Katana/Fiery Aura PvP Build
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
The dmg burst gap between a brute with zero fury and a katana scrapper is not really that noticeable. Only the tier9 deals more dmg than seismic smash actually, but seismic smash holds. The only way a stone melee can kill a squishy is by detoggling him and pray for he is a newb and doesn't have any breakie. Katana has absolutely no way to get a kill at high level pvp, simply because its damage is halved and it can't dent a troller, which is the hero with less HP, as long as it has heal aura on auto
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1. You are "just" forgetting the critical and non-resistable parameters of the scrapper damages (the thing called inherent, which works always, contrary to the fury of the brute), and the utterly different recharge time.
2. Not all arena fights use bfs (depends on the wish of the players). And even with insps, all players are not full bfs against a stoney. And in pvp zones, some players don't leave as soon they are lacking of insps.
3. In group pvp, you're not alone to deal damages. You can finish the prey of a teammate or a teammate can finish yours. You can also help a troller or domi teammate with an held opponent.
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1. You are "just" forgetting the critical and non-resistable parameters of the scrapper damages (the thing called inherent, which works always, contrary to the fury of the brute), and the utterly different recharge time.
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A 5% chance to crit won't change a thing. You'd need like 3-4 critics in a row to have any chance, and unresisted damage only applies to the critic part of a hit, so it's really redundant. The recharge time? If the recharge time was important then claws would be the fotm. PvP is not about dps, it's about burst dmg, and that's where katana fails
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2. Not all arena fights use bfs (depends on the wish of the players). And even with insps, all players are not full bfs against a stoney. And in pvp zones, some players don't leave as soon they are lacking of insps.
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Ok, bfs are not allowed allowed in all arena fights, but they are allowed on any SERIOUS arena fight, and vs a stoney why not using just breakies? after all that's all you'll need!
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3. In group pvp, you're not alone to deal damages. You can finish the prey of a teammate or a teammate can finish yours. You can also help a troller or domi teammate with an held opponent.
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In team pvp, both brutes and scrappers are mainly taunt bots, real dmg dealers are the ones that get the kills, and there should never be held opponents in team pvp at all anyway
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
A 5% chance to crit won't change a thing. You'd need like 3-4 critics in a row to have any chance, and unresisted damage only applies to the critic part of a hit, so it's really redundant. The recharge time? If the recharge time was important then claws would be the fotm. PvP is not about dps, it's about burst dmg, and that's where katana fails
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Mmmh do you realize that this post just means that all scrappers (whose high damages are due to criticals) are useless on pvp ? Why do you answer in this post ? ^^
The pvp for you seems very exciting : only energy melee and
fire/energy blasters can get fun ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Ok, bfs are not allowed allowed in all arena fights, but they are allowed on any SERIOUS arena fight, and vs a stoney why not using just breakies? after all that's all you'll need!
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Oh, since when are you the one who can decide which fight is "serious" ? Some good players like insps, others don't, it's their right. Since insps can utterly unbalance a fight, I think it's logical to sometimes refuse them.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
In team pvp, both brutes and scrappers are mainly taunt bots, real dmg dealers are the ones that get the kills, and there should never be held opponents in team pvp at all anyway
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Oh, better and better... Now for you, after scrappers, even domis and troller are useless in group fight (or should be)... Seriously, just answer to posts about blasters on pvp, it'll be better for everyone ^^
This thread is a lovely summary of everything that is wrong with PvP in CoX today and that should be fixed in the future.
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A 5% chance to crit won't change a thing. You'd need like 3-4 critics in a row to have any chance, and unresisted damage only applies to the critic part of a hit, so it's really redundant. The recharge time? If the recharge time was important then claws would be the fotm. PvP is not about dps, it's about burst dmg, and that's where katana fails
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Mmmh do you realize that this post just means that all scrappers (whose high damages are due to criticals) are useless on pvp ? Why do you answer in this post ? ^^
The pvp for you seems very exciting : only energy melee and
fire/energy blasters can get fun ^^
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Yeah I have said that just because you say so . What I did say is katana won't get kills in pvp, due to the lack of burst dmg, range and mez, as well as for being lethal damage.
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Ok, bfs are not allowed allowed in all arena fights, but they are allowed on any SERIOUS arena fight, and vs a stoney why not using just breakies? after all that's all you'll need!
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Oh, since when are you the one who can decide which fight is "serious" ? Some good players like insps, others don't, it's their right. Since insps can utterly unbalance a fight, I think it's logical to sometimes refuse them.
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As someone that's been playing this game just for its pvp since i4, I still have to find a 'good' pvper that doesnt like insps in pvp. And please could you tell me of a single situation when insps can umbalance pvp a fight?
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In team pvp, both brutes and scrappers are mainly taunt bots, real dmg dealers are the ones that get the kills, and there should never be held opponents in team pvp at all anyway
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Oh, better and better... Now for you, after scrappers, even domis and troller are useless in group fight (or should be)... Seriously, just answer to posts about blasters on pvp, it'll be better for everyone ^^
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If you think that holding is the only thing domis and trollers can do in pvp then yeah, they are useless. Of course some other people, you know, those that pvp once in a while, maybe can find some other stuff where they can be useful at, like buffing and debuffing. On the other hand, I wouldn't say scrappers are useless in team pvp, as taunt and the odd impale can be quite handy, but certainly they would be my last pick
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Yeah I have said that just because you say so . What I did say is katana won't get kills in pvp, due to the lack of burst dmg, range and mez, as well as for being lethal damage.
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No scrapper has a real good mezz (except maybe dark with fear), and all scrappers need their criticals to do real high damages. If you say that criticals are nothing, the logical conclusion is that no scrapper can kill in pvp ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
As someone that's been playing this game just for its pvp since i4, I still have to find a 'good' pvper that doesnt like insps in pvp. And please could you tell me of a single situation when insps can umbalance pvp a fight?
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Yeah, yeah, you are the one who knows, I know... Excuse me to not accept your word as those of God ^^
A situation where insps can unbalance a pvp fight ? Simple, when they can utterly suppress the important effects of one of the player, and not those of his opponent. Typically, a rad/psi will be highly favored by insps in a fight against a melee at who use a big mezz : he'll be protected against the mezz (and so he'll be very rarely hit), but his opponent will have nothing against -slow and -rech (and the res/def insps against his insane -res/-def are nothing). It's you, who argued this sooner, try to be a little coherent, at less...
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
If you think that holding is the only thing domis and trollers can do in pvp then yeah, they are useless. Of course some other people, you know, those that pvp once in a while, maybe can find some other stuff where they can be useful at, like buffing and debuffing. On the other hand, I wouldn't say scrappers are useless in team pvp, as taunt and the odd impale can be quite handy, but certainly they would be my last pick
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A domi who buffs ? I WANT to see that ^^
And if I understand your argument, since the only utility of a troller is the buffs/debuffs (their secondary pool), they are just low-defenders.
So if I sum up, the pvp for you is : blasters, defenders, maybe some stalkers, and... Nothing more. It's just impossible that other ats do a kill or get fun.
I'm aware that pvp has got a lot of defaults and could really be improved, but that, it's just wonderful
And the big question is : what do you do on this thread ? You try to convince those who lvl up an offensive at to go the the blaster forum ? ^^
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Yeah I have said that just because you say so . What I did say is katana won't get kills in pvp, due to the lack of burst dmg, range and mez, as well as for being lethal damage.
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No scrapper has a real good mezz (except maybe dark with fear), and all scrappers need their criticals to do real high damages. If you say that criticals are nothing, the logical conclusion is that no scrapper can kill in pvp ^^
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*cough* martial arts *cough*, and I rest my case, criticals happen a 5% of the times, so if you need them, you really must have alot of confidence in your luck
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A situation where insps can unbalance a pvp fight ? Simple, when they can utterly suppress the important effects of one of the player, and not those of his opponent. Typically, a rad/psi will be highly favored by insps in a fight against a melee at who use a big mezz : he'll be protected against the mezz (and so he'll be very rarely hit), but his opponent will have nothing against -slow and -rech (and the res/def insps against his insane -res/-def are nothing). It's you, who argued this sooner, try to be a little coherent, at less...
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Uhum, so for you it's fairer that rad psy, as you say, is hit once -and mezzed- and just stand there mezzed till its killed -a 1 hit kill in terms of practise-. Whereas the melee toon ahving to run out of debuffs range and rushing in again, or simply burn the break frees by stacking mez continuously is pretty unfair. Now that's coherence
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If you think that holding is the only thing domis and trollers can do in pvp then yeah, they are useless. Of course some other people, you know, those that pvp once in a while, maybe can find some other stuff where they can be useful at, like buffing and debuffing. On the other hand, I wouldn't say scrappers are useless in team pvp, as taunt and the odd impale can be quite handy, but certainly they would be my last pick
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A domi who buffs ? I WANT to see that ^^
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Ok if we are going to get pedant, I'll just say that you obviously misread the 'debuff' part. And yes, domis cancan debuff
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since the only utility of a troller is the buffs/debuffs (their secondary pool), they are just low-defenders.
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They can debuff too with their primary(mainly ice, but also fire, illusion earth and grav can), and use some goodies that needn't be holds from primary too (you know sup invis, confuses, immobs, cages...)
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So if I sum up, the pvp for you is : blasters, defenders, maybe some stalkers, and... Nothing more. It's just impossible that other ats do a kill or get fun.
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And once again you think I say things that I didn't say -read above-
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And the big question is : what do you do on this thread ? You try to convince those who lvl up an offensive at to go the the blaster forum ? ^^
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Basically because I got more experience on scrappers than blasters, as 5 lv50 blasters is more than enough for me to pvp... question is, what are you doing on this thread?
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Uhum, so for you it's fairer that rad psy, as you say, is hit once -and mezzed- and just stand there mezzed till its killed -a 1 hit kill in terms of practise-. Whereas the melee toon ahving to run out of debuffs range and rushing in again, or simply burn the break frees by stacking mez continuously is pretty unfair. Now that's coherence
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Anyone who thinks that a rad/* will pop a breakfree against a melee with some sort of maz needs to rethink about this statement.
Perma AM makes bf's in such situations obsolete.
PS: Scoring kills against a proper PvPer with a stone/stone brute is in the sphere of impossible.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
*cough* martial arts *cough*, and I rest my case, criticals happen a 5% of the times, so if you need them, you really must have alot of confidence in your luck
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Oh yeah, I forgot MA. So I correct : only 2 scrappers get a chance to kill a non-sleeping or non-noobie pvper, with your reasonning.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Uhum, so for you it's fairer that rad psy, as you say, is hit once -and mezzed- and just stand there mezzed till its killed -a 1 hit kill in terms of practise-. Whereas the melee toon ahving to run out of debuffs range and rushing in again, or simply burn the break frees by stacking mez continuously is pretty unfair. Now that's coherence
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A 1 hit kill ? With a tank, a brute with 0 fury or a scrapper ? Where have you dreamed that ? Have you ever played in pvp ? And if it was so simple to hit a rad/ jumping all around despite his insane -rech, -prec and -slow debuffs, it would be known, I think ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Ok if we are going to get pedant, I'll just say that you obviously misread the 'debuff' part. And yes, domis cancan debuff
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Aaaah, the lot of great and famous debuffs of domi's ice or spines... Soooo useful, when corruptors exists... "Why are you lvling a domi for pvp ? Oh, I just dream to become a pitiful corruptor". Are you serious ?? ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
And once again you think I say things that I didn't say -read above-.
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No, I just put your reasoning at its end : what's the interest of using just the secondary debuffs of trollers (or pitiful ones of domis) when you can have those of defenders ? Why use a tank/brute/scrapper in pvp if their only utility is taunting ?
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Basically because I got more experience on scrappers than blasters, as 5 lv50 blasters is more than enough for me to pvp... question is, what are you doing on this thread?
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Oh, the "mirror answer", now...
Your great experience seems limited to these useless pvp ats that non-MA scrappers are (as you say), so I maintain that your presence here is a little weird. Me, I'm juste here to correct some ridiculous assertions arguing that it's just impossible to get some kills and fun in pvp with ats different from fire/energy, energy/ or MA/.
I've seen it, and I've done it. You have the right to not believe me (after all, maybe I had the luck to meet only the worse players of union), and I've the right to not drink your words as those of God (the ones about domi's debuffs were really really funny) ^^
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*cough* martial arts *cough*, and I rest my case, criticals happen a 5% of the times, so if you need them, you really must have alot of confidence in your luck
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Oh yeah, I forgot MA. So I correct : only 2 scrappers get a chance to kill a non-sleeping or non-noobie pvper, with your reasonning.
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/em sigh, yeah, and broadsword due to its stupid burst dmg... really, how many times do I have to repeat things?
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Uhum, so for you it's fairer that rad psy, as you say, is hit once -and mezzed- and just stand there mezzed till its killed -a 1 hit kill in terms of practise-. Whereas the melee toon ahving to run out of debuffs range and rushing in again, or simply burn the break frees by stacking mez continuously is pretty unfair. Now that's coherence
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A 1 hit kill ? With a tank, a brute with 0 fury or a scrapper ? Where have you dreamed that ?
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Err, could you please read the whole sentence? I said 'in terms of practise' and that's because without insps, all you need is get one mez in on a squishy to have him dead
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Have you ever played in pvp ?
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Pretty obviously, more hours than you have spent in pve and pvp altogether I would bet
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Ok if we are going to get pedant, I'll just say that you obviously misread the 'debuff' part. And yes, domis cancan debuff
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Aaaah, the lot of great and famous debuffs of domi's ice or spines... Soooo useful, when corruptors exists... "Why are you lvling a domi for pvp ? Oh, I just dream to become a pitiful corruptor". Are you serious ?? ^^
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No, are you serious?? So in your opinion -rech cap, -speed cap, -jump, -fly, +300% regen, -perception or -toh is ridicoulous? Now THAT is funny
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And once again you think I say things that I didn't say -read above-.
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No, I just put your reasoning at its end
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No, you just complete my reasoning with the first explanation that springs up with your limited knowledge on the subject
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what's the interest of using just the secondary debuffs of trollers (or pitiful ones of domis) when you can have those of defenders?
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Superior invis, cage, buffs, debuffs, confusion, fear, tk, -toh, -def, -rech, -speed, -jump, -fly, +regen... those that I can think of atm, I'm sure there are more tho
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Why use a tank/brute/scrapper in pvp if their only utility is taunting ?
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I said in TEAM pvp and also said its their mean putrpose. OFC the odd ET or TF is nice, but yeah, the main purpose of a tank in PvP is keeping the dmg dealers of the opposite team on him, trying to have them perma taunted. You ask me why? Because that's what they do to benefit their team
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Basically because I got more experience on scrappers than blasters, as 5 lv50 blasters is more than enough for me to pvp... question is, what are you doing on this thread?
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Oh, the "mirror answer", now...
Your great experience seems limited to these useless pvp ats that non-MA scrappers are (as you say)
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Lol I never said they were useless, just that they wouldnt get kills alone. Having the attention of the opponent team
damage dealers under control is basic on team pvp, and that's where they become useful at
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Me, I'm juste here to correct some ridiculous assertions arguing that it's just impossible to get some kills and fun in pvp with ats different from fire/energy, energy/ or MA/.
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Lol once again.. ok, I never said you can't be fun playing other things but fire/nrg, nrg/ or ma/, in fact it's you who keeps mentioning those ATs :P. I just said a kat scrapper (or a stone/stone brute) can't hope to get a kill vs. a serious pvper without loading up on rages.
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(the ones about domi's debuffs were really really funny) ^^
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Gah, again? ok I'll repeat it again too then
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No, are you serious?? So in your opinion -rech cap, -speed cap, -jump, -fly, +300% regen, -perception or -toh is ridicoulous? Now THAT is funny
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[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
/em sigh, yeah, and broadsword due to its stupid burst dmg... really, how many times do I have to repeat things?
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Well :
Head Splitter -> 162.66 Lethal Damage
Golden Dragonfly -> 142.64 Lethal Damage
So 20 damages is the difference between succeed some pvp kills and never succeed pvp kills ? How funny are you ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Err, could you please read the whole sentence? I said 'in terms of practise' and that's because without insps, all you need is get one mez in on a squishy to have him dead
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Yeah, hoping your attack chain is loaded despite the -rech, hoping your damages are enough to finish him before he leaves... But the first problem is to succeed to hit a jumping rad while you're suffering insane -speed and -prec debuffs... Which is the more difficult.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Pretty obviously, more hours than you have spent in pve and pvp altogether I would bet
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I could say the same about you :-/
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
No, are you serious?? So in your opinion -rech cap, -speed cap, -jump, -fly, +300% regen, -perception or -toh is ridicoulous? Now THAT is funny
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Before those of ats conceived in this goal, yes, it's very (very) ridiculous. And more funny. We could also use ice tanker or spines scrappers as debuffers, it would be great ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Superior invis, cage, buffs, debuffs, confusion, fear, tk, -toh, -def, -rech, -speed, -jump, -fly, +regen... those that I can think of atm, I'm sure there are more tho
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All things that defenders or corruptors can just do better (and far more better than domis).
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Lol once again.. ok, I never said you can't be fun playing other things but fire/nrg, nrg/ or ma/, in fact it's you who keeps mentioning those ATs :P. I just said a kat scrapper (or a stone/stone brute) can't hope to get a kill vs. a serious pvper without loading up on rages.
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It's juste a way to sum up. With your reasoning, there should not be many more decent pvp ats than those. For the rest it's just false, but it's just my word against yours.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Gah, again? ok I'll repeat it again too then
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I repeat too : the utility of this, when you have corruptors on the team ? Juste none. Lvl up a domi for that... Very very funny ^^
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/em sigh, yeah, and broadsword due to its stupid burst dmg... really, how many times do I have to repeat things?
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Well :
Head Splitter -> 162.66 Lethal Damage
Golden Dragonfly -> 142.64 Lethal Damage
So 20 damages is the difference between succeed some pvp kills and never succeed pvp kills ? How funny are you ^^
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Lol this, so you play without slots? Because both powers slotted with 3 regular IO's make for:
Golden Dragonfly = 326,6 lethal damage
Head Splitter = 372,4 lethal damage.
What can I say, 50 dmg difference per hit makes quite a difference to me, dunno to you
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Err, could you please read the whole sentence? I said 'in terms of practise' and that's because without insps, all you need is get one mez in on a squishy to have him dead
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Yeah, hoping your attack chain is loaded despite the -rech, hoping your damages are enough to finish him before he leaves... But the first problem is to succeed to hit a jumping rad while you're suffering insane -speed and -prec debuffs... Which is the more difficult.
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Yeah, ofc on a stone/stone brute you may stuggle to get enough damage... but that is my point from the start... now make it em/fire and tell me you dont have time to 3 shot that troller
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Pretty obviously, more hours than you have spent in pve and pvp altogether I would bet
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I could say the same about you :-/
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Well we can always have a quieck duel and find out
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No, are you serious?? So in your opinion -rech cap, -speed cap, -jump, -fly, +300% regen, -perception or -toh is ridicoulous? Now THAT is funny
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Before those of ats conceived in this goal, yes, it's very (very) ridiculous. And more funny. We could also use ice tanker or spines scrappers as debuffers, it would be great ^^
[/ QUOTE ] pretty desperate we are now, aren't we? So ice tanks and spine scrappers can get debuff figures any close to those of trollers or domis, letting aside that trollers and domis get that at range? woah because I'd really like to see them getting to -rech and -speed cap in 2 secs like ice trollers and domis can
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Superior invis, cage, buffs, debuffs, confusion, fear, tk, -toh, -def, -rech, -speed, -jump, -fly, +regen... those that I can think of atm, I'm sure there are more tho
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All things that defenders or corruptors can just do better (and far more better than domis).
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Ah soz, miss the part where corrs or defenders can confuse, or have two cages, or get better tk, or buff being in stealth cap... each to its own role, but yeah defenders and corrs are usually more decisive in team pvp than domis and trollers anyway
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Lol once again.. ok, I never said you can't be fun playing other things but fire/nrg, nrg/ or ma/, in fact it's you who keeps mentioning those ATs :P. I just said a kat scrapper (or a stone/stone brute) can't hope to get a kill vs. a serious pvper without loading up on rages.
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It's juste a way to sum up. With your reasoning, there should not be many more decent pvp ats than those. For the rest it's just false
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Lol are you sure? Just ask around to anyone that knows slightly how to pvp... and no, it's not a way to sum up my reasoning, it's the way you keep thinking that certain ATs should be used for what they shouldn't
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Gah, again? ok I'll repeat it again too then
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I repeat too : the utility of this, when you have corruptors on the team ? Juste none. Lvl up a domi for that... Very very funny ^^
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You see?
Stuff that can PvP in i12:
Fire/NRG Blaster
Ice/NRG Blaster
Fire/Elec Blaster
Psi/NRG Blaster
Ice/Elec Blaster
Ice/Rad Troller
Ice/TA Troller
Ice/Storm Troller
Fire/Rad Troller
ill/Emp Troller
ill/Therm Troller
Emp/ Defender
Cold/Psi Defender
Cold/Sonic Defender
Cold/Dark Defender
Rad/Psi Defender
Rad/Sonic Defender
Fire/Fire Scrapper
Spines/Fire Scrapper
Fire/EM Tank
Invul/EM Tank
Ice/EM Tank
EM/Fire Brute
EM/Elec Brute
Fire/Cold Corr
Ice/Cold Corr
Sonic/Cold Corr
Fire/Therm Corr
Ice/Therm Corr
Sonic/Therm Corr
Necro/Storm Mastermind
Bots/Storm Mastermind
NRG/Willpower Stalker
Anything else is inferior, please keep in mind this is entirely my personal opinion.
Ice/Kinetics ftw
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
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Ice/Kinetics ftw
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Depends who's playing it really buddy.
Sonic/Psi ftw?
@Rooks
"You should come inside the box... Then you'll know what I mean."
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Lol this, so you play without slots? Because both powers slotted with 3 regular IO's make for:
Golden Dragonfly = 326,6 lethal damage
Head Splitter = 372,4 lethal damage.
What can I say, 50 dmg difference per hit makes quite a difference to me, dunno to you
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Wooohaaah, 50 dmg on ats with 1000-1200pv, what a difference ! ^^
But let's admit you're right. If you want to play to that and be honnest, you should have added the second build up from /fire (we are on a thread about kat/fire) : +80% dmg for kat, it gives the advantage to katana/fire before bs/no fire. In burst dmg, since it's what is essential, as you say. Or maybe you'll pretend that only bs/fire can get kills in pvp ?
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Yeah, ofc on a stone/stone brute you may stuggle to get enough damage... but that is my point from the start... now make it em/fire and tell me you dont have time to 3 shot that troller
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If you really want to have time, use rather an em/elec... What I said in my post, the worse difficulty is not to kill after the hold/stun/fear, but to get the hold after a defender which is jumping/super speeding all around you who are just walking because of the insane -speed debuffs. If it's a troller, whithout inps, you'll be more often held than him (we are talking about a not utterly bad player, remember).
So the point is ? em/elec (or em/fire) is easier to play than stone/stone ? A real revelation, I must say ^^
I never claimed the opposite, I just said that to get some kills with stone/stone in pvp against not bad players is possible. But they are clearly not the über roxxor pool of the pvp.
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Well we can always have a quieck duel and find out
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A duel between different ats won't find out anything, but I never refuse a duel (if you are on union) ^^
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pretty desperate we are now, aren't we? So ice tanks and spine scrappers can get debuff figures any close to those of trollers or domis, letting aside that trollers and domis get that at range? woah because I'd really like to see them getting to -rech and -speed cap in 2 secs like ice trollers and domis can
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One more time you focused on a detail and forget the major point, which that to use an at only for some secondary effects of a few of its pools is ridiculous. Other specialised ats do this job better.
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each to its own role
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Ah, great, you start to admit it ^^
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it's the way you keep thinking that certain ATs should be used for what they shouldn't
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From a person who thinks that the job of domis in team pvp is debuffing, it's really really tasty ^^
Who are you to pretend know what ats should be used in pvp and what shouldn't ? I would like to read a dev explain us that stone/stone or kat/fire shouldn't be played in pvp ^^
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This thread is a lovely summary of everything that is wrong with PvP in CoX today and that should be fixed in the future.
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Amen. I was looking forward to a discussion of the new powersets and possible builds when it started...
�How do I like my MMOs? I like them the way Paragon Studios used to make them.� - a fitting tribute from kiasa.org
EU, Union mostly.
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This thread is a lovely summary of everything that is wrong with PvP in CoX today and that should be fixed in the future.
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Amen. I was looking forward to a discussion of the new powersets and possible builds when it started...
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Ditto. The above discussion (which is one of many), is exactly why I prefer concept characters over PvP characters in this game...
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This thread is a lovely summary of everything that is wrong with PvP in CoX today and that should be fixed in the future.
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Amen. I was looking forward to a discussion of the new powersets and possible builds when it started...
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Ditto. The above discussion (which is one of many), is exactly why I prefer concept characters over PvP characters in this game...
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Well... uh.... all I asked for was opinions on the build :P
@Lukas
I seen pictures of train wrecks less twisted than this thread.
I think I can get what 2 people are saying with neither one getting the other anyways.
Walk it off
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
i wouldnt reccomend Katana, but its definately not one of the worst i would build it for PvE first then PvP... and stay away from everywhere but SC. SC should be bread and butter for u, but take taunt and intimadte these will help..
yes u might get slows and holds for rv but tbh you DoT wont be quick or high enough even with Reds
Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
N.B. If you are going to do smt, please do it or GTFO and STFU nab
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I seen pictures of train wrecks less twisted than this thread.
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Prove it!!
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TsubaXIII FTW
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Shh dude, they'll nerf Katana if they find out
The dmg burst gap between a brute with zero fury and a katana scrapper is not really that noticeable. Only the tier9 deals more dmg than seismic smash actually, but seismic smash holds. The only way a stone melee can kill a squishy is by detoggling him and pray for he is a newb and doesn't have any breakie. Katana has absolutely no way to get a kill at high level pvp, simply because its damage is halved and it can't dent a troller, which is the hero with less HP, as long as it has heal aura on auto