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Quote:Just like in some cities, I think one neighborhood bought the air rights from the adjacent neighborhood so they would be allowed to have taller trees. So the zone boundaries are different between ground level and up in the air./\ this is exactly what I mean. When you get the music and fade-in text on your screen saying you're now in such and such neighborhood and then you plop "straight" down on the ground (not cruise 10ft. or 50ft more but straight down) and start your "Defeat so many so and so's" and don't get the kill credit, then somethings amiss.
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Statements like this, particularly where you EMPHASIZE part of it, lose their impact when you are WRONG. Unless by "NEVER" you exclude last Friday, when the servers were taken down for emergency maintenance during USA prime time.
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No, in that situation everyone else has to move. If the tank moves, and the AV follows, the team FAILS to get the badge. Everyone needs to be aware of what is going on around them. Those huge glowing rings are hard to miss.
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No, this is what people don't get. With over 100,000 people playing, you can be absolutely certain that some people are going to get results that seem like they can't be random. Someone will get common, uncommon, rare, very rare in order and have it repeat again. Someone will get the same result 10 in a row. That's how random works. It's not random for each person. It can't be (unless they do the same thing 4,000 times in a row and keep a tally). It's random in aggregate.
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Quote:Well, there's a lot to complaint about regarding fonts.Also, Ban Comic Sans.
On the other hand, Comic Sans has something to say about this. -
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And, while you're messing around on the computer, free up some space on your primary drive. At 13% free space, you're getting to the point where it will start impacting system performance.
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Based on comments in other sections, it seems that:
1) Every server commonly bypasses the queue.
2) The devs are now aware of this and were surprised by the news. -
Quote:I'll buy this.My experience leads me to believe that the drop tables for the trials is weighted by participation but not determined by participation. Which means you cannot predict what you will get based on activity, but you can say that higher activity increases the chances of a higher reward.
Someone had posted that their experience told them it's not random and I was going to post that my experience directly contradicts theirs. My activity level is always the same and I have done every trial run on the same toon. If it was based purely on participation, it would be impossible for me to get the two extremes (common and very rare) as there is never more than a small difference in my participation level. However, I have indeed gotten both the common table and the very rare table.
Supporting Arcanaville's theory, as many people who have teamed with me can attest, I often complain that I don't get the common table ENOUGH. I need another 18 of them but have all the uncommons and rares that I need, plus a couple of very rares.
Having the reward affected by your participation level, but still with a degree of randomness, fits my experience perfectly.
P.S. Therefore, I conclude I need to do some leeching.
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And you need a tanker (or two) with nerves of steel for the Keep 'Em Separated badge. Our briefing to the tanks: If you get the sequester rings, don't run. DIE IF YOU HAVE TO, BUT DO NOT MOVE!
People get really twitchy when their hit point bar goes red. -
No, they didn't. My main's entire build cost me about 900 million and it includes 3 purple sets: Hecatomb (all 6), Armageddon (all 6) and Apocalypse (5 pieces). In hindsight, it seems that, by pure chance, I was buying them at or near the lowest prices they ever hit.
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It's not hard to get by coordination. As I said, *I* got it randomly on an early run, but I was on a team that actually tried to get it and succeeded. We destroyed 9 of each of the objects, found the last one of each, defeated all nearby mobs, took each object down to less than 10% HP and then one person said "Go". Everyone launched an attack (full team on each object) and people got the badge.
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Quote:OH HELL NO!The easy solution is the same one that the big fantasy game implemented to their queue system a while back when premade's in PvP instances were a severe problem:
Ignore all existing groups, force the queue to be used.
If they do that, you will see a DRAMATIC drop in how often people run the trials. -
Quote:'ve long since started travelling around 20 feet in any direction before using a zone teleporter on any TF.Not going to help.Quote:MOVE AT LEAST 20 FEET AWAY FROM EVERYONE ELSE, then I use my Mission Transporter.

I agree. The last time I actually tested, an O-Portal over 200 yards away interrupted me. Of course, as you note, this may have been changed in the past few weeks. -
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I would think that you really did defeat them in the wrong neighborhood. Where they may have spawned has no bearing on it - only where they are defeated. As others have said, pull them to where you need them. That works just fine.
P.S. I often get the impression that the mobs know where the border is and what you're doing there. I can scour the neighborhood and find none, but see a half dozen just on the other side of the border.


