Intrinsic

Cohort
  • Posts

    357
  • Joined

  1. Quote:
    Originally Posted by Gaderath View Post
    Mac, whenever I see your name on a thread, I'll read it just to see what your avatar is currently. It always makes me laugh
    I love that avatar. Back when I used to play EQ, someone posted that vid as an example of an enchanter in action. Good stuff.

    *edit* Ah, I see, it changes. I was referring to the one with the two cats.
  2. If the incarnate system and its associated content is successful, and if that content can yield purple recipes, then I would expect to see an increase in supply. The question is, what will happen to demand? All I have to go by is my own situation, which matches Eva Destruction's. My current level 50 characters are 'done;' either I no longer like the characters and will never play them again, or I have fully kitted them out so that they don't need any further enhancement upgrades. The latter are the ones I intend to take through the new content.

    So, going by that, I would expect a drop in prices. Is that what will happen? Dunno. I have no idea if my situation is typical. Maybe a poll of players could give more insight there.
  3. Intrinsic

    Ebil

    I dunno, Shady Mia looks unimpressed for some reason. Maybe a top hat and a monocle would do it. Or real tea, not that chai tea.

    In any case, grats
  4. Quote:
    Originally Posted by Grouchybeast View Post
    If it wasn't for evil flippers controlling the market, then purple prices would have crashed to Trap of the Hunter levels by now.
    Hmmm...

    *note to self, suggest raising prices on Trap of the Hunter to unobtainable levels at the next Market Cartel meeting*
  5. Quote:
    Originally Posted by Fulmens View Post
    There's one reason I'd be very, very cautious about things like raising the inf cap: bugs.
    Would you be in favor of raising the inf cap if it could be done in a bug-free manner? I don't think that concern over a buggy implementation should inhibit discussion of the idea.
  6. Quote:
    Originally Posted by SwellGuy View Post
    I find it far quicker/easier to earn an A-merit for my random 5 recipes than to earn enough tickets in AE to get the same number or rare recipes or 100 R-merits to roll with those.

    Of course my rolls have been junk so far.
    This matches my experience (the speed, I haven't been rolling my a-merits). It takes me an hour or less spent over a couple of days to earn an a-merit. I don't farm AE tickets so I can't compare that, but there's no way I could earn 100 r-merits in an hour, even speeding through TF's.
  7. For some reason, I clicked on the thread title expecting it to be about how much inf you need to stop marketeering. To retire, so to speak. I don't know what I was thinking!
  8. Quote:
    Originally Posted by Misaligned View Post
    Sorry you lost your money. I assume you got it back when you petitioned for it?
    The inf I lost on WW was due to inactivity on that character. I was not reimbursed for that loss. I was partially reimbursed for the lost emails. In that instance I was reimbursed for the items that I could remember (which were the expensive ones, I also lost some generic IO's that I didn't care about). I should note that the emails themselves were not restored; rather, I lost some recipes, and CS reimbursed me by placing equivalent crafted enhancements on one of my characters. I have zero complaints about the situation; I only mention it to say that if I had lost a large amount of inf instead, I don't know how that scenario would have played out.


    Quote:
    Speaking of - for those arguing for the increase - what would you set it to? Its a purely arbitrary number you want it increased to, so which number do you want and why do you want it to be that number?
    I want the cap to be high enough that I don't know what it is. I want the cap to be high enough that I'm never in danger of reaching it over the span of any single character's earnings. If I run tip missions every day on a character, earn an A-merit every other day, and sell the proceeds, how long would it take for that character to go from zero to the cap? Under the current system, the answer to that question is measured in terms of days. I want the cap to be high enough that the answer would be measured in terms of years.

    Are my expectations unreasonably high? I've played several other MMO's in the last decade or so. This is the only one where I even know what the money cap is, let alone being in frequent danger of bumping into it. And games like EQ or EVE have undergone enormous inflation over the years, and have players (like me) that do stupid marketeering tricks like flipping and such. Somehow, all those other games have managed to deal with the problem such that it's not an issue for the players. I know that it can sometimes be madness to compare MMO's with each other, but in this particular case I feel the feature in question is directly comparable. All I'm asking for is the same quality of experience that I get from other MMO's.

    That doesn't seem unreasonable to me.
  9. Quote:
    Originally Posted by Misaligned View Post
    Back on topic - I still disagree with raising the inf cap - there's really no valid reason to do it other than for "convenience" of the rich. While I am part of that group, even with the inf cap, you can potentially horde well over 40 billion - in bids that never fill - on any character. Add in the (almost) 20 billion you can hide in gleemail and you're looking at raising the cap from 2 billion to higher than 60 billion just to compensate for what a single character can hold on them at any one time. That' a huge jump for convenience sake alone.
    Speaking as someone who has lost money that was stored in WW bids and lost items that were stored in gleemail, I wouldn't consider either of those methods to be secure for long-term storage.
  10. Even pre-I9, money problems pretty much disappeared once you were level 30+. That was when SO's started dropping from mobs. Seems funny to say it now, but back then that made a big difference in a player's income.
  11. Quote:
    Originally Posted by je_saist View Post
    The developers also consider players who do this to be abusing the system and terms of service.
    If that is true, then it means that good, legitimate players are being forced to break the rules in order to conduct fair transactions. I can't think of a better argument in favor of immediate action by the devs to raise the inf cap.
  12. Quote:
    Originally Posted by je_saist View Post
    ... and just what would this do to the player struggling to just SO their avatar out at level 50?

    You know, 95%+ of the entire playerbase.
    Nothing. Prices on items, and fees like crafting costs, would be adjusted to 10% of their current value to match the change. The purchasing power of the individual would remain the same.
  13. Quote:
    Originally Posted by Lucky View Post
    Since they put in a sweet email system this seems redundant so why bother.
    There are already transactions taking place involving PvP IO's that are in excess of 2 billion. Raising the inf cap would, among other things, facilitate these transactions without having to jump through the hoops that players are currently forced to do.

    There is another option. The devs could shift everything over one decimal place. Players who have 2 billion now would have 200 million, mobs would drop 1/10 of the inf they do now, etc. This would effectively raise the inf cap to 10x the current cap.
  14. Getting this message too when I try to select Freedom. When I manage to get to the character select screen, it takes forever to select a different character. When I finally make it into Paragon City, I get mapserved back to the login screen after a few minutes.

    I'm thinking that I should play something else for a while...
  15. The idea of buying extra slots/storage/etc. usually comes up in the context of adding money sinks to the game. I always viewed the idea as more of a way to burn extra inf than to fill a desperate need. Although, I suppose that if you spend 700 mil for the salvage that would nicely fill the role of a money sink too.
  16. That stage setup is awesome! I wish I could come up with ideas like that.
  17. Intrinsic

    Flipper Fridays

    I remembered, but I didn't participate.

    I did purchase a few SMG's on Friday, for a memorization badge I think, or I might have been crafting IO's for my new dominator. There were 300-400 for sale, no bidders, and my bids filled immediately at 500 inf apiece.

    Y'all better get in there and stabilize that market!
  18. Intrinsic

    superior recipe!

    I thought the prices on purples were outrageous when they hit 50 million. When I bought a purple set for my blaster, they were running around 30 million at the high end. There has been a long-term upward trend on prices for purples, with apparently a huge jump when the mission architect system was introduced.
  19. I used to make 1-2k per week crafting flasks for raiders, and I bought the mats on the AH. I had elixir mastery though; it would not have been nearly as profitable otherwise.
  20. Quote:
    Originally Posted by Fulmens View Post
    I will, for now, concede that flippers may be willing and able to change a "20M to 80M" gap to a "50M to 70M" gap. My experience suggests that it's usually the top end that gets trimmed, so you'd end up with a 35M to 50M gap. See "last week, Obliteration quads" or "last month, Celerity Stealth" for examples of this. But let's pretend that we've got your example, working the way you'd like to see it work.

    Now I may be conflating arguments that different people have made. But buying something for 50 M and selling it for 70 M, destroying a total of 12 million , does MORE to reduce the inf supply, as a whole, than buying it once for either 20 M or 80 M does.

    Instead of destroying 2 or 8 million, and moving 18 or 72 million around, we've destroyed 12 million and moved 58 million around- 46 to the original seller, and 12 million to the flipper. That's a 20% inf kill rate instead of a 10% inf kill rate.

    If there were no flippers, and a horde of flippers moved in overnight, causing all items to be sold twice, inf would drain out of the world twice as fast. Prices would drop.

    Have you seen this? If not, where's the flaw in my argument?
    Hmm, I thought this was supposed to be a lighthearted thread. Anyway, reduction in the money supply should not be the ultimate goal. What you want to see is an increase in the real purchasing power of the individual. In your example, flippers cause an increase of 10 million in the average purchasing price despite draining inf from the economy at roughly twice the normal rate. Given the flippers' profit of 12 million, that might actually be a fairly accurate example; we'll never know the exact numbers though.
  21. I just went straight Loyalist, no switching. Similarly, my previous character kept to the Resistance side. My current toon is a dominator; I didn't stealth anything, in fact I restarted one mission filled with failed experiments just so I could defeat enough to earn the badge. I'll see if I can hunt down some unlisted contacts.
  22. I've been playing my new character through the Loyalist mission arcs. I just finished Anti-Matter's arc, completed the final Loyalist choice mission involving Interrogator Kang, and... no new contacts. All of my contacts are inactive now. Is this working as intended? I played another character through the Resistance arcs, and that character was lvl 21 by the time I finished them. I know that I don't receive the mission to travel to Primal Earth until lvl 20 and it seems odd that I wouldn't be given enough missions to get there. Has anyone else run out of contacts before level 20?
  23. Have you tried spending those merits yet?
  24. I have no idea about the cost (though I will guess that you won't be done by the 27th), but I'm curious about the set bonuses. I see that you have 5 LOTG recharge enhancements, plus a couple of sets that give 7.5% to recharge time as well. Doesn't the stacking limitation apply to the LOTG's?
  25. Quote:
    Originally Posted by Misaligned View Post
    So this has been kicked around a little bit - and I know some people have some really good ideas about what we could sink inf into in this game.
    This has been kicked around for at least a couple of years that I can remember, probably longer. I've seen some truly excellent ideas come up, and none of them have ever been implemented.

    Therefore, instead of suggesting a new idea, I'll suggest something which is being put into the game anyway. Make the incarnate system an inf sink. Make the crafting costs for the slots high. It doesn't have to be a recurring cost, and it doesn't have to be punitively high, but at least it would be something to soak up a bit of inf.