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With my sub-optimal level 32 Grav/Rad Controller I couldn't take her below 25% health. Eventually I threw as many of the Tuatha at her that I could, but even healing them while attacking her I couldn't make enough of a dent to win. She killed me three times, so I just joined a team and completed it that way.
On the team I didn't even fight her, actually. I just hung around the Tuatha and pulled mobs of snowmen into them and watched them fight. That was immensely entertaining. By using my AoEs I ensured that everyone on the team got credit for all the snowmen the Tuatha melted, if not a lot of xp. -
Quote:Since there are literally hundreds of thousands of arcs, the vast majority aren't going to be played recently. Basically you're removing any which have had the bad luck to be overlooked. Even if they become "invisible" but still in the system, you're still aggravating authors by making them republish. Same goes with arcs by inactive players -- some may be quite good and shouldn't be punished for not currently playing.
I'm wondering if it would be possible/useful/fair to ditch arcs that haven't been PLAYED within the passage of a certain amount of time. Granted, this doesn't get rid of any active farms, but it does at least clear anything that has "dropped off the radar", and if it's the work of an active AE author, can be republished, since it's still presumably saved locally. Yes, they lose their ratings... but we all seem to know what the rating system itself is worth.
The only real plan I can get behind that would tick off the fewest people is to find all the arcs which are broken due to updates and make them "invisible." That way if people want to fix their arcs, they can. If they're inactive they won't care. If and when they return they can fix them. -
Quote:I feel your pain and it's something I've railed against a lot in the past. (And mocked for being anal retentive.) The game is so full of things aimed at you having a human hero in the Superman mold ("You slick your hair back" or "You crack your knuckles") that I now automatically ignore anything that doesn't fit into my own worldview of how Paragon City works. So when I took my cyborg through that arc, I just mentally edited out "Arachnos Cloning Lab" and substituted "Arachnos Portal Lab" and changed the "clones" into "alternate world doubles".I'm a robot. I can't be cloned. I'm a wizard. I am the chosen champion of [insert obscure deity I made up], and there can be only one. I'm Iron Man. My clone doesn't come with power armor, and without it I'm just an ordinary guy. My "powers" are the result of years of training.
So an arc that only applies to mutant and some science origin characters is "a very cool story" for an MMO?
No filler and cool mechanics are good mission design, yes, but not necessarily good storytelling when the story in question seems mostly an excuse to use these cool mechanics.
I agree that AS WRITTEN it's pretty bad, but the version that's IN MY HEAD is pretty cool. I've just become adept at ignoring what the Devs write. -
Quote:He actually wears the suit, and Slott sets up an excellent reason for him to do so. Tron isn't mentioned or even hinted at. Of course, he could've just modified his regular suit, but then it wouldn't have been as cool -- or as easy for the reader to know that he's trying something new. 651 came out this week, too, but apparently I'm only worth $10 to my buddy.Wait wait wait... Spidey actually wears that suit on the far right cover? It's not just some Tron: Legacy tie-in advertising gimmick? Or was I reading that wrong?
Quote:Anyway, glad to hear you think the writing is so good. I've only flipped through the occasional Spider-Man comic in the store since OMD/BND, so I might just check these out myself. -
I'm still getting this error message. It's a drag, man.
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Also having this issue as of right now, 10:33 pm EST, 12/18.
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Just put them all in AE. Dr. Aeon can't dress himself, so why should his employees be any better?
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Nothing gets me to quit a game faster than #8. Open-world quests where you have to compete against other players in order to achieve your ends are a terrible idea. First and foremost because you're competing against your fellow players in order to succeed. Even if you're on a team, your team is competing against other teams. That's not fun. Second because it underscores the unchanging nature of MMOs. Since open quests depend on static spawn areas where enemies continually respawn out of thin air, it feels like using a broom to try to sweep out the tide. Nothing you do has any effect on an MMO world, but you don't have to be so *obvious* about it. (I'm looking at you, nearly every MMO ever made.) CoH disguises it better than most, at least.
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Quote:I think the Ray Cooling arc is cool for the mechanics and the new mission maps but about average as to the writing.Popularity is no metric of quality.
If people want to argue that the newer missions are "outstanding" that is their prerogative, but they will have to show their work.
The two Doppelganger arcs, however, have both cool mechanics and a very cool story that is executed extremely well. There are no "filler" missions in those arcs at all, as you progress naturally from one piece of evidence to the next in an organic fashion, building to a superb climax with an interesting pay-off. I think those are easily the best arcs currently in the game. -
A lot of cool designs. I didn't realize almost all of yours were based on NPC groups.
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I finally got around to reading the first 3 issues of the recent Amazing Spider-man arc, "Big Time." I stopped buying Spider-man back when Straczynski made the terrible decision to bring Gwen back and creepify her. I was like, "Yeah, I'm out." Then Brand New Day's wrongheadedness happened, so....
These were given to me because the writing is good, I was told. And it is. Dan Slott is firing on all cylinders and except for a bad panel here and there Humberto Ramos' art isn't as goofy as I remember it. The Hobgoblin is completely badass, Kingpin is appropriately Machiavellian and Peter is all genius-y. The story is snappy and moves right along and whenever I got to the end of an issue I thought, "Was that only 5 pages long?" The introduction of the black suit actually makes sense, and Slott spent two entire issues setting up the reason for its existence. Of course, there's no real story reason for the suit to look any different, it's mostly just to remind the reader that Peter is switching things up. It's always nice to see him using his brains as well as his brawn. The arc starts with Spider-Man leading the Avengers into battle against Dr. Octopus' giant octopus robots -- 40 of them! -- rampaging through NYC, and Slott has little mysterious introductions which pay off later. I really like it when writers clearly have a master plan and reveal hints as they go along.
Really good stuff. 5 stars.
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This looks like they watched American Dad and said, "Hey, let's do that!"
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Some people also claim he only ever spawns one bifurcation at a time, too, despite other players relating different experiences.
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Quote:King of the alts, there, remember? I have some of those toons.About UberGuy's video. Dark powers have -to-hit, dark defenders even have a toggle that does -to-hit.
Quote:So all those instances of Trapdoor missing were caused by power selection, not luck. The more you know!
Quote:And about the "fast respawn". Do you (or anyone else who had it) have a chat log, demorecord or Fraps of a fight were it happened ? -
Quote:Telling us we're "doing something wrong" is a total ****** move, man. In my very first encounter with Trapdoor I set up my Snipe and fired it... and missed. He then blasted me with one shot to within an inch of my life and before I could click on a green he killed me with the second shot. I didn't do anything wrong there, I simply had the misfortune of coming up short on a stupid dice roll. And no, I'm not "lacking in Accuracy" or any other retarded excuse you're going to try and use: it's a perfectly competent Blaster build with IOs and IO sets which boost everything from Acc to Regen.It's perfectly fine that someone had a different experience from someone else. But if one person complains the mission is too hard and someone else solos it with the same powersets without temps or IO sets then it's not the mission being too hard, the first person is doing something wrong.
Or they just got unlucky, but if that's case they can try again and probably will succeed the second or third time. -
Quote:Either it's bugged or it's just a case of luck, as in good v. bad.Oh, I wasn't doubting you in the least. I appreciate the screenshot nonetheless, but I did believe you. I'm just more than a little boggled at the difference in that and what I experienced.
Thanks Flarstux for posting the screenshot, because in the other thread a lot of us were being called liars for claiming we had massive and/or fast bifurcation respawns. -
The thing a lot of people don't understand about this game is that it sometimes just comes down to luck. You can stack the deck in your favor all you want but ultimately it comes down to a dice roll. My Fire Blaster has a number of IO sets which boost his Accuracy, and he has Accuracy slotted into his snipe. Before I snipe someone, I hit Build Up. So one would think that with massive accuracy out the wazoo snipe would hit every time. Yet it doesn't. It misses enough times to be noticeable. It's not a case of "Man, my snipe missed once back in July" but rather a case of it misses at least once in every other mission. Sometimes it misses twice in a row.
Trapdoor killed my AR Blaster with two hits, repeatedly. On top of that, his bifurcations spawned at an increased rate. That mission was a slogging hell of death after death without making any headway. So I asked a friend to help me. Based on what others have said and the video UberGuy put up, what happened to my Blaster was just bad luck. However, what the "LRN2PLY" crowd utterly fails to grasp is that some of these cakewalk encounters with him are people getting lucky. (For the pedants out there, notice that I said "some" and not "all.") In UberGuy's video, Trapdoor is whiffing shot after shot. Even on my easiest missions against him such as with the aforementioned Fire Blaster and my Brute, he definitely hit me a lot despite using purples and oranges. Nothing like that extraordinary string of misses displayed there.
And just as my snipe missing twice in a row, sometimes people can have a string of luck. If that's all you've seen, then I can understand how you would think that's how the encounter operates. Me, I did the mission four times and had it easy in three of them. However, in two of the four I saw the fast respawn rate. -
That's 'cause you Just Don't Get It®. Why should I bother trying to explain things to you? You don't know why you were so insulting, you have no idea why I insulted you in return, and you can't discern a simile to save your life. You're like the proverbial pig of Twain's. (Yeah, I know you don't get that, either. Whatevs homey.)
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In what order are those supposed to be read? It seems completely random.
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Ah, good point. It's always the little things that get ya.