Katana/Fiery Aura PvP Build


BadPanda

 

Posted

You may have to install the mids i12 beta;

http://uk.boards.cityofheroes.com/showfl...e=1#Post1080831

But basically, is a basic PvP build for a Katana/Firey Aura, with fighting pool for a little added res.

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(5), Mako-Acc/EndRdx/Rchg:50(7)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(15), TtmC'tng-EndRdx/Rchg:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(17), TtmC'tng-ResDam:50(17), TtmC'tng-EndRdx:50(19)
Level 2: Gambler's Cut -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(11), Mako-Acc/EndRdx/Rchg:50(11)
Level 4: Healing Flames -- RechRdx-I:50(A), RechRdx-I:50(34), Heal-I:50(34), Heal-I:50(34)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(37)
Level 8: Divine Avalanche -- Dmg-I:50(A), Dmg-I:50(40), Acc-I:50(40), RechRdx-I:50(42), DefBuff-I:50(42), DefBuff-I:50(43)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Build Up -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- Run-I:50(A), EndRdx-I:50(43), EndRdx-I:50(50)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(19), TtmC'tng-EndRdx/Rchg:50(25), TtmC'tng-ResDam/EndRdx/Rchg:50(33), TtmC'tng-ResDam:50(33), TtmC'tng-EndRdx:50(33)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Consume -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23), P'Shift-Acc/Rchg:50(25)
Level 24: Combat Jumping -- EndRdx-I:50(A), DefBuff-I:50(42), DefBuff-I:50(43)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/EndRdx:50(29), FrcFbk-Rechg%:50(31)
Level 28: Burn -- RechRdx-I:50(A), RechRdx-I:50(31), Dmg-I:50(31)
Level 30: Super Jump -- Jump-I:50(A), EndRdx-I:50(46), EndRdx-I:50(48)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(37), Sciroc-Dmg/EndRdx:50(37), Sciroc-Acc/Rchg:50(39), C'ngBlow-Acc/Dmg:50(39), C'ngBlow-Dmg/EndRdx:50(40)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 41: Kick -- Empty(A)
Level 44: Tough -- EndRdx-I:50(A), EndRdx-I:50(45), ResDam-I:50(45), ResDam-I:50(45), ResDam-I:50(46), ResDam-I:50(46)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Focused Accuracy -- EndRdx-I:50(A), ToHit-I:50(50), EndRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+5% Defense(Melee)[*]+30% Enhancement(Accuracy)[*]+15% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+99.4 (8.25%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Held) (Mag 5.5%)[*]+MezResist(Immobilize) (Mag 6.6%)[*]+MezResist(Sleep) (Mag 4.4%)[*]+MezResist(Stun) (Mag 4.4%)[*]+3.5% Recovery[*]+10% Regeneration[*]+3.13% Resistance(Negative)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Sting of the Wasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Fire Shield)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[*] +MezResist(Stun) (Mag 2.2%)[*] +MezResist(Held) (Mag 2.75%)[*] +2.5% Defense(Melee)[/list][u]Crushing Impact[u]
(Gambler's Cut)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Plasma Shield)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[*] +MezResist(Stun) (Mag 2.2%)[*] +MezResist(Held) (Mag 2.75%)[*] +2.5% Defense(Melee)[/list][u]Performance Shifter[u]
(Consume)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Crushing Impact[u]
(Soaring Dragon)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Golden Dragonfly)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[/list][u]Cleaving Blow[u]
(Golden Dragonfly)<ul type="square">[*] +1% Recovery[/list]


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Comments appreciated =]


@Lukas

 

Posted

why katana ? pvp is about burst and broadsword is the better of the two in burst


 

Posted

[ QUOTE ]
why katana ? pvp is about burst and broadsword is the better of the two in burst

[/ QUOTE ]Concept? Or maybe he just likes katanas better than broadswords.


 

Posted

plus i find BS animation times suck


 

Posted

well its not a really good idea to use concept ideas in pvp imo.


 

Posted

Sadly, nimmer is right katana is a primary to avoid in PvP in terms of practise


 

Posted

[ QUOTE ]
Sadly, nimmer is right katana is a primary to avoid in PvP in terms of practise

[/ QUOTE ]

Seen plenty of Katana/SRs in PvP lately.


@Lukas

 

Posted

But I bet you haven't seen them killing anything, tho. Thing is, vs a kat/ that doesnt use rages my rad troller or defender can just stand with small healing aura on auto completely safe forever. Katana has a too low dmg burst, it's lethal damage -really highly resisted-, lacks of mez and has no range


 

Posted

TsubaXIII FTW


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

I'm guessing from the powerset selection and build you are not keen on winning in pvp?


 

Posted

Well it is the scrapper forum . . .

but I always had more fun with katana than broadsword


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
well its not a really good idea to use concept ideas in pvp imo.


[/ QUOTE ]
If you want to be the roxxor who pwns the most of players, it's not a really good idea, yes. But in this case, don't do a scrapper, do a fire (or psi)/energy blaster (or maybe an ice/rad troller) and join the cohorts of clones.

Else, you can also pvp for fun and/or challenge and so use the pools you want.


 

Posted

Of course you can, and be wasted 20 times in a row and say PvP is boring


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Of course you can, and be wasted 20 times in a row and say PvP is boring


[/ QUOTE ]
There's always a way to get some victories, even with /dark armor, for instance. Or with a Kheldian (yes, I saw it with my eyes ^^ ). But it requires patience and practice.

And each victory gives the pride to win without being a roxxor clone whose pools naturally pwns the most of the others (because of their extreme and/or non-resisted damages, because of their stacked stun, because of their very big debuffs...).


 

Posted

True, there's always a way to exploit the opponent being a one-trick-pony/moron. Simple ways like not standing still, for example. Stalkers' AS is pretty much removed from your threat list if you simply don't stand still.


 

Posted

[ QUOTE ]
And each victory gives the pride to win without being a roxxor clone whose pools naturally pwns the most of the others (because of their extreme and/or non-resisted damages, because of their stacked stun, because of their very big debuffs...).

[/ QUOTE ]

And sad part is, because of those reasons, you will never ever get a single kill on someone that knows slightly what he is doing


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
And sad part is, because of those reasons, you will never ever get a single kill on someone that knows slightly what he is doing


[/ QUOTE ]
Yes, yes... It's not because you say it that it's true, you know ?
You are free to do your roxxor if you want, but let the ones who are looking for advises on more original builds get answers.


 

Posted

[ QUOTE ]
[ QUOTE ]
And sad part is, because of those reasons, you will never ever get a single kill on someone that knows slightly what he is doing


[/ QUOTE ]
Yes, yes... It's not because you say it that it's true, you know ?

[/ QUOTE ]
That goes both ways, you don't pvp much, do you?


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
That goes both ways, you don't pvp much, do you?

[/ QUOTE ]
You're wrong. I pvp with a stone/stone brute. You know, the association of pools which is sooo popular that you see it everywhere in pvp ? And yet I'm really not ridiculous in arena or pvp zones. Rads are very boring (especially rad/psi and rad/sonic), but except against them, I success to kill (and win).


 

Posted

Kill and win?? vs who?? afk guys? Cause even then I'd find it amazing you could kill anything with that toon


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Kill and win?? vs who?? afk guys? Cause even then I'd find it amazing you could kill anything with that toon

[/ QUOTE ]
With tp, tp foe, a stun (fault), a mag 4 hold (seismic smash), and 2 ranged attacks, it's possible. It's not often easy (tp/tp foe would need some improvements), force of nature is sometimes necessary, but it's possible.
And not only against afk guys or pvp noobies ^^

I think that a katana/fire is easier to use that my brute


 

Posted

Not really, your brute has potentially more damage and two detoggling mezzes... and I still think a stone/stone brute can only kill afk guys or pvp noobies, as you call them


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Not really, your brute has potentially more damage and two detoggling mezzes... and I still think a stone/stone brute can only kill afk guys or pvp noobies, as you call them

[/ QUOTE ]
Against a ranged at or in group pvp, a brute deals less damages than a tank (and much less than a scrapper), due to its fury at 0 (except against illu trollers or mms). Against a melee at, you're right, but the lack of mobility is really annoying.
And you can think what you want, I know what I do ^^


 

Posted

So what if it deals less damage? a troller can just stand with healing aura on forever vs a kat scrapper as I said before, so if it can't even kill a merely standing squishy, what good is it for pvp at all?


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
So what if it deals less damage? a troller can just stand with healing aura on forever vs a kat scrapper as I said before, so if it can't even kill a merely standing squishy, what good is it for pvp at all?


[/ QUOTE ]
It's the brute, which deals less damage. Not the scrapper ^^