Sonic Resonance / Sonic Blast PVE Build!
You might want to go psi mastery to fill that gaping res hole, and to slot tasty bonuses in the hold and or sleep
I am just gonna look at something maybe other people won't as I have a Sonic/Sonic "Corrupter". As a Corrupter I am about the offense over support. Saving ones team mates is less of a priority and so I will spend time attacking. It eats end and most people don't watch your end bar and move at a pace as though everything you can support them with is going to last forever. I could not attack but my primary is about attacking and those attacks are -res as well. My damage is support fire like it or not - oh wait I play mine in the worse way possible anyway - but what I notice is that your attack chain is end heavy.
Now your toggles may blow near half your end recovery and as your attacks eat end your end bar may not recover that endurance fast enough and so to keep the toggles running as long as possible you endurance bar could shorten at a slower rate.
Shout, Scream and Shriek are the main offenders. Due to their recharge, they offer the best dps and to use them the worst -eps but they are great to use as you -res. You gain in dpe from increasing damage and lowering endcost, the lowering of end cost will have you do more to your end bar which is for a defender more important (and I really don't suspect vigilance to be that great).
I would look to 6 slot all of those 3 attacks and not just one but that requires finding 4 more slots. I would look to add performance shifters in stamina, your 3 slots is good to help add that and so would leave that.
The 3rd rechg in clarity shaves of barely anything of their rechg times so I would use them (clarity is 0.1 of a sec XD but if with clarity you aimed to do "nigh the whole team" then endred it) or you could play to use Clarity at a more spaced rate and end slot it.
The rechg in Disruption I doubt will make that much of a difference so there is a slot.
I think 2 slots can come out of Dreadful wail. The 5th and 6th bonus is moot for a sonic anyway. I would just 2 acc/rechg 2 dam and be happy if not after some bonus as its something I wouldn't expect or want to use often (maybe I'd use it more often from a ganking in a pvp zone).
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Thanks for the advice guys, probably gonna remove 2 nuke slots, and the one from clarity and dispersion and give them to scream and shriek.
As for the suggestion of psi mastery, I ideally plan to use Power Build Up -> Sonic Shields -> Liquefy for some great buffs+debuffs.
Thanks again you 2, advice really helped
@Lukas
Just so you know PBU doesnt effect res
[ QUOTE ]
Just so you know PBU doesnt effect res
[/ QUOTE ]
Good thing then that Liquefy is a -defense and -accuracy debuff then... Oh and works a bit like a hold.
Is what I got planned aswell for my sonic/sonic. But sadly the duration of PBU will only allow at max shield 2-3 people.
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Sonic Crash: Level 50 Natural Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Sonic Barrier -- ResDam-I:50(A), ResDam-I:50(3), ResDam-I:50(5), EndRdx-I:50(7), EndRdx-I:50(42)
Level 1: Shriek -- Mael'Fry-Acc/Dmg:35(A), Mael'Fry-Dmg/EndRdx:35(42), Mael'Fry-Dmg/Rchg:35(43), Mael'Fry-Dmg/EndRdx/Rchg:35(43)
Level 2: Sonic Haven -- ResDam-I:50(A), ResDam-I:50(3), ResDam-I:50(5), EndRdx-I:50(7), EndRdx-I:50(42)
Level 4: Howl -- AirB'st-Acc/Dmg:50(A), AirB'st-Dmg/EndRdx:50(9), AirB'st-Dmg/Rchg:50(11), AirB'st-Dmg/Rng:50(11), Acc-I:50(46), RechRdx-I:50(46)
Level 6: Swift -- Flight-I:50(A), Flight-I:50(50)
Level 8: Disruption Field -- EndRdx-I:50(A), EndRdx-I:50(9), EndRdx-I:50(45)
Level 10: Hover -- Srng-Fly:50(A), Srng-EndRdx/Fly:50(46), Flight-I:50(48)
Level 12: Sonic Dispersion -- ResDam-I:50(A), ResDam-I:50(13), ResDam-I:50(13), EndRdx-I:50(15), EndRdx-I:50(15)
Level 14: Fly -- Srng-Fly:50(A), Srng-EndRdx/Fly:50(19)
Level 16: Shout -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(17), Entrpc-Dmg/Rchg:35(17), Entrpc-Dmg/EndRdx/Rchg:35(19), Acc-I:50(25), Acc-I:50(27)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Sonic Siphon -- Acc-I:50(A), Acc-I:50(23), Acc-I:50(23), RechRdx-I:50(27), RechRdx-I:50(43), RechRdx-I:50(45)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(25), EndRdx-I:50(40)
Level 26: Clarity -- EndRdx-I:50(A)
Level 28: Sirens Song -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(29), CSndmn-Acc/EndRdx:50(29), CSndmn-Sleep/Rng:50(34), CSndmn-Acc/Sleep/Rchg:50(37), LgcRps-Acc/EndRdx:50(37)
Level 30: Tactics -- ToHit-I:50(A), ToHit-I:50(31), ToHit-I:50(31), EndRdx-I:50(31)
Level 32: Liquefy -- Acc-I:50(A), Acc-I:50(33), RechRdx-I:50(33), UndDef-Rchg:50(33), UndDef-DefDeb/Rchg:50(34), UndDef-DefDeb:50(34)
Level 35: Screech -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(36), RzDz-Acc/EndRdx:30(36), RzDz-Stun/Rng:30(36), RzDz-Acc/Stun/Rchg:30(37)
Level 38: Vengeance -- DefBuff-I:50(A), DefBuff-I:50(39), DefBuff-I:50(39), ToHit-I:50(39), ToHit-I:50(40), ToHit-I:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50)
Level 44: Power Build Up -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(48)
Level 47: Amplify -- RechRdx-I:50(A)
Level 49: Sonic Repulsion -- EndRdx-I:50(A), EndRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Is what I'll be using. lvl 28 and rising every day... Ish
The ehancements are a bit random and not 100% correct.
[ QUOTE ]
Is what I got planned aswell for my sonic/sonic. But sadly the duration of PBU will only allow at max shield 2-3 people.
[/ QUOTE ]
Should be enough time to get the generic "struggling Tanker, squishy Blaster and over-eager Scrapper"
@Lukas
[ QUOTE ]
[ QUOTE ]
Is what I got planned aswell for my sonic/sonic. But sadly the duration of PBU will only allow at max shield 2-3 people.
[/ QUOTE ]
Should be enough time to get the generic "struggling Tanker, squishy Blaster and over-eager Scrapper"
[/ QUOTE ]
True. The tanker should be the first target for that. Especially in a AV fight... Not that the AV will last long with sonics debuffs.
[ QUOTE ]
[ QUOTE ]
Is what I got planned aswell for my sonic/sonic. But sadly the duration of PBU will only allow at max shield 2-3 people.
[/ QUOTE ]
Should be enough time to get the generic "struggling Tanker, squishy Blaster and over-eager Scrapper"
[/ QUOTE ]
I dont know what teams you play on but dont invite me ;P
The problems I have with your build Luke:
The shields are massively overslotted, 4 slots should be enough to pretty much cap the resistance, the rest are just wasted
Disruption Field doesn't need any extra slots, the end you are saving with each endred is tiny compared to if you slotted your attacks more effectively
Stamina really benefits from a performance shifter +end
Clarity doesn't need any extra slots
Sonic Cage isn't really an effective power for PvE. If your team gets in trouble with a sonic def, then its a really bad team
Shockwave, you say its just for force feedback. In order to be effective you need to spam it. If you spam it your team will hate you. Lose it, get Howl instead. Treat Howl as an AOE res debuff.
The epic is obviously a matter of choice but I didn't think that power build up effected the res buffs.
It is possible to get much more recovery through sets, which is what I'd go for.
Six slotting shields isn't bad if the set bonuses are worth it. I use Impervium as they give recovery, they are expensive though. Sonic defenders should be played offensively to put out lots of debuffs. Sonic Siphon a boss then target a scrapper or blaster and make use of assist. By the time Clarity and the shields are up, they will have recharged without any enhancements. Liquefy is better on a controller. Siren's song isn't good on big teams. Sleep purples are cheap though and they would be the only reason i'd take it.
I like teaming with Sonics. it makes me want to get up and glow
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
[ QUOTE ]
[ QUOTE ]
Just so you know PBU doesnt effect res
[/ QUOTE ]
Good thing then that Liquefy is a -defense and -accuracy debuff then... Oh and works a bit like a hold.
Is what I got planned aswell for my sonic/sonic. But sadly the duration of PBU will only allow at max shield 2-3 people.
[/ QUOTE ]
Why would the duration of PBU make a difference? As Jackel says PBU will not boost your shields, as they are Resistance based. PBU won't affect your Shields +Res nor your attacks -Res I'm afraid.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just so you know PBU doesnt effect res
[/ QUOTE ]
Good thing then that Liquefy is a -defense and -accuracy debuff then... Oh and works a bit like a hold.
Is what I got planned aswell for my sonic/sonic. But sadly the duration of PBU will only allow at max shield 2-3 people.
[/ QUOTE ]
Why would the duration of PBU make a difference? As Jackel says PBU will not boost your shields, as they are Resistance based. PBU won't affect your Shields +Res nor your attacks -Res I'm afraid.
[/ QUOTE ]
Then its still a good thing that Liqefy is a -defense and -accuracy debuff then... Oh and works a bit like a hold.
The part about the res I had forgotten.(but looked up after being told earlier in this thread)
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just so you know PBU doesnt effect res
[/ QUOTE ]
Good thing then that Liquefy is a -defense and -accuracy debuff then... Oh and works a bit like a hold.
Is what I got planned aswell for my sonic/sonic. But sadly the duration of PBU will only allow at max shield 2-3 people.
[/ QUOTE ]
Why would the duration of PBU make a difference? As Jackel says PBU will not boost your shields, as they are Resistance based. PBU won't affect your Shields +Res nor your attacks -Res I'm afraid.
[/ QUOTE ]
Then its still a good thing that Liqefy is a -defense and -accuracy debuff then... Oh and works a bit like a hold.
The part about the res I had forgotten.(but looked up after being told earlier in this thread)
[/ QUOTE ]
Sorry. I should have made it clearer, I was just responding to this bit :
[ QUOTE ]
But sadly the duration of PBU will only allow at max shield 2-3 people.
[/ QUOTE ]
To be honest PBU isn't the best for Sonics IMO. Liquifys recharge is so long it hardly seems worthwhile and there's little else you'll be boosting with it. PBU'd -Defense isn't exactly great either (the -Acc is useful though).
Dark might be interesting for a Amplied, Soul Drained Nuke / Howl (although Oppressive Gloom isn't the best for a set without a heal)
Or Elec for Thunderstriking foes which have been heavily -Res by all that Sonic goodness.
Advice welcomed, a few notes;
Shockwave is just there for the Force Feedback, no damage intentioned
Mainly going to be buffs/debuffs
Strictly PvE
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Luke Amplified: Level 50 Natural Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Power Mastery
Hero Profile:
------------
Level 1: Sonic Siphon
(A) Accuracy IO
(31) Recharge Reduction IO
(31) Recharge Reduction IO
(34) Accuracy IO
Level 1: Shriek
(A) Thunderstrike - Accuracy/Damage
(36) Thunderstrike - Damage/Endurance
(36) Thunderstrike - Damage/Recharge
(36) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Sonic Barrier
(A) Titanium Coating - Resistance/Endurance
(3) Titanium Coating - Resistance/Recharge
(3) Titanium Coating - Endurance/Recharge
(19) Titanium Coating - Resistance/Endurance/Recharge
(25) Titanium Coating - Resistance
(25) Resist Damage IO
Level 4: Sonic Haven
(A) Titanium Coating - Resistance/Endurance
(5) Titanium Coating - Resistance/Recharge
(5) Titanium Coating - Endurance/Recharge
(11) Titanium Coating - Resistance/Endurance/Recharge
(17) Titanium Coating - Resistance
(19) Resist Damage IO
Level 6: Hasten
(A) Recharge Reduction IO
(7) Recharge Reduction IO
(7) Recharge Reduction IO
Level 8: Disruption Field
(A) Endurance Reduction IO
(9) Recharge Reduction IO
(9) Endurance Reduction IO
(11) Endurance Reduction IO
Level 10: Hurdle
(A) Jumping IO
Level 12: Sonic Dispersion
(A) Titanium Coating - Resistance/Endurance
(13) Titanium Coating - Resistance/Recharge
(13) Titanium Coating - Endurance/Recharge
(15) Titanium Coating - Resistance/Endurance/Recharge
(15) Titanium Coating - Resistance
(17) Titanium Coating - Endurance
Level 14: Super Speed
(A) Run Speed IO
Level 16: Shout
(A) Thunderstrike - Accuracy/Damage
(37) Thunderstrike - Damage/Endurance
(37) Thunderstrike - Damage/Recharge
(37) Thunderstrike - Accuracy/Damage/Recharge
(40) Thunderstrike - Accuracy/Damage/Endurance
(42) Thunderstrike - Damage/Endurance/Recharge
Level 18: Health
(A) Healing IO
Level 20: Stamina
(A) Endurance Modification IO
(21) Endurance Modification IO
(21) Endurance Modification IO
Level 22: Amplify
(A) Recharge Reduction IO
(23) Recharge Reduction IO
(23) Recharge Reduction IO
Level 24: Scream
(A) Thunderstrike - Accuracy/Damage
(43) Thunderstrike - Damage/Endurance
(43) Thunderstrike - Damage/Recharge
(43) Thunderstrike - Accuracy/Damage/Recharge
Level 26: Clarity
(A) Recharge Reduction IO
(27) Recharge Reduction IO
(27) Recharge Reduction IO
Level 28: Sonic Cage
(A) Accuracy IO
(29) Recharge Reduction IO
(29) Recharge Reduction IO
(31) Accuracy IO
Level 30: Shockwave
(A) Force Feedback - Chance for +Recharge
(46) Accuracy IO
(46) Accuracy IO
Level 32: Liquefy
(A) Positron's Blast - Accuracy/Damage
(33) Positron's Blast - Damage/Endurance
(33) Touch of Lady Grey - Defense Debuff/Recharge
(33) Touch of Lady Grey - Defense Debuff
(34) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
(34) To Hit Debuff IO
Level 35: Screech
(A) Accuracy IO
(45) Recharge Reduction IO
(46) Disorient Duration IO
Level 38: Dreadful Wail
(A) Multi Strike - Accuracy/Damage
(39) Multi Strike - Damage/Endurance
(39) Multi Strike - Damage/Recharge
(39) Multi Strike - Accuracy/Endurance
(40) Multi Strike - Accuracy/Damage/Endurance
(40) Multi Strike - Damage/Endurance/Recharge
Level 41: Conserve Power
(A) Recharge Reduction IO
(42) Recharge Reduction IO
(42) Recharge Reduction IO
Level 44: Power Build Up
(A) Recharge Reduction IO
(45) Recharge Reduction IO
(45) Recharge Reduction IO
Level 47: Total Focus
(A) Crushing Impact - Accuracy/Damage
(48) Crushing Impact - Damage/Endurance
(48) Crushing Impact - Damage/Recharge
(48) Crushing Impact - Accuracy/Damage/Recharge
Level 49: Temp Invulnerability
(A) Steadfast Protection - Knockback Protection
(50) Titanium Coating - Resistance
(50) Titanium Coating - Endurance
(50) Titanium Coating - Resistance/Endurance
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Vigilance
------------
Set Bonus Totals:
+7.5% Defense(Energy)
+4.38% Defense(Melee)
+2.5% Defense(Ranged)
+1.88% Defense(AoE)
+28% Enhancement(Accuracy)
+4% FlySpeed
+103.9 (8.63%) HitPoints
+4% JumpSpeed
+Knockback (Mag -4)
+MezResist(Held) (Mag 8.25%)
+MezResist(Immobilize) (Mag 2.2%)
+MezResist(Sleep) (Mag 10.5%)
+MezResist(Stun) (Mag 8.25%)
+11% Recovery
+0.95% Resistance(Fire)
+0.95% Resistance(Cold)
+4% RunSpeed
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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@Lukas