Lack of acid
thoughts ...
I have run many BAFs as team lead and as a player and have never had one where we have enough acid to close the doors. Even when we get all 10 we end up with 7-8. Now this could be that players have them and just don't notice for sure, but given the amount of times this happens I am wondering if something else is going on. Is it possible that a player on the acid team who is defeated or in the hospital at the time of a container destruction gets selected for acid but can not receive it and thus none gets awarded? |
I think you can write this off to player ignorance. They look at their trays and think... hmmmm... not me. Or they drag, drop and miss. The power is still under the poers tab (I've personally done this.) Mix 16 people from all different backgrounds and age groups, there will always be a few who still don't get it unless the leader hits all caps.
I have run many BAFs as team lead and as a player and have never had one where we have enough acid to close the doors. Even when we get all 10 we end up with 7-8. |
You're thinking of Lambda, not the BAF. BAF requires no grenades of any kind.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Given the ridiculous number of temps older characters can have, I wouldn't be surprised if many people look and just don't see it. It's a massive pain to check.
The revision of the Powers tab is another matter altogether and is definitely a QoL issue that needs to be addressed.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Given the ridiculous number of temps older characters can have, I wouldn't be surprised if many people look and just don't see it. It's a massive pain to check.
The revision of the Powers tab is another matter altogether and is definitely a QoL issue that needs to be addressed. |
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The Mentor Project
Really? 1 click (powers) 1 scroll down til temps show at bottom.
I'm just not seeing "massive pain" in that. Really.
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High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1
I have picked up an acid while returning to the Warehouse as part of the grenade team on the way back from the hospital. It just popped up as I came through the main room, I didn't go into the lab at all. I noticed it happening, but perhaps not everyone does.
I'm sorry...
But this thread title keeps making me think of that night when a horde of Grateful Dead fans suddenly didn't enjoy the music so much.
and round up everyone that knows more than they do"-Dylan
I can say from first hand experience that I've seen 2 acids used on the same door.
On a run a couple of days ago a teammate and I used an acid on the same door at the same time. I watched his animate at more or less the same time as mine and both temps were used.
(I can't be 100% sure on this as the other player could have lied or been ignorant, but I will take the players side in this considering I watched his character go through the grenade throw animation)
So, in my experience, it's possible to get all 10 grenades in the sabotage phase, have all of the grenades used on doors and still have doors needing acid due too bad timing.
As far as actually noticing/finding the temp powers, I always keep spots open on my power tray just so I can see any temp powers that may fall. Sure, it means I end up having extra trays open to cover all the important (to me) powers in easy reach, but it's a price I'm willing to pay to make things run smoother on these trials.
Losing faith in humanity, one person at a time.
In all seriousness, this is why I think the best idea is to have everyone trade all of their acid to one designated player before heading to that part of the trial.
It removes any of those dangers.
People just need to NOT rush to the courtyard. Trade the temp powers to the designated character... and then all ten should be ready and used properly.
At the least, it removes the chance of two (or more) people tossing them on the same door at the same time.
My only question has been if taking the time before heading to the courtyard is harmful at all.
and round up everyone that knows more than they do"-Dylan
I have experienced the same thing Ynaught has, 2 (or more) acids on one portal when your timing is synchronized. The Acid temps are used, but only one portal is disabled.
A good suggestion for the minority that read the forums is to alert your league mates to check for other players near a portal before using the temp. Over time, this information will probably trickle down to the rest of the players.
Im not handing my acids to anyone, heard too much about griefing.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
Hand all the acids to one player. Player quits League. Trial now has no doors closed and must deal with huge waves of enemies, or must farm weapons shipments until enough acids drop to close the doors (weathering massive waves of foes in the meantime). With a limited amount of time to do so, the team may well fail without the initial collection of acids.
@Roderick
Hehehe...
Well, I suppose on a PuG, maybe you could concern yourself with such possibilities (although, it's such a low risk that the person you've chosen would actually do such a thing... it's only 30 minutes or so of your time and you're playing and having fun and earning rewards regardless), but (when possible) I would choose a player that I could trust for the job.
Personally, I'd extend that trust to another player, as opposed to suspecting anyone I don't know to be willing to do such a thing.
Just my opinions, of course.
and round up everyone that knows more than they do"-Dylan
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Hand all the acids to one player. Player quits League. Trial now has no doors closed and must deal with huge waves of enemies, or must farm weapons shipments until enough acids drop to close the doors (weathering massive waves of foes in the meantime). With a limited amount of time to do so, the team may well fail without the initial collection of acids.
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"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
Hand all the acids to one player. Player quits League. Trial now has no doors closed and must deal with huge waves of enemies, or must farm weapons shipments until enough acids drop to close the doors (weathering massive waves of foes in the meantime). With a limited amount of time to do so, the team may well fail without the initial collection of acids.
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I don't recommend giving all the temps to one player for two reasons. 1. Grieving. 2. Player DC's with all the temps. That happened to me and I was the player with the temps. Very unfortunate. Maybe when all the bugs are fixed it won't be an issue. But once people know what to do, it shouldn't be a problem.
Frankly i think they should put more containment cells inside so we get more than the 10 doors. Just sayin'.
"PvP Messiah"
Also, while I never have, I've noticed that often one or two players get dropped (crash, game bugs out and zones them out, etc) during marauder's cut scene.
And sometimes people get a little too close to Marauder&friends when using temps on the two portals closest to the mobs, and can sometimes spend 30+ seconds in the hospital due to the timer, while still holding an acid. It doesn't sound like that long, but it's practically forever while waiting for the portals to go down.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
thoughts ...
I have run many Lambdas as team lead and as a player and have never had one where we have enough acid to close the doors. Even when we get all 10 we end up with 7-8.
Now this could be that players have them and just don't notice for sure, but given the amount of times this happens I am wondering if something else is going on.
Is it possible that a player on the acid team who is defeated or in the hospital at the time of a container destruction gets selected for acid but can not receive it and thus none gets awarded?