-x- New Farming Map -x-
"Bring back the missing scanners"
Maria Jenkins
"Disrupt Nightstar's ritual"
Maria Jenkins
"Stop the villains and close the ruptures"
Unai
Best farming missions at the moment.Fire kinetics steamroll them.
And of course lets not forget the superduper Lusca inf farming that goes on late at night since i12 went live. Insanity revisited in IP.
tony.pl = win
Mender Silo's first 3 missions:
Arachnos enemies
Help from manticore (for players who need that extra help)
Good drop rate (especially the striga part - 2nd mission)
On my ill/rad without taking drops into account on solo its roughly 1.2 mill per 10 mins (run through the 3 maps, quit tf, repeat). Selling each enhancement at the ouroborus stores = roughly 100k, plus the generic recipes do too.
Not the best map/tactic for farming, but for people with slow computers who cant team as much i do suggest this tactic.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
I'm still farming behemoths TBH, not found anything I like as much and its nice and simple.
No idea about real figures for inf/prestige/xp/etc as long as I get the odd purple and some nice salvage and the team I'm with are fun...
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And of course lets not forget the superduper Lusca inf farming that goes on late at night since i12 went live. Insanity revisited in IP.
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Yeah this, I think farming Lusca gives way more inf/hour than any mobs out there.
So whats changed with Lusca since i12 came out?
Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?
shes got a hot super sexy new hair do
Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
N.B. If you are going to do smt, please do it or GTFO and STFU nab
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Cheers all, hopefully this thread will grow into something useful for everyone. =D
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espically the devs so they can nerf more maps :P
This is not a anti farming rant - couldnt care less if ppl farm or not.
(edited for accuracy)
Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
N.B. If you are going to do smt, please do it or GTFO and STFU nab
dont really farm, but if i do (mainly cause im bored or if i only got like a few mins ingame) its mother mayhem from maria jenkins, of course this presumes you got enough psi res not to get splattered. Its handy at scaring away all the idiots askin me to PL em.
EDIT: i do this on my dark/fire tank, not a fire/kin troller.. dont even have one of those
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
I tend to farm the battle maiden mish from maria jenkins.
What about CoV farm missions?
Better to ask in a villainous thread maybe?
Thought it would be better to ask in a thread already existing about farming.
Psychic Civilians, Longbow, Psychic Clockwork, Rikti, Carnies, Rularuu or Behemoths Heroside.
CoT, Longbow, Nemesis, Rikti or Rularuu Villainside.
I never bothered with Family or Freakshow farming. I go for Drops first and Exp second (if at all).
Naming the specific maps might be a bad idea. Can you picture a Big Red "NERF ME!" button?
feel free to send me a pvt msg x
Carlsberg don't do Farming,
But if they did..........
same, thanks.
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Psychic Civilians, Longbow, Psychic Clockwork, Rikti, Carnies, Rularuu or Behemoths Heroside.
CoT, Longbow, Nemesis, Rikti or Rularuu Villainside.
I never bothered with Family or Freakshow farming. I go for Drops first and Exp second (if at all).
Naming the specific maps might be a bad idea. Can you picture a Big Red "NERF ME!" button?
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True, although to be fair these maps are already publicly displayed on the US forums for all to see
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Psychic Civilians, Longbow, Psychic Clockwork, Rikti, Carnies, Rularuu or Behemoths Heroside.
CoT, Longbow, Nemesis, Rikti or Rularuu Villainside.
I never bothered with Family or Freakshow farming. I go for Drops first and Exp second (if at all).
Naming the specific maps might be a bad idea. Can you picture a Big Red "NERF ME!" button?
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Nerfing them would be a good Idea IMO.
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Psychic Civilians, Longbow, Psychic Clockwork, Rikti, Carnies, Rularuu or Behemoths Heroside.
CoT, Longbow, Nemesis, Rikti or Rularuu Villainside.
I never bothered with Family or Freakshow farming. I go for Drops first and Exp second (if at all).
Naming the specific maps might be a bad idea. Can you picture a Big Red "NERF ME!" button?
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Nerfing them would be a good Idea IMO.
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"Why"?
If it's to discourage EXP farmers, there are far faster ways of making Exp than grinding the same map. Such as radio/paper mission burning (or the Lusca stomp!! ).
If it's to discourage Drop farmers:
(i) Frankly the economy and AH system not only promotes, but requires farming of item drops to function.
(ii) If you don't agree with (i), how do you plan on nerfing the drop rate for the farmers without negatively impacting the "normal" players?
Note that on (ii) I'd contest the definition of a "normal" player. SMART normal players will farm as they go along. EG. Gravitating towards fighting foes that give them less hassle to defeat, or foes that have a good chance of dropping decent items; regardless of whether or not they set out to actively gain items or inf.
In other words, everybody collects influence and items, "drop" farmers merely set out with the intention of maximising that collection rate, and greatly help the economy while doing so.
I look on it as an aspect of maximising your gameplay, or "powergaming" which is along exactly the same lines as building a toon for damage output... if you want to kill one thing quickly, build for ST damage. If you want to kill many things quickly, build for AoE damage. If you want to collect inf and/or items, pick a toon type and a foe type that's suited for that aim.
Drop farmers fill up the auction house with the drops; increasing the supply of Pool A recipes and all types of salvage, thus keeping the cost of those items lower. I honestly don't see a downside to "drop farming". It's not even as if you can argue that it produces players that don't know their toon's abilities (which aside from "filler invite spam" is the only rational complaint against powerlevelling).
RMT is the only possible complaint really, and the fault in RMT lies mainly upon the purchasers not the suppliers of the in-game currency. I don't like the idea of buying/selling inf for real money, but honestly in this game because of instanced missions and no "mob camping" you're unlikely to ever encounter RMT'ers outside of the odd idiot still farming Recluse Victory Pillboxes. And if you took them away the PVPers would have nothing to shoot at...
Pretty much agree with all you just said Maelwys
The argument most people use is the old "but the farmers have lots and lots of inf and they can outbid everyone thus increasing the cost of items". This is not exactly true... If there were no farmers the supply of items would be scarce for most of the rares. Low stock on rares gives us high costs for those items and then we'd have the same thing again. "Those people who play more have lots and lots of inf and they can outbid everyone thus increasing the cost of items".
So, after all the problem is that that farmers/HC players/players who play much/whatever else you can think of all have the edge over the casual player. In any situation the prices will be a bit high for a casual player who doesnt farm/repeat mishes/play lots.
Whichever way I think about the economy and farmers I really cannot see what is the negative impact of farmers on the economy...
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
That "farmers have more inf" argument is true in part, but you could equally apply it to a regular casual player who simply hordes inf for when they absolutely need it. The complaint boils down to "People have the means to pay and are prepared to pay more than I think N item is worth", which is part-and-parcel of the supply and demand model.
As the cost of a rare item rises, the number of people prepared to save that much money drops (and complaints about high prices proportionally rise!) until demand once again equals supply, albeit with the item selling at a higher price. This applies to both casual players and farmers alike, since prices will rise to the point where farmers have to spend more time farming between making purchases... or to the point where more people start hoarding those costly items to sell for "the big bucks".
I suppose you could argue that Pool C drops like LOTGs tend to be bought up by people who farm, but I'd contend that it's the scarcity and cost of such items that drive people to farm for money in the first place. If the items didn't cost so much, there would be less need to farm. After all, what other real reason is there for gaining influence in the game other than "buying enhancements"?
Thankfully such items are luxuries. These days the prices of all types of salvage, Purple IO recipes, all Pool A Set IO recipes and all Common IO recipes are kept low thanks largely to drop farmers. For the "Casual" player it has never been so easy to make a very good build for very little money. If a player wants some of the Pool C 'extreme luxuries', then sure, they will have to save hard to afford them... but at that point they have to question whether they're still really a "casual" player.
Even then, they could always just run any TF and "get lucky"... something that's very hard to do in most other games (they tend to revolve around camping certain individual monsters for specific rare drops).
I have to say that when the CoH "loot" idea was introduced I didn't like the smell of it, but aside from one or two items they've kept things remarkably level. I'd be happy if the devs introduced a higher drop rate for those specific items (LOTG +Recharges and the Miracle/Numina Uniques) or switched them to Pool A, because frankly the prices on them is out of most people's reach (often 100 million+ inf)... but aside from that and the obvious Villains-Heros disparity (they've mentioned merging the markets at some point in the future, which I also think is a good idea) I think the CoX economy is working out quite well!
Did a few Drek the other night with the guys and their fire/ice tanks. Bought back memories of the pre-ed pre-herd cap days.
Still very good xp and inf, but [censored] drops.
Other than that it's all been rularu.
Hi all, hope you are all well.
Just wanted to kick off a thread that im sure hasn't been done already... Since the i12 nerf of the family mission, I was wondering what everyone is using as the new farming map. And maybe we can do a live test later...
So here's the idea, can all farmers reply to this post with the following details so everyone can see the best one to get.
* Name of Map
* Contact that gives you the mission
* In a 6 man team the Influence given for,
Minion
+Luets
* Type of Mobs that fill it
Cheers all, hopefully this thread will grow into something useful for everyone. =D
Carlsberg don't do Farming,
But if they did..........