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Posts
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I would also suggest Ice/Fire/Fire, unlimited end really helps those end hungry AoEs, plus you still have damage aura, max HP and hiber.....
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Heya Max, that late night arena stuff was awesome fun, was so cool to see what my Domi was capeable of!
Fear teh Conuze
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I feel sorry for the blasters, they must hate me lol.
Just a reminder that the RV invasion is tonight.
P.S. Im sure I find suitable punishments for anyone that logs onto there heroes so they can gank me.
P.S.S I bet it be Prince or Jackal that try to so I have my stalker waiting for retribution
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I feel special :P -
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Psychic Civilians, Longbow, Psychic Clockwork, Rikti, Carnies, Rularuu or Behemoths Heroside.
CoT, Longbow, Nemesis, Rikti or Rularuu Villainside.
I never bothered with Family or Freakshow farming. I go for Drops first and Exp second (if at all).
Naming the specific maps might be a bad idea. Can you picture a Big Red "NERF ME!" button?
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True, although to be fair these maps are already publicly displayed on the US forums for all to see -
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AWhoever was the genius that thought placing AV's in a PvP zone should be given a reward for having no clue about PvP objectives and design.
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Only read the OP's post, but isn't the reason they're there that they help when you play the RV game (What the zone was originally meant for) of capturing Pillboxes and trying to beat the other team?
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Zones are meant to have something to play for and when you win the zone AVs/Heroes come and help to turn the tide against your favour to balance things.
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dont talk pvp u never do it so get out of the topic please
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^ And it's attitudes likes this that can put people off trying it.
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He has a point though, even if it was not conveyed in the appropriate manner. -
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I have nothing against PvP and take issue with people who state if PVP dies then the game does, thats blatantly not true.
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To reiterate, my statement was on the issue of PvP within the game not the overall game itself
Also another point to counter the argument of "no incentive would be enough for the inf rich/ min maxed builds" is to take a leaf out the FFS game's book and have official ladders, LANs and material prizes -
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A packed zone with a huge amount of people tonight in RV on Union.I saw at least 60 people at some point which was awsome and nearly brought a tear to my eye.
And then:
- Whole zone packed with mobs that not only stun you in split seconds but they deliver some unreal damage.In fact whole zone is full with this garbage.
-Playing on a team and i actually end up dying from....*drumroll* AV in PvP zone.
Whoever was the genius that thought placing AV's in a PvP zone should be given a reward for having no clue about PvP objectives and design.
Yes i know you tried to copy AV from WoW but you failed.
Also:
You had the brilliant idea of placing SO's as the IMBARULTIMATUM OMG REWARD from sirens call and what you get for pvping at level 50 with a 400-1billion influence build?
Nothing at all.Thats epic dissapointment.Spent 2 hours today on a player created event to spark up pvp and what did i get?I had some fun with my friends and a PUG,gave some directions to some new people about PvP and yeah i got 4 reputation points.
Yes yes this is not a PvP a game.Well if its not remove PvP from game and not advertise it as part of its features.
It's not bad you know to look around you open your eyes and see other games that got PvP incorporated as part of their gameplay what they do to keep people interested.
100 people passed tonight from RV and from those 100 only 20 will come back to PvP.And these are the hardcores.
Sort PvP out cause its worth it and try to restrain your urge to revamp Galaxy City and add lipstick and make up to female pedestrians.
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/signed
I also think that if nothing is done to improve PvP in i13 then it really is the death of it -
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How did this thread get so long . .
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I must agree with the arguement for grabbing Tactical Training: Maneuvers ASAP. The benefits are too good for team and solo play to be ignored at all.
Oh and i guess the devs meant my 80foot radius toggles to be for solo play....
And trademark people are always going to want to play the new shiny when it comes out, this so called 'elitism' you talk about will even out -
PB will be 66% as effective in i12 as it was before
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fire/psi doms and ss/fa brutes are the two best villain side for farming
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Im not talking high end team pvp here. And darkwave have you seen the ST numbers for Fire on test?
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Exactly the same as Brutes'.
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Wrong, oh and i can see fire/fire being the fotm scrapper pvp toon. GFS doing 202 base dmg and FE giving 125% dmg buff for scrappers ouchies -
I think a Fire/Elec or when i12 hits Fire/MM would find it alot easier
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ah dont worry about coalitions everybodys just keeping quiet coz ive not been on,.. well ok maybe not but sounded good didnt it
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It was my first time coming along to this event and i must say I can a great time. Was nice to see evenly spread teams and tactics being used!
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If you look in the thread "stalkers being looked at" you will see some of the issues here.
Basically, whilst the perform fine solo, stalkers bring little to a large PvE team that can't be done better by another AT.
Of course, many teams won't care about what you bring to the table, but some do.
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Specially as most low lvl stalkers are played badlily from my teaming experineces -
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I think Posi made some recent, oblique post to Phase Shift being changed.
About time.
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Changing it back to the 3 second activation time would be a start -
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Zomg! but but.. if you play a scrapper that hides beind the defender... I dare not figure how you will be playing your tank!
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That is Blasphemy! -
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Is what I got planned aswell for my sonic/sonic. But sadly the duration of PBU will only allow at max shield 2-3 people.
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Should be enough time to get the generic "struggling Tanker, squishy Blaster and over-eager Scrapper"
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I dont know what teams you play on but dont invite me ;P -
Just so you know PBU doesnt effect res