light of that, it makes me think it's Calvin Scott in the captions.

    Until that point, I assumed it was Prometheus. The text color was a big hint. But that line and a couple of others don't seem right coming from him.




    .
  3. Johnny_Butane

    Two new(?) bugs

    Noticed since the server just came back up.

    Bug 1:

    Haven't tried reproducing it yet.

    Lambda Sector. Just after we defeated the Guard Team War Walker, but before we entered elevators. I had to excuse myself from the team. Quit the League, countdown 'kick from Trial' starts, gets to zero and...nothing. Doesn't kick me out of the trial and stays at zero. Had to log out of the game to get out of the Trial map.


    Bug 2:

    Reproducable

    Bring up LFG screen.

    Click First Available and then the Queue button. Immediately close LFG window via the little 'X' button in the upper right.

    Click LFG to open LFG window again.

    At the bottom of the window it will now say 'TurnstileOldEventList' under a "greyed out" red 'Leave Queue' button.

    After a several seconds the 'TurnstileOldEventList' will disappear and the 'Leave Queue' button will "un-grey" and become clickable.


    If you click 'Leave Queue' it will correctly prompt you to leave the Queue or cancel. If you select the affirmative the LFG window will automatically close.

    If you open the LFG window again, it will show the same 'TurnstileOldEventList' text at the bottom below a greyed-out 'Leave Queue' button.

    After several seconds the TurnstileOldEventList' and greyed-out 'Leave Queue' button will disappear and you'll see the proper 'Join Queue' option.


    AFAIK, the window with the 'TurnstileOldEventList' shouldn't be displaying at all, and there's not supposed to be a delay of several seconds for the buttons to display properly.

    If there is supposed to be a working as intended delay of a couple seconds after you join the Queue before you can quit and a similar delay before you can join again, it shouldn't display a greyed out 'Leave Queue' button after you've already left the queue, right?



    .
  4. Quote:
    Originally Posted by Defenestrator View Post
    Not to mention "Infinity Gauntlet" or any of the other Thanos Infinity books. Or "Secret Wars."
    Bad analogy.

    The BAF is not the Infinity Gauntlet. The BAF would only be one subplot in one issue of a miniseries titled 'Incarnates: The Praetorian War'.

    In those giant crossover events, you didn't have every hero in the same place fighting together at the same time the whole time. They broke into smaller teams or pairs, that way everyone got face time. Smaller teams doesn't mean 24-32 people.

    And even when they were all together, each character got their moment to shine. Hulk got to hold up a mountain. Captain America got to tell off Thanos. The Flash got to make the ultimate sacrifice. Superman restarted the universe. Batman killed Darksied


    .
  5. Quote:
    Originally Posted by AmazingMOO View Post
    'Teams' top out at around 7-8 folks for me before faces start blending into a crowd. The Five Man Band is PERFECT for having every person stand out yet still be a team.
    This.

    The more people you have, the less anyone stands out. You become less a super hero and more a faceless grunt army that's part of an invasion force. Being 'Buffer #13' versus being 'the guy who turned the tide'. Being 'the fourth tank who takes turns with the seven others' vs 'the guy who diverted the ambush and kept everyone from wiping'.

    Super heroes stand out. When the Hulk shows up to a fight, it means something. If there are 20 other Hulks there already, it doesn't mean much at all. These trials are designed so that you're not allowed to stand out, and they're balanced so that if you try to, you get smacked down. The only person allowed to 'stand out' is the raid leader who gets off on barking orders at strangers via pre-made binds.



    .
  6. Quote:
    Originally Posted by Zwillinger View Post
    The issue didn't actually pop up on test from what I can tell, and we ran several BAF Trials during one of the many open testing events.
    Personally, I saw it happen twice on Lambda during the beta period. Everybody randomly ejected from the trial, once in the middle of stage 1 and once in the gathering phase. I /bugged it both times, as did a couple other people AFAIK.



    .
  7. Quote:
    Originally Posted by Positron View Post
    Very nice. I like the part where the Tanker self destructs.
    Yes, you would.



    .
  8. Quote:
    Originally Posted by starphoenix View Post
    Can't tell due to Hulu being only a US thing. The Internet is not supposed to have these idiotic boundaries.
    Yes, don't support this kind of stuff by linking to it. It's especially idiotic when trailers are region locked. It's even more ridiculous when the show was made in the country you wont let people watch from(Cartoon Network I'm looking at you).




    .
  9. Quote:
    Originally Posted by That_Ninja View Post
    I would kill for an actual speedster power set.
    NO, because we need more weapon sets.


    Next is pole arms/stick fighting.

    Then Tri-Blades, because Dual Blades, Axe, Katana and Broadsword aren't enough.
    Oh, and crossbows, Single Pistol, Sock-With-A-Billiard-Ball.

    The bottom line is there's still some weapons that aren't in this game that every other fantasy or sci-fi MMO already does, so that means we HAVE to cram them in here.

    Screw super powers. What do they have to do with super heroes anyways? Besides, it's not like the speedster is a cornerstone archetype in the genre or anything.



    .
  10. Quote:
    Originally Posted by Golden Girl View Post
    Soon-ish - we've already seen stuff from the Anti-Matter Trail
    Is that anything like the Oregon Trail?

    **Chimera died of dysentery.**



    .
  11. Johnny_Butane

    6 hours downtime

    Quote:
    Originally Posted by Zwillinger View Post
    Oh don't be so sadface...

    We've got other things tomorrow, like the UStream Live Cast tomorrow night at 6:00 PM PDT and...other things.
    'Other things' smell like microtransactions.



    .
  12. Johnny_Butane

    6 hours downtime

    Quote:
    Originally Posted by Zwillinger View Post
    Nope, no Issue 20
    SRSLY?

    Because, it's been a week since the beta server even got a patch, and the last patch it got looks like it only added language localization.

    It's been four months since i19 launched and i20's been languishing in a quasi-clopen-limited beta for a while now. Honestly, it feels past due, so if tomorrow's downtime isn't for i20, there better a major unknown-to-the-players-show-stopping-bug because otherwise it looks to me like the devs are just sitting on it and holding it back for some arbitrary reason like 'marketing timing'.

    Heck, I don't even like i20, but I want it out because I'm already sick of it and want to move forward.



    .
  13. Quote:
    Originally Posted by AzureSkyCiel View Post
    you know, the part you quoted made me think of Johnny Butane as sort of an MMO version of Andrew Ryan.
    Listen to the little Exhibit scene narrations and they might almost sound familiar.
    The irony of indirectly bringing up Ayn Rand in a discussion about superheroes being suppressed.

    I'm off to write 'Tanker Shrugged' while people Google "Ayn Rand".



    .
  14. Quote:
    Originally Posted by Golden Girl View Post
    The trials seem to be being themed around various aspects of the dictatorship that we have to destroy to smash the whole system - for example, the BAF is centered around brainwashing/mindcontrol, Lambda is the IDF/invasion army, Anti-matetr's reactors might have a clockwork theme to them, as both he and Neuron have their own Clockwork, and the Praetorian Hamidon is one of the big things that got Tyrant to where he is today - and Mother Mayhem's asylum would be focused on the Seers and their enslavement.

    So if you look at the pillars of the dictatorship - Enriche/brainwashing, the IDF/military power, the Clockwork, the Seer network and the threat of the Hamidon/Tyrant's claim to be the only one able to stop it, then it does look like the Trials are being designed around them.
    The BAF Trial is a blow against Tyrant's brainwashing/propaganda, Lambda Sector is a blow against Tyrant's military might, the Anti-Matter reactor is a potential blow against the Clockwork/mechanized forces of Tyrant, and potential Mother Mayhem Trial is a blow against Tyrant's thought police and system of slavery, and the Hamidon Trial is a blow against Tyrant's claims to be the one and only way of stopping the Devouring Earth.

    All the various forces of oppression that were introduced in GR become the focus of the Incarnate Trials for us to liberate Praetoria - it has a nice flow to it - discover the evil of the dictatorship 1-20, escape the evil of the dictatroship 20-50, return to destroy the evil of the dictatorship 50+.

    Also, as the PPD/secet police are also one of the instriuments of oppression used by Tyrant, and as we haven't fought Chimera yet, there could be a Trial themed around crippling them too.
    Infernal, Diabolique, and possibly Black Swan could be invovled in a Trial about the mystery of where all the magic went in Praetoria, especially if it's reveled that Tyrant has suppressed it in some way.

    I knew from the second I got to Neutropolis that Lambda would be a raid/Trial location. The fact that it has unique geometry, is set up perfectly for a raid kind of event with the enclosed court yard and gun emplacements and is a logical target.

    I predicted the Keyes reactors would be next for the same reasons and time showed I guessed right. Hamidon surprised me because I didn't think they'd had anything planned for the Underground.

    Extrapolating from this:

    I suspect the TPN news building will be a future site of a Trial (likely shutting down it down because it became a propaganda machine or defending it so an Anti-Cole broadcast can get out). That seems to me like something Chimera could be involved with.

    The Magisterium, is another obvious location. Cole's tower and the Clockwork facility are nearby, as are the Ministry of Information, the Ministry of Technology, the Civic Center, and Praetoria Police Headquarters. If toppling Cole's and the Praetors' statues isn't an objective, it should be. Dominatrix would be a logical boss.



    .
  15. I have no pity.

    This is the endgame the devs made, because people let them. Expect more of the same.

    The Tanker you worked hard making nigh-unkillable, to never have to run from anything, is now slaughtered by cat girls and runs from blue bubble patches. Soon, they'll also be slaughtered by guard towers and run from mass-produced household cleaning appliances.

    This is your crowning moment of awesome: being a scratching post for a lazy cat girl or getting stuck down by a Roomba while beating up abused prisoners/mental patients.

    It's like my comic book dreams come true...?




    .
  16. Quote:
    Originally Posted by DoctorWhat View Post
    Bruising cannot stack with Bruising, either your own or another tankers. It CAN, however, stack with any other -Res debuff like the Achilles Heel Proc.
    It stacks mighty fine with Reactive Interface's -Res debuffs too, and since it looks like, at least from what I've seen on the i20 Beta, most other ATs will be going Diamagnetic, a Tanker wielding Reactive and Bruising can become quite the force multiplier in a team situation against tougher foes.



    .
  17. Quote:
    Originally Posted by Zwillinger View Post
    The great thing about the Team Up Teleporter (just kinda rolls off the tongue) is the potential it has for additional implementation opportunities. As was previously mentioned, we're definitely not ruling anything out and will always be looking for ways to use the T.U.T. to improve your gameplay experience.
    It would be great for it to eventually support the major TFs in the game.

    Sitting in Atlas Park and want an ITF? Queue into it with people from your friends list, allow or disallow PuGers to fill open spots, launch when ready and it teleports everyone next to Imperious, neat and tidy.

    Looking for Mothership raid? Queue in and when it reaches critical mass, it teleports everyone to Point du Hoc, nice as you please.

    Heck, even allow people to set their own events. Lowbie sewer runs. Giant monster patrol. 2XP Weekend gravy trains. There's lots of possibilities with the TuT.



    .
  18. Quote:
    Originally Posted by Zombie Man View Post
    Of course, that doesn't mean cross server something won't be implemented sometime.... soon.
    Even as recently as this last Pax East they were asked about this in the QA session.

    I forget the exact answer they gave, but they didn't dismiss the idea or suggest they've given up on it altogether.

    So I'm sure they'll just bang it out in no time like they did fixing the CoP and Positron.



    .
  19. Johnny_Butane

    Go Team Venture!

    Quote:
    Originally Posted by Defenestrator View Post
    Even their "worst" episodes have truly amusing and redeeming moments to them. After all, "Bright Lights, Dean City" gave us Nathan Fillion as Brown Widow, and characters like "Bear With Knife Super Powers" and Brick Frog (which cracks me up every time I see that clip).
    I share your opinion that even the lesser episodes have a lot going for them, but you consider 'Bright Lights' to be one of them? IMO it's one of the best ones of last season.

    However, everyone but me seems to love 'Tag Sale – You're It!' and 'Twenty Years to Midnight', although I value them both for character development.



    .
  20. Quote:
    Originally Posted by CaptainFoamerang View Post
    The comic version of the story was actually good, but it was Morrison so he had to put a bunch of weird crap in it.
    That's really all you have to say right there.

    This was the first of DC Universe Animated Original Movies productions that I didn't really care for, and the story is to blame.

    That's not to say it didn't have a few good moments: Superman confronting Lex in prison, especially contrasted with Clark's interview of Lex. Clark saving the guy from falling debris.

    But overall, to me this interpretation of Superman is everything that was bad about the Silver Age stories and highlights the reasons so many have a hate on for Big Blue 'not being relate-able', and being 'too perfect' and 'too powerful'.

    That being said, the animation quality was very nice and the music worked. The voice acting was solid and cast well, but it's hard to have John DiMaggio in anything and not hear Bender or Dr. Drakken.

    It's also sad for being the last project Dwayne McDuffie worked on before his passing.



    .
  21. Quote:
    Originally Posted by Blue_Centurion View Post
    Wow! okay, its official. Before every Knockout blow I smack that boss with, he is gonna get a quick jab. thanks for the info.
    The debuff lasts 10 seconds and using a T1 again before the duration is up will refresh it.

    So, in the case of Super Strength if you lead with a Jab you should be able to get 4-6 attacks in before Jabbing again to keep the debuff up. Keep this in mind for situations like soloing an EB at maximum efficiency.



    .
  22. Quote:
    Originally Posted by Venture View Post
    IIRC, the "flash forward" in Ramiel's arc shows powers like a PToD-style status protection
    Wouldn't that defeat half the purpose of Clarion Destiny?


    .
  23. The Incarnate abilities so far are, for the most part, pretty good.

    They cover all the obvious abilities players could want:

    -A virtual 7th Enhancement slot.
    -A powerful attack.
    -Pets.
    -Proc effects for your attacks.
    -A powerful buff for self and team.


    What else is there? With the "easy" ideas taken, what could the remaining 5 existing Incarnate slots hold?

    -I think the most obvious would be an aura of some sort that debuffs/damages. Wouldn't surprise me if an ability similar to Lady Winter's showed up.

    -A potent single target melee attack. If Judgement can compliment a Blaster's nuke, another attack could similarly give everyone their own pocket Assassination attack, and give Stalkers a double whammy.

    -?

    Past that, I'm out of ideas unless I know if they're going to get into 'out-of-the-box' territory and into some weird stuff.

    What does everyone else think?




    .
  24. Quote:
    Originally Posted by That_Ninja View Post
    I thought the cookies thing was because martians (especially the Martian Manhunter) love cookies?
    Could be, but remember, his favorite were specifically Oreos (and later, a litigation-safe parody Chocos).


    Quote:
    Also, Superboy's favorite tv seems to be static.
    I have a theory about that scene. Waiting to see if they come back to it.


    Quote:
    With Artemis' story being her shady origins, do you really think they'll do it with another one?
    I never said there was anything shady about M'gann. Some people put on acts just so they'll be liked more. In her case, she's trying very hard to fit in with a bunch of Earth kids.


    Quote:
    Wasn't J'onn's original detective persona developed by watching tv?
    Not originally, but they used that hook in New Frontier.


    Quote:
    Originally Posted by Hazmatter
    Anyone else think the Sphere that Superboy rescued is going to be the equivalent of the Super-Cycle from the YJ comics? (Especially given where it seems to have come from, based on the ending scene of how it arrived in Bialya...)
    That would be fun. Especially since there's a hanfull of Peter David written episodes coming up at some point.


    .
  25. Quote:
    Originally Posted by Memphis_Bill View Post
    "Praetorian story is too good to leave behind" - no, it isn't. Besides, other stories have been "left behind" for a while.
    The worst part is Praetoria is a massive black hole that sucks everything else in and now runs over all the other story threads like a fungus:


    Apex came back. Something people have been asking for years! And he's got his own TF? Awesome!
    Are we helping him find the next War Witch? Revenging against the 5th Column/Requiem? Nope. He's just dispatching us against the Praetorians and his TF has nothing to do with him, his storyline or the characters he was in the comic run with.

    SPOILERS:


    "The Sky Is Falling" TF in i20? The title would imply it's the Sky Raider's big denouement; why they're not present in the very high levels. Instead they take a backseat almost immediately and don't really show up past the first mission.


    Personally, I'm sick of Praetoria because it's been forced on us. 20 levels of Going Rogue didn't make them a credible 'cosmic threat' in my eyes, no amount last second tacked on "Well of BS" flavor text will. In the first place, the 'pay no attention to the giant retcon behind the curtain' stance the devs took in sweeping 'old Praetoria' under the rug left a bad taste in my mouth and still has so many logic flaws; it's a really poor bit of development in respect to most of the story and lore in this game.



    .