Numbers on Bruising?
Hi all.
Apparently I've missed a lot during my hiatus from CoH, and I only recently learned about this new mechanic called bruising (new to me ). Which is a resistance debuff given to the Tier 1 attacks in the Tanker's secondary. Now, correct me if I am wrong. The debuff is -20%, jes? It lasts for 10s, jes? Not stackable, jes? Did I miss anything? Lastly, does anyone have any DPS or other calculations that show the benefit of this resistance debuff? If it matters I am currently playing a /DM tanker. Thanks! |
Jes it lasts for 10 seconds.
If you already had your tier 1 attack as part of your attack chain, then this should be a straight 20% increase in your DPS (well, a little less since your fist attack won't do the 20% extra damage, but close enough). If it wasn't, then it's going to depend.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
If you haven't already read, Bruising also works by giving the enemy a temp power, which they use and debuff themselves. Since they're the caster, not you, the 20% debuff isn't effected by the Purple Patch. (It's still resisted by resistance, though.)
Also, while Bruising won't stack with itself, using a t1 power before it expires will refresh the duration.
The easiest way to factor in Bruising (and res debuffs in general) it to take your dps and multiply it by the 1.2 (or 1 + res debuff). This works even on targets with resistance.
For example, if your target has 50% smashing res, a 100 dmg attack would deal 50 dmg. If you apply a 20% res debuff, their res will be dropped to 40% (50% - (20% * 50%)). If you use the same 100 dmg attack, it will now deal 60 dmg, or 20% more (50 * 1.2 = 60).
Thanks you two. And I feel kinda silly for asking for calculations since it was preeeeeeeeety straight forward. Dur.
By Friday my brain does not seem to work properly until I derag and run chkdsk over the weekend.
Thanks for the info!
EDIT: gud spelr
Just a thought, if there is another tanker on the team and he/she also fires off their tier 1 in addition to yours, does that mean that enemy has just lost 40% of their damage resistence?
Since they're the caster, not you, the 20% debuff isn't effected by the Purple Patch.
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Yow. That sounds nice. Is that mechanic used by (some/any) other debuffs too, or is it unique (so far) to Bruising?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Say what?
Yow. That sounds nice. Is that mechanic used by (some/any) other debuffs too, or is it unique (so far) to Bruising? |
It's very similar to the way the achilles heal -res proc works.
Bruising cannot stack with Bruising, either your own or another tankers. It CAN, however, stack with any other -Res debuff like the Achilles Heel Proc.
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It stacks mighty fine with Reactive Interface's -Res debuffs too, and since it looks like, at least from what I've seen on the i20 Beta, most other ATs will be going Diamagnetic, a Tanker wielding Reactive and Bruising can become quite the force multiplier in a team situation against tougher foes.
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As does Rad Emmition. And Sonic. Trick Arrow...
Few other things...
Hi all.
Apparently I've missed a lot during my hiatus from CoH, and I only recently learned about this new mechanic called bruising (new to me ). Which is a resistance debuff given to the Tier 1 attacks in the Tanker's secondary.
Now, correct me if I am wrong. The debuff is -20%, jes? It lasts for 10s, jes? Not stackable, jes? Did I miss anything?
Lastly, does anyone have any DPS or other calculations that show the benefit of this resistance debuff? If it matters I am currently playing a /DM tanker.
Thanks!