Lack of acid


Bad_Influence

 

Posted

thoughts ...

I have run many Lambdas as team lead and as a player and have never had one where we have enough acid to close the doors. Even when we get all 10 we end up with 7-8.

Now this could be that players have them and just don't notice for sure, but given the amount of times this happens I am wondering if something else is going on.

Is it possible that a player on the acid team who is defeated or in the hospital at the time of a container destruction gets selected for acid but can not receive it and thus none gets awarded?


 

Posted

Quote:
Originally Posted by Flower View Post
thoughts ...

I have run many BAFs as team lead and as a player and have never had one where we have enough acid to close the doors. Even when we get all 10 we end up with 7-8.

Now this could be that players have them and just don't notice for sure, but given the amount of times this happens I am wondering if something else is going on.

Is it possible that a player on the acid team who is defeated or in the hospital at the time of a container destruction gets selected for acid but can not receive it and thus none gets awarded?
Runs I've been on, we'd better have all ten. Our fearless leader yells in League until he gets them. It's awesome.

I think you can write this off to player ignorance. They look at their trays and think... hmmmm... not me. Or they drag, drop and miss. The power is still under the poers tab (I've personally done this.) Mix 16 people from all different backgrounds and age groups, there will always be a few who still don't get it unless the leader hits all caps.


 

Posted

Quote:
Originally Posted by Flower View Post

I have run many BAFs as team lead and as a player and have never had one where we have enough acid to close the doors. Even when we get all 10 we end up with 7-8.

You're thinking of Lambda, not the BAF. BAF requires no grenades of any kind.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
You're thinking of Lambda, not the BAF. BAF requires no grenades of any kind.
ahh, yeah Lambda is what I meant. Slinks off to nearest hole to hide in shame

Fixed original post thanks Claws


 

Posted

Given the ridiculous number of temps older characters can have, I wouldn't be surprised if many people look and just don't see it. It's a massive pain to check.

The revision of the Powers tab is another matter altogether and is definitely a QoL issue that needs to be addressed.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Given the ridiculous number of temps older characters can have, I wouldn't be surprised if many people look and just don't see it. It's a massive pain to check.

The revision of the Powers tab is another matter altogether and is definitely a QoL issue that needs to be addressed.
It's always at the bottom of your temp power sub list, so anyone that can't scroll down to the bottom is either just lazy, dumb, or a new player fresh from AE with little experience.


 

Posted

Quote:
Originally Posted by DarkGob View Post
Given the ridiculous number of temps older characters can have, I wouldn't be surprised if many people look and just don't see it. It's a massive pain to check.
Especially if you make a point of collecting them. I have one character with over 70.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by DarkGob View Post
It's a massive pain to check.

Really? 1 click (powers) 1 scroll down til temps show at bottom.


I'm just not seeing "massive pain" in that. Really.


Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1

 

Posted

I have picked up an acid while returning to the Warehouse as part of the grenade team on the way back from the hospital. It just popped up as I came through the main room, I didn't go into the lab at all. I noticed it happening, but perhaps not everyone does.


 

Posted

I can say from first hand experience that I've seen 2 acids used on the same door.

On a run a couple of days ago a teammate and I used an acid on the same door at the same time. I watched his animate at more or less the same time as mine and both temps were used.

(I can't be 100% sure on this as the other player could have lied or been ignorant, but I will take the players side in this considering I watched his character go through the grenade throw animation)

So, in my experience, it's possible to get all 10 grenades in the sabotage phase, have all of the grenades used on doors and still have doors needing acid due too bad timing.

As far as actually noticing/finding the temp powers, I always keep spots open on my power tray just so I can see any temp powers that may fall. Sure, it means I end up having extra trays open to cover all the important (to me) powers in easy reach, but it's a price I'm willing to pay to make things run smoother on these trials.


Losing faith in humanity, one person at a time.

 

Posted

In all seriousness, this is why I think the best idea is to have everyone trade all of their acid to one designated player before heading to that part of the trial.
It removes any of those dangers.
People just need to NOT rush to the courtyard. Trade the temp powers to the designated character... and then all ten should be ready and used properly.

At the least, it removes the chance of two (or more) people tossing them on the same door at the same time.

My only question has been if taking the time before heading to the courtyard is harmful at all.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

I have experienced the same thing Ynaught has, 2 (or more) acids on one portal when your timing is synchronized. The Acid temps are used, but only one portal is disabled.

A good suggestion for the minority that read the forums is to alert your league mates to check for other players near a portal before using the temp. Over time, this information will probably trickle down to the rest of the players.


 

Posted

Im not handing my acids to anyone, heard too much about griefing.


 

Posted

Quote:
Originally Posted by Bad_Influence View Post
Im not handing my acids to anyone, heard too much about griefing.
Could you explain that please. The only way that I can think of is if you are going for MO, but I could be wrong.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Hand all the acids to one player. Player quits League. Trial now has no doors closed and must deal with huge waves of enemies, or must farm weapons shipments until enough acids drop to close the doors (weathering massive waves of foes in the meantime). With a limited amount of time to do so, the team may well fail without the initial collection of acids.


@Roderick

 

Posted

Hehehe...
Well, I suppose on a PuG, maybe you could concern yourself with such possibilities (although, it's such a low risk that the person you've chosen would actually do such a thing... it's only 30 minutes or so of your time and you're playing and having fun and earning rewards regardless), but (when possible) I would choose a player that I could trust for the job.

Personally, I'd extend that trust to another player, as opposed to suspecting anyone I don't know to be willing to do such a thing.

Just my opinions, of course.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
It's always at the bottom of your temp power sub list, so anyone that can't scroll down to the bottom is either just lazy
bingo, but I still would rather not have to focus on that while on the trial


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Roderick View Post
Hand all the acids to one player. Player quits League. Trial now has no doors closed and must deal with huge waves of enemies, or must farm weapons shipments until enough acids drop to close the doors (weathering massive waves of foes in the meantime). With a limited amount of time to do so, the team may well fail without the initial collection of acids.
ug that would truly suck. that would never have occurred to me, since no one that I know would bail on a trial.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Quote:
Originally Posted by Roderick View Post
Hand all the acids to one player. Player quits League. Trial now has no doors closed and must deal with huge waves of enemies, or must farm weapons shipments until enough acids drop to close the doors (weathering massive waves of foes in the meantime). With a limited amount of time to do so, the team may well fail without the initial collection of acids.
Yeah, that. Usually what happens is that the player "disconnects" and then never logs back in. This has never happened on a team I have been on, since I know most of the other hard-core players on my server.... but I've heard of it.


 

Posted

I don't recommend giving all the temps to one player for two reasons. 1. Grieving. 2. Player DC's with all the temps. That happened to me and I was the player with the temps. Very unfortunate. Maybe when all the bugs are fixed it won't be an issue. But once people know what to do, it shouldn't be a problem.

Frankly i think they should put more containment cells inside so we get more than the 10 doors. Just sayin'.


"PvP Messiah"

 

Posted

Also, while I never have, I've noticed that often one or two players get dropped (crash, game bugs out and zones them out, etc) during marauder's cut scene.

And sometimes people get a little too close to Marauder&friends when using temps on the two portals closest to the mobs, and can sometimes spend 30+ seconds in the hospital due to the timer, while still holding an acid. It doesn't sound like that long, but it's practically forever while waiting for the portals to go down.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"